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New Iron Chain Support


TokenMeister

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I always liked the concept the iron chain monsters presented, both alternate win conditions, burn and mill, in a single deck! Sadly the archetype only received six cards and then was forgotten about, and I thought it could use some new support! Comments and feedback are greatly appreciated. 

 

Pendulum Monsters:

 

Iron Chain Turtle

Reptile-Type/EARTH/Level 3

Scale 1

Pendulum Effect:

Once per turn, during ether player's turn, you can pay 500 LP to target 1 "Iron Chain" monster you control; that monster cannot be destroyed by battle or card effect until the End Phase.

Monster Effect:

During your End Phase send 1 card from the top of your opponent's deck to the Graveyard for each other "Iron Chain" monster you control.

ATK: 400 DEF: 2000

 

Iron Chain Hound

Beast-Type/EARTH/Level 4

Scale 6

Pendulum Effect:

Once per turn, you can discard 1 "Iron Chain" monster to Special Summon 1 "Iron Chain" monster with a different name from your Graveyard, then, if you do, inflict damage to your opponent equal to the Level of the discarded monster x 400.

Monster Effect:

During your End Phase inflict 400 damage to your opponent for each other "Iron Chain" monster you control.

ATK: 1800 DEF: 700

 

Effect Monsters:

 

Iron Chain Link

Machine-Type/EARTH/Level 2

Effect: If you take damage from a battle involving this card, all "Iron Chain" monsters you control gain ATK equal to the damage until the End Phase. If this card is destroyed by battle and sent to the Graveyard, you can equip this card to the monster that destroyed it. When the equipped monster is destroyed, you can activate 1 of the following effects:

1. Inflict damage to your opponent equal to the Level or Rank of the destroyed monster x 400.

2. Send cards from the top of your opponent's deck to the Graveyard equal to the Level or Rank of the destroyed monster.

ATK: 100 DEF: 100

 

Iron Chain Soldier

Warrior-Type/EARTH/Level 3/Tuner

Effect: When this card is Special Summoned you can add 1 "Iron Chain" card from your deck to your hand, (this effect of "Iron Chain Soldier" can only be used once per turn). If this card is used as a Synchro Material Monster for the Synchro Summon of an "Iron Chain" card, that monster gains the following effect:

When this card is Synchro Summoned you can activate 1 of the following effects:

1. Inflict 800 damage to your opponent.

2. Send the top 3 cards of your opponents deck to the Graveyard.

ATK: 1600 DEF: 1200

 

Iron Chain Lock

Machine-Type/EARTH/Level 3

Effect: While you control another "Iron Chain" monster, monsters with 1500 or more ATK cannot declare an attack except for "Iron Chain" monsters. If your opponent Special Summons a Level 4 or higher monster while you control another "Iron Chain" monster you can tribute this card to negate the Special Summon of that monster, and if you do, destroy it, (this effect of "Iron Chain Lock" can only be used once per turn).

ATK: 500 DEF: 1100

 

Synchro Monsters:

 

Iron Chain Cannon

Machine-Type/EARTH/Level 7

1 "Iron Chain" Tuner monster + 1 or more EARTH non-tuner monsters

When this card is Synchro Summoned you can Special Summon 1 non-tuner "Iron Chain" monster from your Graveyard in defense position, it cannot be used for a Synchro Summon this turn. When this card attacks you opponent cannot activate card effects until the end of the damage step. If this card inflicts battle damage to your opponent, send 1 card from the top of your opponent's deck to the Graveyard for each 400 damage dealt. If this card destroys and opponents monster by battle and sends it to the Graveyard, inflict 1000 damage to your opponent.

ATK: 2400 DEF: 2100

 

Spells and Traps:

 

Iron Chain Catapult

Continous Spell

All "Iron Chain" monsters you control gain 400 ATK. Once per turn, during ether player's, when your opponent Special Summons a monster you can send 1 "Iron Chain" monster from your deck to the Graveyard to activate 1 of the following effects:

1. Send the top card of your opponent's deck to the Graveyard.

2. Inflict 400 damage to your opponent.

 

Iron Chain Tether

Trap

When you opponent adds a card(s) from their deck to their hand, you can send 1 "Iron Chain" monster from your hand or face-up from your Extra Deck to the Graveyard to banish 2 random cards from your opponent's hand, (you can only activate 1 "Iron Chain Tether" per turn).

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