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Archetype Game

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#61
The Nyx Avatar

The Nyx Avatar

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Archetype of LIGHT Warrior and Spellcaster-Type monsters that focus on Special Summoning easily. The Extra Deck consists of Fairy-Type monsters, each unaffected by by something, such as "unaffected by your opponent's Trap effects", "unaffected by your opponent's Effect Monster's effects", and "cannot be targeted by your opponent's card effects".

Space Mermaid

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#62
Tythe

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Space Mermaid

A set of WATER monsters that can fuse/synch from the banished zone by returning the monsters to the Graveyard. The effect monsters have effects that can banish others for positive effects while their ED bosses banish cards en masse to effect SS'd monsters.

Lore
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#63
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Archetype of EARTH monsters with varying types. They all represent creatures, beings, gods, and goddesses from different mythologies and have multiple Extra Deck monsters (think DDD). Most of their effects activate activate when they're Normal Summoned.

Klinking

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#64
Tythe

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A WATER machine archetype made up entirely of union monsters that specifically equip to other "Klinking" monsters. Their equip effects involve things based on the stats of the equipped monster (ie. OPT, you can add 1 "Klinking" monster with less ATK from your Deck to your Hand. OR during your Standby Phase reduce the Equipped monster's DEF by 300; monsters you control with the equipped monster's DEF or lower cannot be destroyed, etc.)

Slayer
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#65
Vitral

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A Warrior-Type archetype with a ally of justice-like gimmick of punishing Zombie and Fiend-type monsters. They don't have any Extra Deck members, but their effects make them able to spam Warrior-Type Xyzs and Synchros. They are based of hunters.


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#66
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Archetype of DARK Warrior-Type monsters. They have high ATK and don't have any Extra Deck monsters, as they focus mainly on Normal Summonig and Tribute Summoning. The Tribute Summon of the monsters cannot be negated. If your opponent's Life Points are higher than yours, their effects severe your opponent more. The Spell/Trap cards focus on protecting the "Number Z" monsters from destruction, Spell/Trap effects, and other such scenarios.

Aura Malvada (Evil Aura)

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#67
Tythe

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Aura Malvada

This set of DARK Zombie-type monsters with high ATK and 0 DEF. They have positive costs with negative effects (ie. OPT, you can draw 1 card to return 3 cards from your Hand to your Deck). They focus on Tribute summoning and effect negation.

J'llon
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#68
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Archetype of FIRE Aqua-Type monsters. They all have 500 ATK and DEF and are all Level 3, but they have varying Extra Deck monsters and Tuners. The Main Deck monsters focus on easy Normal and Special Summons. The Extra Deck monsters have varying ATK and DEF and inhibit your opponent based on the number of cards your opponent controls, has in their hand, or if their Life Points are higher.

Puzzle Piece

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#69
Tythe

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Puzzle Piece

An archetype of LIGHT Rock-type monsters with 0 ATK. They focus on specific monster placement with beneficial effects for adjacent monsters. They specialize in a banish deck-out with the effects getting more powerful with more pieces on the field. They also have a continuous spell that adds pieces when a "Puzzle Piece" monster is sent to the Graveyard.

La Resistance
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#70
Alpakha

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An archetype of monsters with french names that all have terrible stats and do poorly in battle (being the underdog and all). However, they swarm pretty easily and benefit from having more of them on the field. A resistance is hardly one unless they're a giant mob of people.

 

Shining Alpacas


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#71
Flash Flyer - Sakura

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LIGHT Beast-Type monsters based on Alpacas that focus on destroying the opponent's resources.

Main Deck monsters.

 

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Matador

(Because of bullfighting + due to the festival being next month in Spain {I think})


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#72
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Archetype of DARK Warrior-Type monsters. They can all Summon each other fairly easy in a similar fashion to Legendary Six Samurai, but they all have an effect that allows them to negate attacks, whether it be once while they're face-up on the field, or by paying a cost like 500 Life Points. The Xyz Monsters are stronger and negate attacks by detaching Xyz Materials instead.

Void

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#73
Tythe

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Void

A mini-archetype of DARK Fiend-types that are level 1. They specialize in Graveyard manipulation and gain different effects depending what card is on top of the Graveyard. They also mill stuff when banished.


Celestialsaurus
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#74
GarlandChaos

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An archetype of LIGHT Dinosaur monsters who shuffle back into the deck instead of being sent to the graveyard. Lots of the monsters are retrains of previous Dinosaur monsters. The boss monsters are Fusion Monsters.

 

Next Archetype: Furious Fighters.


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#75
JamesMuddy

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Furious Fighters

 

A series of EARTH Warrior-Type monsters that resemble humans. They focus on giant ATK, yet most of their effects destroy them at the end of the turn. (Not unlike Karate Man)

 

Robunculus (Based on the word homunculus)


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#76
goodfusion

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An archetype of mostly Machine-Type monsters with a few other Types such as Plant and Aqua-Type. They have a wide variety of Attributes. Their playstyle focuses on punishing opponents who use decks with a limited number of Attributes. For example, one of the monsters might gain ATK for each monster in the opponent's Graveyard if only 1 Attribute of monster is there. The 'bosses' of the archetype all have an effect that allows them to copy the Attribute, Type and Effect of an opponent's monster, along with having their own effects.

 

Next archetype: Sanguine


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#77
Yellow Jacket

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A cluster of Level 4 monsters that Special Summon each other and then increass each others Levels for varied Xyz Summons.

Next archetype: Veiss (a form of king)
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#78
Tythe

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The Veiss are a series of DARK Warrior-type monsters who pay large sums of LP to keep the gamestate from progressing. They fuse into the powerful "Veissroys" who have nice LP gaining effects on-summon as well as even more potent stunning effects than their Main Deck counterparts.


Furniturizer
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#79
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Archetype of high-Level DARK Machine-Type monsters that alter their effects the lower their Level. You can either use their "Once per turn" effect to reduce their Level, but if that's too slow, use their Spell/Trap cards to speed things up. Their Xyz Monsters are defensive instead of offensive; that's where their Synchro monsters come in.

 

Nosferatu/Count


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#80
Tythe

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A group of DARK zombie-type monsters related to (and supporting) the Vampire archetype. The differences are that their Deck draining capabilities are their main focus and is triggered on-summon... Which happens quite quickly with the help of their slew of quick-play spells, and they are mostly comprised of low level monsters.

Lunar
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