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Yu-Gi-Oh! 5D's Skybound FORTUNE [PG-16/Not Started/Not Accepting]


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~OP: Cerulean~

~ED: Halogen~

 

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~A Zai RP~


~Co-Hosts: Mugendramon, UnendingEmpire~

 

~Logo By: UnendingEmpire~

 

[spoiler=Rules & Information]First and foremost, all YCM and RP section rules apply. That means no powerplaying, godmodding, etc. You know, obvious things that you should have read already. If you haven't, go do it. This OOC can wait. Secondly, before you apply I expect you to have read this section in its entirety, as well as the Setting, Plot, and Database sections to familiarize yourself with the RP. Lastly, my word, and by extension the word of an co-hosts I may have, is law in here. What I (or we) say goes, and that is final.

Before I go into detail about the RP itself though, there are a couple of important things to note. Firstly, because this is YCM, yes, custom cards are allowed, but all customs must be pre-approved by either myself or my co-host(s) before they can be used by your character in the RP. However, because of the nature of this RP, its very likely (I dare say recommended even) that you be prepared to do some cardmaking when you apply. More on that farther down in this section. Secondly, because of the nature of the card game in Yu-Gi-Oh! (that is, its the primary form of conflict resolution in the setting and is therefore the RP's "combat") all duels in the RP will be scripted beforehand via PM between the participants, and then posts will be fabricated accordingly. In order to make sure that this is being done, participants will add myself and any co-hosts I may have to all duel planning PM conversations so that we can observe and offer input if we deem necessary. This is non-negotiable.

As its name implies, this is a 5D's sequel RP, with all of the trappings therein. That means that, yes, there are signer spots open for applications. I'll be going into more detail about that and other pertinent things in the apps section below. As well, it should be noted that because this takes place in the DM-GX-5D's timeline, certain types of cards do not exist and are therefore banned from use in the RP. Specifically speaking these are Xyz and Pendulum monsters (though Xyz will play a role in the plot of this RP, so there is an exception). If you wish to use an archetype or deck that is designed to summon these cards, it is highly recommended that you create custom cards that allow them to fusion, ritual, or synchro summon so that they are playable in the context of the rp. As well, because this RP is in canon with the aforementioned three anime series, cards that were established to be unique or plot critical in those shows (egyptian gods, Blue-eyes, sacred beasts, earthbound immortals, the original 6 signer dragons, etc) are also banned from use in this RP. Other cards, such as synchrons, blackwings, and other decks utilized by core 5D's cast members are allowed, though their use is discouraged. On a related note, in order to keep things consistent, we will be using the Japanese anime terminology (Momentum, Aki Izayoi, Neo Domino City, etc) as opposed to the dub equivalents (Ener-D, Akiza Izinsky, New Domino City, etc), and all cards and game terms will be using their TCG names as opposed to their OCG names. Keeps everything consistent. Lastly, while turbo/speed/riding duels will be present like they were in the anime, they have changed with the passage of time and now work a little differently than they did in the anime. More on that later.

Other things to note are that this RP is rated PG-16, and while that does entail some of the more risque' stuff that's allowed on YCM, the rating is really only there to allow for the depiction of those things when necessary, and shouldn't set the tone for the RP as a whole. This is Yugioh after all and while things can get pretty dark and gritty, that isn't the norm. Tone wise, we'll be trying to go for a feel similar to the anime, with a dark setting and an optimistic, energetic feel (We're playing card games on motorcycles, after all!). As well, though all necessary information will be posted in the OOC, there will also be an RP skype chat for members to discuss/shoot the s***/what have you. Many of the RPers in the section already have me on skype, but if you do not and would like to be added to the chat, PM with your contact info and I will add you in once your app is accepted.

Other than that, remember to have fun![/spoiler]
[spoiler=Setting]Skybound FORTUNE takes place approximately 35 years after the conclusion of the 5D's anime, and like the anime it is also set in Neo Domino City. However, things in the city have changed quite a bit during the intervening time between the end of the anime and now. Indeed, one could say Neo Domino is a whole new city.


After Z-One's defeat, Yliaster was left leaderless formally disbanded, and in its place the Neo Domino Municipal Government (NDMD) was created to govern the city, with Yliaster's Sector Security being reorganized into the Neo Domino Police Department (NDPD). As a result of the years of oppression the city's residents suffered under Yliaster, the NDMD is deliberately much more limited in its scope and powers than Yliaster's government ever was, and is controlled by a democratically elected mayor and city council. In addition to becoming a much more free and open city-state, Neo Domino is also a much more affluent city than it was during the anime. With the introduction of Yusei Fudo's Fortune program to the momentum grid, the power source was at last made stable enough for widespread use, and as a result was expanded to serve the vast majority of the world's energy needs. With Neo Domino's new place as the hub or power generation for much of the world came a large influx of investors and new residents, bringing along with them both money and means. To help accommodate a larger population, the district known as satellite was redeveloped, its BAD area paved over and built upon. In a few years time, both sides of the Daedalus bridge became indistinguishable from one another, with this new combined city district coming to be known as Center Domino. Urban sprawl continued to expand outward from the burgeoning metropolis at an amazing rate, forming a new border of lesser development intermixed with ruins of former Japan that eventually took on the old name of the newly developed half of Center: Satellite. To connect the two, a massive network of high-rise roads known as Skyways were constructed, which not only contributed to improving the city's infrastructure, but, in combination with a new piece of technology known as the speed drive, also gave Turbo duels a second surge popularity as more people took to the roads in Momentum-powered vehicles. Indeed, because dueling fuels Momentum generation, the public was encouraged to turbo duel, adding fuel to the already raging inferno of a fire that was Neo Domino's dueling scene.


However, after three decades, all is not well in Neo Domino. The generation that struggled and fought under Yliaster's oppression has largely retired from active governing, and in their place the post-Yliaster generation, unburdened by the hardship of dictatorship rule and unaccustomed to struggling for survival, has come to power. Having grown up in a safer, more affluent environment with no cause to rally behind, these young people have become directionless, aimless, and in some cases lack the strong moral fiber that characterized their parents. This combined with a large influx of new residents, the open and rather hands-off policies of NDMG rule, and a massive economic boom has caused a rather startling change in the character of Neo Domino City. No longer is Neo Domino a city of class warfare, of junk and splendor, of Satellite and Socialite. It has become a city in which anyone can make their dreams a reality... for a price. Yes, Yliaster's iron fist no longer weighs Neo Domino down, but in its stead the city has become fat with greed, corruption and moral degradation. Underground dueling rings are quite common, as are organized crime and political corruption. Those at the top ignore these problems in favor of ever more development and the fattening of wallets, and all the while those below struggle to eke out a living, vulnerable and unprotected from the ravages of the rampant societal decay and the city's unchecked growth. In short, Neo Domino has once again lost its way, going from a metropolis worthy of carrying humanity toward a bright future to an ever-growing monster of a city in which the faint glimmer of hope and the contrails of dreams worth chasing are hidden from view amidst the glow of neon signs and city lights. A city in which it is every man for himself; where, even on the fastest of D-wheels, one cannot outrun their own demons.[/spoiler]
[spoiler=Plot]In the decades after the defeat of Z-One, Neo Domino city has changed drastically: growing to almost twice its size and becoming host to millions of people, all the while reaping the amazing benefits of cornering the market on Momentum-based power generation. Despite the growth and prosperity, however, the city suffers from moral decay and rampant crime, as well as a kind of directionless malaise brought on by years of unimpeded growth and unchecked prosperity.

 

18 months ago, however, that status quo was suddenly and violently destroyed when a massive explosion and subsequent seismic activity ravaged Center Domino, leveling several city blocks and bringing a large section of the Skyway network down on top of the rubble. In the weeks that followed, an NDPD investigation revealed the disaster to be a localized Zero Reverse event: a massive release of negative energy caused by reversing the direction of the energy flow within the Momentum grid (though their findings were inconclusive as to the exact cause), and something that should have been impossible while Yusei Fudo's Fortune program monitored and regulated the momentum grid.  A similar, larger event had literally torn the city in two half a century earlier, and memories of that tragedy, as well as the shock and horror of the current disaster, stirred the public to action. 

 

In weeks following the second Zero Reverse, a fiercely vocal movement calling for the use of an alternative energy source formed. Citing the fact that the use of Momentum had now directly or indirectly caused massive damage and casualties to Neo Domino City no less than three times over the past half century, the anti-Momentum movement sought to abolish the power source's use entirely, and backed both by powerful business interests that had much to gain from such a change in the energy market, as well as a large portion of Neo Domino's aimless youth, it rapidly gained power and traction within the city, putting intense pressure (through both legal and illegal0 on the NDMG to close down the Momentum grid. However, before any serious action could be taken, a rival movement, calling itself Satisfaction (after the group of duelists that had created peace and unity in the original Satellite years prior) formed to challenge the stance of the anti-Momentum movement. Composed primarily of youths living in the new Satellite and backed by those responsible for operating the Momentum grid, Satisfaction sought to maintain the city's way of life by any means necessary. Needless to say, animosity between both sides mounted quickly, exacerbated by the new found zeal of each side's youth membership and fed further by the rivalry between the public faces of both sides: Neo Domino Duel Queen Vivian Craft and "Satellite's Star" Kyoji Kurama.

 

Between all of the propaganda and rhetoric, it was unclear which side struck first, but before long tensions between both groups had erupted into all out conflict. With the NDPD's limited authority and the general attitude of those in the upper echelons of the NDMG being to simply ignore the situation, the situation in Neo Domino has rapidly deteriorated, almost to the point of open civil war as both sides vie for influence over the city's future...

 

Unbeknownst to the denizens of Neo Domino city, however, a malevolent intelligence has been watching them; observing their actions from on high for some 50 years before making its first move toward conquest.

 

They are the Xero: an amorphous, technorganic alien race that are able to change their shape at will. Subsisting on Negative Momentum (the energy generated during a Zero Reverse event), the Xero intend to wipe out humanity and use the planet Earth as a terrestrial base for the production of this energy. Having observed humanity for the past half century, the Xero have determined that Neo Domino City, who's positive Momentum is toxic to their biology, must be destroyed if they are to succeed in conquering the planet. As the first step in this plan, it was in fact a Xero-controlled android that caused the second Zero Reverse through the use of an Xyz Monster. Designed by the Xero specifically for their operation to conquer the planet Earth, Xyz monsters are reverse engineered Duel Monsters cards that are designed to reverse the flow of energy within Neo Domino's momentum grid, resulting in localized power outages and, when sufficient energy is involved, a Zero Reverse.

 

Despite the citizens of Neo Domino city's ignorance to their plight, the Xero's presence has not gone unnoticed. Stirred by the massive release of negative energy, the Crimson Dragon awoke once again, and, as the legends foretold, it took flight, granting its marks to five individuals chosen by destiny: signers. However, the Xero, having borne witness to the exploits of the original Signers, had prepared for this eventuality and, before the dragon itself could make its appearance known in the skies over Neo Domino, it was ambushed and sealed by the Xero into a dragon geoglyph, leaving the marks of the five potential Signers invisible and dormant, their wielders completely unaware of their destiny, and none the wiser to the impending threat.

 

However, all hope is not lost. As Z-One himself had told the original signers, the Momentum grid reacts to negative energy, creating armies of devastating Meklord emperors as a defense mechanism when threatened. Though not as large as the first Zero Reverse event, and paling in comparison to the buildup of negative energy that caused the genocide that Z-One sought to prevent, the purity of the negative energy released by the Xero's Xyz summon triggered the Momentum grid's defense mechanism. Thanks to the influence of Yusei Fudo's Fortune program and the subsequent wave of positive energy generated by the Crimson Dragon's reawakening, however, the grid was unable to spawn its Meklords. Instead, Fortune caused the grid to create something else: a humanoid android known as FORTUNE. Though she is unaware of the cause behind the Zero Reverse, FORTUNE's directive is clear: find the signers, and awaken their powers.   [/spoiler]
[spoiler=Database]Note that the Database will be added to and edited as the RP progresses, so check back from time to time.

[Spoiler=Turbo Duels]Turbo Duels are just as popular in Neo Domino as they were during the 5D's anime, however, in the past 35 years, upgrades in technology have caused their rules to change. Thanks to a new engine known as the Speed Drive, the field spell card Speed World is no longer required for a turbo duel, as the engine can mimic the effects of the card and generate speed counters for use in a turbo duel(though it does not damage the player when normal spells are used). This has allowed for several changes to the original rules found in the anime.

 

First and foremost, traditional spell cards (including field spells) are now legal for use in a turbo duel, and Speed spells are banned from inclusion in the deck. Instead, the Speed Drive allows for the creation of speed spell holograms through the use of the D-Wheel's solid vision system. These holograms are then spawned at random along the Turbo Duel's course, and duelists can drive through or otherwise touch them in order to gain access to the speed spell depicted by the hologram, which is then transmuted into a playable solid vision card by the D-Wheel in much the same fashion as an action card in Yu-Gi-Oh Arc-v. Duelists will often race one another in order to gain access to speed spells, adding another layer of strategy to turbo duels. In addition, because the effects of the Speed Drive are constant, its speed world effects will interfere with traditional field spell cards, and as a result they are only able to cover a certain radius around the D-wheel. This means that, though the field spell affects its controller's field, in order for it to also affect the opponent's field the turbo duelist must maneuver themselves so that their opponent is within their field spell card's radius. All other turbo duel rules from the 5D's anime still carry over to modern turbo duels.

 

In addition to the new rules, Turbo duels have become even more intense than they were in the 5D's anime. Thanks to the Speed Drive, solid vision holograms are more intense and life-like, roughly on-par with Arc-V's solid vision. As well, these more realistic holograms are also affected by the phenomenon known as Sense. Due to the emotional connection Turbo duelists share when under the influence of Speed World/Speed Drives, duelists are able to place their emotional intent into their card effects, thereby increasing or decreasing the intensity of their cards and effects, by speeding up or slowing down. Simply put, Sense allows a duelist to strike at their opponent with their feelings, sending implicit emotional messages to one another through card effects and striking with increased hostility or tempered, measured blows. Unlike the 5D's manga, however, unique variants of Sense do not exist, and each and every duelist's Sense is equal in strength, as it is a result of the Speed Drive's momentum rather than the individual. [/spoiler]

[spoiler=Speed Drive]The latest in Momentum-based technology, the Speed Drive is a revolutionary new engine designed specifically for D-Wheels. Unlike traditional power sources, which make use of a D-wheel's connection to the momentum grid to generate power, a speed drive is capable of generating its own Momentum, allowing for a much higher level of power and performance. Making use of self-generated momentum also allows the runner itself to enter the world of speed (the pocket dimension created when a traditional D-Wheel activates its copy of speed world) at any time, eliminating the need for the field spell card entirely. In addition to this ability, Speed Drives also allow for much more intense, realistic solid vision, allowing for the creation of solid speed spell card holograms on turbo duel racetracks and increasing the potency of card effects in general.  [/spoiler]

[spoiler=The Xero]The Xero are an amorphous, technorganic alien race that subsists on negative Momentum. Able to change their shape at will thanks to access to a shared racial catalogue of the forms of every species that they have come across, the Xero consider each and every form to be its own work of "art". However, the Xero consider any non-Xero being inhabiting a physical form to be an affront to this sacred "art" and therefore any and all other species must be destroyed. In order to generate the Negative Momentum needed for their species to survive, the Xero will scour terrestrial bodies of life (after cataloging all of the forms they find pleasing) and use the dead worlds as platforms for the generation of negative energy until the cumulative Zero reverse effects destroy them. Once this happens, they move on to the next world to begin the cycle again.

