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Yamada44

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please score and tell me what you think, and what needs improvement, thank you, this is my second time posting these cards, i have updated alot of them and taking out a few ones and even add added some new ones, properly going to make a few new cards later. hes the link to the old one, tell me what you think and how there different.

 http://forum.yugiohcardmaker.net/topic/327270-my-new-halo-deck-work-in-progress/

 

----------------------MONSTERS-------------MAIN DECK-----------

 

 

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If this card has no squad counters, destroy this card. When this card is summon add 3 squad counters (Max 5) and 2 repair counters to this card.(max 4) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. during each of your stand by phase, add 1 repair counter to this card, Once per turn you can remove all repair counter on this card, then you can speical summon 1 wind or dark machine type monster from your graveyard equal to the total levels of the monster or lower x2. this card can only be used for the synchro summon of a "UNSC" monster.

 

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When this card is summoned, add 3 squad counters to this card.(max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. For each "UNSC" warrior type monster, this card gains 200 ATK points. if this card has not counter, destroy this card.

 

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When this card is summoned, add 3 squad counters to this card.( max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. Remove 1 squad counter and add 1 "UNSC Assist Unit" monster to your hand from your deck.if this card has not counter, destroy this card.

 

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When this card is summon add 3 squad counters to this card.(max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. Once per turn by removing 1 squad counter, you can add 1 "UNSC Aircraft" monster from your deck to your hand. if this card has not counter, destroy this card.

 

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You can tribute 1 "UNSC" monsters to special summon this card from your hand. Once per turn you can discarding 1 card, then target 1 monster on the field, and destroy that monster

 

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You can tribute 2 "UNSC" monsters to special summon this card from your hand. "UNSC" monsters cannot be destroyed by card effects.(excepted this card Once per turn if you have "UNSC orbtial fleet" on the field and you declared an attack this turn, you can add 2 squadron counter to this card.(max 4) If this card would be destroyed by battle, you can remove 2 squadron counters instead.

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "UNSC " warrior type monster as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter to the equipped monster, while equipped to a UNSC monster, You can tribute this monster to special summon 1 "UNSC Pelican" monster from deck. or Once per turn add 1 "UNSC Pelican" monster from your deck to your hand. the equipped monster can not attack the turn you use this effect.

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "UNSC" warrior type monster, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter and 400 atk points, to the equipped monster. twice per turn if a squad counter from the equipped monster would be destroyed, it is not

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "UNSC" warrior type monster as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter to the equipped monster. and if the equipped monster attacks a monster with 1200 or less att/def. destroy it before damage calculations 

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "UNSC " warrior type monster as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster. add 1 squad counter to the equipped monster. If the equipped monster is destroyed, special summon this card in def position. Once per turn, while equipped to a "UNSC" monster, you can remove 1 squad counter to destroy 1 spell/trap on the field. You can tribute this card to destroy 2 spell/trap cards on the field.

 

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You can tribute 1 "UNSC" monster to special summon this card from hand. When this card is special summoned and your opponent controls a monster, destroy this card during your end phase. If you control no monsters, you can Special summon this card to your side of the field from your hand. At the end of your main phase 1, if you control "UNSC orbital fleet" or "UNSC field HQ" shuffle it back into your deck. When this card is Special summoned, Special summon 1 "UNSC Assist Unit" monster from your deck.

 

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You can tribute 1 "UNSC" monster to special summon this card from hand. When this card is special summoned and your opponent controls a monster, destroy this card at the end of main phase 1 .If you control no monsters, you can Special summon this card to your side of the field from your hand. During your end phase. if you control "UNSC orbital fleet" or "UNSC field HQ" shuffle it back into your deck. When this card is Special summoned, Special summon 1 "UNSC Marine" or "UNSC ODST" monster from your deck.

