Welcome to my guide to all things Madolche. Madolche Monsters have the unique ability to be returned to your Deck by being either destroyed by your opponent or destroyed by a Card Effect from your opponent. This makes Decking out very difficult and can be used to great effect by Stall Decks and what not.
PROS of Madolche
Can swarm the field very easily including its own Special Trap
Goes back to your Deck allowing you to avoid Decking Out
Excellent for making Rank 3 and 4 Xyz Monsters (5 if you run Puddingcess)
Tiaramisu has the ability to return your opponent's cards to the Deck and is very hard to intercept.
Can get Spells and Traps to your hand easily setting up the Combo of Chateau and Ticket
All Madolche monsters are EARTH so can be sprinkled in Naturia Decks.
CONS of Madolche
If any of them hit the Grave, it can be hard to get them back to the Deck.
If your opponent is running Banishing Effects, you lose a lot of the abilities as Madolche's never hit the Grave.
Very suspect to cards that Block Special Summons
Due to the reliance on Spells and Traps, Madolche Decks can be knocked down easily.
If you don't have a Anjelly in your hand Turn 1, it may be difficult to get a decent play.
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard:Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
One of the main reasons to run Madolche. Madolche monsters were more of a Niche Deck until Anjelly came along. Get her on the field Turn 1 and you can have Hootcake and another monster out very easily. Also the fact the Special Summoned monster from her effect cannot be destroyed in battle is a very welcomed Bonus. Another thing to note is that she can trigger the effect of Ticket, allowing you to Special Summon the monster returned to your hand from Chateau.
Run: 3. No questions asked. Anjelly's effect is borderline broken and can set up some deadly combos.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position"Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
Madolche Monsters are not really meant to be used for Stalling but the ability to Put a monster your opponent controls into Defense is all right. The biggest problem lies in that no Madolche monsters can really Benefit from being in Defense (except maybe Mew). However in Stall Decks this can be useful but there is much better options out there.
Run: 0. Even in Stall Decks there is far better options.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shufflethis card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and toresolve this effect.
If Messengelato didn't exist then this monster would be a great way to get Chateau right to your hand. However, Butlerusk can see some uses outside of Madolche and being Level 4 is always welcomed. However in a Pure Madolche Build, Messengelato does everything is card does but much better.
Run: 0. Messengelato can also get Chateau to your hand, making this card's effect redundant.
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard:Shuffle this card into the Deck. Once per turn, when the battle positionof a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-upDefense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
Chickolates can work very well with Baaple to switch the Positions of your opponent's monsters. Negating the effects is also very welcomed. Most people don't consider this monster due to Madolche being more of a Rushing and Swarming Deck. Locking down your opponent's monsters can be very useful if you need to slow things down a bit while trying to get the Materials ready for Tiaramisu.
Run: 0-2. 2 if you are running Baaple (Which I would not recommend) but Madolche are more of a Rushing style anyway.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shufflethis card into your Deck. Your opponent cannot target face-up"Madolche" monsters you control for attacks, except "Madolche Chouxvalier".
One of the Main Attackers of the Deck. Chouxvalier becomes 2200 ATK with Chateau out. Other then that? Keeping your other Madolche's safe from harm is nice but there is other Monsters, Spells and Traps that can be used to keep your monsters safe. Level 4 is good for Tiaramisu however.....
Run: 0. I cannot recommend this except to keep Madolche monsters safe from Attacks. Level 4 is Tiara though.
When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shufflethis card into the Deck. Once per turn: You can target 1 face-up"Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
Cruffssant is often overlooked as a decent Madolche monster due to its pretty pointless first part of its effect. However, returning the chosen Madolche monster to your hand triggers Ticket to grab another Madolche monster from your Deck.Even better is that you can also Special Summon it to your field if you have Anjelly or Tiaramisu out! Also Cruffssant's Level becomes 4 making it perfect to get Tiaramisu out. Cruffsant can also send a Madolche Spell back to your hand to activate its effect! This means that you can keep your Madolche monsters on the field and you have a guarenteed Rank 4 most of the time.