 

In Earth's case, the Xero scout ship that has been observing the planet for 50 odd years contains an advance party of 8 individuals. While normally the Xero would have set up a warp gate and gotten their invasion over and done with by now, Earth's case is a special one, as it is one of the few worlds that has learned to generate the power source known as Momentum. Positive Momentum is toxic to Xero biology, and as such it is potentially deadly for any Xero to set foot on the planet for any lengthy period of time. As a result, the 8 Xero aboard the ship have resolved to destroy Neo Domino city so that they may safely bring the rest of their species to Earth. In order to accomplish this, the Xero have carefully studied humanity for the past half century and, using the lessons learned, have begun to use their nanotechnology to create humanoid androids to infiltrate Neo Domino City, as well as arming them with Xyz Monster cards specially designed to use the city's momentum grid to generate Negative momentum.

 

The purpose of this plan is threefold: Firstly, the androids possess the ability to break those they defeat in duels down into base materials via nanotechnology, which the Xero then put to use either in the manufacturing of more androids and Xyz Monster cards, or store for the eventual construction of a massive warp gate planet side that they will use to bring the rest of their species to Earth. Second, the use of Xyz monsters by these androids will over time mitigate the detrimental effects of Earth's positive energy on the Xero's bodies, eventually allowing them to survive being on Earth and eventually remain for an indefinite period of time. Lastly, the Xero androids are able to blend into human society, and are therefore being used to add fuel to the fire and worsen the political situation in Neo Domino city in order to weaken its defenses and make operations much easier for the Xero.  [/spoiler]

[spoiler=ANTM]Short for Anti-Momentum, ANTM (pronounced Anthem) is Neo Domino city's Anti-Momentum movement. Consisting primarily of youths and Zero Reverse survivors living in Center Domino, ANTM's purpose is to outlaw the use of Momentum, believing it to be the cause of Zero Reverse as well as many of the city's ills. Though ANTM is backed by private energy interests and is composed of many individuals, its public face and nominal leader is indisputably Kādo to ken (lit:Card and Fist) martial artist Vivian Craft: Neo Domino City's current Duel Queen and one of the top Duel Monsters players in the city. When compared to Satisfaction, ANTM is smaller in numbers but more unified in its purpose and goals, though it is by no means any less violent than its rival group. Its members are notable for their use of gasoline powered D-Wheels, or their refusal to turbo duel at all.[/spoiler]

[spoiler=Satisfaction]The name given to the pro-Momentum movement, Satisfaction gets its name from the legendary dueling team that once unified old Satellite. Satisfaction seeks to oppose ANTM and safeguard the city's Momentum Grid. Like ANTM, Satisfaction is backed and funded by energy interests, though Satisfaction is funded by the considerably more affluent owners of Momentum power plants. Composed of many varied individuals (though the vast majority hail from new Satellite), Satisfaction's public face is "Satellite's Star" Kyoji Kurama, a relatively unknown dueling prodigy famous for his fiery rhetoric and his ace monster: Stardust Spark Dragon. When compared to ANTM, Satisfaction is larger in numbers than ANTM, though the group lacks the coordination and singular focus of its rival. Satisfaction's members are notable for their garb: sleeveless brown jackets that resemble the clothing worn by Team Satisfaction in the past, as well as the rather large number of turbo duelists in their ranks.[/spoiler]

[spoiler=NDMG]The Neo Domino Municipal Government is the governing body of Neo Domino City that was set up in the wake of Yliaster's dissolution. Founded during a period of public outcry and the [/spoiler]

[spoiler=Kādo to ken][/spoiler][/spoiler]
[spoiler=Applications]Applications for this RP will be handled on a first come, first serve basis. If there is a slot you wish to apply for, it is best if you get your application in as quickly as possible. Each applicant is allowed as many characters as they desire to play, but is only  allowed to apply for one Signer slot and one Xero slot. However, do note that low-quality applications will be rejected. Please spoiler all sections that are shown in spoilers, bold all bolded items, and delete all items in parenthesis.

[spoiler=Basic App]Name:

Gender:

Age:

[spoiler=Appearance](An image is recommended, but optional here. 4 lines minimum. This is also where you may include information on and images of the character's Duel Disk and D-Wheel, should they have one.)[/spoiler]

[spoiler=Personality](6 lines minimum)[/spoiler]

[spoiler=Biography](4 lines Minimum)[/spoiler]

Alignment: (Is the character affiliated with ANTM, Satisfaction, the NDMG, etc)

Deck: (A Deck List is not required, but do include a name for the deck and brief blurb about how it runs and what its strategy is)

Ace Card: (self explanatory. you may list up to three)

[spoiler=Custom Cards](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]

[spoiler=Misc. Info](Fun facts, Theme Songs, etc. go here)[/spoiler][/spoiler]

[spoiler=Android App]Name:

Gender Programming:

Apparant Age:

[spoiler=Appearance](An image is recommended, but optional here. 4 lines minimum. This is also where you may include information on and images of the character's Duel Disk and D-Wheel, should they have one.)[/spoiler]

[spoiler=Personality Programming](6 lines minimum)[/spoiler]

[spoiler=Biography][/spoiler]

Alignment: Xero (List whatever side the android has infiltrated as well)

Deck: (A Deck List is not required, but do include a name for the deck and brief blurb about how it runs and what its strategy is. Note that Androids are allowed the use of a single Xyz monster in their Extra Deck.)

Ace Card: (self explanatory. you may list up to three. Include the android's Xyz.)

[spoiler=Custom Cards](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]

[spoiler=Misc. Info](Fun facts, Theme Songs, etc. go here)[/spoiler][/spoiler]

[Spoiler=Signer App]Name:

Gender:

Age:

[spoiler=Appearance](An image is recommended, but optional here. 4 lines minimum. This is also where you may include information on and images of the character's Duel Disk and D-Wheel, should they have one.)[/spoiler]

[spoiler=Personality](6 lines minimum)[/spoiler]

[spoiler=Biography](4 lines Minimum)[/spoiler]

Alignment: (Is the character affiliated with ANTM, Satisfaction, the NDMG, etc)

Signer Mark: (Leave this section blank. Signer Marks will be distributed by me once all 5 Signers have been accepted)

Deck: (A Deck List is not required, but do include a name for the deck and brief blurb about how it runs and what its strategy is)

Signer Dragon: (Select an existing Level 7 or 8 Dragon-Type Synchro monster with generic material requirements, or create a card that fits those same criteria, and provide an image link here)

[spoiler=Custom Cards](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]

[spoiler=Misc. Info](Fun facts, Theme Songs, etc. go here)[/spoiler]

[/spoiler]

[spoiler=Xero App](Note that the 8 Xero will not be present on earth for the early portions of the RP, and so these characters will be largely absent for awhile)

Name:

Gender: (Xero do not technically have genders, but do have masculine or feminine personalities and refer to each other with gendered pronouns)

Age: (Xero generally live for around 7 centuries, so anywhere from 100 to around 600 is acceptable)

[spoiler=Appearance](An image of their preferred form and their human form is recommended, but optional here. 4 lines minimum. This is also where you may include information on and images of the character's Duel Disk and D-Wheel, should they have one.)[/spoiler]

[spoiler=Personality](6 lines minimum)[/spoiler]

[spoiler=Biography](4 lines Minimum)[/spoiler]

Alignment: Xero

Deck: (A Deck List is not required, but do include a name for the deck and brief blurb about how it runs and what its strategy is. Note that Xero are able to use Xyz monsters.)

Ace Card: (self explanatory. you may list up to three. Do note that the 8 Xero will at some point in the RP receive custom ace Xyz monsters)

[spoiler=Custom Cards](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]

[spoiler=Misc. Info](Fun facts, Theme Songs, etc. go here)[/spoiler]

[/spoiler]

[/spoiler]

 

[spoiler=Accepted RPers]Zai

Mugendramon

UnendingEmpire

Tayla

Stalfos

Dharc

Wildflame

Toyo

Cirrus

Elly

Cosmo

Nai[/spoiler]

 

[Spoiler=Links]The Cast[/spoiler]

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This looks interesting, might do an app tomorrow, but i have a few questions. Can normal characters (not aliens) use XYZs? Can Fusion monsters still be used? Because i'm thinking of using a certain deck, but that deck contains fusions and xyzs in the ED

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This looks interesting, might do an app tomorrow, but i have a few questions. Can normal characters (not aliens) use XYZs? Can Fusion monsters still be used? Because i'm thinking of using a certain deck, but that deck contains fusions and xyzs in the ED

All characters may use Fusion summons, as regular people had access to it in 5d's. However, only the Xero and their androids have access to Xyz monsters, with the androids themselves only possessing 1 Xyz each. Like I said in the rules section, if you're using an archetype that normally focuses on Xyz (and you're not applying as a Xero) you'll need to do some card making so that it can synchro summon, fusion summon, ritual summon, or otherwise be playable.

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Will be putting my two key NPC apps here, as well as my own PC when I get around to him. 

 

[spoiler=FORTUNE]jMCgEqY.jpg

"...I would like to further understand what you mean by that..."

Name: FORTUNE

Gender: Feminine Programming

Age: N/A, appears to be roughly 18 years old

[spoiler=Appearance]nm7Aynu.jpg

At first glance FORTUNE appears to be a fairly typical looking 18 year old female. She is about 5 feet 7 inches tall, and has a rather slender frame. FORTUNE has long, slightly unkempt hair identical in color to a synchro monster card and noticeably bright, electric blue eyes. She has a series of six plugs that run down her back, which she can use to interface with any computer system she comes across so long as compatible cables are available to her. These plugs are almost always hidden from view by her hair. What stands out most about her appearance is her clothing, which consists of a skin-tight black catsuit underneath what appear to be black leggings and boots of some sort. In reality the catsuit is actually a rather resilient polymer covering that protects FORTUNE's body from harm, and can be expanded or contracted to cover any part of her body at will. Her boots and leggings are in fact her legs themselves, and are made of a metal alloy that gives FORTUNE's steps a distinctive metallic "chink" noise when she walks. They also function as FORTUNE's equivalent of a D-Wheel, making use of her inherent connection with the Momentum grid to allow her to "skate" along the ground at high speeds during a turbo duel. When used for this purpose, they glow with the same green light seen within a meklord emperor monster's infinity symbol. FORTUNE is able to use her access to Momentum to materialize her duel disk and deck from thin air at any time she wishes. Aside from its origin, FORTUNE's disk resembles contemporary models and functions in the same way. Like Yliaster's emperor androids 35 years ago, FORTUNE is a left handed duelist.

[/spoiler]

[spoiler=Personality]Despite being a robot, FORTUNE is not as cold and emotionless as one would at first suspect. On the contrary, the Fortune program's interference in her creation has caused FORTUNE to be a very expressive, even emotional individual, though her mechanical nature still shines through in her manner of speech and obvious lack of social graces. Despite (or perhaps because of) her programming and primary function, FORTUNE's personality is that of a rather shy and demure young woman. FORTUNE tends to shy away from conversation and interaction, in part because doing so could be detrimental to her and in part because, surprisingly enough, conversation causes something akin to anxiety in FORTUNE. Despite her robotic nature, FORTUNE suffers from the very human problem of being nervous around people she is unfamiliar with (read: everyone), and getting her to feel comfortable within any group is no small task. Though this tendency is partially due to a necessity to remain inconspicuous (already a herculean task thanks to her legs), FORTUNE's nervousness also stems from a rather anomalous desire for acceptance. She is eminently aware of the fact that, when it comes to being human, she only looks the part, and has all but the barest of ability to act like one. In short, FORTUNE strongly desires to communicate with humans on equal footing, but suffers from insecurities regarding her general inability to act and sound like anything more than a socially stunted automaton.

 

Though she is shy and uncommunicative by nature, this doesn't stop FORTUNE from being a rather inquisitive individual. Due to the rather abrupt nature and recent date of her creation, she has had very little time to learn about the world she now finds herself in, and therefore makes every attempt she can to gather more information, both to satisfy the sense of curiosity that she feels, and to help in her prime directive of locating the signers. Thus she often appears to be lost in thought or daydreaming, when she is in actuality meticulously analyzing her surroundings and (though she will not admit this openly) the people in them. Indeed, FORTUNE finds people to be infinitely fascinating and frightening at once. [/spoiler]

[spoiler=Biography]Originally intended by the Momentum grid to become the first of hundreds of Meklord emperors created in response to the negative energy released during the second Zero Reverse, the Fortune program's prevention of the grid's defense mechanism left the the machine that would eventually become FORTUNE incomplete and dormant within the grid itself for hours after the second Zero Reverse. In the explosion's aftermath, the appearance and subsequent disappearance of the Crimson Dragon's signature within the Momentum grid prompted the Fortune program to modify and complete the dormant automaton in order to protect itself and the grid from whatever may have caused the anomalies. The end result of this process is FORTUNE. Due to the program's influence, FORTUNE is incapable of causing undo harm to humans, and is severely limited in the scope and scale of her ability to combat threats to the grid. As an alternative, FORTUNE has been tasked with locating what her directive identifies as "biological Momentum nodes". In layman's terms, FORTUNE's mission is to locate the Signers and trigger their dormant marks and powers via a duel, rationalizing that the "nodes" will be more able than the Fortune program to combat whatever is causing the momentum grid to attempt to defend itself. However so far she has been entirely unsuccessful in locating even one of these five individuals, and with the worsening situation in the city, her task is starting to become all the more difficult.    [/spoiler]

Alignment: None

Deck: Meklord. Due to originating from the Momentum Grid, FORTUNE has access to her own Meklord Emperor monster, and plays a deck focused around summoning it and other Meklord support cards.

Ace Card: Meklord Empress Intangel

[spoiler=Custom Cards]Meklord Empress Intangel[/spoiler]

[spoiler=Misc. Info]Theme: Lithium flower

  • FORTUNE's favorite color is pink, the color of her Meklord Empress Intangel.
  • FORTUNE's inherent connection to the momentum grid allows her to access it from anywhere, enabling her to power D-Wheels and electronics via simply standing near them, and accelerate herself to high speeds during a turbo duel.[/spoiler][/spoiler]

 

[spoiler=Vivian Craft]SUbfiYA.jpg

"You really shouldn't underestimate me boys. I play rough you know."

