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[Finished][Finished]CC Monthly Series [March 2015] (Please read the rules first)


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Refer to this thread for any specific information regarding the policies of the CC Monthly. 
 
Theme
 

Start with the basic, then immediately plunge into deeper stuffs.

 

Not really, but I think I'll go ahead and make this one a bit more interesting.

 

Look at the list below, and pick at least three of them. Your card must include those texts. You can make anything as long as it adheres to this rule. 

 

a) Excavate the top x cards of your deck (in this case, you can fill the x with any numbers)

b) Cannot Special Summon

c) If you do, banish

d) effects cannot be activated

e) set it in its owner's Spell & Trap zone

f) When this card in your possession is

g) banish it face-down

h) Fusion, Xyz, Synchro, Ritual, or Pendulum

i) Change it to Defense Position

j) Reveal all cards in both player's hands

 

 

Entries must consist of the card itself (image is optional, but if you use image, please put also the text below it) with the parts taken from the requirement be bolded in the card text (not in the image), and a short description regarding your design intent. Last part is optional, but it would help us judges to understand your card better and the roles it pulls.

 

If any of you have qualms or concerns regarding this requirement, please voice it in this thread.

 

Deadline
 
March 20th, 2015 @ 6:00 pm UTC +7

 

I might give an extension if necessary, but otherwise, all entires appearing after that time would politely be ignored, so don't be late~
 
Entry Fee
 
None, nil, nada, nothing, just put up that you're interested in joining this contest, and later, turn in your entry with the above requirements.

 
Rules
 
1. Standard YCM and Custom Cards rules apply in this section. Please remember to abide by / follow them in this contest. 
 
2. Written Cards will be accepted as I've said above, however if you opt to do this; do not use the cardmaker to generate a pictureless image. Just type it out in text format. 
 
3. Once again, as I've said above, when posting a card, make sure that you have its lore posted beneath, so it is easier for the judges to read your effect. Also, no attachments.
 
4. You are allowed to make edits to your card until the deadline, HOWEVER you should have already designed the card as a final product. Make sure to mention it in the thread whenever you're making an edit.
 
5. The usage of Fake Types / Attributes, as well as DIVINE, Divine-Beast and Creator God is expressly forbidden. Let those Egyptian Gods stay with their special snowflake status please.


You are expected to design a card that adheres to the current standards set by Konami (usage of the existing 23 legal Types + 6 Attributes).
 
Also remember to abide by the max. 5000 ATK/DEF rules for original stats. Then again, I doubt any of you will try to go over 5000 and have a good justification for it.
 
Prizing
 

I decided to up the prize for this round, so enjoy~

 

1st - 2500 points + 4 reps + membership in custom group for a month.
2nd - 2000 points + 3 reps
3rd -  1500 points + 2 reps

4th - 1000 points + 1 rep

 

If we get 15 or more members, we'll give a prize for the fourth place. 20 or more, we'll give 5th place a prize too. But no more than that.

Participants

 

1. Gadjiltron (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6574749)

2. Realm Reaver (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575286)

3. Striker (Detective Duck) (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6580727)

4. Batmed (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575627)

5. Aquatic Ether Zerpant (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575014)

6. yugiohcreator876 (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575090)

7. EndUser (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575896)

8. FallenKing77 (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575792)

9. KoolGoldfinch (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575826)

10. Noel (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6575949)

11. Radiant F.U.R.Y.tm (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6577020)

12. TJDouglas13 (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6577787)

13. SIlentH (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6578354)

14. Gold_Armor (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6578361)

15. Voltex-Injustice (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6580601)

16. Nekroz Kaleidoscope (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6582321)

17. Cirrus (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6582457)

18. LightDiversion (http://forum.yugiohcardmaker.net/topic/330034-cc-monthly-series-march-2015-please-read-the-rules-first/?p=6582531)

 

Entries

 

None yet

 

Judges

  • 271 74 (me, Ninanai Nanashi, as Head Judge)
  • Giga (Ri-Class)

If you're interested in judging, make sure you've passed the judge exam at least once (either during Aix/Saber's control of it, or under Sakura's).

If push comes to shove though, I would be more than willing to accept trustworthy enough members to judge this alongside me even if they haven't passed the exam/haven't been bothered to do it.

