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Playing with Turn Counts


Armoire

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I just wanted to play with the Turn Count mechanic, so let us pretend that Final Countdown does not exist.

Take note that this is the first Multiple Card Set I have made in about nine months or so. And I could use some help with the archetype name because "Mythic Beast" sounds too cliche.

 

Theme: The higher Level (more mature) monsters are capable of producing (searching) offspring (the lower Level monsters) of its own kind. Given time, the vulnerable monsters are able to mature and become more powerful.

 

Total Number of Cards: 12

 

 

[spoiler='Chimera Branch']

 

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[spoiler='Lore']During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Mythic Beast Primera" from your hand, Deck, or Graveyard. You can banish this card from your Graveyard; Move the turn count forward by 3 turns. The turn in which this card is activated continues as normal.[/spoiler]

 

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[spoiler='Lore']Cannot be destroyed by card effects the turn it is Special Summoned. During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Supreme Mythic Beast Primera" from your hand, Deck, or Graveyard. You can send this card from your hand to the Graveyard; add 1 "Mythic Beast Twinmera" from your Deck to your hand. You can only use this effect of "Mythic Beast Primera" once per turn.[/spoiler]

 

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[spoiler='Lore']If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. This card gains 400 ATK for each turn this card is face-up on the field. You can send this card from your hand to the Graveyard; add 1 "Mythic Beast" monster from your Graveyard to your hand. You can only use this effect of "Supreme Mythic Beast Primera" once per turn.[/spoiler]

 

[/spoiler]

 

[spoiler='Avian Branch']

 

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[spoiler='Lore']During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Mythic Beast Pyriffin" from your hand, Deck, or Graveyard. You can banish this card from your Graveyard; add 1 "Primordial" Spell card from your Deck to your hand. You can only use this effect of "Mythic Beast Emberiffin" once per turn.[/spoiler]

 

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[spoiler='Lore']When this card is Special Summoned: You can destroy 1 card on the field. During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Supreme Mythic Beast Pyriffin" from your hand, Deck, or Graveyard. You can send this card from your hand to the Graveyard; add 1 "Mythic Beast Emberiffin" from your Deck to your hand. You can only use this effect of "Mythic Beast Pyriffin" once per turn.[/spoiler]

 

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[spoiler='Lore']If this card is targeted by a card effect: target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. Monsters your opponent controls loses 200 ATK for each turn this card is face-up on the field. You can send this card from your hand to the Graveyard; add 1 "Mythic Beast" monster from your Deck to your hand. You can only use this effect of "Supreme Mythic Beast Pyriffin" once per turn.[/spoiler]

 

[/spoiler]

 

[spoiler='Mammal (?) Branch']

 

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[spoiler='Lore']During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Mythic Beast Phanesh" from your hand, Deck, or Graveyard. You can banish this card from your Graveyard; return 2 of your banished "Mythic Beast" monsters to the Graveyard. You can only use this effect of "Mythic Beast Aquaryo" once per turn.[/spoiler]

 

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[spoiler='Lore']When this card is Special Summoned: Your opponent cannot activate Trap Cards until the end of the turn. During either player's turn, if this face-up card has been on the field for 3 or more turns: You can tribute this card; Special Summon 1 "Supreme Mythic Beast Phanesh" from your hand, Deck, or Graveyard. You can send this card from your hand to the Graveyard; add 1 "Mythic Beast Aquaryo" from your Deck to your hand. You can only use this effect of "Mythic Beast Pyriffin" once per turn.[/spoiler]

 

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[spoiler='Lore']"Primordial" Spell/Trap Cards you control cannot be targeted by card effects. Once per turn: You can Special Summon 1 Level 6 or lower "Mythic Beast" monster from your Graveyard. You can send this card from your hand to the Graveyard; send 1 "Mythic Beast" monster from your Deck to the Graveyard. You can only use this effect of "Supreme Mythic Beast Phanesh" once per turn.[/spoiler]

 

[/spoiler]

 

[spoiler='Primordial Spells']

 

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[spoiler='Lore']When this card is activated: Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Level 6 or lower "Mythic Beast" monsters you control cannot be destroyed by battle. If a "Mythic Beast" monster(s) you control would be destroyed by a card effect: You can send this card to the Graveyard instead. You can only control 1 "Primordial Release".[/spoiler]

 

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[spoiler='Lore']When this card is activated: Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Once per turn: You can send 1 "Mythic Beast" monster from your Deck to the Graveyard; draw 1 card. You can only control 1 "Primordial Instinct".[/spoiler]

 

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[spoiler='Lore']When this card is activated: Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Once per turn: You can shuffle up to 2 of your banished "Mythic Beast" monsters into your Deck. You can only control 1 "Primordial Prison".[/spoiler]

 

[/spoiler]

 

Art Credits to Jazinkay's Album and Deviantart.

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This my friend, is very interesting almost like level monsters
Vey cool idea and for a name....Primordial Element? Because all of the spells are primordial?
Good job in general though

 

Thanks for the feedback. Mind elaborating on what specific thing you find interesting/good in general with the archetype? Of course, any disadvantages or flaws?

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Well, they all support each other and their individual branch especially with the spells. They seem like the level monsters as well as a monster I made a while back. A suggestion for some cards could be some invincibility cards with a drawback of something along those lines.

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Well, they all support each other and their individual branch especially with the spells. They seem like the level monsters as well as a monster I made a while back. A suggestion for some cards could be some invincibility cards with a drawback of something along those lines.

 

Something with immunity. Right now, what comes to mind is an Extra Deck monster; either a Fusion or a Synchro. 

Or I guess I could slap "This card cannot be targeted by card effects." on all the Supreme Mythic Beasts.

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