Run: 0-3. Ignore the naysayers. Cruffssant's ability along with its Synergy with Ticket makes it a very useful monster if you need to Swarm.
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard:Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
Before Anjelly came along, this card was the main reason to even consider a Madolche Deck. Being able to Banish ANY monster from your Grave (doesn't have to be a Madolche monster), you can Special Summon a Madolche monster right from your Deck. One of the best monsters to Special Summon using Hootcake's effect is Messengelato. This will allow you to add a Madolche Spell or Trap from your Deck to your hand. However, Special Summon a Level 3 Madolche and you can Xyz into monsters like Leviair the Sea Dragon to Special Summon the monster you just Banished. Absolutly deadly if you have Anjelly in your hand Turn 1.
Run: 3. Hootcake is the main way to get Madolche's out quickly for a OTK or Tiaramisu.
When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
Very useful card to get out in the early Stages of the Duel if you don't have Anjelly in your hand. Also with a added Bonus of being able to get a Madolche to your hand if Flip Summoned. Make sure you don't Special Summon this monster however as its effect would be wasted.
Run: 3. With her Ability to grab any Madolche from your Deck. This will save you the bother if you don't happen to Draw a Anjelly Turn 1.
When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shufflethis card into the Deck. When this card is flipped face-up: You cantarget 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
2000 DEF makes for a excellent Wall especially with Chateau out. (2500). also her effect triggers when flipped face-up and doesn't need to be a Flip Summon. If you have Ticket out, when a Spell or Trap is returned to your hand, you can also add a Madolche monster from your Deck. Can be useful for the early stages of a Duel but Tiaramisu does returning cards to the Deck (and triggering Ticket) better.
Run: 0-2. Excellent Wall for the early stages of the Duel but Marmalmaide's effect will rarely Trigger.
When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shufflethis card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate andresolve this effect.
Messengelato can very quickly get Chateau and Ticket to your hand to set up the all important Madolche Combo. Messengelato works well with both Mewfeuille and Hootcake to trigger his effect. Best to be used Turn 1 if you have both him and Mew in your hand.
Run: 3. With the very useful Ability of getting those all important Spells to your hand, Messengelato is a must.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shufflethis card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
Mewfeuille is one of the best Madolche Monsters for Swarming. Normal Summon this monster with Messengelato to get a Spell or Trap to your hand. Mewfeuille is also a very good way to get Puddingcess out as she is Level 5. Mew is very weak Stats wise though so be sure to Xyz it as soon as possible.
Run: 3. 2 Madolche for the price of 1 makes Mew a must have in any Madolche Deck.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shufflethis card into your Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You cantarget 1 card your opponent controls; destroy that target.
Puddingcess as a Madolche Monster is not all that useful. To get the ATK and DEF Boost requires you to have no monsters. If you are running Tiaramisu and Hootcake, you NEED monsters in your Grave. Her effect that destroys a card is nice though so at least she takes a monster with her. If you can somehow stop her being destroyed in battle however, she can Suicide herself into the opponent over and over. As she stands though, I would rather run Tiara and Hoot over her anyday. Also do NOT Tribute to get her out, use the effect of Mew, Anjelly or Hootcake instead.
Run: 0. Puddingcess may have her uses to get Al a Mode out but I can't recommend her in a Madolche Deck at all.
Madolche Queen Tiaramisu
Once per turn: You can detach 1 Xyz Material from this card, then targetup to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of cards returned.
The Cream (excuse the Pun) of every Madolche Deck. Her ability to send 2 cards your opponent controls back to their Deck is very hard to Counter. Tiaramisu can also be brought out surprisingly fast with the many Level 4 Madolche Options available. Keep in mind you need at least 1 Madolche card in your Grave so its not recommended to bring her out too early in the Duel. Also you can use Madolche Spells and Traps to pay for her effect so this can be a fantastic way to reuse those Spells and Traps.
Run: 2-3. Tiaramisu is essential but some people prefer to run 2 in their Extra Deck to open the Extra for more options.
Madolche Puddingcess Choco A La Mode
You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materialsattached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard;shuffle it into the Deck. When a "Madolche" card(s) is shuffled from your Graveyard into the Deck while this card has "Madolche Puddingcess" as an Xyz Material (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-downDefense Position.
