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Zaziuma

[Written] Glowing Skies Archetype (13/13)

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Glowing Skies is an Archetype of Thunder-Type/LIGHT monsters based around swapping your cards in your Deck with cards in your Graveyard. This is mainly done by excavating cards through their effects. When they are swapped by a card effect, they get to activate their effects, similarly to Sylvans.
 
Main Deck Monsters:
 
Janai of the Glowing Skies
Thunder-Type/LIGHT
Level 4
If all face-up monsters you control (if any) are "Glowing Skies" monsters: You can discard this card; excavate the top 3 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can Special Summon this card from your Graveyard. You can only use each effect of "Janai of the Glowing Skies" once per turn.
700/1900  
 
Galmin of the Glowing Skies
Thunder-Type/LIGHT
Level 4
You can Tribute this card, then target 1 face-up card your opponent controls; excavate the top 3 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, then destroy that target, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can Special Summon 1 "Glowing Skies" monster from your hand in Defense Position, ignoring the Summoning conditions. You can only use each effect of "Galmin of the Glowing Skies" once per turn.
1500/1500
 
Kara of the Glowing Skies
Thunder-Type/LIGHT
Level 4
You can target 1 Spell/Trap Card on the field; change this card's battle position, and if you do, excavate the top 3 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, then destroy that target, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can target 1 "Glowing Skies" monster you control; return that target to your hand, then excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Glowing Skies" monster, ignoring the Summoning conditions, also place the rest on top of of your Deck in any order. You can only use each effect of "Kara of the Glowing Skies" once per turn.
1600/1200
 
Aldis of the Glowing Skies
Thunder-Type/LIGHT
Level 4
If this card is sent to the Graveyard as a Synchro Material: You can excavate cards from the top of your Deck equal to the Level of that Synchro Monster, swap any number of excavated cards with an equal number of "Glowing Skies" cards in your Graveyard, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can draw 2 cards, then place 1 card from your hand on top of your Deck. You can only use each effect of "Aldis of the Glowing Skies" once per turn.
1700/300
 
Harun of the Glowing Skies
Thunder-Type/LIGHT
Level 4
Cannot be Normal Summoned/Set. Must first Special Summoned by its own effect. If you control no monsters: You can excavate the top 5 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, then Special Summon this card from your hand, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can target 1 "Glowing Skies" card in your Graveyard, except "Harun of the Glowing Skies"; shuffle that target into your Deck, then draw 1 card. You can only use each effect of "Harun of the Glowing Skies" once per turn.  
1800/0
 
Hasus of the Glowing Skies
Thunder-Type/LIGHT/Tuner
Level 4
When using this card as Synchro Material, the other Synchro Material(s) must be "Glowing Skies" monsters. If this card is the only monster you control: You can excavate the top 3 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, then add 1 "Glowing Skies" card from your Deck to your hand, except "Hasus of the Glowing Skies", then shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can swap 1 "Glowing Skies" card in your Deck with 1 "Glowing Skies" card in your Graveyard, also after that, shuffle your Deck. You can only use each effect of "Hasus of the Glowing Skies" once per turn.
1300/1600
 
Kudo of the Glowing Skies
Thunder-Type/LIGHT/Tuner
Level 3
When using this card as Synchro Material, the other Synchro Material(s) must be "Glowing Skies" monsters. If this card is Normal or Special Summoned: You can excavate the top 5 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, also after that, shuffle your Deck. If this card in your Deck is swapped with with 1 "Glowing Skies" card in your Graveyard: You can target "Glowing Skies" card in your Graveyard, except "Kudo of the Glowing Skies"; place that target on the top of your Deck. You can only use each effect of "Kudo of the Glowing Skies" once per turn.
1400/1200
 
Extra Deck Monsters:
 
Railin of the Glowing Skies
Thunder-Type/LIGHT/Synchro
Level 7
1 LIGHT Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can swap 1 card in your Deck with 1 card in your Graveyard, also after that, shuffle your Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Thunder-Type monster in your Graveyard, except "Railin of the Glowing Skies"; Special Summon that target, but it cannot attack this turn. You can only use each effect of "Railin of the Glowing Skies" once per turn.
2400/2200
 
Cintra of the Glowing Skies
Thunder-Type/LIGHT/Synchro
Level 8
1 LIGHT Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn: You can excavate the top 5 cards of your Deck, swap as many excavated cards with as many "Glowing Skies" cards in your Graveyard as possible, also after that, shuffle your Deck. Each time a "Glowing Skies" card(s) in your Deck is swapped with a "Glowing Skies" card(s) in your Graveyard, place 1 Glow Counter on this card for each of those cards. This card gains these effects, based on the number of Glow Counters on it.   
● 3 or more: If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
● 5 or more: This card is unaffected by your opponent's card effects that do not target it.
● 10 or more: You can Tribute this card; each player swaps the cards in their Graveyard (min. 5) with the cards in their Deck (min. 5).
2600/2300
 
Spell/Trap Cards:
 
Opening in the Glowing Skies
Normal Spell Card
Discard 1 card; swap 1 "Glowing Skies" card in your Deck with 1 "Glowing Skies" card in your Graveyard, also after that, shuffle your Deck. You can only activate 1 "Opening the Glowing Skies" per turn.                  
 
Hole in the Glowing Skies
Normal Spell Card
Excavate the top 3 cards of your Deck, swap as many excavated "Glowing Skies" cards with as many "Glowing Skies" cards in your Graveyard as possible, also after that, shuffle your Deck. You can only activate 1 "Hole in the Glowing Skies" per turn.
 
Clouds of the Glowing Skies
Field Spell Card
"Glowing Skies" monsters gain 100 ATK and DEF for each "Glowing Skies" card in your Graveyard with a different name. During your Draw Phase: Instead of conduction your normal draw for your Draw Phase: You can excavate the top 5 cards of your Deck, swap 1 excavated card with 1 "Glowing Skies" card in your Graveyard, also after that, shuffle your Deck.
 
Smoke of the Glowing Skies
Continuous Trap Card
Once per turn, when another "Glowing Skies" card(s) is targeted for an attack or opponent's card effect: You can excavate the top card of your Deck, and if it is a "Glowing Skies" card, swap it with a "Glowing Skies" card in your Graveyard, then negate that attack or effect, and if you do, destroy that card, also after that, shuffle your Deck. If you control a monster that is not a "Glowing Skies" monster, destroy this card.

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