So, I'm just going be making some cards, and posting them here. Mostly generic cards, I'd like to foster some creative decks that aren't just archetypes.
Also, I'm trying to make some 'fixes' to cards that were banned or limited due to abuse cases. Or just cards I'd like to see slightly different.
When this card is summoned, you can draw a card for each copy of ~ in your graveyard.
When this card is normal summoned, you can special summon up to 2 copies of ~ from your deck or graveyard, in attack position.
Spirit of the Jar
When this card is normal summoned, draw a card.
Level 3/WATER/Sea Serpent/1100/800
When your opponent declares an attack on a face-up Water monster you control, you can special summon this card from your hand, negate that attack. Once per turn, when this Attack Position card on the field is changed to face-up Defense Position: You can Special Summon 1 WATER Tuner monster from your deck.
When this card is normal summoned, return 5 monsters with different names from your graveyard to your deck. Then, draw 2 cards.
Hyper-Swift Giga Bug
FLIP: You can Special Summon 1 Level 3 of lower Insect-Type monster from your Deck in face-down Defense Position
Once per turn, you can banish 1 card from your hand: target and destroy one spell or trap card your opponent controls, also this card gains 500 attack until the end phase. When this card is destroyed, add 1 banished monster to your hand
When this card is Normal Summoned: You can send 1 card from your deck to the graveyard; add 1 "Literal Garbage" from your deck to your hand.
Made from the scraps of superior monsters such as Shapesnatch, this literal pile of garbage wanders the earth in a shambling heap.
Once per turn, during either player's turn, when this card is targeted by a card effect: You can Tribute 1 FIRE monster; negate that effect. You can discard 1 card; excavate the top 5 cards of your Deck, then add any excavated Spell Cards to your hand, also send the rest to the Graveyard. You cannot activate cards with the same name as a Spell Card excavated by this effect this turn. This effect of Pyrokinetic Grinder can only be activated once per turn.
Banish 1 LIGHT, 1 DARK and 1 FIRE, WATER, WIND, or EARTH monster from your graveyard to special summon this card from your hand. This card gains one of the following effects, based on the attribute of the FIRE, WATER, WIND, or EARTH monster banished for the summon of this card.
FIRE - When this card destroys a monster in battle, your opponent takes damage equal to the attack of the destroyed monster.
WATER - Once per turn, you can discard a card. Send one random card in your opponent's hand to the graveyard.
WIND - When this card is summoned, return all spells and traps on the field to the hand.
EARTH - This card is unaffected by the first effect that targets it each turn.
While face-up on the field, this card is also FIRE-Attribute. You can banish 1 DARK monster and 1 FIRE monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 FIRE monster from your hand; Special Summon this card from your graveyard. During your Main Phase 1, you can tribute this card; your opponent takes 2000 damage. This effect of Darkfire Emperor can only be activated once per turn.
Level 9/LIGHT/Sea Serpent/2900/1600
While face up on the field, this card is also WATER-Attribute. You can banish 1 WATER and 1 LIGHT monster from your Graveyard; Special Summon this card from your hand. You can banish 1 WATER and 1 LIGHT monster from your hand; Special Summon this card from your graveyard. Your opponent cannot add cards from their Deck to their hand except by drawing them.
1 FIRE monster + 1 WATER monster +1 WIND monster + 1 EARTH monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards in your graveyard. (You do not use Polymerization.) This card is also treated as being FIRE, WATER, WIND. This card can only be Special Summoned from the Extra Deck once per turn.
Autonomous Lockdown System
2 level 1 monsters
You can detach 1 XYZ material from this card to target one monster your opponent controls; its effect is negated, and also it can't attack. This card gains 800 attack while that card is face up on the field.
Tribute 1 face up monster you control; draw 1 card. Then, if that monster has an effect that could activate when it is normal summoned you can activate that effect.
Feed the Flames
Banish 1 Monster Card in your hand; Special Summon 1 FIRE monster from your Graveyard, then if the Summoned monster was Level 4 or lower, draw 1 card.
Target 3 Spell cards with different names in your graveyard. Your opponent selects one. Add that card to your hand, then banish the other 2 targets.
Both players can normal summon up to twice each turn, but if they do they can't enter the Battle Phase that turn.
Dragged to the Different Dimension
Banish 1 card from your hand to target 1 card on the field; banish it.
If you control a face-up Level 3 or lower WATER monster: You can activate this effect; send 1 card from your hand to the Graveyard, then Special Summon this card from your Graveyard. The effect of ~ can only be activated once per turn. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
Genex Ally Birdguy
You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. During the turn you activated this effect, you cannot special summon other monsters from your hand. If this card is Special Summoned this way, remove it from play when it is removed from the field.
Once per turn, you can pay 800 Life Points and Tribute 1 Psychic-Type monster, except, to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
When this card is normal summoned, you can add one Genex Tuner monster from your deck to your hand.
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated. When this card leaves the field, banish that target. You cannot conduct your battle phase during the turn this effect is activated. The effect of ~ can only be activated once per turn.
When this card is Synchro Symmoned: You can draw 1 card.
(I took out the opponent turn Synchro summon)
Teck Genius Hyper Barbarian
When you successfully Synchro Summon a card: You can draw 1 card. This effect can only be activated once per turn.
(OPT + it's a warrior now)
Trithula, Draggin' of the Eyes Burier
1 Tuner + 2 or more non-tuner monsters.
When this card is synchro summoned you can: Banish exactly 3 cards, 1 each from the Field, Hand, and Graveyard of either player. The effect of ~ can only be activated once per turn.