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Yu-Gi-Oh! 5D's Skybound FORTUNE [PG-16/Not Started/Not Accepting]


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Name: Blazin' Roxy (real name: Roxanne Fujiwara)

Age: 27

Gender: Female

 

[spoiler='Appearance']

Appearance: Roxy's about 1,85 m, with a slightly darker skin than the average Japanese and wheat blonde hair with a ponytail coming out of her red helmet. She wears also a red suit with lightning bolts painted on, and the word "ROXY" written on her chestplate. The suit has also oval-ish hard plastic epaulettes and protections on her knees, elbows and back. Basically, think of X-Saber Fulhelmknight, only in a biker suit.

 

D-Wheel: Roxy actually doesn't use a D-Wheel, but rather a high-tech Duel Board that allows for extraordinary acrobatics, and comes equipped with forward and upward propellers, allowing her to jump at will, and even allows for limited walljumps with good enough timing.[/spoiler]

 

[spoiler="Personality"] Known to her fans for her over-the-top bombastic style, she's just as boisterous on the track as she is outside of it. Opponents to her are just a nice decoration for her one-woman show, and this goes for duels as well as discussions. She's called Blazin' Roxy for that exact reason: her blaze, and her thunder, drown out everything in her surroundings when she actually gets going: it's partly her stage persona which has rubbed off on her, and partly just who she's always been. Her confidence often borders on arrogance, but her humble origins help her keep her head on her shoulders and remember that, at least outside of the Duel track, she's not the only person in the room, and she values her friends and her team. All in all, she's actually a nice person, underneath all the bluster.

She has great pride in her capabilities not just a duelist, but first and foremost as an entertainer and an athlete, and likes to point out, especially in post-match interviews, that she may not be the most skilled duelist, or own the best deck, but of one thing she's certain: her fans don't love her just because she wins, but because she loves them back, and however a duel goes, she certainly puts on a show.

Even though she's been a vocal supporter of Satisfaction since day one, she's still uncomfortable with politics, and she has made a few statements that she wishes she could retract, but her pride and the need to maintain her public image have stopped her from doing it.[/spoiler]

 

[spoiler="Bio"] Roxy's mother was a Satellite native, while her father was the immigrant owner of the only pizzeria in the neighborhood. Don't let this fool you into thinking that he was rich, though: despite the current globalization, foreign food wasn't so appreciated, so the restaurant was always on the brink of failure, and her family was barely able to pay for the bills. As a result, Roxy's parents were almost never home and she had lots of free time on her hands to go and play with the friends she had made at a nearby park. One day, she met there some skateboarders and was fascinated with their acrobatics, and soon felt the desire to be like them. That dream seemed impossible, at least until she received an old, battered but still functioning Duel Board as a birthday gift from her friends, who had managed to scrounge up the money to buy an used Duel Board. She then begged the skater group she met every day at that park to let her in the group, to no avail at first, until she managed to impress their leader with her agility on the board. When she was welcomed in the group, she learned that the boys weren't just hoverboarders, but duelists who liked to play Duel Monsters on their boards, a pastime that had become popular with Satellite youth as a cheaper alternative to Turbo Dueling. It wasn't long until she had gotten the hang of the game, and finally managed to put together her own deck, partly thanks to a few small jobs she had done for people in the neighborhood, partly thanks to a friend from Neo Domino Center who routinely gave her cards as a present. So, when her father's restaurant finally went bankrupt, she told her parents that she was going to become a pro Turbo Duelist as soon as she finished school. They weren't happy, of course, but they had little options, and so, they grudgingly approved her idea. Her mother, who worked as a mechanic, even taught her what she could about engines.

Sadly, as soon as she set out to make her dream reality, she crashed headfirst on the cold, hard truth: having never attended a duel academy, she couldn't benefit of the preferential entry to the world of pro dueling that students of duel schools could afford. Rather than going back home with her tail between her legs, though, she started her own borderline-illegal circuit with the help of her boarder friends. It ended pretty soon when she and two of her "friends" got busted for illegal Turbo dueling and gambling, but a prestigious pro duelist agent known as Mr. Jolly offered to pay for her bail, and then offered her a place on his team. That's where her stage persona of Blazin' Roxy was born: she became a hit with the public, with her unusual and crazy style of Turbo dueling, which eventually became known as Freestyle Dueling, with risky maneuvers and sparks and lights galore. She has since then consistently inhabited the high rankings of professional Turbo duellists and even sparked imitators: her public loved her whether she won or lost, and even after a few years in the business, she seemed to remain incredibly popular, even earning the title of Duel Queen once. When the conflict between Satisfaction and Anti-Momentums broke out, she immediately sided with Satisfaction and became their vocal supporter, partly out of loyalty to her home of Satellite, partly because she owed her entire career to Momentum, which allowed her to run her Duel Board, and couldn't stand the idea of those "backwards bastards" of the ANTM bringing back gasoline to Neo Domino, and partly because Momentum was cheap, clean energy and its loss would end up hurting the poorest class living in Satellite. This made her loss to Vivian Craft during the latest championship even more irritating for her. She now hopes to beat her during the next championship.[/spoiler]