The Good News? You can use ANY Level 5 monsters to get A La Mode out. The Bad News? If you don't have Puddingcess as a Xyz Material, this card is not very useful. Being able to Shuffle a Madolche card into your Deck each turn is nice and Ticket gets it to your hand or even Special Summoned to the field (as A La Mode is a Fairy). Having Puddingcess as a Xyz Material however is much more useful. A Detach Special Summons a Madolche right from your Deck (including Puddingcess) which is always welcomed. Also remember that you can Xyz Summon this monster using Tiaramisu as a Material.
Run: 0-2. 2 if you are running Puddingcess but 0 if you are not. A La Mode is useful but the only way to really take advantage of her is with Ticket.
When this card is activated: Shuffle all "Madolche" monsters in yourGraveyard into the Deck. All "Madolche" monsters on the field gain 500ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to yourhand instead.
A Fantastic Field Spell that fully supports the way Madolche's play. Shuffling all Madolche Monsters into your Deck triggers the effect of Ticket to add one to your hand. The 500 boost is also very nice, raising most of the Madolche Monsters to a more respectable 2000+. Also each time a Madolche monster of yours is destroyed, it hops right back into your hand which means you can reuse Mew over and over.
Run: 2. All this Praise and only 2? Once you have a Chateau out you are pretty much Set. Having 3 in your Deck would make it pretty much a dead draw.
When a "Madolche" card(s) is returned from your side of the field orGraveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once perturn.
There is so much Combo potential with Ticket and most of the Madolche monster's its crazy. Every time a Madolche monster goes to your hand or Deck, you get a Madolche monster. This works perfectly with Chateau. Better yet, if you control Puddingcess, Anjelly or either of the Xyz Madolche Monsters, you can Special Summon the monster straight to the field. Deadly with Messengelato and Anjelly.
Run: 2. With the Once per Turn Clause, I would not recommend running 3.
Target 1 "Madolche" monster in your Graveyard; Shuffle that target into your Deck, and if you do, all "Madolche" monsters you currently controlgain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
This Trap can trigger Ticket which is always nice. Also a 800 permanent boost is great and boosts monsters like Mew up to a more respectable ATK & DEF. What's great about the last part of the effect is that you can Shuffle any monster you wish into your Deck.
Run: 0-2. Very useful for getting a good ATK and DEF Boost and being able to OTK. I would not recommend running this if you are running Puddingcess though. Most of the time you will be fighting to keep monsters out, thus not being bake to use this.
When a monster effect is activated, if you have no monsters in yourGraveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
There is much better ways of Negating the Effects of monsters. What makes it worse is the fact that if you don't have a Puddingcess, this effect is essentially worthless.
Run: 0. There is a lot of other ways to Negate Effects. This Trap is not needed.
Madolche Tea Break
When a Spell/Trap Card is activated, if you have no monsters in yourGraveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy1 card your opponent controls.
If this Trap destroyed the card in question, then it would be semi useful but as it stands, it is worthless against Spell Cards and merely delays Traps. Cards like Trap Stun and Wiretap makes this card useless. The effect for having Puddingcess is nice but not really useful.
Run: 0. There is no need to run this with cards like Trap Stun and Wiretap out there.
The Burn damage is pretty pathetic to say the least. However there is a really nasty Combo which I will be covering elsewhere in the Guide.
Run: 0-1. 1 If you are going to use the Combo but 0 otherwise. 300 damage each time is very small.
Very useful when you need a bunch of Madolche Monsters on your field to Defend or to push for game. Best used during your Main Phase though. As long as you have a bunch of Madolche Monsters in your hand around the same Level, Not only do you get the effects of the monsters, you can Xyz Tiaramisu or whatever else you need.
Run: 1. Always nice to have 1 of these in every Madolche Deck.
Inferno Reckless Summon
When exactly 1 monster with 1500 or less ATK is Special Summonedto your side of the field while your opponent controls a face-upmonster: Your opponent chooses 1 face-up monster they control, you Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position, also your opponent Special Summons all cards with the same name as the chosen monster from their hand, Deck, and Graveyard.
