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#21
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An archetype of Level 9 and 10 Dagon-Type monsters. They have poor ATK, but can be Summoned easily and can be used to Xyz Summon Rank 9 and 10 monsters much easier.

Fatal Des

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#22
宇佐見 蓮子@C94

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Rogue stall deck revolving around flip effs and all sorts of floating. Wincon is either Destiny Countdown or some broken ED boss. Type is probs DARK/Beast with levels around 2-4.

Eradicators.

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#23
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Archetype of Fiend and Insect-Type monsters with effects revolving around destroying and banishing cards on your opponent's side of the field.

Xero

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#24
Tinkerer

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A series of DARK monsters of differing types who specialize in utilizing ranks 5+ XYZ monsters. They also combo with Aliens as they have a continuous ability that every A-counter on the field increases their levels.


Leviaterror
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#25
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An archetype of WATER Sea Serpent-Type monsters that activate their effects when they're banished. Some of them can even recover banished WATER monsters.

Diamond Paladin

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#26
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This group of WATER Rock-type monsters are very noble. They deal with destroying their own trap cards in order to kill off the opponent's Hand. Of course, their traps tend to work best when destroyed anyway as they activate powerful effects when destroyed like this.

(all credit for this idea goes to my little bro)


Chocolate Archetype
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#27
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Archetype of EARTH monsters with varying types and Levels who activate their effects when they are banished. The Extra Deck monsters consist of Fusion Monsters that are Summoned in a similar fashion to Ritual Beasts, thus activating the Main Deck monster's effects.

Swordmisstress

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#28
MetalRock547

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"Swordsmisstress" is an archetype of Machine-Type Union DARK Monsters. They all look female androids which change into weapons. While equipped with a "Swordsmisstress" monster, the equipped monster gains an effect and vice versa.

 

BioMachanic Beast


I lived a long, hard life.
Fighting my way through.
Lost myself once or twice
But used what I knew.
I hear footsteps in the corridor.
This might be the end of me.
I ready myself.
This is destiny.

#29
Hexanort

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Archetype of beast-type monster that can change their attribute to machine and gain different effect

 
Aero

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#30
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An archetype of WIND Thunder-Type monsters who support Mist Valley monsters, as they activate effects that return cards to the hand, and have added benefits for activating such effects.

Infirmary

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#31
Tinkerer

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A group of WATER Fairy-type monsters who have 2 effects. Their first effect is a LP gain effect while their second effect gets stronger the wider the gap is between LP (Whether winning or losing).

SwagOre
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#32
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An archetype of DARK Fiend-Type monsters. They have good ATK and DEF, but their effect's result depends on the flip of a coin. If the result's heads, it promotes you; if it's tails, it inhibits you. And unlike Arcana Force, these effects don't activate when they are Summoned (at least not for most of them), rather they activate once per turn. And unlike Arcana Force, the promotions are more grand and the inhibitions are more severe.

Harem Queen

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#33
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Swarm deck involving taking control of your opponent's monsters, but your own monsters are frail and weak and need men to protect them. 

 

Scentipedes



#34
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Archetype of LIGHT and DARK Insect-Type monsters who often activate their effects when your opponent Summons a monster. The LIGHT monsters benefit you by defending your Insect-Type monsters, increasing Life Points, drawing, ect, while the DARK ones inhibit your opponent by negating card effects in the Graveyard, negating the effects of Rank 4 Xyz, inflicting damage, ect. They all look partially human with monsters consisting of "Scentipede Scout", "Scentipede Princess", "Scentipede Sentinel", and "Scentipede Queen" as a few examples.

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#35
Tinkerer

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Since Nyx didn't post a name:

QWERTY
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#36
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The name is an acronym for Quake World Execution Robotics, Technology, and Year service. It is an archetype of Machine-Type monsters whose Levels are 3, 4, and 5. The Level 3 monsters consist of promoting the controller and their monsters, the Level 4 monsters consist of Special Summoning QWERTY monsters, and the Level 6 monsters consist of inhibiting your opponent. However, each needs the player to pay Life Points to activate their effects, often 500 or 800.

Knightcrawler

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#37
GarlandChaos

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An archetype comprised of DARK Warrior, Zombie, Insect, and Fiend monsters who rely on the Field Spell "Night's Embrace" to keep their effects and stats. They can destroy opponents' monsters once per turn during the standby phase and lose half their ATK and DEF if the Field Spell isn't in play.

 

Kaze to Rai Majuu.


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#38
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Archetype of WIND Thunder and Fiend-Type monsters. While the Fiend-Type monsters are the main basis of effects (banishing a card your opponent controls, increasing ATK, inhibiting LIGHT and DARK monsters, etc), the Thunder-Type monsters focus on easy Special Summons to use as Xyz and Synchro Materials .

Kagehime (Shadow Princess)

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#39
GarlandChaos

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An archetype of DARK Fairy, Spellcaster and Warrior-Type monsters who can be equipped to each other to gain several varying benefits.

 

Devilish Wise Men. (This is a reference to a certain video game. You might want to do some research...)


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#40
Tinkerer

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A ritual-based archetype that can use other ritual monsters as full tributes. Their effects revolve around sending monsters from both players' Extra Decks to the Graveyard. Their regular effect monsters float and trigger advantage-gaining effects when they are banished.

Matrimonious
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