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New Archetype: Holiday Beast and Holiday Beast Minions.


Konami-yami

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As usual I need help making sure that these cards are play worthy, please and thank you.

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Lore: This monster has hidden itself from view to watch your every move.

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Lore: You can equip this card to "The Lucky Spirit of Leprechaun Day" and have that monster gain this monsters ATK and DEF, as well as "When you activate a spell card put a Spell Counter on this card. Once per turn you can discard 1 Spell Counter and increase this monsters ATK by 200."

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Lore: Snow flakes brought to life with the magic of Christmas.

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Lore: If you have less LP than your opponent when this card is played then your opponents monster have 200 times the number of stars subtracted from their ATK. If your opponent has less LP than you when this card is activated, then your monsters get 200 times the number of stars subtracted from their ATK.

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Lore: If there are any "Holiday Beast" or "Holiday Beast Minion" type monsters on the field, this card gains 700 ATK 500 DEF for each.

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Lore: If this monster was Normal Summoned this turn, Special Summon another "The Lucky Spirit of Leprechaun Day" from your Hand or Graveyard. This monster cannot be Special Summoned by other ways.

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Lore: This card can be Special Summoned from your deck if 3 Water monsters were sent to the graveyard this turn. When this card is summoned put a Joy Counter on it. Every time a "Holiday Beast" or "Holiday Beast Minion" is summoned on your side of the field Put a Joy Counter on this card. (Max 3) When this card has Max Joy Counters on it, send this card to the Graveyard and, if you control more monsters than your opponent, increase your opponents LP by 2300. If your opponent controls more monsters than you, Send up to 3 of your opponents Spell/Trap cards to the Graveyard.

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Lore: If this monster was Special Summoned you can Special Summon up to 2 level 4 or lower "Holiday Beast Minion" type monsters from your hand. You cannot take effect damage.

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Lore: This card can only be activated when an opponents monster declares an attack. The monster this card is equipped to cannot be affected by your opponents card effects and gains 600 ATK. When this leaves the field you lose 600 LP.

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Lore: Activate this card only when your opponent activates a card effect. You opponent takes 800 damage for every card effect activated that wasn't a Spell Card effect, OR the effect of a monster whose attribute was Wind.

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Lore: If this card is equipped to "The Mysterious Spirit of Christmas" it gains 500 ATK/DEF and cannot be destroyed by battle. The monster this card is equipped to gains 500 ATK/DEF and cannot be targeted by Trap Cards.

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