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[Archetype rework] Guardian and Summoner


BtanH

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I changed a bunch of stuff. Should be cool now.

 

SUMMONERS

http://yugioh.wikia.com/wiki/Arsenal_Summoner

http://yugioh.wikia.com/wiki/Summoner_Monk

 

Summoner Priest

Level 4 - DARK - Spellcaster/Effect - 1600/1200

When this card is sent from the field to the Graveyard, add 1 “Guardian” card from your deck to your hand.

 

Summoner Spy

Level 4/DARK/Spellcaster/Flip/Effect - 1400/1900

FLIP: Special Summon one level 3 “Guardian” monster from your deck.

 

Arcane Summoner

Level 4 - DARK - Spellcaster/Flip/Effect - 1200/2000

FLIP: Add 1 "Guardian" card from your deck to your hand. If this card is sent to the graveyard for the Synchro Summon of a Spellcaster-Type monster: You can discard 1 card to target 1 Spell Card in your Graveyard; return that target to your hand.

 

Summoner Ascetic

Level 4/DARK/Spellcaster/1600/800

While this card is face-up on the field, it cannot be Tributed. If this card is special summoned in Defense Position: Change this card to Attack Position. Once per turn: You can discard 1 Trap Card; Special Summon 1 level 4 monster from your deck, in face down defense position.

 

Guardian Summoner

Level 4/DARK/Spellcaster/800/0

When this card is Normal Summoned, you can target 1 level 3 “Guardian” monster in your graveyard; Special Summon that target in Defense Position.

 

GUARDIANS

http://yugioh.wikia.com/wiki/Trust_Guardian

 

Faith Guardian

Level 3 - LIGHT - Fairy/Tuner/Effect - 0/800

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Spellcaster Synchro Monster. If this card is used for the Synchro Summon of a Synchro Monster, that monster gains the following effect:

- Once per turn, if this card would be destroyed by an opponent's card effect: negate the effect, and if you do, destroy that card. Each this time effect is applied, this card loses 400 ATK and DEF.

 

Hope Guardian

Level 3 - LIGHT - Fairy/Tuner/Effect - 0/800

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. If this card is used for the Synchro Summon of a Synchro Monster, that monster gains the following effect:

- Once per turn, if a card or effect is activated that targets this card: negate the activation, and if you do, destroy it.  Each this time effect is applied, this card loses 400 ATK and DEF.

 

EXTRA DECK

Summoner of Eternal Shade

Level 7 - DARK - Spellcaster/Synchro/Effect - 2600/2100

1 LIGHT Tuner monster + 1 or more DARK non-Tuner monsters

Once per turn: You can banish 1 LIGHT or DARK monster in your Graveyard, target 1 card your opponent controls; send it to the Graveyard. When this card is banished: You can Special Summon 1 level 4 DARK Spellcaster-Type monster from your Graveyard.

 

Guardian of Echoing Truth

Level 7 - LIGHT - Fairy/Synchro/Effect - 2400/2400

1 LIGHT Tuner monster + 1 or more DARK non-Tuner monsters

Once per turn: You can banish up to 2 Summoner or Guardian Spell or Trap cards from your graveyard and target cards on the field up to the number of banished cards. During this turn, those cards, as well as effects from those cards, cannot be activated. When this card is banished: You can Special Summon 1 level 3 LIGHT Fairy-type monster from your Graveyard.

 

Sovereign Guardian of Divinity

Level 10 - LIGHT - Fairy/Fusion/Effect - 3600/2800

1 Fairy-Type Synchro Monster + 1 Fairy-Type monster

Once per turn: You can discard 1 monster from your hand; banish 1 monster in your Graveyard, then you can Special Summon 1 of your banished monsters. Monsters you control cannot attack the turn this effect is activated, except for LIGHT monsters. Once per turn: you can gain 2000 LP. During a turn this effect is activated, you cannot Special Summon monsters, except for LIGHT monsters.

 

SPELLS/TRAPS

Pact Between Summoner and Guardian

Normal Spell

Discard 1 "Summoner" or "Guardian" monster; add 1 "Summoner" or "Guardian" monster of the type you did not discard to your hand, also draw 1 card. You can only activate 1 "Pact Between Summoner and Guardian" per turn.

 

Guardian's Call

Normal Spell

Activate only if you control a face-up "Summoner" monster. Special Summon 1 "Guardian" monster from your hand, and if you do, up to 1 "Guardian" and 1 "Summoner" monster you control cannot be destroyed or targeted by card effects until the end of this turn.

 

Summoner Guardian Onslaught

Continuous Spell

Once per turn, if you control no monsters: You can Special Summon 1 "Summoner" or "Guardian" monster from your hand. During the End Phase, if you Special Summoned 2 or more "Summoner" and/or "Guardian" monsters this turn: Draw 1 card. This effect of ~ can only be activated once per turn.

 

Summoner’s Spite

Normal Trap

Banish one Summoner from your graveyard, then target 1 monster your opponent controls; place that target on the top or bottom of the Deck.

 

Guardian’s Detainment

Normal Trap

Send 1 "Guardian" monster in your hand or that you control to the Graveyard to target up to 2 face-up monsters your opponent controls; negate their effect(s), also they cannot attack. Until the end of this turn, your opponent cannot activate cards and effects with those name(s) or use monsters with those name(s) as Synchro or Xyz Materials.

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