Best used when your opponent has a Monster on their field that is Limited or Semi Limited. Watch them squirm while you Special Summon Anjelly's or Hootcakes or any other Madolche 1500 and below (even Puddingcess). This card is perfect to setup your field for Xyz Summons.
Instant Fusion (Suggested by feeel)
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as aFusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.
The main reason to run Instant Fusion is the means to get a Level 3 Fusion Monster that can used to get Invoker out thus setting you up for Special Summons. Always Special Summon a Level 3 monster with Instant Fusion.
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level4 monster from your Deck, but that monster cannot attack this turn.
If you have a Spare Spell Card in your hand, Summoner Monk can be used to bring out Anjelly or any of the other Level 4 Madolche. Bring out Messengelato with a Monster like Mew out to get a Spell or Trap to your hand. I would recommend at least 1 Summoner Monk in most Madolche Decks.
Neo-Spacian Grand Mole
At the start of the Damage Step, if this card battles an opponent'smonster: You can return the opponent's monster and this card to thehand.
The Bounceback ability has always been welcomed and the fact its a Level 3 monster helps in getting some of the Key Xyz monsters out in an Emergency. Also good food for Hootcake if it hits the Grave.
Best used with Magileine to Normal Summon the monster you added to your hand using her Effect (More then likely Anjelly or Hootcake. Can also be used to Normal Summon a Mew for Field Swarming. I would suggest at least 1.
Leviair the Sea Dragon
Once per turn: You can detach 1 Xyz Material from this card, then target1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
A Excellent way of getting those Anjelly's or monsters that was Banished by Hootcake. Its surprisingly easy to get a Couple of Level 4 monsters back on the field to get Tiaramisu out.
Soul of Silvermountain
Once per turn: You can detach 1 Xyz Material from this card to target 1Set card in your opponent's Spell & Trap Card Zone; it cannot beactivated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
If you have used your Leviair's already then this is a Good Monster to Consider. If it destroys a monster by Battle then you can Special Summon ANY Madolche monster from your Graveyard. Very decent ATK for a Rank 3 as well.
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
Best monster to Special Summon with this is Messengelato. Remember to have a Beast Madolche monster on the field if want that Spell or Trap from Messengelato though.
3 Madolche Anjelly
3 Madolche Hootcake
3 Madolche Magileine (The reason I am running 3 is Double Summon)
3 Madolche Messengelato
3 Madolche Mewfeuille
1 Madolche Puddingcess
1 Book of Moon
2 Double Summon
2 Instant Fusion
3 Madolche Chateau
2 Madolche Ticket
2 Mystical Space Typhoon
3 Upstart Goblin
1 Bottomless Trap Hole
1 Ring of Destruction
1 Solemn Warning
1 Torrential Tribute (Remember that this will not trigger the effects of your Madolche monsters when destroyed)
1 Trap Stun
2 Generic Level 3 Fusion Monsters
2 Downerd Magician
2 Gagaga Cowboy
2 Leviair the Sea Dragon
2 M-X-Saber Invoker
3 Madolche Queen Tiaramisu
2 Number 39: Utopia
My personal Madolche Build. 3 Upstart's to make sure you can get a Anjelly or Hootcake to your hand if you don't Draw then first turn. 2 Double Summons to take advantage of Mew's Swarming or Magi's monster you added to your hand. Trap Stun and Wiretap keep you safe when you go for the killing strike.
The Madolche Waltz Loop
I mentioned earlier in the Guide about a pretty nasty combo that involves the Trap Madolche Waltz. This requires a bit to set up but once its out, all your opponent can do is squirm while they are burned repeatedly until 0. The cards required are:
ANY WARRIOR-TYPE MADOLCHE MONSTER
Activate Chateau, Desperate Tag and Madolche Waltz. Attack a monster your opponent controls with a higher ATK then your Warrior-Type Madolche. Your Madolche is destroyed and is bounced to your hand using Chateau. Then Special Summon the monster bounced to your hand using Desperate Tag. Your opponent takes 300 damage. Repeat until Life Points are 0. Its a really nasty combo that will not go down well with your opponent but is something to consider!
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