 

Alignment: Satisfaction

 

Deck Type: Batteryman (mostly oriented around gathering resources with 9-Volt, recycling them with spell cards and then wiping the opponent's field with Fusion Dynamo, Industrial Strength or Short Circuit to proceed with an OTK)

 

[spoiler='Custom cards']Dynaccelerator Dragon

N5FKRH5.jpg

Batteryman Rechargeable
Level 4 LIGHT
Thunder/Tuner/Effect

Lore: If you control a Level 5 or higher "Batteryman" monster, you can Special Summon this card from your hand. If this card is used as material for a Synchro Summon, you can return it to your Deck instead of sending it to the Graveyard.

0 ATK/0 DEF[/spoiler]
 
[spoiler='Misc. info']Theme: Crush 40 - Escape from the City (I mean, she's like human Sonic already)

- She uses her monsters as props for her acrobatics. For example, Micro-cell acts as a trampoline and 9-Volt acts as a temporary speed-up pad.

 

Synchro Summon chants:
- For Batteryman Amplifier: "Faster than any D-Wheel, sharper than any blade, hotter than any engine! The roaring prince of AC power, Batteryman Amplifier!"[/spoiler]

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[spoiler= Malphas, Creator of the Androids]

Name: Malphas

Gender: Masculine

Age: 239.

[spoiler=Appearance]

[spoiler=Human Form]

ECKDxCp.png

(Ignore the sword.)

[/spoiler]

[spoiler=Perfect Form]

QAzGQQW.png

[/spoiler]

Malphas, quite contrary to the majority of his Xero kin, is quite fond of the human visage, due in no small part to his relationship with the androids.  He finds the human form to be “quite intriguing, in its various capacities and functions.”  He feels that, by being close to human form, he can better create “more human” androids; this goes so far as his preferred form being rather humanoid in appearance.  In his human form, he stands at 183 cm tall, while in his "perfected" form, he's nearly 243 cm tall, towering over most, if not all, of his adversaries.

 

In his human form, Malphas uses his personal duel disk, which he refers to as H O P E L E S S.  When he changes into his "perfect" form, it transforms as well, the purple sections turning a deep crimson, the grey and black sections become vastly darker, and the sections separate to allow it to expand and be more easily usable in his larger form.

[/spoiler]

[spoiler=Personality]

Malphas is a scientist, and as such has an incredible thirst for knowledge.  He feels that one can only attain “true perfection” by understanding all there is to know in the universe.  Due to his relative youth, however, many Xero refer to him as naïve, and disregard his philosophy.

 

Given his race’s penchant for destruction, Malphas is objectively the gentlest, most sympathetic, and most “human” of the Xero, owing to his youth, his time spent researching and protecting his research materials, as well as designing and creating the various android envoys the Xero have sent to Earth.  He is very in tune to others’ emotions, and as such is very adept at earning others’ trust, as well as being a gifted psychological manipulator.  Additionally, he has a rather gentle, fatherly disposition toward his “children,” the androids; he refers to the androids as such things as “sweetheart” and “my child.”  However, he is still a Xero at heart, and he is subject to very severe cognitive dissonance when his allegiances to his race conflicts with his more “sensitive” side.

 

When he is able (or forced) to cast his predispositions aside, though, Malphas is a force to be reckoned with.  He carries out his goals as ruthlessly as any other Xero, if not even moreso.

[/spoiler]

[spoiler=Biography]

Malphas has always been…Different from other Xero.  He, unlike the others of his race, does not inherently derive pleasure from death and destruction.  Rather, he loves to study things, and discover new bits of knowledge.  Also unlike his race, he enjoys the act and essence of creation — to make new things, and to see how life blossoms on other worlds.  As such, he’s come under fire from other Xero numerous times, due to his penchant for protecting many things the Xero would wish to annihilate, simply for the sake of more research.  Nonetheless, though, he has proven himself on numerous occasions — when tasked with an assignment where he feels he cannot learn anything more from his target, he carries out his goals with ruthless determination.

