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[WRITTEN]

 

As a huge fan of the Battlin' Boxer archetype, I occasionally invent support for them in my head when their flaws present themselves during Duels. With "Last Counter" and "Jolt Counter" being things, I also toy around with the idea of Battlin' Boxers being an archetype based around Counter Trap Cards. Here are the ideas I've had so far.

 

Battlin’ Boxer Infighter

(Warrior-Type/FIRE/Level 4/ATK 1600/DEF 1800)

At the end of the Damage Step, if this card attacked an opponent’s monster or your opponent directly: You can change this card to face-up Defense Position, and if you do, inflict damage to your opponent equal to its current DEF.

 

Battlin’ Boxer Bolo Punch

(Warrior-Type/FIRE/Level 4/ATK 2200/DEF 0)

This card can make a second attack during each Battle Phase. Players take no battle damage from attacks involving this card. Once per turn, during Main Phase 2: You can declare a Level from 1 to 5; Special Summon "Battlin' Boxer" monsters from your Deck, up to the number of monsters this card destroyed by battle this turn, then the Levels of all "Battlin' Boxer" monsters you currently control become the declared Level.

 

Battlin' Boxer Fancy Feet

(Warrior-Type/FIRE/Level 3/ATK 1300/DEF 1200)

During either player's turn, when exactly 1 “Battlin’ Boxer” monster you control (and no other cards) is targeted by an opponent's Trap effect: You can change this card's battle position, and if you do, negate that Trap effect. When this card is sent to the Graveyard: You can target 1 Counter Trap Card in your Graveyard; Set that target.

 

Battlin' Boxer Test Punch

(Warrior-Type/FIRE/Level 2/ATK 800/DEF 800)

During Main Phase 1: You can target 1 "Battlin' Boxer" monster you control that has a Level; reveal Set Spell/Trap Cards your opponent controls, up to that target's current Level, then destroy any Trap Cards just revealed. You can only use this effect of "Battlin' Boxer Test Punch" once per turn. You cannot attack the turn you activate this effect, except with "Battlin' Boxer" Xyz Monsters.

 

Battlin' Boxer Second Wind

(Warrior-Type/FIRE/Level 4/ATK 1800/DEF 1600)

If this card is sent to the Graveyard as an Xyz Material, and you control the face-up Xyz Monster it was attached to: Target that monster; during each Battle Phase of this turn (or of your next turn, if it is not currently yours), that target can make a second attack, also that target is unaffected by your opponent's card effects.

 

Battlin’ Boxer Uppercut

(Warrior-Type/FIRE/Level 3/ATK 1400/DEF 200)

During either player’s turn: You can banish this card from your hand or Graveyard; this turn, you can activate 1 Counter Trap Card from your hand. You cannot activate Spell/Trap Cards the turn you activate this effect, except by applying the effect of “Battlin’ Boxer Uppercut”.

 

Guard Counter (Counter Trap)

During the Battle Phase, when a card or effect activates on your opponent's side of the field: Negate the activation, and if you do, destroy it, then send 1 "Battlin' Boxer" monster from your hand to the Graveyard.

 

Street Counter (Counter Trap)

When an attack is declared involving your "Battlin' Boxer" Xyz Monster that has Xyz Material and an opponent's monster: Detach all Xyz Materials from your monster, and if you do, cards and effects cannot be activated until the end of the Damage Step, except the effects of the battling monsters.

 

Ring Counter (Counter Trap)

When your opponent activates a Spell/Trap Card while you control a “Battlin’ Boxer” monster: Negate the activation, and if you do, destroy that Spell/Trap Card.

 

Blaze Counter (Counter Trap)

Until the end of this turn, all FIRE Warrior-Type monsters you control are unaffected by your opponent’s Spell/Trap effects that would make them leave the field, cannot be targeted by your opponent’s monster effects, also control of them cannot switch. You cannot activate this card as Chain Link 1.

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Awesome cards!

Follow the Advanced Clause.

Your post does nothing to help the user improve; nor did you mention anything related to the design of the cards in question.

 

Keep this in mind for next time.

 

http://forum.yugiohcardmaker.net/topic/326539-ycm-casual-cards-designs-rules/

(Read the section rules again, before coming back in here)

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