x1 Arma Knight (Free Mimicry Dump; Searchable via RotA and easily splashable with Goblinbergh)
x1 Zephyros (Alt. Foolish/Arma Dump target that will revive a free Fiendish Chain, Nest, Vanish Lanius, or Goblinbergh. Immensely useful to gain a +1 Xyz aterial boost)
x1 DAD (Easy to utilize considering the amount of recycling and banishing in Graveyard. Ideal field removal option to mark big damage)
x3 Goblinbergh (Preferred over Tin Goldfish due to RotA searchability. Grants extra RR summon to give that extra Xyz Material)
x2 Heroic Champ. Halberd (Thrasher was also an option, but Halberd works due to getting its other bro via attacking with the other RRs, and will supplement an extra Xyz Material as well)
x2 RR Impale Lanius (Revives an RR in the Grave after attacking and cuts down on weak points of monsters. @2 for conservative reasons)
x3 RR Mimicry Lanius (The big searcher. Immensely abusable without need of Monk/Crane by just milling it straight from Deck. Grants Rank 4-5 options and supplements extra +s with Nest/Readiness searching and more)
x3 RR Tribute Lanius (The retrievable Foolish dump for Mimicry and gets a spare RUM. It's mediocre but will replace x1-2 with Fuzzy in the future)
x3 RR Vanish Lanius (The main dude responsible for the RR spam. Used with Nest to recycle used RR and Summon them again. Too necessary to create spam plays)
x1 Allure (Easy DARK searchability justifies moar draw power)
x2 Book of Eclipse (Might replace with BoM, but works well making room for Impale/Tribute. It's a test tech so it might easily be replaced, yet it has helped in many dire pinch situations)
x1 Foolish (With Mimicry = Single card RR-esque RotA)
x2 RR - Nest (Crucial extra boost searcher when x2 RRs are out. Bonus recycler to get used Vanish Lanius to continue the spamming)
x1 RUM - Raptor's Force (Underwhelming card to waste Extra Space, yet is still used for easy Blaze Falcon and lolz with sudden Giant Hand/Honor Ark takeover possibly)
x2 RotA (Goblinbergh, Arma, or Halberd searcher that enables eased hand spam plays. Much more efficient than Kageto or Tin.
x2 Swallow's Nest (Replaces unwanted RRs that were Lanius'd to get Impale during BP or for Rank 5 plays with Mimicry. @2 because @3 is not too necessary, though its potential @3 can be tested later)
x1 BotH (Obvious threat destroyer is key)
x2 Dimensional Prison (Blaze Falcon is a mere 1k, and RR need the same kind of intimidation their ancestors Blackwings did)
x2 Fiendish Chain (Abused with Zephyros, and is one of the best staples in the format. Equivalent of tying an enemy to a stone to make as a prey target for Impale/tribute)
x2 Icarus Attack (Emergency popper against opponent as a good means of MST bait and so fourth)
x2 RR - Readiness (Very underestimated. Is a good way of saving Impale from destruction and is a clutch Waboku from the grave that's Mimicry searchable)
x1 Solemn Warning (Pretty straightforward staple)
x1 Bujinki Amaterasu (Getting x3 Level 4s are too easy, so this guy can allow Ptolemaios relax before the main event. The best option of recycling dead Mimicry by SSing it or adding it back. Also super for reviving stuff banished by DAD or by Allure)
x1 Ptolemaios/Nova/Infinity (Because fuck you and fuck you too)
x1 Zerofyne (Turns threatening face-up cards into ATK food for this ultimate weapon)
x2 RR Force Strix (Important straightforward searcher and is also good for RUM usage)
x1 Zenmaioh (MST is not in here, so a decent 2600 beater with x2 the Alucard power is pretty handy dandy)
x1 Key Beetle (Protects Nest, Blaze Falcon, Chain, etc.)
x1 Volcasaurus (OTK options galore)
x5 Obvious Staples
-Extra deck is very hard to fill due to lots of possible techs. Exiled out Cowboy, Dweller, and Emeral sadly, though they might be reconsidered in the future. They're still good honorable mentions.
-Harpie Harpist not run because her search abilities are slow (during EP) and are limited to only Mimicry and Vanish. He Vulcan-sque effect is cool but it would be pretty hard getting her on the board when you NS Vanish and do RR spam here and there. She gets in the way and is not totally contributory due to not fitting in.
-MST and Trap Stun are not added, but there are a fair amount of staples that can supplement RR consistency and protects them as well. They might be tested in the future.
-Tin Goldish is very good, but Goblinbergh is picked over due to implementation with RotA mainly. Kagetokage is worse since I'd rather SS RR than NS one and let it go, as well as wasting space for King of Feral Imps.
-Seraph Smokescreen is yet to be fully tested, but should be straightforward with the Chair-kun and Stick-kun draw power shenanigans combined with RR Spam power. Oh if only Shock Power was back in TCG...
Nothing much else to say. Shun would be proud. CnC?