Name:Vivian Craft

Gender: Female

Age: 18

[spoiler=Appearance]wFxPdCE.jpg

Vivian is fairly tall, standing at 5 foot 8 inches. As her clothing choice leaves relatively little to the imagination, its very apparent that she is in excellent shape with a good deal of muscle tone and a slender figure. Most striking about her appearance (aside from what she tends to wear) is her hair, which is very long and has been dyed pink as opposed to its natural blonde color. Depicted above is her dueling attire, which she wears when making public appearances (with an added black helmet from her D-wheel for turbo duels). It is a costume of sorts, mostly worn to promote her image as a celebrity duelist and more recently as the public face of the ANTM movement. When she wants to stand out less, Vivian tends to dress in loose fitting, comfortable clothing like sweatshirts and jeans, though she'll opt for something less casual if she feels the need to look nice. Her duel disk is as brightly colored as her dueling outfit, but other than its flashy color scheme it is no different from a standard hybrid model, able to interface with her D-wheel for turbo duels.

 

Vivian's D-Wheel is the V-mobile: a high performance machine that has been painstakingly modified to run on conventional fuel as opposed to Momentum, though it still possesses a Speed Drive in order to partake in modern turbo duels. It's built more for handling than speed though, and as such its bulk sometimes prevents Vivian from picking up speed spells in turbo duels.  [/spoiler]

[spoiler=Personality]Despite her celebrity status, Vivian is an uncomplicated individual. Though she essentially lives two lives, one as the Duel Queen: Neo Domino's current top duelist and the face of ANTM, and the other as, well, herself: a fairly normal teenage girl who very much just wants to enjoy playing cards and practicing martial arts, Vivian's one constant is her fun-loving demeanor. She does everything she does because she genuinely enjoys doing it, be it dueling, fighting, or simply basking in the spotlight of being a female celebrity duelist. Energetic, playful, and just a little flirtatious (how could she not be when she's dressed like that?), its incredibly rare for Vivian to appear down or worried. It is this happy, confident air that Vivian projects at almost all times that has helped her to become a media darling, and it has become just a much a part of her image as her pink hair or the distinctive, fusion-based HERO deck that she has used to dominate in the city that invented the synchro summon.

 

Contrary to what her appearance and attitude might suggest, however, an airhead is something that Vivian most certainly is not. She is entirely aware of how the public perceives her, and the impact her actions can have on other people. However, she also has no qualms about using her looks or her status as a tool to accomplish her goals (professional or occasionally personal). This isn't to say that she's necessarily selfish (especially considering the fact that lately her main goal has been to protect the city from the apparent danger of the Momentum grid), but Vivian isn't above using her position to her utmost advantage. In a way, she is manipulative and cunning, though never maliciously so, as she usually has her fans' best interests at heart and knows that they're just as important to her dreams and career as her deck is.

 

In a word, Vivian is genuine. She projects the image of a fun-loving, passionate girl who loves to fight and duel because she honestly is one. Though it's a stressful position, she adores the spotlight and is honestly committed to ANTM's cause (despite not having nearly as much control over the group's actions as the public thinks she does). Partially because of her background, she has no qualms about resorting to violence if she believes its for a good reason, and therefore has no problem with making use of her dueling skill or her Kādo to ken when it comes to dealing with Satisfaction. Underneath the celebrity though, there is still a part of Vivian that longs for the simpler days of training and dueling with her old group of friends in the streets of Center Domino, as well as a part of her who would very much enjoy being a normal teenager again, though both of these desires are largely tucked away in her heart of hearts, as ANTM and her career are more important to her and to the people she stands for.[/spoiler]

[spoiler=Biography]Despite the larger-than-life status she now enjoys, Vivian was at one point a very normal girl growing up in a lower middle class neighborhood of Center Domino. Her parents were (and very much still are) extremely supportive of her as a child, with her father giving her the beginnings of what eventually became her HERO deck and teaching her the game after discovering her interest in superhero comics. Of note, however, is her study of Kādo to ken (Lit: Card and fist): a martial arts style that teaches a sort of connection to the world of duel monsters spirits. Though Kādo to ken practitioners are largely unable to directly interact with he spirit world (as are most people), the style teaches of its existence and its techniques can (with mastery and a great deal of natural talent) be used to tap into the powers of certain spirits connected to the cards in one's deck. Vivian and a number of other children from her neighborhood were taught Kādo to ken as young children, and a few (Vivian included) continued to train with their mentor as they got older, with Vivian becoming proficient enough to obtain her black belt. It is because of this training that she is, with some effort and concentration, able to make use of some of the powers of the HERO monsters in her deck, and her duels (both turbo and ground) often see her joining the holograms of her monsters in attacking and defending against her opponents using her martial arts, as holds one of the tenants of the style: one's deck is an extension of one's self.

 

It is in no small part due to this rather peculiar style of dueling (and the fact that she was winning with it) that Vivian ultimately attracted media attention, making a rather large splash on the professional circuit when she was just 16 and rising to the top rather quickly afterward. Though she was largely forced to leave her old neighborhood behind in favor of stardom and the busy schedule it brings, she didn't hesitate in taking the chance to live one of her dreams. and for the most part hasn't regretted it since. However, perhaps out of some lingering feelings of guilt and obligation to her old friends and neighborhood, she has recently become rather vocal in her support of ANTM, ultimately joining the organization's leadership in an effort to help her old neighborhood and those affected by the second Zero Reverse, despite the fact that the NDMG does not condone her actions, and has even threatened to suspend her from the professional circuit.    [/spoiler]

Alignment: ANTM

Deck: Omni HERO. Vivian's own take on the tried and true HERO archetype is a reflection of both her martial arts background and her dueling prowess. Fueled by the card advantage gained through her ace: Entertainment HERO Pit Boss, as well as HERO support such as Elemental HERO Blazeman, Vivian makes use of an adaptable, highly offensive style that showcases various HERO fusion monsters, including the rarely seen Vision HERO archetype, as well as a few oddities such as the synchro monster Colossal Fighter, and its assault mode upgrade.

Ace Card: Entertainment HERO Pit Boss, Collosal Fighter (/Assault Mode), Vision HERO Trinity

[spoiler=Custom Cards]Entertainment HERO Pit Boss[/spoiler]

[spoiler=Misc. Info]Theme: Fire Wars

  • One of Vivian's hobbies is collecting comic books (especially superhero comics). To date she has a rather large (though not extremely impressive, as she buys for entertainment value over collector's value) collection consisting of nearly 800 different comics. This hobby is one of the few aspects of her life that she doesn't make public, as her comics are her main means of escape if she needs a break from her life for a few hours. In fact, one could say she is slightly embarrassed by it, as she only allows her closest or most trusted friends and associates to be aware of her interest.
  • Vivian has a sweet tooth, and can often be seen eating chewy candies or other sweet morsels. She doesn't mind sharing them, either.
  • Vivian's Kādo to ken draws from the spirits present in her HERO deck. This most often manifests as brief spurts of enhanced, superhero-like strength, although Vivian will sometimes display the ability to make use of some sort of element-based phenomenon (a fireball or a flaming fist from Blazeman, for example). She will also occasionally channel Entertainment HERO Pit Boss, which will influence her dexterity and grant her good luck, both of which come especially handy in a Turbo Duel. [/spoiler][/spoiler]

 

[Spoiler=Kazuki Nagare-WIP]mpTY7aI.png

"..."

Name: Kazuki Nagare

Gender: Male

Age: 18

[spoiler=Appearance]STmVohk.png

Kazuki is relatively tall, standing at 5' 11". He is clearly athletic, with a fairly lean figure and slightly higher than average amount of muscle mass indicating that he exercises daily and likely lifts weights. Kazuki keeps his hair rather long and doesn't take care of it much at all, leaving his dark locks in a near constant state of messiness, with bangs that sometimes hang over his eyes a bit. Kazuki's eyes are a rather yellow hazel in color, and this combined with their long, feminine eyelashes makes them stand out a great deal against the rest of Kazuki's darker, scowling exterior. Pictured above is Kazuki's more formal attire, which he rarely wears (though the man can most definitely rock a bowtie). Instead, Kazuki almost always wears a rather worn dark brown bomber jacket, and an accompanying pair of dark pants, though occasionally he'll opt for something less restrictive like a hoodie. Being an active martial artist, Kazuki's hands and forearms are usually taped up, or he will otherwise sport a dark pair of fingerless gloves to protect his fists. Of note is that Kazuki rarely wears a helmet when riding his D-Wheel, instead preferring a pair of biker glasses in order to protect his eyes.

 

Kazuki's duel disk is a simple, silver hybrid model which is able to interface with his D-Wheel. Of note is its ability to further separate its blade into two halves to accompany his D-Wheel's unique construction. Kazuki's D-Wheel is Dragonrider. A unique, extremely high performance machine, it is based on a sport bike and is designed for both high speeds and precise handling. Of note is its unusual 4-wheeled design, which allows it to assume an alternate quad mode for increased stability and handling at the cost of some speed. The Dragonrider can switch modes in under a second while in motion, and since stealing and completing it Kazuki has become quite adept at using its capabilities in turbo duels. [/spoiler]

[spoiler=Personality]On the surface, Kazuki Nagare appears to be a melancholic, angry young man. He is abrasive, hotheaded cynical, and seemingly apathetic toward both the brewing conflict in Neo Domino and other people in general. One could call him world weary; hardened by years of exposure to Neo Domino's worst, and to an extent this is true, as his time spent as a member of Center Domino's street gangs and more recently Satisfaction has certainly colored his outlook on life. However, further scrutiny will reveal that Kazuki's demeanor is little more than an exterior. Despite the gradual hardening of his personality, enough time spent around Kazuki will invariably reveal the warm, intensely driven person beneath it. Despite no longer training under his old master, Kazuki still takes an inordinate amount of time out of his day to train and practice his Kādo to Ken, keeping himself both in-shape and surprisingly focused for such a wayward, lonesome individual. indeed, the one obvious constant to Kazuki's personality is and has always been his fighting spirit. Even despite his melancholic state, he has never been one to back down from a challenge or threat, nor has he ever hesitated to stand up for himself or what he believes, and if need be, defend himself. This applies to Kazuki's dueling as well. Though he is for all intents and purposes no longer affiliated with Satisfaction (or Neo Domino as a whole) in the wake of recent events, Kazuki is simply unable to sit idly, instead continuously dedicating his time to improving his deck and the upkeep of his new D-Wheel, despite having no obvious need to do either.

 

In addition to his unwavering drive, Kazuki has also not lost the kindness and empathy that at one time characterized his personality. Though he is gruff, blunt, and superficially apathetic, he is still unable to sit idly by when he sees another person in need. In addition, despite his best efforts Kazuki has been unable to shake the lingering sense of loyalty he feels to his old associates. Despite having cut his ties with Satisfaction, he has as of yet been unable to leave Neo Domino entirely, despite his ability to do so. Indeed, it is Kazuki's sense of loyalty that has kept him inexorably tied to the city he grew up in. In other words, whether he is aware of it or not, he hasn't quite given up on himself or Neo Domino yet, and there is a part of him that feels strongly compelled to stay and fight, despite the lack of something to fight for. As a result, he's stayed put, wandering the streets in an effort to find some way to sort out his life and his outlook despite the limeade desire to get out of dodge before the conflict between ANTM and Satisfaction really heats up.

 

In a sense, one could liken Kazuki Nagare to a smoldering flame or a pile of glowing coals. The raging inferno that once burned within him has, both literally and figuratively, burned out. However, there still remains enough heat and fuel within his soul to reignite once more, given the right spark, and whether Kazuki is aware of it or not, he remains in Neo Domino quite literally because he is searching for that spark: something that will reignite the passion he once had.
[/spoiler]

[spoiler=Biography]Despite living in what is arguably the most affluent city on earth, Kazuki has never had things very easy in life. Born an orphan, he was taken in as an infant by Ryoma Nagare, a martial artist and master of Kādo to ken. Living in a lower-middle class neighborhood in Center Domino, Kazuki's childhood was spent practicing Kādo to ken and learning to duel (as well as attending school, of course). Perhaps due living with the master, Kazuki proved to be quite adept at martial arts, even at a young age, often out-pacing Ryoma's other pupils in his study. Of note, Kazuki developed a close friendship (as well as a bit of a rivalry) with Vivian Craft, one of Ryoma's other top pupils, with Vivian always lagging slightly behind Kazuki in their study. They were particularly close, with the normally hotheaded Kazuki viewing Vivian as someone he could relax himself around, and as they grew older their relationship began to move from platonic to something more romantic.

 

Despite his his environment though, Kazuki's relationship with his foster parent was less than ideal. Though one would be hesitant to call their relationship strained, Kazuki often chaffed under Ryoma's rather strict, regimented parenting. Being something of a free spirit, Kazuki was ever eager to strike out on his own and shirk his responsibilities at home. As he got older, Kazuki would begin running with rather unsavory groups of Center Domnio's delinquents, garnering a notorious reputation thanks to his short temper and his willingness to fistfight, something his foster parent very much frowned upon. Needless to say,  . [/spoiler]

Alignment: Satisfaction (nominally)

Signer Mark: Head

Deck: (A Deck List is not required, but do include a name for the deck and brief blurb about how it runs and what its strategy is)

Signer Dragon: Razer Wing Dragon

[spoiler=Custom Cards](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]

[spoiler=Misc. Info]Theme: Deep Red[/spoiler]

[/spoiler]

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[spoiler='The Most Absolute and Complete Hedonist']"Fall to the abyss, vile creature. Oh? That's cute it wants to struggle... heehee. Don't you realize that it is the natural order for inferior creatures such as yourself to lay yourselves down for superior being like myself."

 

Name: Sephora 

Gender: Identifies as Female

Age: 342

[spoiler='Appearance'][spoiler='Xero Appearance']2IBxKno.jpg[/spoiler]

[spoiler='Human Appearance']DTxNuVs.jpgThere are few things different from the image above and Sephora's appearance. First off there's not a naked person on Sephora's back. Her legs are also bent back making them look similar to the hind legs of a cat or dog, and her feet are clawed similar to that of a lizard. Her arms are long and end in long sharp nails. Rather using a traditional duel disk the large hands that surround Sephora's body shift so that their "arms" are in front of her, which is where she places her cards.[/spoiler][/spoiler]

[spoiler='Personality']If any one had ever embodied narcissism it would Sephora. She believes herself to be a pure and absolute being that is incapable of failure. While in some ways Sephora's sense of elitism is somewhat warranted due to the high standards she holds herself, her tendency for sociopathy beyond even the usual genocidal mindset common among the Xero. Due to the strict sense personal code she adheres herself to Sephora considers herself to be even above other Xero, although she does acknowledge their superiority to other living organisms, and as such treats them with a certain degree of respect. Surprisingly enough she treats the 'Lesser Races' the Xero eradicate and consume with a certain degree of appreciation, though it is more a kin to how one might treat a cow or a pig before you lead to be slaughtered.

