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Zaziuma

[Archetype] Criptic (15/15)

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Criptic is an Archetype based around having the opponent control a monster with the same Attribute as your own monster. Doing so unlocks other effects of the cards. They are all Psychic-Type of various Levels and Attributes, and have Fusion Monstes which are Level 8. Each Main Deck monster has an effect that changes the Attribute of the opponet's monster if you control a Criptic Spel/Trap Card, which are an important part of the Archetype. They are based on various puzzles and games, hence their name.

 

Main Deck Monsters:

 

Criptic Rebusius
Psychic-Type/EARTH
Level 4
When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. If your opponent controls an EARTH monster, when this card battles a monster your opponent controls, it gains 500 ATK and DEF during damage calculation only. If this card is sent to the Graveyard as a Fusion Material for the Fusion Summon of a "Criptic" monster: You can discard 1 card; add 1 "Criptic" card from your Deck to your hand, except "Criptic Rebusius".
1800/1400

Criptic Tangrammo
Psychic-Type/FIRE
Level 5
You can send 1 "Criptic" card you control to the Graveyard; Special Summon this card from your hand. When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. You can target 1 FIRE monster your opponent controls; return that target to the top of the Deck. You can only use each effect of "Criptic Tangrammo" once per turn.
2200/1600

Criptic Mazekka
Psychic-Type/DARK
Level 3
If you control no monsters, and your opponent controls a monster, you can Special Summon this card (from your hand) by sending 1 other "Criptic" card from your hand to the Graveyard. When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. Once per turn, if your opponent controls a DARK monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
600/1800

 

Criptic Jigsawzu
Psychic-Type/WATER
Level 4
If a "Criptic" monster(s) you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can Special Summon this card from your hand. When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. Once per turn, during either player's turn, if your opponent controls a WATER monster: You can Fusion Summon 1 "Criptic" Fusion Monster using monsters you control as Fusion Material.
1500/1500    

Criptic Sokobanner
Psychic-Type/WIND
Level 4
When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. When this card destroys an opponent's monster by battle: You can target 1 "Criptic" monster in your Graveyard with a different Attribute than the destroyed monster's Attribute on the field; Special Summon that target in Defense Position. If your opponent controls a WIND monster, "Criptic" Spell/Trap Cards cannot be destroyed by your opponent's card effects.
1900/0

Criptic Nurikabela
Psychic-Type/LIGHT
Level 2
During the turn this card is Normal Summoned, you can Normal Summon 1 "Criptic" monster in addition to your Normal Summon/Set this turn (you can only gain effect once per turn). When this card is Summoned, if you control a "Criptic" Spell/Trap Card: You can target 1 face-up monster your opponent controls, then declare an Attribute; that target's Attribute becomes the declared Attribute. Once per turn: You can target 1 LIGHT monster your opponent controls; change both this card and that target's battle position.
1000/1000

 

Fusion Monsters:


Criptic Sodokura
Psychic-Type/EARTH/Fusion
Level 8
2 "Criptic" monsters with different Attributes
If your opponent controls a monster with the same Attribute(s) as the Attribute of at least 1 of the Fusion Materials used for this card's Fusion Summon, this card cannot be destroyed by card effects. Once per turn, if your opponent controls an EARTH monster: You can target 1 "Criptic" Spell/Trap Card in your Graveyard; add that target to your hand. You cannot declare an attack during the turn you use this effect, except with "Criptic" monsters.
2600/2500

Criptic Rubikzar
Psychic-Type/FIRE/Fusion
Level 8
2 "Criptic" monsters with different Attributes
This card can attack all monsters your opponent controls with the same Attribute(s) as the Fusion Materials used for this card's Fusion Summon, once each. Once per turn, if your opponent controls a FIRE monster: You can target 2 "Criptic" cards in your Graveyard; shuffle those targets into the Deck, then draw 1 card.
2600/2200