Perhaps, though, the moment that solidified Malphas as being fundamentally different to his fellow Xero was the mission bound for Earth.  He jumped at the chance to visit this new world, and learn all he could about it.  When the plan to develop the androids was devised, it was Malphas who took charge and began work on them immediately.  He painstakingly catalogued human behavior for years, and used that knowledge to carefully and meticulously craft the perfect antithesis to man.  It was during this research that he found himself fascinated with the human form and mythology, and he took the form of a human male, finding humanity to be “the closest thing I’ve ever seen to perfection in form.”  There was a time that Malphas hid in his lab for over a year, up until the day after the second Zero Reverse, and he refuses to this day to explain to his allies what exactly he was doing at the time.  While his research and thoughts on humanity have proven irksome to his compatriots, he assures them that he is fully dedicated to the mission — once he understands everything there is to understand about humans and human nature, he will join with his brethren in eradicating them once and for all…

[/spoiler]

Alignment: Xero

Deck: Utopia and Dystopia: Over the years, Malphas has crafted his ultimate pet project: the Utopia series of Xyz Monsters.  As such, his deck is built around summoning Utopia and its more powerful variants.  Additionally, he possesses DARK variants of the Utopia monsters: the aptly-named Dystopia monsters, with a playstyle built around hyper-offense and monster effect negation.  He is also constantly tinkering with the formula of his deck, crafting new Rank-Up-Magic cards and “Xero Weapon” monsters to boost the power and versatility of his deck.

Ace Card:  King of Hope: Utopia Ray Victory | Tyrant of Despair: Dystopia Truth Doubt | ???

[spoiler=Custom Cards]

Tyrant of Despair: Dystopia

DARK | RNK 4

Warrior/Xyz/Effect

2 level 4 monsters

You can also Xyz Summon this card by using a face-up Rank 4 "topia" monster you control as Xyz Material, except a "Dystopia" monster (Xyz Materials attached to that card are attached to this card as Xyz Material).  During either player's turn, when a monster effect is activated during the Battle Phase: You can detach 1 Xyz Material from this card, and target that monster; negate that monster's effects.  You can detach 1 Xyz Material from this card; this card can attack twice during your next (or current, if applicable) Battle Phase.  You can only use 1 effect of "Tyrant of Despair: Dystopia" per turn, and only once during that turn.  Each effect can only be used once while this card is face-up on the field.

2500/2000

 

CXyz Tyrant of Despair: Dystopia Truth

DARK | RNK 4

Warrior/Xyz/Effect

3 level 4 DARK monsters

You can also Xyz Summon this card by using a face-up "Tyrant of Despair: Dystopia" you control as Xyz Material (Xyz Materials attached to that card are attached to this card as Xyz Material). If your LP are less than half of your opponent's LP: You can detach any amount of Xyz Materials from this card, and target 1 monster your opponent controls for each Xyz Material detached; the targeted monster(s) have their effect(s) negated, and lose 1000 ATK.  Other monster effects cannot be activated in the same chain as this effect.  This card can make an additional attack on an opponent's monster during each Battle Phase of the turn it detached an Xyz Material, for each Xyz Material detached during that turn.

2500/2000

 

CXyz Tyrant of Despair: Dystopia Truth D

DARK | RNK 5

Warrior/Xyz/Effect

3 level 5 monsters

This card gains 800 ATK for each Xyz Material detached by this card’s effect.  When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 "topia" monster in your Graveyard (except "Tyrant of Despair: Dystopia Truth D"); Special Summon the targeted monster, with its effects negated.  If this card has a "topia" monster as Xyz Material, it gains the following effect:

• Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up monster; for the rest of the turn, the targeted monster cannot be destroyed by battle or by card effects.

2600/2000

 

CXyz Tyrant of Despair: Dystopia Truth Doubt

DARK | RNK 5

Warrior/Xyz/Effect

3 level 5 monsters

If this card declares an attack: It is unaffected by any card effects, except its own, until the end of the Damage Step.  If this card has a "topia" monster as Xyz Material, it gains the following effect:

• During either player's turn, when this card battles an opponent's monster: You can detach 1 Xyz Material; that opponent's monster's effects are negated and its ATK is halved, and this card gains ATK equal to the amount of ATK the opponent's monster lost.  These changes last until the end of this turn.

