Jump to content

Agent Support


GoldenTide

Recommended Posts

GwqwKdu.jpg

This card gains 400 ATK and DEF for every Fairy that has been removed from play. If this card is banished by the effect of "Master Hyperion" target one (1) Spell or Trap card on your opponent's side of the field, and if you do, banish it.

HUY0AVY.jpg

1 "The Agent" Tuner + 1 or more non-Tuners
This card cannot be destroyed by battle or by monster effects. If "Sanctuary in the Sky" is on your side of the field when this card is Synchro Summoned, you can Special Summon 1 Level 8 Fairy-type monster from your Deck to the field.

lVYTZFs.jpg

This card is always treated as "Mystical Shine Ball" while in your hand or Deck. When this card is sent to the Graveyard as an Xyz Material, add one (1) Fairy from your Graveyard to your hand, except "Beautiful Shine Ball"

2H3Fesv.jpg

As long as this card remains face-up on the field, "The Agent" monsters cannot be destroyed by card effects.

lTsIhUw.jpg

This card is treated as "Sanctuary in the Sky" while on the field and in the Deck. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Once per turn, you can select one (1) Fairy-type monster on your side of the field, The selected monster can attack twice this turn. You must banish a Fairy from your hand to activate this effect.

4pTrGrR.jpg

You can only activate this card when an opponent's monster declares a direct attack. Special Summon one (1) "The Agent" from your Deck to your hand. If "Sanctuary in the Sky" is on the field when you activate this card, you can Special Summon "Master Hyperion" instead.

Link to comment
Share on other sites

This support look very good, the only thing is maybe for Pluto, choose only one of the anti-destruction effects, because that's quite hard to destroy and the rest of the effect is already quite strong.

The OCG seems flawless (i'm not an expert, but this looks very good).

And also for the images try to use ones without a watermark (like Beautiful Shine Ball) because it looks a lot less professional.

I would rate this 9,25 out of 10

Good Job!

Link to comment
Share on other sites

My card-text-fu may be a little wobbly, but I have a few recommendations with Problem Solving Card Text.

 

This card gains 400 ATK and DEF for every Fairy that has been removed from play. If this card is banished by the effect of "Master Hyperion" target one (1) Spell or Trap card on your opponent's side of the field, and if you do, banish it.

 

This card gains 400 ATK and DEF for each banished Fairy-type monster. If this card is banished by the effect of "Master Hyperion": target 1 Spell/Trap Card your opponent controls; banish it.

 

The ATK/DEF gain portion counts Fairy-Type monsters that are banished (removed from play is an outdated term). As for the spell/trap banish effect, it's important to divide up the card text with the appropriate trigger effect (If Neptune gets banished), as well as an activation function (targeting a spell/trap), and an effect to resolve (banishing it). 

 

I'll be doing a similar breakdown with most emphasis placed on the lingo as opposed to the card design.

 

1 "The Agent" Tuner + 1 or more non-Tuners

This card cannot be destroyed by battle or by monster effects. If "Sanctuary in the Sky" is on your side of the field when this card is Synchro Summoned, you can Special Summon 1 Level 8 Fairy-type monster from your Deck to the field.

 

1 "The Agent" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle or by monster effects. If you control "Sanctuary in the Sky" when you Synchro Summon this card; you can Special Summon 1 Level 8 Fairy-Type monster from your Deck.

 

This card is always treated as "Mystical Shine Ball" while in your hand or Deck. When this card is sent to the Graveyard as an Xyz Material, add one (1) Fairy from your Graveyard to your hand, except "Beautiful Shine Ball"

 

(This card's name is always treated as "Mystical Shine Ball".) If this card is detached from an Xyz Monster and sent to the Graveyard; add 1 Fairy-Type monster from your Graveyard to your hand, except "Mystical Shine Ball". 

 

Possibly the biggest thing to note is that I took a liberty with shaping up the card text. The Mystical Shine Ball line borrows a similar note from the earliest Harpies. Since they are always treated as "Mystical Shine Ball", Beautiful Shine Ball needs to specify that it cannot retrieve "Mystical Shine Ball" and not "Beautiful Shine Ball". The reason for this change is because you cannot have a card be counted as a duplicate of a card present in your Main Deck that breaks the x3 rule (3 Mystical Shine Ball or 3 Beautiful Shine Ball or 1 Mystical Shine Ball/2 Beautiful Shine Ball, etc.)