 

Sephora's lack of empathy, and inability to connect with others on an emotion level often makes her come off as cruel. While not deliberately cruel, Sephora is inherently cruel whether she admits it or not, and has little concern other than her own amusement and well-being. She can, to a certain degree, find the suffering others amusing to the point she will create emotionally straining, or stressful situations just to watch others squirm.

 

After 50 years of observing Earth, and its mannerisms and cultures Sephora has much to say about the human race as a whole. While she tends to view them with a certain degree of fondness, it is a kin, again, to the fondness one might feel about a favorite toy. She thinks of them more as an amusing, but transient novelty, rather than an intelligent race that deserves respect. Their ability to always surprise her with their illogical, and emotion based decisions is something that finds both funny and annoying about them. [/spoiler]

[spoiler='Biography']What can be said of Sephora. She is little different from other Xero, other than the fact that is slightly more cruel than others. Coming from what would be the equivalent of the Xero's noble class, which has led to her declaring herself the "leader" of the scouting party the Xero have sent ahead, despite their being no clear leader. From her conception Sephora was ingrained with the idea that she was destined for something greater, that she was meant to a being that others looked up to with reverence, and envy. She took much delight in taking part in the Xero genocides, and often made sport out of how high of a body count she could rack up.

 

It is little surprise than when given the Earth mission Sephora jumped at the chance to tear another species to shreds. While initially viewing her fellow Xero as a drag, she quickly came to the conclusion they would be useful as servants. However upon arriving to Earth and realizing the amount of preparation and observation the invasion plan would require she forced most of its responsibility onto her other 7 comrades saying that her work was the of a "Goddess of Judgement" and the menial work must given to her servants.[/spoiler]

Alignment: Xero

Deck: Messengers of Providence - A group of Fairy-type monsters whose main goal is to quickly Special Summon from the Extra Deck to buff themselves, and debuff the opponent. The deck relies on getting Extra Deck monsters to field quickly as possible as many of the decks cards rely on heavily on monsters being out of the Extra Deck. A common feature among the monsters in the Extra Deck is to quickly send themselves to the Graveyard to allow for the quick summoning of Ancient of Days or Merkavah. A common theme among the deck's non-Extra Deck monsters is to mill the Extra Deck to gain access to their own effects or trigger the effects of the monsters being sent to the Graveyard. 

Ace Card: The Ancient of Days \ Merkavah - The Grand Chariot \ ???

[spoiler='Custom Cards']Messenger of Providence - Cassiel of Tears

Messenger of Providence - Kazfiel of Death

Messenger of Providence - Jegudiel of Mercy

Messenger of Providence - Dumah the Silence

Messenger of Providence - Gadreel of War

Messenger of Providence - Satan the Judgement

Messenger of Providence - Remiel the Thunder

Messenger of Providence - Samyaza the Black

Messenger of Providence - Phanuel of Repentance

Messenger of Providence - Uriel the Teacher

Messenger of Providence - Gabriel the Divine

Messenger of Providence - Raphael the Healer

Messenger of Providence - Michael the Warrior

Messenger of Providence - Helel the Light

Messenger of Providence - Enoch of Mystery

Messenger of Providence - Metatron the Most High

Merkavah - The Grand Chariot (image to come soon)

[spoiler='Text']"Messenger of Providence - Uriel the Teacher" + "Messenger of Providence - Gabriel the Divine" + "Messenger of Providence - Raphael the Healer" + "Messenger of Providence - Michael the Warrior"

If you have 6 or lessFusionSynchro, or Xyzmonsters in your Graveyard destroy this card. This card gainseffects equal to the amount of Fusion,Synchro or Xyzmonsters in your Graveyard.
7+: This card cannot be destroyed in battle.
10+: This card is unaffected by cardeffects.

12+: Summon 1 Ancient of Days from your Extra Deck or Graveyard ignoring its summoning conditions and attaching this card to it as an Xyz Material.[/spoiler]

The Ancient of Days

[spoiler='Text']3 Level 8 "Messenger of Providence" Monsters

This card gains effects based on the amount of Fusion, Synchro, or Xyz monsters in your Graveyard.
8+: Once per turn you can detach 1 Xyz material from this card to negate an effect that would target this card.
10+:Once per turn you can sacrifice 1 monster on your side of the field. Deal damage equal to that monster's Level or Rank x 200.
12+: Once per turn you can sacrifice "Messenger of Providence" monster on your side of the field to negate the summoning of 1 Synchro Monster.

14+: One per turn you can detach 1 Xyz material from this card. Pay 500 Life Points to draw 2 cards.[/spoiler][/spoiler]

[spoiler='Misc. Info']Theme: Bravely Second - Anne's Theme[/spoiler][/spoiler]

 

I'll probably finish this later tonight, but a quick question. What would be included in the Xero's biography section. Would it just chronicle their world jumping, and how they wiped out other species, or is there something specific that should be included in there? Also for the Xero's appearance I'm assuming they are taking on a relatively humanoid appearance, or are we just allowed to go wild here?

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I'll probably finish this later tonight, but a quick question. What would be included in the Xero's biography section. Would it just chronicle their world jumping, and how they wiped out other species, or is there something specific that should be included in there? Also for the Xero's appearance I'm assuming they are taking on a relatively humanoid appearance, or are we just allowed to go wild here?

For the biography, yeah, world hopping, genocides, etc. have fun with it, basically.

 

A Xero's appearance should probably include their preferred (IE, the one they're seen in most, as each individual Xero has different tastes in forms) form, and a human one for the eventuality of them coming to earth (and your own convenience when they duel). You don't need multiple images, but i'm expecting them. Its really up to you.

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I might be interested in making an android and a Xero, although I haven't decided what decks I want for them, and the former having gimped Xyz access doesn't help :/

 

...

 

Would Red-Eyes be usable at all by any chance? I don't imagine so because Joey uses REBD, but I thought I'd ask.

Red-Eyes isn't unique, just sort of rare (Atticus Rhodes used it too and iirc had multiple copies), so yeah, Red-eyes is totally fine.

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Yay. Reserving Red-Eyes.dek for my Android then. Will get on her right now.
 
[spoiler=Crimson Iris, the Iron Maiden of Blood][hr]Untitled18_zpskm4geq1v.png

"I have a visual on the contact. Standing by."

"..."

"Orders received."[hr]Personal Information[hr]Name: Crimson Iris

Gender Programming: Female
Apparent Age: 21

Alignment: Xero/NDPD[spoiler=Appearance]Iris stands at a height of 168cm (5' 6"), and has a BWH ratio of 27-20-23. The Xero responsible for manufacturing Iris has certainly made a remarkable job of making her appear human; the only real thing that stands out is the strange headgear that she wears, but even then, she has been seen taking it off in public without raising any red flags. Whilst on duty, Iris wears the standard female NDPD uniform, and its coal grey color indicates her currently low status on the NDPD's totem pole. However, she seems to have a fixation on white, hence the coloring of her regular outfit as seen below.

98d20050b97b043d41a01b390e34e683d93f61ae[/spoiler][hr]

[spoiler=Personality Programming]The Xero that had manufactured Iris had programmed her to do two very specific things: observe, and obey. And she does them well. However, she tends play the silent game for extreme lengths of time, trying to study everyone and everything around her each time she moves to a new location. Her extreme lengths of time studying tends to cost Iris in opportunities to make a move, preventing her from getting herself into a powerful position in society. This explains why Iris has been stuck at "probie" status for her entire career infiltrating the NDPD. But she seems oddly content with that, if only for the moment. Iris does make light conversation with the Chief of the NDPD from time to time, if only to try to understand all the political BS that he says he has to go through with the government. On top of that, Iris was told that she had the makings of a fine officer; despite the lack of effort she's made in earning any kind of promotion. However, the NDPD is just as unaware of the true objective that Iris was given by her Xero manufacturer as all the other humans that are going about their lives... and Iris has full intention of keeping it that way.[/spoiler]
[spoiler=Biography]Crimson Iris was sent down to Earth for one reason and one reason only... to put herself in a powerful position in society so that the Xero would have infinitely more control over the human race. However, as her primary instructions were to observe and obey, she has made little progress in this regard. According to her observations however, Iris had determined that most of the more "powerful" humans either come from this thing called "government" or this other thing called "police". Hence why she's now involved with the NDPD. So far, she's mingled in with the other NDPD Officers with flying colors, and has even gotten to know the Chief. But she still remained a little low on the totem pole for quite some time, which was a possible cause for the Xero's concern that she might fail the mission that she was given. Despite the lack of any milestone accomplishments thus far, Iris still remains determined to carry out the Xeroes' orders. She'd gotten this far without being compromised, and she never had any intention to abort the mission in the slightest. However, Iris has done little more than watch and wait... and now's the time for her to act.[/spoiler][hr]Dueling Information[hr]Deck: Red-Eyes <-- link tells you everything

Ace Cards: Maiden With Eyes of Red, Red-Eyes Darkness Metal Dragon, Red-Eyes Flare Metal Dragon
[spoiler=Custom Cards][spoiler=Maiden With Eyes of Red]Maiden With Eyes of Red

Warrior-type/DARK/Level 4/1200 ATK/1400 DEF

During either players turn, if this card or a "Red-Eyes" monster in your possession, except "Red-Eyes B. Chick", is targeted for an attack or by a card effect: You can make your opponent pay 1000 Life Points before that attack or effect resolves. If your opponent declares a direct attack: You can discard this card; Special Summon 1 "Red-Eyes" monster from your hand, and if you do, it becomes the new attack target. You can only activate 1 effect of "Maiden with Eyes of Red" per turn, and only once that turn.[/spoiler][spoiler=Obsidian Meteor Dragon]Obsidian Meteor Dragon

Dragon-type/DARK/Level 8/3500 ATK/2000 DEF

 

1 Level 6 FIRE Dragon-type Monster + 1 Normal "Red-Eyes" monster

 

When this card is Fusion Summoned: Destroy all other cards on the field. The End Phase of your turn initiates immediately after this effect is resolved.[/spoiler][spoiler=Red-Eyes Living Meteor]Red-Eyes Living Meteor

Dragon-type/FIRE/Level 6/1800 ATK/2000 DEF

 

If your opponent controls a monster and you control no monsters: You can Special Summon this card from your hand. Each time you Special Summon a "Red-Eyes" monster, including this card: You can increase the Level of this card by 1, until the End Phase of the current turn.[/spoiler][/spoiler][spoiler=Duel Logs](That's right, I'm gonna do some duel logs. This is more to show that I know how my own customs work rather than establish any kind of win/loss record. I won't do any more than 4, and I'll work on them once the cards above have all been approved.)[/spoiler][hr]Miscellaneous Information[hr]

Main Theme Song: I'm With You, by Avril Lavigne

Duel Theme Song: Persona Revelations OST: Deadline

Ideal Voice Actresses: Karen Strassman (En)/Maaya Sakamoto (Jp)

Tidbits of Trivia

  • As a name, Crimson Iris can be broken down into 2 different parts. Crimson is a shade of red, and the iris is part of the eye.
  • The goings-on between the factions ANTM and Satisfaction have seemed to pique Iris' interest, and their supposed leaders in Vivian Craft and Kyoji Kurama respectively have also piqued her interest as well. However, she'd been too preoccupied with her mission to give herself the chance to meet either one of these leaders.
  • Iris rides the standard issue Duel Runner given to all NDPD Officers. Hers is nothing special. However, because it's the property of the NDPD, Iris can only engage in a Turbo Duel whilst on duty as a cop. She doesn't mind this though, since because of the Momentum gathered by a Turbo Duel, it'd go against the Xeroes' plans.[/spoiler]
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fuck, I'm so weak.

 

I'm really damn bored, so rather than causing an incident here or something and get my ass kicked for it, I'll go join this.

 

Not sure on which kind of CHAR will I make. I'll definitely make A CHAR here though unlike your previous YGO RP when I just disappeared. No, not that kind of CHAR btw.

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Ya know what? I'll bite, now that you guys actually have this schemed up.

[spoiler=An actual BASIC Character that's done...? Looks like it!]Name: Malin Tammabukku
Gender: Male
Age: 27
[spoiler=Appearance]3hw5XEa.jpg

Malin is a male with a frail body, not accustomed to all the physical acitvities that most men his age would have performed at least once by now. If you were to look at his face, no one would fault you for mistaking him for a young man that's had a major growth spurt, considering he stands at 5'6" and still looks rather boyish with his clean-shaven face. Behind oval, wire-framed glasses were a pair of faintly dark-green eyes that were partially covered by the bangs of his untamed brownish-orange hair that came up to shoulder-length.

He's normally seen with some variant of the following outfit: a white shirt normally seen under many a business suit with the top two buttons left undone, a pale-brown cloth vest dissimilar to those normally worn by those among the Satisfaction group, faded green pants that were slightly-rolled up, and brown boots coming up to his ankles that covered the white ankle socks underneath them. He usually has a simple brown belt holding up his pants that also hold a deck pouch, which holds his father's old Duel Monsters deck.

His particular Duel Disk is actually one that looked much like some of the duel disks first used during Seto Kaiba's Battle City event a few generations ago, though it has since been updated and modified since physically and via programming to accommodate for the newer generations of cards and mechanics.

And as for his usual method of Turbo Dueling, when he has to do so, isn't done on a type of motorcycle, but on a skateboard, despite how he does not seem the type for such. His father had seen the Duel Board Luka once ran out with from the shop ran by Yusei, Crow and Jack and had asked for one made for him in an attempt to actually get the kid out and about, which Malin actually took a shine to at first. The best part about this particular board is the fact that it was designed to grow with the then-kid at his father's request, so Malin's had this board for a long time now. Though the Zero Reverse event now has him using the Duel Board only when it looks like he doesn't have much of an option...[/spoiler]
[spoiler=Personality]Malin has always been a fair bit of a bookworm, preferring to learn as much as possible about the past before daring to move forward towards the future. He often pestered his father for what information the large library of books the Tammabukku family had owned in their public library couldn't, whom often responded to this curiosity with an amused chuckle before answering the lad's questions. Because of this tendency to read and ask questions almost all the time, Malin is a very-intelligent soul, though intelligence does not always equal wisdom...which he is somewhat-lacking in. Growing up surrounded more by books than people has left his people skills a bit short-changed, meaning he can find himself in some hilarious (for others) scenarios. When it comes to new things, instead of being one to try to disprove what does not sound possible, he instead tries to figure out what could make such possible, often testing out the theories he knows he can try out himself before working on some of the more-wilder theories. Needless to say, this has landed him in trouble a few times...including trying to figure out how to make girls like him for who he is and winding up with several prints on his face. He treats the deck he inherited from his father with a fair bit of respect, especially since he's starting to think he can hear actual voices from some of them monsters...