2800/2500

 

Rank-Up-Magic Vanitas' Call

Rank-Up-Magic Absolute Force (replace "Number C" with "CXyz")

 

[/spoiler]

[spoiler=Misc. Info]

  • Malphas is voiced by J. Michael Tatum in English and Toshiyuki Morikawa in Japanese.  He shares this combination of voice actors with Toma Epanort from Genesis of Aquarion.
  • Char. Themes: Gluttony Fang is his standard duel theme, and his "Intense" Duel theme is Gluttony Fang II.

[/spoiler]

[/spoiler]

 

Here's my Xero app, finally finished.

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[spoiler=Akabane Fuyuki]

紅羽 吹雪


PRIVATE INVESTIGATOR


age: 21 / ht: 5’ 6.5” (169 cm) / wt: 123 lbs (55.8 kg)


license no.: P67360CA / expiry: 2070/10/14


"I'm probably right. Even if I'm not ... does it really seem like it'd be worth my time?"

~ 赤く ゆらゆら 青く 輝き出す ~


[spoiler=Appearance:]

Unkempt brown hair, tied back in a rough ponytail, flows down to the middle of Fuyuki’s back. Her eyes are a keen aquamarine, with a large iris and a larger sclera, conjuring an impression of mental agility and acumen. With a slender figure and perhaps slightly underdeveloped chest, she conducts motion-intensive activities with ease. A heart-shaped mark adorns her left cheek, a muted disruption to her otherwise unblemished skin. Golden earrings hang idly from her ears, fluttering in synchronicity with her own movement. The choker on her neck, adorned with a briolette-cut amethyst, glitters ominously in the light.


Fuyuki prefers short-sleeved or sleeveless shirts or blouses, cut at a little above her waist, and short shorts (though a somewhat longer variety among those), enjoying the aesthetic and the form-fitting nature of the combination as well as the portion of bared skin. Medium-length boots, reaching up to a little below the knee, are the endorsed form of footwear for Fuyuki, occasionally accompanied by opaque thigh-highs for the sake of additional coverage. A windbreaker, or sometimes just a light, comfortable jacket, worn openly, completes the ensemble. Fuyuki prefers the colors red and black for her clothing, sometimes wearing white accents as well.


The desertion of her mental limiter causes the tips of her hair to be tinged with red, and her left eye to flash amber. It’s not maintained for a meaningful amount of time after the fact to garner significant attention, however.

[/spoiler]
[spoiler=Personality]

Possessing an incisive outlook and blunt, forthright temperament – at least when actually deigning to explain her thoughts, Fuyuki exhibits a mien of measured certainty mixed with light irreverence. Inquisitive and clear-minded, she’s able to grasp the specifics of situations and surroundings very quickly, even if it’s typically unseen beneath her exterior of detached playfulness. Sugar-and-ice-y, with a hint of loftiness and grace; cool towards strangers but not at all withdrawn or shy, expertly dancing around social conventions to strike without inflicting lasting damage. Discreetly mischievous and a little boyish, but has a side that’s disarmingly gentle and kind in cases warranting gravitas. Adept at adopting a virtually unshakable blank expression.


Rampantly impulsive, sometimes even against her own better judgement; she trusts in her ingenuity and competence to rescue herself from any unpleasant encounters that may arise as a result. Has little patience for idiocy or tedium, and is rarely hesitant to levy acerbic vitriol towards the buffoon causing the annoyance in question. Despite what her apparent temerity would indicate, she’s rigidly in control of the extremities of her emotions, and maintains a separate layer of calmness beneath her whimsical disposition.


On the rare occasions the psychological limiter disappears, Fuyuki’s personality undergoes a slight shift and a drastic amplification. Exuding an air of absolute confidence in herself as well as an off-handed disregard for the well-being of the common man, she’s dangerous to observe and disastrous to cross; thankfully, she gains a newfound single-mindedness and resolve in this state as well, which largely prevents her from having justification to bring about widespread devastation.


Physically capable though not formally trained; enjoys casual exercise without a regular regimen, especially tennis. Unfazed by personal attacks, but much more dedicated to the defense of her close friends. Surprisingly forgiving of faults from them, albeit it might be difficult to tell.

[/spoiler]
[spoiler=History:][spoiler=names & misc.]

紅羽 清霞 / 明石 - 藍沢 昭岳 / 嘉琳, Akabane Meiseki and Aizawa Karin are older brother and younger sister in terms of relation. I guess Karin's name isn't mentioned explicitly below, so it's nice to mention it here.