 

As long as this card remains face-up on the field, "The Agent" monsters cannot be destroyed by card effects.

 

"The Agent" monsters cannot be destroyed by card effects.

 

It's a continuous spell card; unless you have some wonky flipping, the effect applies only when it's face-up anyway, so no need for that first bit.

 

This card is treated as "Sanctuary in the Sky" while on the field and in the Deck. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Once per turn, you can select one (1) Fairy-type monster on your side of the field, The selected monster can attack twice this turn. You must banish a Fairy from your hand to activate this effect.

 

(This card's name is always treated as "Sanctuary in the Sky".) Battle Damage to the controller of a Fairy-Type monster from a battle involving that monster becomes 0. Once per turn: you can target 1 Fairy-Type monster you control and banish 1 Fairy-Type monster from your hand; the targeted monster can attack twice during this turn's Battle Phase. 

 

The "must banish Fairy" needed to be moved to the same area as the targeting.

 

You can only activate this card when an opponent's monster declares a direct attack. Special Summon one (1) "The Agent" from your Deck to your hand. If "Sanctuary in the Sky" is on the field when you activate this card, you can Special Summon "Master Hyperion" instead.

 

When an opponent's monster declares a direct attack: Special Summon 1 "The Agent" monster from your Deck. If "Sanctuary in the Sky" is on the field: you can Special Summon 1 "Master Hyperion" instead.

 

A slight correction for the whole Special Summoning to your hand thing.

Link to comment
Share on other sites

My card-text-fu may be a little wobbly, but I have a few recommendations with Problem Solving Card Text.

 

 

This card gains 400 ATK and DEF for each banished Fairy-type monster. If this card is banished by the effect of "Master Hyperion": target 1 Spell/Trap Card your opponent controls; banish it.

 

The ATK/DEF gain portion counts Fairy-Type monsters that are banished (removed from play is an outdated term). As for the spell/trap banish effect, it's important to divide up the card text with the appropriate trigger effect (If Neptune gets banished), as well as an activation function (targeting a spell/trap), and an effect to resolve (banishing it). 

 

I'll be doing a similar breakdown with most emphasis placed on the lingo as opposed to the card design.

 

 

1 "The Agent" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle or by monster effects. If you control "Sanctuary in the Sky" when you Synchro Summon this card; you can Special Summon 1 Level 8 Fairy-Type monster from your Deck.

 

 

(This card's name is always treated as "Mystical Shine Ball".) If this card is detached from an Xyz Monster and sent to the Graveyard; add 1 Fairy-Type monster from your Graveyard to your hand, except "Mystical Shine Ball". 

 

Possibly the biggest thing to note is that I took a liberty with shaping up the card text. The Mystical Shine Ball line borrows a similar note from the earliest Harpies. Since they are always treated as "Mystical Shine Ball", Beautiful Shine Ball needs to specify that it cannot retrieve "Mystical Shine Ball" and not "Beautiful Shine Ball". The reason for this change is because you cannot have a card be counted as a duplicate of a card present in your Main Deck that breaks the x3 rule (3 Mystical Shine Ball or 3 Beautiful Shine Ball or 1 Mystical Shine Ball/2 Beautiful Shine Ball, etc.)

 

 

"The Agent" monsters cannot be destroyed by card effects.

 

It's a continuous spell card; unless you have some wonky flipping, the effect applies only when it's face-up anyway, so no need for that first bit.

 

 

(This card's name is always treated as "Sanctuary in the Sky".) Battle Damage to the controller of a Fairy-Type monster from a battle involving that monster becomes 0. Once per turn: you can target 1 Fairy-Type monster you control and banish 1 Fairy-Type monster from your hand; the targeted monster can attack twice during this turn's Battle Phase. 

 

The "must banish Fairy" needed to be moved to the same area as the targeting.

 

 

When an opponent's monster declares a direct attack: Special Summon 1 "The Agent" monster from your Deck. If "Sanctuary in the Sky" is on the field: you can Special Summon 1 "Master Hyperion" instead.

 

A slight correction for the whole Special Summoning to your hand thing.

Well, ok, I can see how my text is somewhat confusing.

However, what do you think of the support?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...