 

Mentioning his father these days is often a bad idea...[/spoiler]
[spoiler=Biography]There's not that much to note about his youth, in all honesty. He grew up with parents whom owned their own library, while his father, Miero Tammabukku, often doubled as security due to being a low-level psychic duelist. Thankfully, the need for such defenses were often infrequent at the Tammabukku Public Library, however an event that affected many affected him much more greatly.

 

The most-recent Zero Reverse happened on his 26th birthday while he and both of his parents in range of it, leaving him barely alive and his parents dead. When he woke up, one of the doctors that frequented the Tammabukku Public Library and knew of his father's strange deck handed it to Malin after it had been recovered from the wreckage. It was the only thing left of both his parents and, oddly enough, the cards in the deck were unharmed. While he has never figured out the reason behind this, he has since been against the very device that was the source of the life-changing event, only armed with significantly more knowledge that most of the others that are against the return of Momentum.

 

6 months later, he wound up in a hair-raising duel with a member of Satisfaction, one that he was losing to badly. Wishing to end the duel quickly, he managed to summon his Séance Beckoned - Vântoase and commanded her to attack the opponent once most of the cards on the field were returned to their individual hands. The Ritual Spirit, unlike usual, raised her hands into the air as the winds began to stir up fiercer than normal, a fast-spinning miniature tornado forming around the foe that began to become darker and darker shades of red. Malin tried calling off the attack, but the tornado only disappeared to reveal his former foe completely ripped to shreds, already dead and leaving the young man horrified by what happened. For a few weeks afterwards, Malin did not leave his home, except to tend to the Library as needed. It wasn't until sympathetic members of the ANTM came forward to him, hoping for his aid in exchange for help in controlling his newfound abilities, one of them having seen the duel he thought he was alone for.

 

He hasn't made much progress so far, since his ability seems limited to the "Séance Beckoned" monsters like his father was, but he has at least managed to gain control over when they do and do not become 'real' within a duel...with the only exception so far being in regards to Séance Beckoned - The Wild Hunt, which he has managed to make it so he can ride one of the mounts that shows up among the pack the card depicts.[/spoiler]
Alignment: ANTM
Deck: "Séance Circle"

The Séance Circle deck is a unique deck that focuses on the Ritual Summoning of 6 lingering Spirits known collectively as the "Séance Beckoned" Spirits, which don't leave the field upon being Ritual Summoned, but will bounce back if summoned in other ways. Each of these unique Ritual Spirits have varying abilities reflecting the Soul that they represent, such as the 'pack-summoning' ability of The Wild Hunt or the ability to blast away 'corporeal' things back to the hand that Vântoase possesses. The other Spirits that reside in this deck aid in the summoning of these monsters in their own ways.
Ace Card: Séance Beckoned - Vântoase & Séance Beckoned - The Wild Hunt
[spoiler=Custom Cards]"Seance Beckoned" Archetype[/spoiler]

[spoiler=Misc. Info]Current Theme: "Young" - Hollywood Undead (Nightcore Variant)

Random Tidbits:

~Malin's actually too much of a panicky klutz on a D-Wheel...which is why he often skateboards instead during Turbo Duels. (He doesn't look the type, does he? ;) )

~His father had limited psychic-dueling abilities, allowing the Seance Beckoned monsters to inflict actual harm when needed, so his budding ability may be hereditary.

~Not gonna lie, I took advantage of the fact that 5Ds actually shows Yusei running a shop to cover the Duel Board part of his appearance (assuming I remember this correctly) in addition to working on new parts for the tournament that takes place during the Yliaster arc.

[spoiler=~He's got a pattern to his summon chants used for his Ritual Monsters, which comes as the following:]~Chant Beginning~
O mournful voice of creation!
Send unto me a creature of the abyss,
my thrall to command,
that I may smite mine enemies!

~Ritual Middles~
Séance Calling:
~It is time for ye showed forth, (First effect)
OR
~Arise, lost soul, from the ground below, (Second effect)

Beckoning Séance From Beyond:
~Fueled by the future yet to come,(First effect)
OR
~I break the chains that hold ye bound, (Second effect)

Words of the Forbidden Séance:
~With the words I now utter,(First effect)
OR
~Empowered by the Soul's mirror, (Second effect)

Unexpected Ritual:
~Within the thunder does one come,

Doorway to the Realm Beyond:
~The door to stars opens from above,

~Monster Endings~
Séance Beckoned - Headless Horseman:
~Now end the tale that was once began!
Séance Beckoned - Headless Horseman!

Séance Beckoned - Bloody Mary:
~All who know you be ever wary!
Séance Beckoned - Bloody Mary!

Séance Beckoned - Vântoase:
~Come now, arrive with force!
Séance Beckoned - Vântoase!

Séance Beckoned - The Wild Hunt:
~Your pray, I shall bid thee confront!
Séance Beckoned - The Wild Hunt!

Séance Beckoned - Moroi:
~Now, allow thyself to fly!
Seance Beckoned - Moroi!

Séance Beckoned - The White Lady:
~May fellow souls know of your safely!
Séance Beckoned - The White Lady!

 

For example, if Vântoase was summoned using Beckoning Séance From Beyond's second effect...

 

O mournful voice of creation!
Send unto me a creature of the abyss,
my thrall to command,
that I may smite mine enemies!

Empowered by the Soul's mirror,

Come now, arrive with force!

Séance Beckoned - Vântoase!

 

...it's admittedly not perfect, I get that.[/spoiler][/spoiler][/spoiler]

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[spoiler="The Mystic Maiden"]

Name: Marie Sibylle

Gender: Female

Age: 16

 

[spoiler="Appearance"]  Suiseiseki.600.13780.jpg

Marie weighs about 65 kg and she's around 1.67 metres tall. She has quite pale skin and never wears makeup. Marie's most notable feature is her heterochromia, one eye being emerald green while the other being reddish/brown. She has very long hair that reaches her knees, she hasn't cut it in 5 years and she's very proud of it, but sometimes it gets in her way. To keep her hair in place she wears this headband decorated with ornate laces. She wears a long green dress, that end a bit before her feet. The dress is ornate with many black ribbons. Under the dress she wears a white blouse. At her feet she usually wears a pair of old brown dress boots with white socks under them. The main black ribbon at the top of her blouse is decorated with a green gem that can open, inside the gem it's full of rosemary, this is a charm that her mother gifted her before she died.

 

[spoiler="Duel Disk"]Rose_Disk.png[/spoiler] Her duel disk is very similar to the one in the picture, the gems though are emerald green and the red parts are lilac. [/spoiler]

[spoiler="Personality"] Marie is known for bringing bad luck wherever she is, even if unintentionally. She loves mythology and music. That's why she hasn't changed her deck since she found it, because it is composed by Sibyls, ancient prophet women of mediterranean mythology. She, even in her new life, keeps her old dress, it was a gift from her mother and she wears it not caring if she gets weird looks. Marie is a clever person and always open to other's opinions, she's also very patient. She loves nature, that's why she didn't want to leave her old house. Marie loves learning, specially about mythology and ancient myths, you could define her as a mythology geek. She has many hobbies, these include cooking, going for walks, reading and a newly found weird one which is fortune telling. Even though she looks very nice and sweet, if pissed off can be pretty scary. She can get pissed off easily, just by insulting her favourite food, she could start an entire argument of why your opinion is invalid. She is quite energetic, but can easily calm down if told to. Her self-esteem has only two possible ways, she can consider herself queen of the world or a garbage can, no in betweens. Her favourite foods are tea and victoria sponge cakes, and her favourite color is forest green. She doesn't like loud people and polluting. She's at first quite shy and tends to not talk to people, but once you get to know her she becomes pretty open and social, she hates being alone.[/spoiler]

[spoiler="Biography"] Marie was born a grew up in the countryside, in an ancient house. Her house was full of secrets, secret passages, mysterious books and similar were an everyday thing in the Sibylle family. At school this game called Yu-Gi-Oh! was becoming popular, so she decided to give it a try. She found in her house's library a deck of cards, and never changed it since. When she was 14 her mother died because of a terrible illness. After that, she went through a quite dark phase, with her father losing the job. She slowly though went through it. During the golden period of Neo Domino, her and her father moved there to find new opportunities and start a whole new life. She still prefers the old life in the countryside, but moving was necessary and she's slowly getting used to Neo Domino city, the faction fights and everything that here's usual.

 

Everything in her new life was normal until the first Momentum reverse event happened, she was getting the groceries for dinner, but she was near the explosion. She didn't get harmed but was traumatized. She knew something bad was happening, and this time it wasn't her fault.[/spoiler]

Alignement: None she hates fights and if she could, she would stop the war between the two factions. But she's leaning more towards ANTM.

Deck: Sibylla, a deck based on Flip monsters. It also can ritual summon it's boss monsters.

Ace Card: Grand Sibylla Tarotray | Grand Sibylla Cumany

Custom Cards: http://forum.yugiohcardmaker.net/topic/336250-sibylla-support/

[spoiler="Misc. Info"]

[spoiler="Duel/Main Theme"] https://www.youtube.com/watch?v=Q6IPtRIDzoA [/spoiler]

[spoiler="Duel/ Duel comeback Theme"] https://www.youtube.com/watch?v=chOtemRAYNc [/spoiler]

  • She doesn't like Turbo Duels and doesn't practice them, she never understood the coolness of playing a card game on motorcycles. She also thinks it's pretty dangerous, since you have to pay attention to everything.
  • She always smells of rosemary, because she keeps with her a charm made by her mom, which is filled with rosemary.
  • From some people she got the nickname Banshee because wherever she goes, something bad is bound to happen.
  • Her favourite composer is Tchaikovsky
  • She enjoys electronic music a lot, especially remixes of classical music

[/spoiler] [/spoiler]

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This might be a weird question but I'm curious how Xero would look at say, limb or organ damage, given how they view their physical forms as works of art, and such damage ruins their "art". Say for example they loose either function in -, or loose an arm. How would they go about fixing such a scenario. Would they need it healed normally or is it more just a matter of transforming a new limb in place of the old? (a.k.a exactly how extensive is their ability to change appearance, would it heal injuries?)

 

Working on a character and toying with the idea that an old battle injury to his eye (which later healed improperly) is why any form he takes outside of his perferred form will allways have heterochromia aswell the damaged eye periodicly lagging behind the good eye when his brain fails to compensate (applies to all forms).

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They can simply replace the nanites that were damaged, provided they have a supply thereof. Of course they'd be really pissed the whole time, though.
 
Basically everything of Xero make, including their bodies, is made with Nanomachines, Son.
 
[hr]
[spoiler=Hobo Kid]
[hr]
Lw21bD6.png?2

"Nothing was worth moving for a month ago. Now along they come and pull this shit! Count me in, and count them the fuck out."
[hr]Name: Isshin Tetsuo
Gender: Male
Age: 23[hr]
[spoiler=Appearance]
6pIOFOf.png
Isshin only has one set of clothing, by choice. His dark blue, stained robe hides a set of tattered shorts plus a black shirt with a single breast pocket for his cards. Having nothing to use for footwear, his feet are protected from the rough sidewalks by a few layers of worn down bandages. Isshin does own a runner and a disk, but they are stashed in a deposit like most of his other shit. Standard model, both of them; gifts from his parents, kept as mementos that he would never again go back to that life. His 180cm, while not impressive, are still respectable. His hair is long and silky, though he keeps it wrapped in white cloth to avoid washing it too often. That cloth is nowhere neat white anymore, obviously.[/spoiler][hr]
[spoiler=Personality]Two distinct, general moods dictate how Isshin thinks things over. Given his precious little life experience, he believes he's seen all there is to see and done all there is to do. As a result, he never gets a kick out of anything. Isshin is deep down an outstandingly moral person, but having nothing to stand for dulled him into someone who is borderline dead inside. Nothing is interesting, nobody is interesting. Surviving is the only thing important enough to keep him breathing, which is in turn the reason he chose to live on the edge of society, struggling to scrape for a living basically out of sport.
 
 
[spoiler=Now imagine flipping a switch and having a machine roar to life.]
2Os7OUy.png?1[/spoiler]
Isshin always resented his parents for trying to confine him to a sheltered environment, which was another of the reasons that drove him from his home. If there is one thing Isshin absolutely cannot stand, it's the restriction of one's freedom to do whatever they choose. Those who do that are nothing short of enemies in his eyes. Given a good enough reason, Isshin will not only stand his ground as firmly as the most devoted of zealots, but also do any and everything in his power to remove any such oppression. While he is normally docile and bored, with precious little drive at all; the side he shows wherever liberties are denied is profusely hot-blooded and snappy. He would rather punch a wall that have you tell him what to do or what not to do.[/spoiler][hr]
[spoiler=Biography]Kids who have it easy from the start hardly ever stray from that path. Isshin became one of the numbered exceptions at age 17, when in losing a turbo duel his runner was sent flying down to the Satellite below -with him still clinging to it. The world he had known until then had been so small, so petty. Casinos, abundant night life, an intoxicating smell of freedom lay beyond his own tiny life. When his parents turned down his plans of moving out under excuse of "the real world being way too harsh for him", it was a matter of time before he ran away. He carried nothing but his cards, his runner and a fiery will to live.
 
In five years it was all but gone. Living as a wanderer was fun at first; there was everything to do, with nothing to lose. And yet, even that grew boring. His old lifestyle was years behind him... not that he ever had second thoughts about staying clear of his parents. Life held nothing to entertain Isshin now; he would find pleasure only in staring at the midday blue sky, imagining the freedom a bird could feel as it took a shit on passerbys; then turbo duels. Even the developping conflict whose rumors coursed the streets never quite interested him.
 
Only when one side, going by Anthem or something, chose to get directly in the way of his ideals and direct entertainment did Isshin decide it was time to get off his ass and make a difference for what he believed in.[/spoiler][hr]
Alignment: Satisfaction
Deck: Recycle Retribution - Scraps. They live off destroying their own shit, constantly whittling advantage from the opponent at the same time they regain their resources from various effects and their Field Spell.
Ace Cards: Scrap Dragon, Scrap Twin Dragon
[hr]
[spoiler=Custom Cards]zero da[/spoiler]
[hr]
[spoiler=Misc. Info]Theme - BREAKING!
 
Raging decissiveness takes off in tattered steel wings! When what's forgotten rises to the zenith, clustering stars shine their brightest! Synchro Summon! Reborn fighting spirit, Scrap Dragon!"[/spoiler][/spoiler]


Xvignette_zps578dff7a.png

 

[spoiler=Synchro Jesus]
[hr]
y7Vfgua.png?1

"Everyone's way of life... the one so many died to achieve... you intend to throw it away? That's selfish, selfish of you."