 
Scoring
 
Just to make myself clear, I'll use my own judging rubric here instead of using the one from the one in the information board.

 

-Balance (obviously the most important. Self-explanatory, but should also includes balance in interactions) - 25 points

-Usability (Even seeing cardmaking as an art, cards are meant to be -played-. Hence why this is also really important. Would the card be used? Its intended function, will it perform it well? Could it perform well in practice? That's the questions that surrounds this rubric. Note that this doesn't have to mean -competitively-) - 25 points

-Creativity (Stratos number 9001 is not really something creative. Neither does yet another Bora, another detach to search Xyz, and such. Innovating while actually keeping the card being usable is something important.) - 25 points

-Flavor (But, to an extent, cardmaking is indeed an art of craftmanship. if each element of the cards follows a flavor, and not arbitrarily slapped into the card, this signifies that one actually put some serious effort in making the card. Preferably, you should explain the flavor of your card to convince the judging team that you should score well in this rubric) - 15 points

-Grammar (Typos, PSCT error, spelling errors, or odd wording would not be severely punished, but it's really preferable if you follow proper card grammar the best as you could. Though, if your card grammar mistake actually has an impact on how the card plays, then this minus incurred from this rubric could be more severe than how much this rubric is worth, so bear it in mind.) - 10 points

 
------


If you have any questions, objections, suggestions, you can either post in this thread or send me a PM. Don't be shy, I won't bite~

 

With that said, best of luck to you all~
 

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Keep in mind that I've updated the exam Giga, so don't do the MPB one.

However, if you were doing it in the middle of all this, I'll still accept it.

 

Exam should be easy enough to pass.

 

---

Also as a sidenote, I won't be intervening in this month's CC contest too much. Leaving it to Nai to manage and do whatever he wants.

If he's too busy to handle things, then I'll step in, but I don't think I'll need to.

 

Next month, I will be doing the CC monthly again.

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Count me in. I'll probably edit this post for my entry.

 

eF1BdFN.jpg

[spoiler Card Text]Discard 1 card; excavate the top 5 cards of your Deck, Special Summon as many excavated Level 4 or higher Reptile, Insect or Dinosaur-Type monsters as possible, also place the remaining cards on the bottom of your Deck. Their effects cannot be activated this turn. You cannot Special Summon monsters, except Reptile, Insect, or Dinosaur-Type monsters, the turn you activate this card.[/spoiler]

[spoiler Design Notes]Oh dear god, this was tough to put together.

 

I looked at the competition, and many of them were falling into the "too many effects" pitfall in order to design the card properly. Some circumvented it using Pendulum Monsters. Maybe this was an intent of this month's competition?

 

Anyway, I wanted to create another excavator card, when I chanced upon the art and got immediately reminded of Insect Imitation and Miracle Jurassic Egg at once. I then decided to create a mass-Summon Spell, but only for specific Types that currently have lackluster members. I figured attaching the effect-activation lock and SS-Type lock can keep this power level under control while checking off two other conditions in one fell swoop.

 

I did a brief search on the valid targets, and safe to say, I can't find any exploitable combos within just Reptiles, Insects, and Dinosaurs. Many of the power cards in the current game aren't even of these types, and Inzektors have some trouble trying to exploit this card. The best that could happen is going into King of the Feral Imps or Volcasaurus with what you excavate.

 

The card's designed to be a little flexible with what Decks you can run it in, while trying to lend some support to those underlooked Types. Flavour, too. I wonder if these Types will get any members in the near future that could make this card's potential surge in leaps and bounds.[/spoiler]

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I'm in too. 

[spoiler Entry]s1r9cEd.jpg

Lore: You can Special Summon this card (from your Graveyard) by banishing 2 Pyro-Type monsters from your hand and/or Graveyard; If you do, banish the top card of your deck. When this card is Summoned: Excavate the top X cards of your deck (max. 3); Special Summon any FIRE monsters among those cards and send the rest to the Graveyard. 

 

Volcanic/Laval support cause why not.[/spoiler]

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I'll go at it again! This time I won't be taken down by some silly card grammar mistakes!

