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[Written] Supernatural Archetype (13/13)


Atypical-Abbie

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Supernatural is an Archetype of Pendulum Monsters with various Types, Attributes and Levels. They focus on Fusion Summoning and also have Fusion Pendulum Monsters!

 

Their playstyle may be hard to figure out, but the idea is to Pendulum Summon 2 or more Supernatural monsters, then use the Pendulum Effects to Fusion Summon a Supernatural Fusion Monster, then forming a Chain so that the Fusion Monster destroys itself and places itself in the Extra Deck and that the Fusion Material's effect return a card in the Pendulum Zone to the hand and places a card from the Extra Deck in the Pendulum Zone, that being the Fusion Monster, then you can use Supernatural World to Pendulum Summon once again and Fusion Summon another monster.

 

You can also simply keep your Fusion Monsters and use their monster effects if you wish, or simply use your Pendulum Monsters' other effect to beat your opponent down, so as you can see, these can have a lot of different playstyles.

 

Main Deck Monsters:

 

Demon, the Supernatural Beast
Fiend-Type/DARK/Pendulum
Level 4
Scale 3
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Demon, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can add 1 face-up "Supernatural" Pendulum Monster from your Extra Deck to your hand.
● If this card is placed face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.
1600/1500

Dragon, the Supernatural Beast
Dragon-Type/FIRE/Pendulum
Level 7
Scale 9
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.     
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Dragon, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can add 1 "Supernatural" card from your Deck to your hand, except "Dragon, the Supernatural Beast".
● If this card is place face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.
2300/2500

Banshee, the Supernatural Beast
Zombie-Type/DARK/Pendulum
Level 5
Scale 3
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a  "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Banshee, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can Fusion Summon 1 "Supernatural" Fusion Monster using monsters from your hand or side of the field as Fusion Materials.
● If this card is placed face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.
1000/2300

Kraken, the Supernatural Beast
Sea Serpent-Type/WATER/Pendulum
Level 5
Scale 9
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a  "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Kraken, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can target 1 "Supernatural" card in your Pendulum Zone; Special Summon that target.
● If this card is placed face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.
1800/2000

 

Werewolf, the Supernatural Beast
Beast-Warrior-Type/DARK/Pendulum
Level 6
Scale 3
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a  "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Werewolf, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can target 1 "Supernatural" monster in your Graveyard, except "Werewolf, the Supernatural Beast"; Special Summon that target, but its ATK and DEF become 0 and it is destroyed during the End Phase.
● If this card is placed face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.
2200/1500
 
Zombie, the Supernatural Beast
Zombie-Type/DARK/Pendulum
Level 4
Scale 9
Pendulum Effect:
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, if you have a  "Supernatural" card in your other Pendulum Zone: You can Fusion Summon any number of "Supernatural" Fusion Monsters using Pendulum Summoned "Supernatural" monsters you control as Fusion Materials.
 
Monster Effect:
Cannot be used as a Fusion Material, except for the Fusion Summon of a "Supernatural" Fusion Monster. You can only use 1 of the following effects of "Werewolf, the Supernatural Beast" per turn, and only once that turn.
● When this card is Pendulum Summoned from your hand: You can discard 1 "Supernatural" card; Special Summon 1 "Supernatural" monster from your Deck except "Zombie, the Supernatural Beast", but it cannot declare an attack this turn.
● If this card is placed face-up in your Extra Deck because it was used as a Fusion Material: You can target 1 card in your Pendulum Zone; return that target to your hand, then you can place 1 other face-up "Supernatural" Pendulum Monster from your Extra Deck in that Pendulum Zone.

1700/200

 

Fusion Monsters:

 

Chimera, the Supernatural Beast
Beast-Type/EARTH/Fusion/Pendulum
Level 8
Scale 3
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn: You can discard 1 "Supernatural" card, then target up to 2 cards your opponent controls; return them to the hand.
 
Monster Effect:
2 "Supernatural" monsters
When this card is Fusion Summoned: You can destroy this card, and if you do, negate the effects of all face-up monsters your opponent controls (if any) until the end of this turn. Once per turn: You can send up to 2 face-up "Supernatural" monsters from your Extra Deck to your Graveyard; draw 1 card for each card sent to the Graveyard to activate this effect.
2600/2100
 
Bigfoot, the Supernatural Beast
Beast-Type/EARTH/Fusion/Pendulum
Level 6
Scale 9
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn: You can target 1 "Supernatural" monster in your Graveyard; Special Summon that target.
 