 [hr]Name: Kyoji Kurama
Gender: Male
Age: 21[hr][spoiler=Appearance]
8nulox1.png
His appearance reflects his image around the city: a perfect nobody, with a huge shadow. You would never even give the time of the day to someone dressed like this if they didn't have a mob rallying behind them. With his unimpressive 165cm and skinny build, who would?
 
Perhaps if you saw his piercing red eyes you would. There's something about the way he stares at you, through you, as though he knew everything there was to know about you; it is difficult to not listen to his words while thinking, he's talking to me.
 
[MoNoChRoMe] is his duel disk. Once it was no more than a backalley disk built with spares, which gave it an uneven black and white look. Having become iconic, that ununiformity remained even as the disk itself was replaced with cutting-edge technology by  one of his anonymous sponsors.
 
Now his D-wheel, you know that one. As does everyone who follows Kyoji's leadership.[/spoiler][hr][spoiler=Personality]You know the type. They look absolutely normal, translucent even. If you were to judge the book by its cover, you would find nothing but a regular young adult treading the streets of Neo Domino. Slowly, you'd notice something was different. Even as he does nothing seemingly noteworthy, eyes follow him everywhere. Not with hate, not with fear -with reverence. Kyoji is reknown in the city for his humble origins, which he maintains in his day-to-day appearance; while this is admittedly for show, he still thoroughly enjoys playing out the role of being some dude on the street when not busy.
 
In truth, as one of the most important figures in the political spheres of Neo Domino, Kyoji has not been anything even remotely close to some dude on the street for a long time -and not without reason. Rarely has there been a more efficient, stoic, thorough schemer as him. His eyes dart about like cameras, recognizing followers everywhere, looking out for danger or overly curious eyes. Although wearing the look and the face of a dreamer, Kyoji can only possibly dream of the future in terms of power play. Chances are if you've looked at him weird, he will not forget it; although he might view it as a minor amusement, he greatly enjoys playing people into corners.
 
A huge manchild, Kyoji basks in the role Neo Domino has given him: the head of a counter-rebellion, a movement of peace, a fucking fairy tale parents tell their children before bed. Kyoji is seen as the spiritual successor of Yusei Fuudo himself -saviour of manking and unifier of Neo Domino. Wielding Stardust Spark Dragon, the most powerful political tool since Fuudo's face itself, Kyoji has single-handedly rallied most Neo Domino's older, more conservative fronts, as well as half of the aimless youth that populates the city. His charisma and leadership are second to none. Many times has he voiced his concern over the ANTM to the government police forces, gaining him a few scattered followers among their ranks.
 
Watch out for when he loses his temper, however. Deep below layers and layers of charisma, cool temper and self-control lies a deep lust for delivering pain to others.[/spoiler][hr][spoiler=Biography]Kyoji comes from nowhere in particular. His humble origins, which he will casually mention but never fully elaborate on, begin in a middle-class home somewhere within the edge of old Satellite. His parents, moved there after the BAD area was declared reclaimed, had sought only peace and tranquility for their lives. They found it, for the most part; they would never tend to Kyoji as they concerned themselves with their own leisure and entertainment. Kyoji didn't have it rough, but the permanent lack of attention provided by his parents at an extremely young age resulted in a kid with more imaginary friends than real ones. Only his natural charisma, which drew people to his side even as he barely took notice of them, had kept him from being a complete outcast in the city's younger circles.
 
Learning to duel was a complete paradigm shift for Kyoji. Where he had previously not been able to memorize a classmate's face even as they spent an entire year together, the boy could now keep this card game's entire card pool in mind at the same time as he devised long-winded, complex combos. Now proven unstoppable where cards were involved, his fame in school multiplied. But also, Kyoji had learned to become observant, careful.
 
He continued being the ditz he was -but only as an act. Kyoji began to notice everything and everyone; keeping tabs on his surroundings had suddenly become such a simple task he wondered how he had never even tried to do it. Kyoji began to notice those around him, especially. The kind of spark in their eyes as he talked to them; the sort of reverence they had for him, no matter how uninterested he might act to them.
 
By the time he graduated, he was nothing short of a celebrity. Kyoji had entered high school dueling circuits at age 16, a year or two before Vivian "the Dueling Queen" made her debut. He was nevery swayed by that life, though: if he enjoyed the benefits of high-paying sponsors and he could always feel the prestige following him around, he never let it show. He still lived his uncomplicated life at age 20, with one difference. Slightly under the surface of public life, Kyoji watched the political scene of Neo Domino unfold with unblinking interest. After the alleged second Zero Reverse event, the cause of the anti-momentum faction was quickly gaining strength against the meek Neo Domino governing body. They advocated for the removal of Turbo Dueling as a source of energy.
 
Kyoji didn't give a shit. How the city's wheels turned was of little concern. But he saw untapped potential, for power and leadership. With the city government being practically afraid to displays of force, ANTM went almost unchallenged, and completely unmatched. A look at the Stardust Spark Dragon in his Deck gave him an idea one day. He set things in motion, using connections and charisma meticulously to create a rivaling movement.
 
Now, at age 21, he leads the Satisfaction movement with a steady but loose hand. He knows everything that goes on above and below the surface in Neo Domino's little corner of the world. With followers among the city government and encompassing around half the city's population, Satisfaction stands up to ANTM and their deluded visions of the future.
 
Kyoji's parents, meanwhile, died in an unfortunate house fire. Under cause of death, in an unofficial report, were written the words; "loose ends."[/spoiler][hr]Alignment: Satisfaction - Leader
Deck: Playing with the Stars - Yang Zing. Float, float, sync, be unkillable, float. You know the drill.
Ace Cards: Stardust Spark Dragon, Baxia, Chaofeng.[hr][spoiler=Custom Cards]??????[/spoiler][hr][spoiler=Misc. Info]Theme - An Unpleasant Premonition
 
"Spark of hope swallowed in a sea of doubt, take flight on the clustering wishes of everyone's souls! Shield the weak, prey on the strong! Synchro Summon Radiance of the Saviour, Stardust Spark Dragon!!
 
"All the stars in heaven come together, and their radiance strikes fear into the hearts of my foes!  Streak across the sky, and unleash the fury of the skies onto the earth!  Synchro Summon!!  Behold, the Dragon Star of Reincarnation Baxia, Brightness of the Yang Zing!"
 
"All of the stars in heaven shine down upon me! This light of mine will swallow the world in unending radiance!  Synchro Summon!  Behold, the Dragon Star of Heaven Chaofeng, Phantom of the Yang Zing!"
[/spoiler][/spoiler]
 

Xvignette_zps578dff7a.png

 
[spoiler=Starfish Alien]
[hr]
ucozeSJ.png?3
 
" [acronym="I will never undestand your interest in conversing."]zwsv18Y.png?1[/acronym]"
 
[hr]Name:[acronym=Leviah]LPZmHmV.png?1[/acronym]
Gender: Masculine construct
Age: 588
[hr][spoiler=Appearance]
[spoiler=Xenoform]
RWKrAM8.png?1
While in this form, [acronym=Leviah]3x60HU6.png?1[/acronym] stands at exactly 240cm, and weights a constant 165.65 kilograms. His Core is located in the central bulge above the rest of the body. The upper body's tentacles are capable of independant movement, whereas the lower ones are designed to move in pairs for better balance and hold. The midsection is composed of cluttered sensory organs, which provide [acronym=Leviah]3x60HU6.png?1[/acronym] with keen senses of sight and hearing. Given his bioluminicense in this form,[acronym=Leviah]3x60HU6.png?1[/acronym] tends to work in dark environments. The tact and precission his 'arms' provide allow him to feel his way around stealthily even without his bioluminicense, making him a lurker. In this form, he is unable to emit any kind of noise or speech pattern.
[/spoiler]
[spoiler=Antropoform]
7ph9oFJ.png?1
[acronym=Leviah]3x60HU6.png?1[/acronym] stands shorter than in his Xenoform, clocking in at about 197cm. His weight remains unchanged, his nanites compressed accordingly, still at 165.65 kilograms. The robe he dons conceals a slithering mass of tentacles; contrary to its appearance, it is rigid and supports [acronym=Leviah]3x60HU6.png?1[/acronym] to be able to stand straight, mimicking a human appearance to facilitate dueling.
 
[yMcyZJR.png?1] (simplicity) is Leviah's disk. He wasted no time in design quirks, creating a dull-looking but eaily mass-produced machine.
[/spoiler]
[/spoiler]
[hr][spoiler=Personality]Not much goes on for [acronym=Leviah]3x60HU6.png?1[/acronym] in terms of social behavior. A mature enough Xero will inevitably turn to voluntary isolation, as the naive young are usually too self-centered to listen to advice, which can prove infuriating. While not of particularly short temper, [acronym=Leviah]3x60HU6.png?1[/acronym] has snapped at the young in the past; for the greater survival of the species, it became evident to him that conversation was useless: actions speak more than words. Usually, the only way to go about this is through results. As such, [acronym=Leviah]3x60HU6.png?1[/acronym] dedicates all of his time toward developing new technologies for the mission, generally showing himself as a rather creative individual where nanites are involved. Any other matters he will approach with utmost pragmatism, dedicating no more time or effort than absolutely necessary.
 
It wouldn't be right to call him spiteful of the younger Xero around him, but it would not be too far off from the truth either. In truth, at times [acronym=Leviah]3x60HU6.png?1[/acronym] questions the wisdom of whoever decided this mission should be carried out by such a large scout party whereas it could have been accomplished with excellence by a single individual. Noticing a severe lack of a group effort is somewhat hypocritical of an isolated individual such as himself, even though his preferred, silent form was adopted specifically for this trip amongst pairs he was not overly fond of. He silently disproves the usage of hominid forms at all; though outnumbered as he is, there is nothing to do about it.
 
Not exactly believing that the Xero are inherently superior to every other species they have come across, [acronym=Leviah]3x60HU6.png?1[/acronym] is nonetheless certain of their superiority in a majority of fields; this human technology, while coincidentially exploitable, is nothing more than a very insightful larva's toy to him.
 
Needless to say, doing his own dirty work would imply a lot of needless effort on his end which could be put to better use; as such, [acronym=Leviah]3x60HU6.png?1[/acronym] is adamantly against the scout party landing on the planet until it is safely cleansed, or otherwise absolutely necessary. This is not to say he would not take matters into his own five limbs, but rather that no Xero should bother when the nanosurrogates can be sent at negligible personal cost.
 
[acronym=Leviah]3x60HU6.png?1[/acronym] is disgusted by anthropomorphic body design, finding it impractical and outright clumsy. His preference is, whenever possible, multiple appendages for superior maneuverability and a balanced distribution of senses. (Unlike the sight-oriented humanoid form.)[/spoiler]
[hr][spoiler=Biography][acronym=Leviah]3x60HU6.png?1[/acronym]'s upbringing was self-sufficient from the beginning; as with all Xero, his progenitor died in the process of birth. Unlike most Xero, which become sociable at a very early age to ensure all that needs to be learned is present in their environment, [acronym=Leviah]3x60HU6.png?1[/acronym]'s progenitor had other plans.
 
A young [acronym=Leviah]3x60HU6.png?1[/acronym] had been born into existence in a room locked from the outside. Besides the corpse of the now-deceased Xero who had preceded [acronym=Leviah]3x60HU6.png?1[/acronym], there were only a massive rectangle that ran deeper than the rest of the walls it was part of, a raised surface with another, longer rectangle on the wall above it, and a message, playing endlessly on repeat.
 

[acronym="Leviah, your life is still yours alone... Do not give it away to others."] TS7sYLK.png?1[/acronym]

One of the first traits newborn Xero develop is the ability to understand a speech pattern. In this aspect, [acronym=Leviah]3x60HU6.png?1[/acronym] was no exception. He quickly learned to fiddle with the computer in his isolation room, designed with insight by its previous inhabitant so an infant could operate it easily. Within the year, and with a preferred form designed in nanites he had "printed" off the computer, [acronym=Leviah]3x60HU6.png?1[/acronym] had become as capable as any other Xero his age. With one exception, a glaring defect, wherein social behaviour would lie. Unknown to [acronym=Leviah]3x60HU6.png?1[/acronym], though he would eventually figure it as it is logic, he was the living image of his progenitor, a nearly identical continuation of his will. The life his predecessor had chosen was one of isolation; and though not by choice, it was now isolation that [acronym=Leviah]3x60HU6.png?1[/acronym] identified with Home.
 
At age thirty, having learned everything there was to learn off the terminal his ancestor had set up, forcing the lock on the exit was Core's play. Xero society bore no surprises for [acronym=Leviah]3x60HU6.png?1[/acronym]; while his lonesome nature was not common among the species, nobody raised complaints to it either.[acronym=Leviah]3x60HU6.png?1[/acronym]'s lack of social skills was compensated by his excellence at engineering: practical solutions to intrincate problems came as naturally as not seeking company.
 
This is not the first planetary invasion [acronym=Leviah]3x60HU6.png?1[/acronym] has taken part in. Never before had he taken part in the vanguard, instead being part of the first few waves sent after the turning point had been overcome, and only to provide technical support. When asked to partake in the initial phase, [acronym=Leviah]3x60HU6.png?1[/acronym] assumed he would be doing so alone. To his discontent and in hindsight not surprise, he was not. Thus he shut himself in his chambers, willing to receive a crewmate who needed something, but nothing more. Whatever he does in his chambers and his terminal is none of the others' business; he keeps his plans completely to himself if at all possible.[/spoiler]
[hr]Alignment: Xero
Deck: Asshole WATER. Ever played against Merlanteans when they had 3 Teus 3 Tidal 3 Dragoons? Well now they have Neptabyss too.
Ace Card: Abyssgaios, Dracossack, Tidal
[hr][spoiler=Custom Cards]??????[/spoiler]
[hr][spoiler=Misc. Info]Theme - [acronym=Shadow]V1KVeac.png?1[/acronym]
 
[acronym="With these two monsters, I construct the overlay network! Xyz Summon! Rank 7, Mermail Abyssgaios!"]Cfz1Rdn.png?1[/acronym][/spoiler]
[/spoiler]
 

Xvignette_zps578dff7a.png

 
[spoiler=The Dragon]
[hr]

AEMccFm.png?1LIiZmJy.png?1

 
"A pretty face goes a long way...

[RECORDING]

...but somebody has to, pull the strings."

[hr]
Name: H.O.R.A.C.E "Trustale"
Gender Programming: Male
Apparant Age: 55
[hr][spoiler=Appearance]

rdsP8bo.png?1

Designed to be unsightly for the sake of a low profile, Trustale somehow became a major political figure while still being absolutely morbid to look at. His only redeemable quality, his 196cm height, is obscured by his thick complexion and 156kg weight. Abundant facial hair and a well-groomed moustache give him an air of wisdom; although the smug, wide smile depicted takes from it, somewhat. His outfit is uncommonly bland, sporting a grey overcoat with a brown leather shirt and pants underneath. His hair is pale grey with purple streaks that seem to outline a crown around his head.

