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Superdreadnought Rail Cannon Gustav Critical


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Lore: 3 Level 11 Monsters

During your Main Phase 2, you can also Xyz Summon this card by using a Rank 10 "Superdreadnought" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can only Xyz Summon this card once per turn. During either player's turn, When a Spell or Trap would be activated, you can detach 1 Xyz Material from this card; Negate the activation, and if you do, banish it, then Special Summon 1 Level 10 EARTH Machine-Type monster from your Graveyard, but it's ATK/DEF becomes 0. You can only activate this effect of "Superdreadnought Rail Cannon Gustav Critical" once per turn.
 
Some might remember I made a card originally called Super Planetary Maximum Gustav Buster or something along those lines. What I did is I essentially made an entirely different card from it, but I feel I may have went a bit too far on the design
 
What do you think?
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This is a massive beatstick. This card just screams to your opponent "Screw you, I'm attacking". It's impressive you made this card but I believe their is hardly any drawbacks in either summoning this card or even attacking. There must be some payment to keep this card running as people can just special summon Dreadnought Xyz through whatever means of special summoning combos then bring out this beatstick to stop your opponent. Try editing this card to be a little more fair, I guess.

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3 Level 11 Monsters
You can also Xyz Summon this card by using a Rank 10 "Superdreadnought" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can only Xyz Summon this card once per turn.

 

I don't think this card needs this effect, considering Rank-Ups are good enough. Though the OPT helps I suppose.

 

If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Oh gosh, a 4000 ATK monster whose attack can't be negated. HO BOY

 

During either player's turn, When a Spell or Trap would be activated, you can detach 1 Xyz Material from this card; Negate the activation, and if you do, banish it, then Special Summon 1 Level 10 EARTH Machine-Type monster from your Graveyard. You can only activate this effect of "Superdreadnought Rail Cannon Gustav Critical" once per turn.

 

You can't stop it's attack, AND it can stop one Spell/Trap card any time. OPT does help but not enough. Plus the free level 10 summon. 

 

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I think this card needs to be redesigned. It is way too OP in the sense that it is nearly indestructible and honestly easy to get out. Especially if you're running MPB's. 

 

Maybe remove the Alt. summon method, can't be targeted by card effects, and maybe more drawback on that Level 10 summon.

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Just made some modifications. Essentially I removed the Armeades-based effect and also made the summoning requirement a Downerd Magician-based requirement, and the Train SS essentially makes their ATK and DEF 0 to make sure there is not 3000 Beatsticks for free to summon

The card itself seems a lot better now that it doesn't have the Cant activate card effects while attacking part. I really love Superdreadnoughts (and even made my own Rank 11 version) and I really like this card.

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