Monster Effect:
2 "Supernatural" monsters
When this card is Fusion Summoned: You can destroy this card, and if you do, negate the effects of all face-up Spell/Trap Cards your opponent controls (if any) until the end of this turn. Once per turn: You can target 1 "Supernatural" card in your Graveyard; add that target to your hand, then discard 1 card.
2400/2400

 

Wendigo, the Supernatural Beast
Fiend-Type/DARK/Fusion/Pendulum
Level 7
Scale 3
Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn: You can target 1 "Supernatural" monster you control; it gains 1000f ATK and DEF.
 
Monster Effect:
2 "Supernatural" monsters
When this card is Fusion Summoned: You can destroy this card, and if you do, add 1 "Supernatural" monster from your Deck to your hand. After damage calculation, if this card battled an opponent's monster: Banish that monster. You can only use each effect of "Wendigo, the Supernatural Beast" once per turn.
2500/2300
 
Cyclops, the Supernatural Beast
Beast-Warrior-Type/EARTH/Fusion/Pendulum

Level 7

Scale 9

Pendulum Effect:
Unless you have a "Supernatural" card in your other Pendulum Zone, you cannot Pendulum Summon monsters. Once per turn, during either player's turn: You can target 1 "Supernatural" monster you control; this turn, it cannot be destroyed by battle or card effects.
 
Monster Effect:
2 "Supernatural" monsters

When this card is Fusion Summoned: You can destroy this card, and if you do, add 1 "Supernatural" Spell/Trap Card from your Deck to your hand. During either player's turn, when exactly 1 face-up "Supernatural" card you control is targeted by card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. You can only use each effect of "Cyclops, the Supernatural Beast" once per turn.

2000/3000

 

Spell/Trap Cards


Supernatural Fusion
Normal Spell Card
Fusion Summon any number of "Supernatural" Fusion Monsters using monsters from your hand or side of the field as Fusion Materials OR if you control no monsters and no other cards in your Spell & Trap Zone, you can send monsters from your Extra Deck to the Graveyard as Fusion Materials instead. You can only activate 1 "Supernatural Fusion" per turn.

 

Supernatural Transformation

Normal Spell Card

Target up to 2 "Supernatural" cards in your Pendulum Zones; destroy those targets, and if you do, place "Supernatural" cards in those Pendulum Zones from your hand or Deck. You can only activate 1 "Supernatural Transformation" per turn.

 
Supernatural World
Field Spell Card
If you have a "Supernatural" card in Pendulum Zone that is a Fusion Monster, you can Pendulum Summon twice per turn. You cannot activate cards and effects, except "Supernatural" cards and effects. During each of your End Phases, destroy this card unless you control a "Supernatural" monster.

 

Supernatural Selection

Normal Trap Card

If you control a "Supernatural" card in both your Pendulum Zone: Fusion Summon 1 "Supernatural" Fusion Monster by using monsters from your hand, side of the field or by sending monsters from Main Deck to the Graveyard as Fusion Materials. You cannot Special Summon duirng the turn you activate this card, except "Supernatural" monsters. You can only activate 1 "Supernatural Selection" per turn.

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Love the Fusion Trap. Some notes about card text:

 

- I noticed that all of the non-fusion monsters have the same effect. While it is nice for consistency in an archetype, usually the second effect will be unique to the monster.

- On "Supernatural Transformation": the card text is a bit wonky. Here's how it should read: "Target up to 2 "Supernatural" cards in your Pendulum Zones; destroy those targets, and if you do, place "Supernatural" cards in those Pendulum Zones from your hand or Deck. You can only activate "Supernatural Transformation" once per Duel."

- "Supernatural World" also has some text issues: "in one of your Pendulum Zones".

 

Good job. This seems like a cool use of the Pendulum type for an Archetype.

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Love the Fusion Trap. Some notes about card text:

 

- I noticed that all of the non-fusion monsters have the same effect. While it is nice for consistency in an archetype, usually the second effect will be unique to the monster.

- On "Supernatural Transformation": the card text is a bit wonky. Here's how it should read: "Target up to 2 "Supernatural" cards in your Pendulum Zones; destroy those targets, and if you do, place "Supernatural" cards in those Pendulum Zones from your hand or Deck. You can only activate "Supernatural Transformation" once per Duel."

- "Supernatural World" also has some text issues: "in one of your Pendulum Zones".

 

Good job. This seems like a cool use of the Pendulum type for an Archetype.

The same effect is to make sure that you can always pull off the move, maybe it isn't super original, but sometimes cards have something like this (Mainly Burning Abyss).

 

That issue has been fixed.

 

I don't see the last issue though.

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