[Shadow Toy] is his duel disk. Slightly larger to accomodate to the thick wrist it must be attached to. A UV lamp is wired onto the edge of the device, useful for... cleanup jobs.[/spoiler]
[hr][spoiler=Personality Programming]A schemer, a loudmouth, a hypocrite; corruption embodied is the perfect way to describe Trustale. The real leader behind ANTM, operating from Vivian Craft's tremendous shadow. Not one to particularly care for the common man, he will greet anyone with a wide grin and an open mind so long as it is in public. Behind closed doors, he is of the mind that cattle only exist for the good of the shepherd: much like his opposition's leader, he could not care less about what ANTM fights for; inserting himself in the movement's inner circle, thus gaining political influence, is his one and only real motive.

 

Due to lacking his opposition's charm and persuation powers, Trustale pulls strings from deeper underground. Murder is a very commonly found item in his agenda, and he is very good at it -those hands could snap an unprepared man's neck the moment they looked away. His status as an android is not even a secret to some of his entourage who, being as greedy as Trustale himself is programmed, are willing to sink humanity into what they believe a robot's hands for a slice of it.[/spoiler]

[hr][spoiler=Biography][/spoiler]
[hr]Alignment: Xero (ANTM)
Deck: Chaos Shaddoll
Ace Card: El Shaddoll Construct, BLS, Arcanite Magician 
[spoiler=Misc. Info]Theme - Death by Robot[/spoiler][/spoiler]

[hr]

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Okay, i'm making an app, and i'm not using the Extra Deck! Because that's for weaklings! (jk pls don't kill me)

 

[spoiler="The Unlucky Maiden"]

Name: Marie Sibylle

Gender: Female

Age: 16

[spoiler="Appearance"]  Suiseiseki.600.13780.jpg [/spoiler]

[spoiler="Personality"] Marie is known for bringing bad luck wherever she is, even if unintentionally. She loves mythology and that's why she hasn't changed her deck since she found it, because it was inspired by the mythical Sibyls, one of the ancient figures that charmed her the most. She, even in her new life, keeps her old dress, it was a gift from her mother and she wears it not caring if she gets weird looks. Marie is a clever person and always open to other's opinions, she's also very patient. She loves nature, that's why she didn't want to leave her old house. Marie loves learning, specially about mythology and ancient myths, you could define her as a mythology geek. She has many hobbies, these include cooking, going for walks, reading and a newly found weird one which is fortune telling. Even though she looks very nice and sweet, if pissed off can be pretty scary. She can get pissed off easily, just by insulting her favourite food, she could start an entire argument of why your opinion is invalid. She is quite energetic, but can easily calm down if told to. Her self-esteem has only two possible ways, she can consider herself queen of the world or a garbage can, no in betweens. Her favourite foods are tea and victoria sponge cakes, and her favourite color is forest green. She doesn't like loud people and polluting. She's at first quite shy and tends to not talk to people, but once you get to know her she becomes pretty open and social, she hates being alone.[/spoiler]

[spoiler="Biography"] Marie was born a grew up in the countryside, in an ancient house. Her house was full of secrets, secret passages, mysterious books and similar were an everyday thing in the Sibylle family. At school this game called Yu-Gi-Oh! was becoming popular, so she decided to give it a try. She found in her house's library a deck of cards, and never changed it since. When she was 14 her mother died because of a terrible illness. After that, she went through a quite dark phase, with her father losing the job. She slowly though went through it. During the golden period of Neo Domino, her and her father moved there to find new opportunities and start a whole new life. She still prefers the old life in the countryside, but moving was necessary and she's slowly getting used to Neo Domino city, the faction fights and everything that here's usual.

 

Everything in her new life was normal until the first Momentum reverse event happened, she was getting the groceries for dinner, but she was near the explosion. She didn't get harmed but was traumatized. She knew something bad was happening.[/spoiler]

Alignement: None she hates fights and if she could, she would stop the war between the two factions.

Deck: Sibyllas, an archetype of monsters based on the mythical Sibyls from ancient Mediterranean mythology. They are based around Flip monsters and can Ritual Summon.

[spoiler="Deck List"] Ue47SDo.png [/spoiler]

Ace Card: Grand Sibylla Tarotray

Custom Cards: none at the moment

[spoiler="Misc. Info"]

  • She doesn't like Turbo Duels and doesn't practice them, she never understood the coolness of playing a card game on motorcycles. She also thinks it's pretty dangerous, since you have to pay attention to everything.
  • She always smells of rosemary, because she keeps with her a charm made by her mom, which is filled with rosemary.
  • From some people she got the nickname Banshee because wherever she goes, something bad is bound to happen.
  • She along with her deck, keeps a deck of tarot cards, to practice her fortune telling.

[/spoiler] [/spoiler]

 

The app rn is very empty, might slowly fill it up later or in these days.

I finished the app, tell me if any changes are to be made.

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They can simply replace the nanites that were damaged, provided they have a supply thereof. Of course they'd be really pissed the whole time, though.

 

Yeah, thought something along these lines would make the most sence all things considered (and having the eye essentially replaced makes more sense it would give the side-effect I'm thinking off rather then it healing improperly)

 

I should stop trying to spin ideas while running low on sleep.

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[spoiler=Signer App]

Name: Takao Natsuame (夏雨 高雄 Natsuame Takao)

Gender: Male

Age: 18

[spoiler=Appearance]

X6SDYTZ.png

[spoiler=Duel Disk]

EYoJpc6.png

[/spoiler]

Takao is, and has always been, a rather lanky fellow — He stands at at over 185 cm tall, but he's a rather gaunt 57 kg.  However, he is by no means anorexic or malnourished — he just takes good care of himself physically.  He's been called things like "Scarecrow" and "Grim Reaper" due to his build and predisposition toward black and red apparel...Something that can't be fixed with even the most friendly of smiles, as it turns out. 

 

Takao’s D-Wheel is named the Blood Moon, and was a gift from his mother before his departure to live in Satellite, and thus one of the last items he owns with a connection to her.  He takes exceptional care of it, and values it over his own life.  It is designed to have an adequate balance of speed and handling, but it has a control that allows him to switch it to be either exceptionally fast with sub-par handling, or vice versa.

[/spoiler]

[spoiler=Personality]

Takao, for most of his life, has been a very independent individual — he prefers to do things on his own, and he doesn’t much care for people trying to do things for him.  He also harbors a bit of a bias against the entitled youth of Neo Domino, stating they have “no moral fiber,” and “don’t understand the importance of hard work.”  However, following his mother’s death in the Second Zero Reverse, he’s begun to soften — he now understands the circumstances that can cause one to lose their direction in life, and he is more empathetic toward those who might not be able to do everything for themselves.

 

Regardless of his attitude toward hard work, however, Takao has always been a kindhearted and friendly individual, willing to offer help to all those who are in need of it, something that has been amplified even further following the loss of his mother.  Additionally, he abhors death and acts of violence, and believes all conflict should be solved through dueling, so that nobody else has to lose their families as a result of…Whatever is going on at the center of all of this chaos.

[/spoiler]

[spoiler=Biography]

Takao was raised by his mother, a former professional Turbo Duelist, in Center Domino, while he never knew his father.  His mother had been traveling as a pro duelist for years until Takao came into her life, at which point she decided to settle down in Center Domino.  Throughout Takao’s life, she showered him with all sorts of gifts and luxuries, and did her best to ensure he never had to work a day in his life.  However, as much as he loved his mother, Takao eventually told her that the life he had was not the one he wanted — he wanted to earn everything for himself, instead of having it handed to him.  His mother understood, as she possessed the same drive when she was young, and he took all of his dueling equipment with him to live in the new Satellite.  He’s spent the last three years living in Satellite, embracing the culture and experiencing life in terms of living by one’s own means…which mostly consisted of dueling.

 

It was during his second year in Satellite that the second Zero Reverse transpired…And for Takao, it brings him nothing but heartbreak: his mother, the woman who gave him life and cared for him, who would continue to call him just to talk and tell him she loved him even after he left his life with her behind, died in the explosion.  Takao was, for the first time in his life, totally and unequivocally alone.  Takao became aimless for a while, and he considered joining the side of the ANTM movement…However, he eventually found himself siding with Satisfaction because he knew it was what his mother would have done, and wanted him to do.  However, over time, he’s started to distance himself from Satisfaction for a few reasons: he doesn’t much care for the movement being funded by the Momentum power plants, believing the movement should be built up by the efforts of its individual members; furthermore, he wishes to operate independently and of his own accord, and he’s against the war it looks like the two sides are starting. 

[/spoiler]

Alignment: Independent; is sympathetic to both sides, but moreso toward Satisfaction.

Signer Mark: Wings

Deck: Eclipse – An archetype of DARK monsters based around banishing said monsters to activate their effects, as well as a few Special Summon effects to churn out a quick level 6 or 8 Synchro monster.  All current monsters in the archetype have even levels.  His deck is also full of cards whose effects are centered around banishing, as well as support for DARK monsters, like Necroface and Allure of Darkness, respectively.

Signer Dragon: Moonshadow Dragon

[spoiler=Custom Cards]

Moonshadow Dragon

Engetsu, Vanguard of the Eclipse

Eclipse Knight

Tsukikage, Shadow of the Eclipse

Eclipse Messenger

Eclipse Beast

Eclipse Nightingale

[spoiler=Nightingale Lore]

1 DARK Tuner + 1 or more non-Tuner DARK monsters
When this card destroys an opponent's monster as a result of battle: You can have this card gains 400 ATK, and if you do, it can make 1 additional attack. These changes last until the end of the Battle Phase.  You can target 2 of your banished monsters: Return 1 to your Graveyard, and shuffle the other into your deck; draw 1 card.  You can only activate 1 effect of "Eclipse Nightingale" per turn, and only once during that turn.

[/spoiler]

Dance of Eclipse

Eclipse Unveil

The Coming Eclipse

Eclipse Cycle

[/spoiler]

[spoiler=Misc. Info]

  • His standard theme is 
  • His Japanese VA is Yoshitsugu Matsuoka, and his English VA is Todd Haberkorn.

Six wings of darkness weave a shadow over the moon...Glide across the sky, and envelop the world in shadow! Synchro Summon!! The Herald of the Eclipse, Moonshadow Dragon!!

[/spoiler]

[/spoiler]

 

Finished, as far as I'm aware.

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[spoiler='An Idol Signer?!']

"Everyone! Thanks for coming here to see me! Now then, with this next song, I'll freeze everyone's hearts! "

 

Name: Arisa Mizuki

Gender: Female

Age: 17

[spoiler='Appearance']zEocnF4.jpg          
Standing at 1.58 meters and weighting roughly 45 kg, Arisa has just the right figure for an idol of her age. While not exceptionally curvy, she has what it takes to capture people's attention. Her bright, large, purple eyes only add to her cuteness. Her long, slightly wavy, light blue hair is generally worn loose when she's on stage (her trademark image, pictured above), but she tends to try different hairstyles on her when she's not on the job. Even when not in idol-duties, the clothes Arisa wears are often on the fashionable side, generally of brands her sponsors make her wear. She wields a custom-made duel disc, white and bright red in color, and with the word "ARISA" engraved in the Monster Card Zones. Currently, she does not possess a Duel Runner.[/spoiler]
 
[spoiler='Personality']Being the image of the perfect idol, when she's on stage, Arisa irradiates nothing but charisma and positiveness. She does her utmost to bring smiles to her fans' faces, and they all love her because of that. And if we're talking about her personality behind the stage, well..., she isn't really that different. She's a honest, good-hearted and polite young lady who is always looking for ways to make everyone around her happy. A gentle and pure soul, not too common in a present-day Neo Domino city youngster. She might appear shy and soft-spoken at first sight, but in reality she's quite sociable, and has no trouble making friends (even if her work rarely gives her time to hang out with them). While seemingly perfect on the outside, she does come with her own set of flaws: Arisa is air headed, and a little bit too naive. She takes everyone people say to her at face value, so it's not very hard to deceive her. And if we're talking about her smarts..., she's lacking both in the street and in the books variety. Due to circumstances in her past, she tends to get easily depressed when things aren't going too well; But in the end, her positive personality usually ends up winning, so that doesn't last too long.[/spoiler]
 
[spoiler='Biography']An only child, Arisa was born in a rather modest home. One in which her father had to take various kinds off odd jobs in order to bring bread home. Despite that, she lived a happy childhood, showered by the love of her parents. At an early age, she discovered her passion for singing, dancing and performing, things she was a natural at. Everything was going well in the Mizuki household, until a certain fatidic day that happened when Arisa was 13 years old. Struggling financially in order to maintain the home, and afford the various artistic lessons Arisa was attending to, her father began taking more high-risk high-reward jobs, some of them dangerously close to the illegal territory. One of those appears to have been his downfall, since all of what Arisa and her mother received was a corpse, and a warning to not dwell further into the matters. After that, the family naturally became devastated, but Arisa couldn't mourn his father for too long. At about that same time, she had been participating in idol auditions. A certain producer saw the talent in her, and consequently signed her in for her first deal, thus starting her meteoric career. While still affected by her father's death, she decided to give her best for her mother's sake, and poured her whole self into becoming the best idol she could be. In the present day, at only 17 years old, Arisa is one of the most prominent figures in Neo Domino's showbiz, being known by pretty much everyone around the city. She appears on TV regularly, and performs in live shows where thousands and thousands of rabid fans attend. The fame and fortune didn't tamper with her personality, though, as she remains a humble and virtuous person. She was forced to learn how to play Duel Monsters in order to appear in variety shows (it's Neo Domino city after all, there's gotta be some dueling involved...), and while she's not particularly good at it, she started to enjoy it and took it as a hobby. While not directly affected by the second Zero Reverse incident, Arisa feels sympathy for those who were, and is currently dedicated to holding charity concerts for them.
[/spoiler]
 

Alignment: None

Signer Mark: ***

Deck: Snowman. A pretty straightforward beatdown deck composed by Aqua-type WATER monsters, that focuses mainly on flipping opponent's cards face-down and destroying them. Complemented by the Yuki-onna set of tuner monsters, and having Snow Princess Radiant Arisa as a trump card of sorts.

Signer Dragon: Permafrost Dragon

Custom Cards: Here~
 

[spoiler='Misc. Info']-Arisa is short-sighted. While she uses contacts on stage, she prefers wearing glasses when at home

-Her trump card, Snow Princess Radiant Arisa, looks identical to her. In truth, it was commissioned by her fans to a card making company for a huge sum of money. Arisa finds playing the card extremely embarrassing, but she's pretty much obliged to do it.