Criptic Pentominora
Psychic-Type/DARK/Fusion
Level 8
2 "Criptic" monsters with different Attributes
When this card is Fusion Summoned: You can target up to 2 monsters your opponent control with the same Attribute(s) as the Fusion Materials used for this card's Fusion Summon; negate their effects. If your opponent controls a DARK monster, you take no battle or effect damage and any damage you would have taken from battles involving "Criptic" monsters is inflicted to your opponent.
2600/2400    

 

Criptic Kakurola
Psychic-Type/WATER/Fusion    
Level 8
2 "Criptic" monsters with different Attributes
If your opponent controls a monster with the same Attribute(s) as the Attribute of at least 1 of the Fusion Materials used for this card's Fusion Summon, this card cannot be destroyed by battle. Once per turn: You can target 1 WATER monster your opponent controls; destroy that target. This card cannot declare a direct attack during the turn you use this effect.    
2600/2100
    
Criptic Anagramma
Psychic-Type/WIND/Fusion
Level 8
2 "Criptic" monsters with different Attributes    
When this card is Fusion Summoned: You can target Spell/Trap Cards your opponent controls up to number of monsters your opponent controls with the same Attributes as the Fusion Materials used for this card's Fusion Summon; destroy those targets. If your opponent contols a WIND monster, any battle damage this card inflicts to your opponent is doubled.
2600/2300

Criptic Yajilinju
Psychic-Type/LIGHT/Fusion    
Level 8    
2 "Criptic" monsters with different Attributes    
If your opponent controls a monster with the same Attribute(s) as the Attribute of at least 1 of the Fusion Materials used for this card's Fusion Summon, this card cannot be targeted by your opponent's Spell/Trap effects. If your opponent controls a LIGHT monster, they cannot add cards from their Deck or Graveyard to their hand, except by drawing them.
2600/2000

 

Spell/Trap Cards:


The Criptic Puzzle: Easy
Continuous Spell Card
Activate only if you control no other "Criptic" Spell/Trap Cards. During your Main Phase 1: You can Fusion Summon 1 "Criptic" Fusion Monster from your Extra Deck, using "Criptic" monsters from your hand or side of the field as Fusion Materials. If your opponent controls a monster with the same Attribute as a "Criptic" monster you control, you can also shuffle monsters from your Graveyard into the Deck as Fusion Materials. You can only use this effect of "The Criptic Puzzle: Easy" once per turn. At the start of your Standby Phase: You can send this face-up card in your Spell & Trap Zone to the Graveyard; activate 1 "The Criptic Puzzle: Medium" directly from your hand or Deck.

The Criptic Puzzle: Medium
Continuous Spell Card
Activate only if you control no other "Criptic" Spell/Trap Cards. All "Criptic" monsters you control cannot be targeted for attacks or effects with monsters with the same Attribute as them, also they gain 300 ATK and DEF. At the start of your Standby Phase: You can send this face-up card in your Spell & Trap Zone to the Graveyard; activate 1 "The Criptic Puzzle: Hard" directly from your hand or Deck.

The Criptic Puzzle: Hard
Continuous Trap Card
Activate only if you control no other "Criptic" Spell/Trap Cards. If a "Criptic" monster is destroyed by battle with an opponent's monster: You can Special Summon 1 "Criptic" monster from your Deck with the same Attribute as the monster that destroyed it from your Deck, but it cannot be used as a Synchro or Xyz Material. You can only use this effect of "The Criptic Puzzle: Hard" once per turn. At the start of your Standby Phase: You can send this face-up card in your Spell & Trap Zone to the Graveyard; activate 1 "The Criptic Puzzle: Easy" directly from your hand or Deck.

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Do you mean Cryptic? Or is it an intentional misspelling?

Looks pretty cool on the whole. Psychic support is pretty great.

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Do you mean Cryptic? Or is it an intentional misspelling?

Looks pretty cool on the whole. Psychic support is pretty great.

Yes, it's an intentional misspelling.

 

Could you maybe expand your thoughts? Any issues with any of the cards? Any that need a boost?

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I don't know psychic support well enough to really give a good opinion.
I'm also trying to figure out how many copies of each of the S/T to run.

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