 

EDIT: Here's the Entry! 

apozw4g.jpg

[spoiler=Lore (which is really long)]

2 Level 4 LIGHT Machine-Type monsters
When this card destroys an opponent's monster by battle: You can activate one of the following effects:
@Detach 1 Xyz Material from this card and target 1 LIGHT Machine-Type monster in your Graveyard; set it in its owner's Spell & Trap zone as a Trap card with the following effect: "When your opponent declares an attack: target 1 face-up LIGHT Machine-Type monster with 1200 or less ATK; increase its ATK by 600 until the End Phase. You can only use this effect once per turn.".  
@Detach 2 Xyz Materials from this card and target 1 face-up Fusion, Xyz, Synchro, Ritual, or Pendulum monster your opponent controls; Banish it face-down. If it was an Xyz Monster, you can attach 1 LIGHT Machine-Type monster from your hand to this card as Xyz Material. [/spoiler]
 
woops forgot my reasoning thing 
[spoiler=Design Notes]
This card was made for the Gradius Series/Archetype thing, whose members are made up of Level 4 LIGHT Machine-Type monsters whose effects go off when they destroy something by battle. The effects happen right after damage step, and the card does not have to be sent anywhere, it just has to be destroyed. since the Deck that would use this the most has many low ATK monsters, the 1st effect was made to try and maintain field presence a bit. the 2nd effect was made to be a trump-all deal. [/spoiler]
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I'm in!

">http://bkcHqJF.jpg

 

Once per turn, select 1 random card from your opponent's hand. Reveal it, and based on its type apply this effect.
• Monster: Excavate the top x cards of your deck (max. 3)
• Spell: Set it in the owner's Spell & Trap zone
• Trap: Effects cannot be activated
 
This is just an idea of a card that I thought of in my head! I was thinking what card can I make that will support Spellcaster monster and Card Apprentice was born!
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Nai basically said to design a card that factors in three of the above effects, so Spell/Traps are fair game.

Though, he did say "anything" so that should answer your question.

 

would you allow for someone to submit 2 entries if they wished? I have an interesting idea I'd like to see if I can execute. 

 

Generally speaking, you only submit one entry unless the host explicitly notes that you can design more.

However, I'll leave it up to Nai to decide what he wants to do.

 

 

I'll just be here to clear up any ruling questions + stuff while Nai is offline, but otherwise he's running things.

Because I have not received his exam [or he's busy right now], Giga is not a certified judge; but it's Nai's call if he thinks Giga should be allowed.

 

Just as a heads-up that I didn't get a judging PM from him whatsoever.

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would you allow for someone to submit 2 entries if they wished? I have an interesting idea I'd like to see if I can execute. 

 

Unless it's a Ritual, no. But you still need the 3 key phrases to be in one card even in that case.

 

When you say "anything", even Spells and Traps? Or that would be off topic's balance?

 

Yes, anything includes S/Ts.

Added you all to the OP, by the way.

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Sorry about only doing 2. edit (with 3 this time):

37V5C6h.jpg

Lore: You can Special Summon this card (from your Graveyard) by banishing 2 Pyro-Type monsters from your hand and/or Graveyard; If you do, banish the top card of your deck. When this card is Summoned: Excavate the top X cards of your deck (max. 3); Special Summon any FIRE monsters among those cards and send the rest to the Graveyard. When this card in your possession is destroyed by battle; inflict damage to your opponent with damage equal to the ATK of the monster that destroyed it.

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165518LVF6ShekhinarofDarkness.png
 
**Effect**
3 DARK and/or Fiend-Type monsters
Must first be Fusion Summoned. When this card is Fusion Summoned, OR when a Level 8 or higher DARK monster is sent to the Graveyard: You can target 1 non-DARK Fusion, Xyz, Synchro, Ritual, or Pendulum monster on the field; banish it face-down until the end of the turn. If you do, banish this card until your next Standby Phase. You can only use these effects of “Shekhinar of Darkness” once per turn, and only once that turn. There can be only 1 banished “Shekhinar of Darkness”. You can only control 1 face-up “Shekhinar of Darkness”.
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I'm in as well!  This one sounds like it'll be really interesting :)

Here is my entry:

 

