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Zaziuma

[Archetype] Translucent Dragon (14/14)

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Translucent Dragon is an Archetype of Wyrm-Type/LIGHT monsters which all share this line: "Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly." Their playstyle focuses on making your opponent attack you directly for their various effects. More to come.

 

Main Deck Monsters:

 

Baldarr, the Translucent Dragon

Wyrm-Type/LIGHT

Level 3

When your opponent declares a direct attack: You can Special Summon this card from your hand. You must control a "Translucent" monster to activate and to resolve this effect. You can only use this effect of "Baldarr, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

1000/1500

 

Rollam, the Translucent Dragon

Wyrm-Type/LIGHT

Level 3

If a "Translucent Dragon" monster you control is destroyed by your opponent's card (either by battle or card effect): You can Special Summon this card from your hand, and if you do, this card gains 500 ATK until the end of this turn. You can only use this effect of "Rollam, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

1500/1000

 

Kalwin, the Translucent Dragon

Wyrm-Type/LIGHT
Level 4

If you take battle damage: You can discard this card, then target 1 "Translucent Dragon" monster in your Graveyard, except "Kalwin, the Translucent Dragon"; add that target to your hand. You can only use this effect of "Kalwin, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

1400/1800

 

Bingol, the Translucent Dragon

Wyrm-Type/LIGHT
Level 4

When this card inflicts battle damage to your opponent: You can draw 1 card and reveal it, then if it is a "Translucent Dragon" monster, you can Special Summon it in Defense Position. After you activate this effect, you cannot Special Summon other monsters for the rest of the turn, except Wyrm-Type monsters. You can only use this effect of "Bingol, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

1800/1400

 

Hamus, the Translucent Dragon

Wyrm-Type/LIGHT
Level 5

When your opponent declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. During the End Phase of the turn this effect is activated, if you control a monster that is not a "Translucent Dragon" monster, banish this card. You can only use this effect of "Hamus, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

2000/2200

 

Ilrad, the Translucent Dragon

Wyrm-Type/LIGHT
Level 5

You can Tribute 1 "Translucent Dragon" monster; Special Summon this card from your hand. After you activate this effect, you cannot Special Summon other monsters for the rest of the turn, except Wyrm-Type monsters. You can only use this effect of "Ilrad, the Translucent Dragon" once per turn. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

2200/2000

 

Extra Deck Monsters:

 

Lorem, the Translucent Dragon

Wyrm-Type/LIGHT
Rank 3

2 Level 3 Wyrm-Type monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Translucent Dragon" monster you control; it can attack your opponent directly this turn, but other monsters you control cannot declare an attack this turn, except "Translucent Dragon" monsters. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

2000/0

 

Almiran, the Translucent Dragon

Wyrm-Type/LIGHT

Rank 4

2 Level 4 Wyrm-Type monsters

Once per turn, if this card is targeted by your opponent's card effect during your turn: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it (this is a Quick Effect). Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

2400/1500

 

Drafnor, the Translucent Dragon

Wyrm-Type/LIGHT
Rank 5

2 Level 5 Wyrm-Type monsters

Once per turn, when this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; Special Summon 1 Wyrm-Type monster from your Deck in Defense Position. Cannot be targeted for an attack, but if the only monsters you control are "Translucent" monsters, they can attack you directly.

2600/2000

 

Spell/Trap Cards:

 

Light Scattering Surface

Field Spell Card

If you control a "Translucent Dragon" monster, your opponent must attack you, if able. Once per turn, if you take battle damage from a direct attack: You can target 1 "Translucent Dragon" monster in your Graveyard; discard 1 card, and if you do, Special Summon that target.

 

Camouflage

Quick-Play Spell Card

When a "Translucent Dragon" monster(s) you control is targeted by an opponent's card effect: Negate the activation, and if you do, destroy it, then banish the targeted monster(s) until the next Standby Phase. You can only activate 1 "Camouflage" per turn.

 

Frosted Glass

Normal Trap Card

When your opponent declares a direct attack: Special Summon 1 "Translucent Dragon" monster from your Deck with a different name than a "Translucent Dragon" monster you control in Defense Position, but its effects are negated until the end of this turn. You must control a "Translucent Dragon" monster to activate and to resolve this effect. You can only activate 1 "Frosted Glass" per turn.

 

Turbidity

Normal Trap Card

Target 1 "Translucent Dragon" monster you control; return it to the hand, and if you do, Special Summon 1 "Translucent Dragon" monster from your hand with a different name. You can only activate 1 "Turbidity" per turn.

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The archetype looks very neat; although it seems like you'd die rather easily and in unexpected ways, so deckbuilding is a little more unconventional. The monster lineup looks mostly solid, except for Ilrad, who looks mildly undesirable to summon. Buffing him a little wouldn't be bad (increase the timing window of summon sligtly but not the cost, maybe?). Turbidity looks okay, but is kind of mediocre as a Normal Trap - it could use a slight buff also (maybe elevate it to Counter Trap status and give it an activation condition, but that seems to reduce function slightly too; alternatively give it some sort of defensive buff).

 

Much respect for always having elegantly designed archetypes that function without a million lines of text on each monster... well, usually. ;)

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