 

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You can tribute 1 "UNSC" monster to special summon this card from hand. When this card is special summoned and your opponent controls a monster, destroy this card at the end of main phase 1 .If you control no monsters, you can Special summon this card to your side of the field from your hand. During your end phase. if you control "UNSC orbital fleet" or "UNSC field HQ" shuffle it back into your deck. When this card is Special summoned, Special summon 1 "UNSC Aircraft" monster from your deck.

 

-------------------------MONSTERS--------------------EXTRA DECK------------------

 

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2 level 5 monsters
Once per turn you can activate 1 of these effects.
-All current "UNSC" monsters on the field cannot be targeted by card effects. All "UNSC" monsters gain 500 attack points until the end phase.
-Add 1 "UNSC" spell/trap to your hand from your deck
 
 
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3 level 3 or 4 monsters
you take no damage from battles involving "UNSC" monsters as long as this card is on the field. This card can not be destroyed by battle if you control other "UNSC" monster.
Once per turn: You can detach 1 Xyz Material from this card, then destroy 1 card on the field. Any card that has the same name this card has destroyed, cannot be placed on the field as long as this card is on the field.
 
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2 level 2 monsters
When this card is summoned, add 2 squad counters to this card.( max 2) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. This card can not be destroyed the turn it is summoned. This card can attack your opponent directly. Once per turn this card can unequipe from a monster. Once per turn: You can detach 1 Xyz Material from this card, then you can equip it to a "UNSC" warrior type monster. if equipped, the monster can attack your opponent directly. This card does not loss its detachments when equipped. 
 
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When this card is summoned, this card gain 1 shield counters. Once per turn this card can gain 1 shield counter.(max 10) If this card were to be targeted or destroyed by card effects. You can remove 1 shield counter instead. if this card was to be destroyed by battle you can remove 1 squad counter from this card instead. The first non Synchro "UNSC" Warrior type monster to be destroyed is not.
 
----------------------------SPELLS/TRAPS---------------------------------------

 

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When this card activated, shuffle up to 2 "UNSC" spell/traps from your graveyard into the deck. Once per turn by skipping your next battle phase, you can normal summon/set 1 "UNSC" monster this turn in additional to your normal summon. Once per turn you can add 1 squad counter to any card on the field. All "UNSC" monsters you control gain 200 attack points.

 

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When a effect that destroys 1 or more "UNSC" cards on the field is activated, negate the effect and destroy it. after that effect resolves,you can pay 600 llife points and addd 1 "UNSC Fleet interception" or "UNSC orbital fleet" from your deck to your hand

 

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Once per turn you can special summon 1 "UNSC" warrior type monster from your hand, the monsters summoned by this effect cannot be destroyed by battle or targeted by card effects as long as this card is on the field. You can only use this effect 3 times. Can only activated if "UNSC orbtial fleet" or "UNSC field HQ" is on the field. For each monster summoned by this effect, pay 400 points each stand by phase as long as that monster is on the field, or destroy the monster.

 

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When this card activated, shuffle up to 5 "UNSC" monsters from your graveyard into the deck, then add 1 "UNSC" spell/trap from your deck to your hand and destroy 1 spell/trap card on your opponents side of the field. Your opponent cannot shuffle/send monsters into the deck, or add cards to there hand except from the deck. Once per turn you can shuffle 1 "UNSC" spell/trap or monster from your graveyard into your deck. All "UNSC" monsters you control gain 300 defense and attack points.

 

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if this is the only card in hand, and you control no monsters.reveal the top 5 cards on the top of your deck, then pick 3 cards to add to your hand and send the rest to the graveyard, any card that you add to your hand or send to the graveyard by this effect that does not have "UNSC" in its name, banish it. you cannot set the turn you activate this card.

 

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You can tribute 2 or more monsters and special summon 1"UNSC" Synchro monster from your deck. This is counted as a Synchro summon.

 

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Can only be equipped to a UNSC monster. When equipped, add 600 attack points and 2 squad counter to the epuipped monster. Once during either players turn when the equipped monster is selected as an attack target, you can negate the attack. You can remove 2 counter from the equpped monster and equipe this card to other monster on your side of the field

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