Jump to content

Photo

Archetype Game

- - - - -

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
2185 replies to this topic

#2181
Libracor

Libracor

    Spooky Member

  • Advanced Members
  • PipPipPipPip
  • 490 posts
    Last Visit Yesterday, 11:20 PM

Obsoelite

 

An archetype of Normal Pendulum Monsters that offer massive bonuses to Normal monsters on the field. Their Pendulum recovery is god-awful, but their Graveyard recycling makes them excellent support for any normal Deck.

They're all also modeled after series one cards, particularly those belonging to Yugi Motou and Joey Wheeler

 

 

 

Card

 

 

Super Mekka-Gerbil



#2182
TeddySlasher

TeddySlasher

    New Member

  • Members
  • Pip
  • 22 posts
    Last Visit Today, 01:17 AM
Super Mekka-Gerbil
Gerbils withing weaponised balls kinda like wrecking ball from overwatch if you play. Their play stylenis centered around getting attacked and activating effects that require them to bounce back into the hand. Their boss is a supercute loveable furball thats in a pink transparent sphere of death that can be special summoned by sending all Super Mekka-Gerbils back to the hand also activating their effects.

EX Super Mekka-Gerbil Pale
***
Earth/Beast/Effect
When this monster is attacked send this card back to the hand and target 1 face-down card on the field; destroy it.
ATK: 1000 DEF 1600

Maskeraid

#2183
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 54 minutes ago
Maskeraid

This Pyro-Type archetype is based on all manner of celebration, simultaneously the dancers at a masquerade and the fireworks they use to celebrate. Not only are most of them Rekindling targets, even Rekindling's drawback benefits their literally explosive playstyle.

You see, Maskeraid is one of the lucky archetypes to have the distinction of being hypothetically immortal, given their ability to repeatedly banish things, trigger effects off of being banished, and having several ways to put themselves back into the Deck from being banished; this party doesn't end unless the planners screw up. They also have multiple Field Spells with the ability to load your Graveyard with archetype members to set up said banishing, so really you can use the exact same archetype to play control, aggro, or OTK whenever you so please, or even a combination of the three to fight multiple opponents without needing to touch your Side Deck.

While the Main Deck members are definitely able to proc one another, it's the ability to choose between Link, Fusion, and Synchro Summons, and even a rather disgusting Main Deck boss, that makes this archetype so threatening; the only way to be sure you're beating Maskeraid is to specifically build against them with anti-banish or anti-Special Summon techs, and even those are liable to be decimated if they happen to have one of their Traps on deck to get rid of those direct threats.

As for building them . . . literally always run 3 Dansparkler. She's your best searcher in a Deck that has several, your archetypal Ronintoadin, a Level 1 Tuner, and is a Compulsory when banished. There is no variant of this Deck that doesn't want her. For context, this Deck also has an archetypal Kaiju and a Dragon Ruler wannabe.

Maskeraid Dansparkler
FIRE - Level 1 - Pyro/Tuner/Effect - 300/200
If your opponent declares a direct attack: You can Special Summon this card from your hand, and if you do; you can Special Summon 1 Level 4 or lower "Dansparkler" monster from your hand or Graveyard, then negate that attack. If this card is Normal or Special Summoned: You can add 1 non-Tuner "Maskeraid" monster from your Deck to your hand. While this card is in your Graveyard, you can banish 1 other "Maskeraid" monster from your Graveyard: Special Summon this card from your Graveyard. If this card is banished, you can target 1 face-up monster your opponent controls: Return that target to its original owner's hand. You can only activate each effect of "Maskeraid Dansparkler" once per turn.

Splendrone
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#2184
TeddySlasher

TeddySlasher

    New Member

  • Members
  • Pip
  • 22 posts
    Last Visit Today, 01:17 AM
Splendrone
Light Machine monsters who focus on negating effects which force monsters off the board. They have to be removed by battle and their backrow keeps that from being an easy task. Luckily they have average to horrible attack stats that their backrow is supposed to help boost. They are also prone to having their effects negated.

Splendrone Hyper Propeller
Equip Spell
Equip the only to a "Splendrone" monster. That monster gains 600 ATK and this ability; by discarding 1 card, you can negate its destruction by battle. If this card is destroyed by card effects; destroy the equipped monster.

Roseary (Rose/Sear/Rosary)

#2185
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 54 minutes ago
Roseary

Welcome to the craziest archetype of demonic demon hunters YGO could ever offer.

This archetype follows a staple of comics and anime- a monster that hunts other monsters. In fact, the entire FIRE Zombie archetype is centered around "Roseary Huntrigger", a pastiche of Hellsing's Alucard and Marvel's own Blade, who carries an interesting set of effects. First, he's your primary searcher, fitting for an archetype that is guaranteed to be Summoning him every single Duel. Second, he's got a Quick Effect discard to negate the effects of a monster on the field. Thirdly, if the monster that it targeted leaves the field during the same turn it was targeted, he revives an archetype member and pops a card. Because of the way these effects trigger, using the target as Link or Synchro Material will almost inevitably end in the death of the thing you made with it, because the destruction effect is ready to go before the monster even hits the field; negation on the new monster is useless.

As for rest of the archetype itself, it features a bunch of monstrous lads and ladies who all act under Huntrigger's command, based on classic monsters of all kinds- some are based on movie monsters, some are mythological monstrosities from various mythos, a few are explicitly modern creatures, but all are carrying some way to take down the monsters they hunt, and carry bonus effects if Huntrigger is coordinating their hunt (is on the field).

They do have a couple of Link bosses that explicitly treat themselves as Huntrigger on the field, but the archetype is pretty lacking for consistent ways to climb up to the Link-5 that carries one each of a negate, a banish, and a steal each turn.

Roseary Gorgatling
FIRE - Level 3 - Zombie/Tuner/Effect - 800/2100
If this card is Normal Summoned: You can Special Summon 1 "Roseary" monster from your Deck, except "Roseary Gorgatling". You can only activate each of the following effects of "Roseary Gorgatling" once per turn:
●If a "Roseary" monster is Summoned, and you control both this card and "Roseary Huntrigger": You can banish 1 card from your opponent's Graveyard, then reduce the ATK of all monsters your opponent controls by 200 for each of their banished cards. Your opponent's monsters whose ATK is reduced to 0 by this effect are banished when they leave the field.
●If this card is in your Graveyard, and you control "Roseary Huntrigger" (Quick Effect): You can Special Summon this card from your Graveyard.

Almaster
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#2186
Tinkerer

Tinkerer

    The Aloof One

  • Topic Starter
  • Elite Members
  • PipPipPipPipPip
  • 4,992 posts
    Last Visit Aug 23 2019 05:39 PM
  • Alias:Tinkerer
Almaster
 
A divine peacekeeping force of WIND Fairies that answer to the trio of Level 10 LIGHT Pyro, Aqua, and Thunder monsters known as the Almasters.
 
The WIND Fairies are Levels 1-4 and their strategy involves lots of tributing and 2-for-1 trades that are then offset by each of the Almasters.
 
Each Almaster has a Special Summon condition that allow them to be summoned after tributing a certain amount of cards (or more) and their summon allows you to recoup most if not all of those lost resources.  Furthermore, each Almaster can be returned to the hand if another is summoned, allowing you to trigger multiple while also tagging their powerful on-field effects in and out.
 
Their Spell/Trap lineup is minimalistic, but aims on increasing consistency and preventing interruption.  Most of it is archetype-locked though.
 
Card
 
Mescramality

Hello, fine peoples!

Oh hey, something notable I guess




3 user(s) are reading this topic

1 members, 2 guests, 0 anonymous users