[/spoiler]

Fuyuki’s parents are Akabane Sayaka and Meiseki. Meiseki is a high-level executive of a technology corporation, with an amiable but firm manner and a fondness for the arts. Sayaka is a quiet, temperamental painter, kind but perhaps too indulgent.


Sayaka’s frail constitution and Meiseki’s irregular, crammed schedule leads to much of Fuyuki’s childhood being spent at her aunt and uncle’s abode. Aizawa Takeaki, her father’s brother-in-law, had retired from a career as a detective and become an accomplished mystery novelist, and the family’s collection of books naturally leans heavily towards that end in both manuscripts and inspiration. As a result, it is there that she develops a deep affinity for the delving-into of enigmas and secrets, spending long hours pored over the literary volumes that comprise the Aizawa home’s library. The child isn’t without companionship; despite a notable difference in their personalities, Fuyuki quickly makes friends with her year-older cousin. Lively, bold, easily emotional and a little naïve at times, Aizawa Nanami is an almost perfect complement, and the pair become partners in mischief almost instantly.


Fuyuki is eight or nine when Sayaka dies of illness, during a period when Meiseki is especially busy. She passes on an uneventful night in the hospital, and even though his sister and brother-in-law are present to comfort Fuyuki (as is Nanami), Meiseki isn’t there. It comes as a heavy blow, and her disappointment and acrimony smoulder quietly for a few days until her father returns, upon which her emotions flare in heightened intensity. Blue fire wreathes the atrium of the Akabane house, and what had begun as an ill-timed diversion leads to Meiseki’s being considerably hurt and Fuyuki’s unconsciousness, inconsolable accusations ringing all the while.


She spends the next three years being estranged from her father, spending her time at the Aizawa residence. The efforts of her aunt and uncle gradually warm her to reconciliation, even as she practises the controlled application of her psychic abilities, seeing a compelling reason to cultivate it for future usage. Casting off much of her lightheartedness and delicacy in favour of abandon and caprice, she gains simultaneously an inexplicable, extraordinary concentration; with which it is easiest to direct her newfound strength.


Time alleviates many afflictions. Meiseki had been in many respects deeply devoted to his wife, even if some of his actions were misguided. He alters many of his habits and priorities after Sayaka’s departure, pushing away the excess of his extraneous tasks in order to visit his daughter. Although he is altogether terrible at placating the demands of children, Fuyuki softens at his persistence. As time passes, Fuyuki finds it easier to treat her father with appreciation and respect, if not strong attachment and tenderness.


Her childhood interest in the solution of conundrums and her inherent contrariety, not reduced but renewed by the restoration of her filial relationship, leads her to open an independent office as a private investigator immediately after graduation from an independent academy. It comes as a mild surprise to many of her peers and instructors in the face of her strong academic performance and capable dueling skills, but her decision is immutable, abetted by Meiseki’s financial support and the Aizawas’ encouragement. She has become moderately well-known for her surpassing proficiency and uncanny methodology, and occasionally works together with Nanami – now an engaged member of the NDPD, but not at all less cheeky or spirited – on cases and investigations … generally free of charge, at the latter’s behest.

[/spoiler]

Alignment: Generally neutral, she feels that the reason for the conflict is mildly absurd; supports the maintenance and conservation of Momentum on principle.


Deck: Lavals, featuring high-risk high-reward ham & cheese sandwiches.


[spoiler=Custom Cards:]

Essence Flare Dragon

Lavals, Support, & Character Card

[/spoiler]
[spoiler=Miscellany:]

Character Theme - sound of carnation
Battle Theme - Fierce Fight!
Pressure / Boss Theme - 漂流都市ボス戦


「華々しい光に注ぎこまれた蒼炎、烱然たる劫火と世界を滅ぼせ!シンクロ召喚!来てよ、《ラヴァル・ステライド》!」
"Azure flame infused by brilliant light, annihilate the world with a radiant conflagration! Synchro Summon! Arrive, [Laval Stennon]!"


「青火の坩堝からよ、壮烈な存在が生まれる!遠い荒野の炎上の武者、暴れ!シンクロ召喚!燃やせ、《ラヴァルバル・イグニス》!」
"From the crucible of blue fire, a courageous existence is born! Blazing warrior from the far-off wasteland, rage! Synchro Summon! Burn, [Lavalval Ignis]!"


