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Infernoid Belial


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Lore: "Infernoid Dekatron" + 1 or more Non-Tuner "Infernoid" monsters

Any Infernoid monster that would be banished is shuffled into the deck instead. Once per turn, you can send the top 3 cards of your Deck to the Graveyard, then if any "Void" Spell or Traps were excavated; add 1 "Void" Spell or Trap from your Graveyard to your Hand except "Null and Void". During either player's turn, you can shuffle an "Infernoid" monster from you Hand or Graveyard to your Deck, banish 1 card from your opponent's Graveyard. During the End Phase, Tribute 1 "Infernoid" Monster you control. 
 
This one is a lot more of an experimental card than anything else. 3 things came to mind when making this
1. How can Infernoids search their spells/traps better?
2. How can Infernoids be recyclable without relying on gimmick cards like Outstanding Dog Marron?
3. How can a Infernoid Synchro Work.
 
And yes, I am back hence more. I'm ready to confront the madness, even if it means the confusion of Card Philosophy in today's game.
 
EDIT: Added the "Except Null and Void" part
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A major point you forgot is to exclude "Null and Void", also while this is a powerful card, Frozen Void already does searching. so why should I waste my levels on a card that is essentially a combo of Frozen Void (but you're less likely to get the Void cards),  and Rising Void (although it does tack a plus of banishing something from your opponent's grave) for the cost of 5/9 level your allowed to have on the field and an Infernoid tribute at (one!) end phase. 

 

The banish should not be tacked on to getting to shuffle an Infernoid back into the deck as though one is a cost. 

Also Dekatron + what is supposed to make this? Cause if anything I'm gonna send one of the Lv 1- 4 for Deka's eff. Meaning I would then have to use one of those levels to make this; and those levels are usually just fodder. Not to say they aren't used, just that I'd take a higher level Infernoid over a lower on any day, even to make this.

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A major point you forgot is to exclude "Null and Void", also while this is a powerful card, Frozen Void already does searching. so why should I waste my levels on a card that is essentially a combo of Frozen Void (but you're less likely to get the Void cards),  and Rising Void (although it does tack a plus of banishing something from your opponent's grave) for the cost of 5/9 level your allowed to have on the field and an Infernoid tribute at (one!) end phase. 

 

The banish should not be tacked on to getting to shuffle an Infernoid back into the deck as though one is a cost. 

Also Dekatron + what is supposed to make this? Cause if anything I'm gonna send one of the Lv 1- 4 for Deka's eff. Meaning I would then have to use one of those levels to make this; and those levels are usually just fodder. Not to say they aren't used, just that I'd take a higher level Infernoid over a lower on any day, even to make this.

 

I'll fix the "Null and Void" part. Another  thing I have to say is that I made this as a conjunction to Void Dream, which can easily resolve this issue of Dekatron, and you can really choose just about anything, and once it's on board, just watch the Tierra plays fly. Plus, with more Void Dream plays, just pop out a Lilith and Onuncu and be good to go. 

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