 

Theme Song: Beat in Angel

Battle Theme: WILD STARS[/spoiler]

[/spoiler]

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[spoiler=Shin...ichi]Name: Shinichi Higuchi

Gender: Male

Age: 15

[spoiler=Appearance]Shinichi, at first glance, seems to be a pretty normal and average-looking Japanese teenager, with brown hair and brown eyes complimenting fair skin and a slightly sknny build. However, he has two main sets of clothing in his wardrobe that define who he is. The first is his upperclassman Neo Domino Duel Academy uniform, with a blue jacket and a red tie over a white shirt, and black pants along with a brown belt and sneakers. When not on campus and wearing this attire, he tends to either stow away the jacket and tie into his green backpack, or keep the tie loosened and the jacket unbuttoned. The second is a more sporty-looking attire that has a red jacket with circular brown pads, a grey shirt underneath, a pair of blue jeans with brown kneepads, a pair of grey fingerless gloves, and a pair of brown boots, a red hat with the KaibaCorp logo completing the ensemble. Regardless of his appearance, Shinichi seems to have various bandages on his body covering bruises and wounds, and has a Band-Aid across the bridge of his nose.[/spoiler]

[spoiler=Personality]Shinichi appears somewhat passive, with a superficially polite but melancholic disposition. He has a tendency to consider himself less important or deserving of respect than other people, possibly as a result of such self-loathing or devaluing. Shinichi therefore feels at odd or completely distance from humanity, feeling that he can't relate to anyone and that no one could understand him. Shinichi's feelings about other people are generally rather ambiguous and subject to development and change. On one hand, he seems to be afraid of other people and the emotional harm they might bring to him (combined with a pervasive fear of being hated or abandoned), but on the other he also finds himself yearning for their praise and acceptance (possibly as an attempt to "feed his weak ego").
This conflict of a fear of pain vs. a desire for praise is one of Shinichi's most noticeable and recurrent characteristics. It is also worth nothing that his feelings of self-hatred and worthlessness also play a factor into his fear and distance of others, among other reasons because he's afraid he might end up hurting them. This fear of getting hurt, of being hurt, and of losing those he cares about particularly manifests in his pervasive concern with the potential hurtful or offensive consequences of his actions. This might stem from losing both of his parents, and his blaming himself for not being good enough to save them. Perhaps due to having had little meaningful contact with others, Shinichi has difficulty controlling his emotions and seeing nuance in them. Yet Shinichi is also aware of his own faults to some extent, and can be gentle and compassionate. Finally, Shinichi has a nervous tic in which he often twitches or flexes his right hand when being thoughtful, nervous, or anticipating something.

[/spoiler]

[spoiler=Biography]Once upon a time, Shinichi had a perfect life. He had a loving mother who always made sure he was happy, without spoiling him. He had a caring father who did so much to support his family, but made sure he had enough time for those he loved. Everything was perfect, until Zero Reverse took the lives of his parents from Shinichi. With nothing left, and his vast inheritance locked away until his eighteenth birthday, he was forced to move in with his alcoholic and nymphomaniac aunt Makoto, who refused to acknowledge him and mainly used his status as a dependent to get extra compensation from the city. All of his "friends", who rarely supported him originally, abandoned him once they found out that he was no longer a rich kid. He continued to attend Duel Academy, but he replaced his old Deck with the Scabbed Scarred, who reflected his numb depression. Now, eighteen months later, Shinichi drifts through each day, not knowing that destiny has plans to change his life once more...[/spoiler]

Alignment: None...yet...

Signer Mark:

Deck: Scabbed Scarred. They focus on taking a lot of damage to be able to gain huge advantages, and press back using the opponent's own monsters against them.

Signer Dragon:
[spoiler=Psycho Break Dragon]
kBgTRBV.png
[/spoiler]

[spoiler=Custom Cards]http://forum.yugiohcardmaker.net/topic/334344-rebuild-of-scabbed-scarred-05-archetype/[/spoiler]

[spoiler=Misc. Info](Fun facts, Theme Songs, etc. go here)[/spoiler]

[/spoiler]
 

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[spoiler='Techno Queen - Tsukuyomi']"Miss Craft please wait up! Your legs are much longer than mine... *huff huff*

Name: Mizuki Izayoi

Gender: Female

Age: 18

[spoiler='Appearance']4eslbCx.jpgqPS1Zj5.jpg

Mizuki is quite short standing little more than 5'1" (155 cm) weighing in at a slight 98 lbs (44 kg). Some what of a shut-in Mizuki has a rather pale complexion, and tends to be on the rather physically unfit side. Despite her thin body she has trouble doing even basic physical labor and needs help with anything that require any amount of even remotely heavy lifting. Mizuki's duel disk is a more round version of the standard issue, but other than that there's very little special about it. Due Mizuki's lack of endurance and strength she chooses not to turbo duel as she finds it to be too stressful an experience.[/spoiler]

[spoiler='Personality']A soft-spoken and almost shy girl Mizuki is slow to come out of her shell, and commonly can be found almost literally attached to Vivian's hip. Vivian is one of the few people who Mizuki feels comfortable around with, and feels that she can truly express herself around her turbo duelist friend without fear of judgement. She greatly admires Vivian for both her dueling skills and her ability to stand up for what she believes in. She will actively defend Vivian to others who attack her character and beliefs.

 

Having grown close to Vivian has allowed Mizuki to develop much as a person, and while she retains polite and quiet demeanor she has grown to be a little more outgoing, and speak her mind. Well around friends at least. Around new people Mizuki tends to return to her shell, and acts very impassive, though if someone is willing to invest enough time in getting to know her she is willing to befriend others. On the flip side of that when Mizuki befriends someone she will bare her feelings to them, and become very vindictive if betrayed. Those who know her well enough know that the real Mizuki is quite silly, and takes joy from trivial things such as memes, or anime. 

 

Mizuki considers herself to be an avid net user, and is thought of as a tech wizard by most people who know her even a little bit. She tends to spend long hours of the day with her face buried in some sort of technological device. A very tech-savvy person she is talented in computer programming and has extensive knowledge of the inner workings of most technological devices to the point she could probably take apart and rebuild one from scratch. Along the same vein (somewhat) Mizuki quite enjoys video games, and will often spend long hours binge completing games, and almost always has some sort of handheld game with her.

 

Mizuki mainly joined ANTM since Vivian did, but at the same time does agree with the main idea that ANTM proposes. Find a safer alternative to Momentum that can be used as a relatively clean source of energy. That being said she doesn't exactly approve of the diesel D-Wheels members of ANTM use she acknowledges the fact that it, at the moment, is the only feasible alternative at the moment. At the same time she is not totally turned off by the idea of using Momentum either due it the fact that it is the completely clean energy source available to humans. So, if she could be convinced that Momentum could be run completely safely... well she would still stay with ANTM out of loyalty to Vivian, but she would try to convince Vivian of the pros of Momentum.[/spoiler]

[spoiler='Biography']Despite being such close friends with Vivian Mizuki and the ANTM leader could not come from more different backgrounds. Born from an influential and rich family in a ritzy neighborhood of Center Domino. While never mean or abusive Mizuki's parents were never very present in the young woman's life, a fact that they very much regretted and still regret, but their busy schedule often leaves the matter out of their control. Mizuki hardly resented her parents for this, though she does admit it was most likely was the cause of her poor social skills.

 

For long hours of the day Mizuki's parents would often be gone. Mizuki's father was often working abroad in Silicon Valley due to his expertise in the field of technology, and was the one who spurred a young Mizuki to explore the field of technology. Her mother worked as the CEO of a massive corporation whose business dealings brought her into contract with a wide variety of other companies, including those who basically ruled the dueling world; Kaiba Corp and Industrial Revolutions. It was these brushes with the dueling world that caused Mizuki's mother to encourage her daughter to try out the game of Duel Monsters hoping it would allow the shy, young girl to make more friends.

 

Unfortunately for the elementary school age Mizuki she had a natural aptitude for the game, and often found herself the victor in most matches against children her age. It's not hard to predict what happened next, I mean who wants to play with someone they know they'll always lose to. While the other children were never outright rude, or malicious to Mizuki it didn't take long for the girl to notice that she wasn't being invited out to play, or that all signs of child life would disappear as soon as Mizuki exited her house. So, now ostracized by her peers Mizuki sought new ones... and she found them in the form of the internet.

 

Intrigued by this world wide web her father often spoke of, and with all the time she had on her hands to her parent's constant absence Mizuki joined many 'Internet forums' and it is through these message boards that Mizuki gained much of her knowledge about programming, while most of her technological knowledge comes from what Mizuki picked up from her father whenever he was home. While Mizuki's ignorance due to her young age often caused her to meet with some harsh words from less tolerant internet users, though thanks to the anonymity provided by the computer screen and her natural aptitude for quick learning this became largely a non-issue. By the time she was in highschool the young woman had become 'internet famous' due to her genius programming ability, though nobody could figure out the true identity of the user 'Tsukuyomi'.

 

It was around this time as well that Mizuki would meet her best friend, Vivian Craft. During Mizuki's 2nd year in highschool, was when the young Kādo to ken duelist was just beginning to gain fame on the dueling circuit. Thanks to the extra money gained from fantastic performances as a professional duelist Vivian's parents had been able to afford to send her to a better school, which is where the two girls would eventually meet. At this point the children who Mizuki had once considered her peers had learned that being mean was fun, and due to the young programmer's shyness, and the fact that they resented her for being unable to beat her in a duel, Mizuki was often picked on. So, when she was paired with the new girl to duel she expected little different from her, and so when Vivian mopped the floor with her Mizuki was shocked to say the least. Utterly embarrassed by thrashing she had just received Mizuki was quick to abandon the dueling arena for worry of mocking from her classmates. 

 

Yet when the others began to laugh one person did not. After this the two became fast friends, and Vivian Craft became a household name in the Izayoi family, both of Mizuki's parents adoring the young turbo duelist. It's not really surprising then to know that after the Second Zero Reverse when people began taking sides the entire Izayoi family rallied behind ANTM. Since then Mizuki and Vivian have continued to remain best friends with Mizuki often attending ANTM rallies, and cheering on Vivian at her pro-events.[/spoiler]

Alignment: ANTM 

Deck: Lunar Rabbit - A deck that revolves around quickly spamming her rabbits to summon their boss Kaguya-Hime. A secondary goal of the deck is to load the field with as many Moon counters as possible for general fuckery. Both Kaguya-Hime and the Moon counters both serve the decks main purpose of disrupting the flow of the duel and through monkey wrenches into an opponents playstyle.

Ace Card: Kaguya-Hime, Sovereign Queen of the Moon | Lunatic Rabbit from the Red Moon 

[spoiler='Custom Cards']Lunar Rabbit

Lunar Rabbit Soldier

Baby Lunar Rabbit

Lunar Rabbit Performer

Lunar Rabbit Berserker

Moon Viewing Lunar Rabbit

Lunar Rabbit Butler

Lunar Rabbit Noblewoman

Scholar of the Lunar Rabbits

Lunar Rabbit of the Red Moonlight

Hare of Inaba

Lunar Rabbit from the Dark Side of the Moon

Lunar Rabbit from the Bright Side of the Moon

Lunatic Rabbit from the Red Moon

Kaguya-Hime, Sovereign Queen of the Moon

Lunar Insanity Gaze

Elixir of Life

Jeweled Branch of Hourai

Rabbit Arts - Smoke and Mirrors[/spoiler]

[spoiler='Misc Info'] - Mizuki's first name (美月) means 'beautiful moon' in Japanese, while her last name Izayoi (十六夜) means 'sixteenth night' (which has significance due to being the night directly after the full moon) this along with her internet handle 'Tsukuyomi' (the Japanese god of the moon) are all references back to 'moon' theme of her deck.

 

- Theme Song: Boys and Girls of a Science Era - ZUN's Music CD 3: Changeability of Strange Dream

 

- Due to her desire to remain anonymous very few people know Mizuki to be the face behind 'Tsukuyomi'.

 

- Personally I think my app has the most 2hu points. I mean look at the shitload of references here j/s[/spoiler]

[/spoiler]

 

[spoiler='The Empty Vessel']"Humans are odd and erratic creatures. I can see why my Masters wish to destroy them."

Name: Limstella

Gender Programming: Female

Apparant Age: 25

[spoiler='Appearance']STajiMr.jpg

Limstella stands at a rather average 5'5" and her rather plain and book-ish mode of dress give her away as being quite stand-off ish. Despite having very little "actual" programmed personality Limstella chose her clothes based on being giving off an academic look as she admires the ideals of human scholars and scientists. Limstella's duel disk model is rather plain much like herself. Due the Momentum produced by Turbo Dueling Limstella it like the plague and does not own a D-Wheel.[/spoiler]

[spoiler='Programmed Personality']Limstella acts the way one would expect from a robot; cold, emotionless, and well, robotic. From what little personality she does display she appears to be caustically quick witted, and sarcastic. Due to her intelligence coming from an AI she is on a near genius level of intellect, and will make it known to others. She is quite manipulative seeing the other members of ANTM as her pawns, and while she herself never loses her cool she knows exactly the right buttons to press on others to cause them to quarrel. Partly because of her programmed personality, and in other part because of her mission Limstella considers her hobby to gathering data, and often spends little time interacting with others outside of ANTM rallies.

 

As one would assume when some much raw knowledge and data has been stored within her AI Limstella has little room for basic people skills, and other than her small fake conversations to incite fights between others, has little ability to interact with others on a personable level. To be quite frank she has quite the inflammatory personality herself, which has allowed her to gather large amounts of raw material for her Xero masters because so many people want to 'take her down a peg'. This comes primarily from her personality programming's appreciation to the intellectual. Due to this she tends to speak in a far more complex manner than necessary, and has a sharp disdain for conversing in a streamlined, layman's manner, and thus when people don't understand her, she insults them.[/spoiler]

[spoiler='Biography']When Limstella was dispatched to Earth she wasted little time in accomplishing the directive her masters had given her. Believing that the goals of the political ideology known as 'ANTM' would align best with her masters' goals Limstella aligned herself with the Anti-Momentum faction. While she believes it will be very convenient if the ANTM faction succeeds, Limstella knows that the summoning of her and her fellow android's Xyz monsters will destroy the positive Momentum faster than turning off the Momentum grid will. As of the current date Limstella has been quite efficient in gathering victims to turn into base materials, and has used her Cairngorgon as many times as the opportunity has presented itself.[/spoiler]

Alignment: Xero | ANTM

Deck: Gem-Knights - Fusion Summon. Fusion Summon. Fusion Summon. Did I mention that I like to Fusion Summon?

Ace Card: Gem-Knight Lady Brilliant Diamond | Gem-Knight Master Diamond | Cairngorgon, Antiluminescent Knight

[spoiler='Custom Cards']N/A[/spoiler]

[spoiler='Misc. Info']- Limstella's Theme: Natural Born Dolls - IA (Demon Gaze OST)

 

- Limstella's name is a reference to the Fire Emblem Character of the same who is an artificial being called a morph created by the main antagonist Nergal to do his biding.[/spoiler]

[/spoiler]

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