[spoiler='View Entry']CzQwe9Y.jpg

LORE:
Activate this card when your Life Points are 3000 or less, and a Level 8 or higher Monster you control is destroyed by battle and sent to the Graveyard; target 1 face-up Monster your opponent controls and banish it face-down (if this card is destroyed [except by its own effect] Special Summon that Monster back to your opponent's field in face-up Attack Position). While this card is face up: The owner of this card takes no battle damage and both players cannot Special Summon (this includes Fusion, Xyz, Synchro, Ritual, or Pendulum Summons). At the beginning of your Standby Phase: Reveal all cards in both player's hands, and if you do, each player will choose 1 card in their opponent's hand and banish it. During your 4th Standby Phase after this card was activated: Banish it and both players can Special Summon 1 Monster from their respective hands or decks in face-up Attack Position whose Level is equal to or less than the total combined Levels of all Monsters banished by this card's effect (do not resolve this card's previous effect during this Standby Phase). The two Monsters Special Summoned by this effect will then battle each other; any battle damage inflicted during this battle is doubled, and if a Monster is destroyed during this battle: All cards on the owner's field are destroyed. You can only activate "Divine Intervention" once per Duel.

 

Design Ideas:  I designed this card to save you from losing a Duel when a powerful Monster you control is destroyed by an opponent's even more powerful Monster.  I was certainly inspired by "Last Turn"'s ultimatum effect and thought about making this card have the same final effect, but that would be just too OP.  It is designed to calm the Duel down and get both players to play and set up moves strategically for 3 turns before things get heated again.  However, this card isn't unfair to the opposing player, as it gives that person 3 turns to destroy "Divine Intervention" before its final effect resolves, and even then, the opposing player isn't completely screwed.  I tried to consider card balance at all times, and I didn't want this card to be a "Screw you for winning, now I win" card.  I also didn't opt for "Last Turn"'s effect because the winner of the all-out battle basically has a free shot at their opponent with a potentially high-level Monster.  All in all, I really enjoy this card, and I hope you do too :)[/spoiler]

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Here's my entry:
 
[Written Card]     "Cross n' Safe Take"

                             Spell / Normal
 
[spoiler="Lore "]You can only activate this card if both players have at least 3 cards in their hand. Both players select a card in their hand and banish it face-down, then reveal all cards in both player's hands. Each player selects a card in the opponent's hand and adds it to their own hand. During the End Phase, return the cards banished by this card's effect to their owner's hand. [/spoiler][spoiler="Some insight to the card "]
The card resembles an alternate version of "Exchange". Contrary to it, "Cross-Take" requires a minimum amount of cards in order to be played. Now, about that: Being at 2 would make the players give only the bad card without letting the matter of choice, being at 4 or more would make the card unplayable at many cases. So, I believe '3' is the perfect number.
 
The general purpose is either to replenish a useless card with a possibly more useful one or to prevent the opponent from ruining your plan with a single card. If neither is the case, then at least you may slow down the opponent's next turn's big move. The opponent's card been banished face-down before the exchange may be a key card, but it won't be used this turn anyway, and the card you banish is a card that you already are in need of using. Virtually any deck can use "Cross n' Safe Take", but it serves the non-top Tier ones better.
[/spoiler]

 

If the insight I'm giving is like I self-review the card then please inform me and I'll correct it.

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Here we go!

 

[spoiler='Entry']

Template credits to Zextra

toJbX1S.jpg

Pendulum Effects:

Spell/Trap Cards and their effects cannot be activated when you Pendulum Summon a monster(s). During your Main Phase 1: You can destroy this card, and if you do, add 1 "Oscillation" Spell/Trap Card from your Deck or Graveyard to your hand. You cannot Special Summon monsters for the rest of this turn, except by Pendulum Summon.

Monster Effects:

(This card is always treated as a "Magician" card.)

When this card is Normal or Pendulum Summoned: You can excavate the top 2 cards of your Deck, then add any excavated Pendulum Monsters to your hand, also shuffling the remaining cards into the Deck. You can only use 1 "Stargazer Witch" effect per turn, and only once that turn.

Rulings

- Magician name clause and Druler OPT applied even while she's face-up in Pendulum Zone.

[/spoiler]

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