「青火の聖杯で、対極のスピリットは合わられた!鎖で蛇、岩漿に沈めて咆哮せよ!シンクロ召喚!起き上がれ、《ラヴァルバル・チェイン》!」
"In the chalice of blue fire, contrasting spirits are merged! Chained serpent submerged in magma, roar! Synchro Summon! Rise, [Lavalval Chain]!"


「蒼火凋みし時、ありえない英雄、試練に浮かび上がる!夏い烈風の騎士、疾呼せよ!シンクロ召喚!現れよ、《ラヴァルバル・ドラグーン》!」
"When azure fire fades, the unlikely hero emerges from his trials! Mounted knight of scorching wind, shout! Synchro Summon! Appear, [Lavalval Dragun]!"


「振れ回り青炎の戯れからよ、悪戯好きな炎を持ち魂登れ!シンクロ召喚!悲鳴せよ、《ラヴァルバル・ドラゴン》!」
"Out of the caprice of the whirling blue flames, a mischievous flame-trailing spirit ascends! Synchro Summon! Screech, [Lavalval Dragon]!"


「碧炎が堅忍不抜な魂を創り上げる!不信者が蛮力で浄められて!シンクロ召喚!震えてよ、《ラヴァル・グレイター》!」
"Sapphire flames create an unbreakable soul! Let the unfaithful be purified by your brute strength! Synchro Summon! Convulse, [Laval the Greater]!"


「双子青焔よ、冷酷な利刃を化けられて!煉獄の兵士、押し寄せて!シンクロ召喚!迫撃せよ、《ラヴァル・ツインスレイヤー》!」
"Twin blue flames, be shaped into relentless sharp blades! Purgatory's pawn, march on! Synchro Summon! Strike, [Laval Twin Slayer]!"


...


「青火に絶対零度へ流れ込んで、境界線が寄り合いし時、はねの皇后の眼を見開く!亡き霊の偉い裁判官、君の領土をみわたせ!シンクロ召喚!天降れよ、《エッセンス・フレア・ドラゴン》!」
"Blue fire flows into absolute cold ... when the boundaries meet, the winged empress of wisdom opens her eyes! Great judge of souls, survey your realm! Synchro Summon! Descend, [Essence Flare Dragon]!"

[/spoiler]
[/spoiler]
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So, after deliberation, our five Signers and their marks are as follows:

 

Kazuki Nagare: Head
Edna de Morte: Tail
Takao Natsuame: Wings
Arisa Mizuki: Claw
Seira Hayato: Foot

 

The above apps are accepted. Expect OP updates soon regarding factions and other stuff. The rest of you are free to retool your apps as you see fit, and I must say you all gave it a good shot.

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After a lot of thought I realize I'm only in one RP so I can afford to participate in more. 

 

[spoiler: Jacob Kwame]

Name:  Jacob Kwame

 

Gender: Male

 

Age: 15

 

[spoiler: Appearance:]

Spider__son_of_Anansi_by_Expression.jpg

While standing at a normal height of 5'5 Jacob continues to keep his pearly white teeth always showing. However there are times where he shows his deep brown eyes to let people know he may be serious. Jacob is actually quite regular looking though. His duel disk is actually the standard Academy duel disk with the Nyame symbol painted underneath the initial board where the cards are placed. While it is somewhat irregular for Academy students to have full sized motorcycles he and his roommates have successfully constructed what they call "Duel Karts." They are literally go-carts that are reconstructed for turbo/riding duels. Naturally they have limiters installed so they do not go at dangerous speeds but at least this way they will be of even more use to their faction. 

[/spoiler]
[spoiler: Personality]
Ever the friendly fellow Jacob is one of those people who loves to watch others be happy. Literally the happiness of others genuinely makes him happy. Along that line of thought he is more happy when he is around large groups of people. Jacob believes that everyone is in charge of their own happiness. Negative emotions such as anger and sadness stem from outward events that one allows themselves to be affected by. Of course there are some understandable events such as a death in which it is perfectly okay to feel sad, but mostly he feels one cannot let negative energy into ones space. Because of this thought Jacob comes sometimes comes across obnoxious or a false sense of immortality. However he usually has the best of intentions. Jacob is perfectly straightforward as does not possess the age and the wisdom to know self restraint or better explained...when to keep his mouth shut. Nevertheless, he makes up for it buy being deliciously selfless as he always willing to help and serve others. Most commonly though this is with helping his faction proceed to their goal. [/spoiler]
 
[spoiler: Biography]
Jacob is an exchange student for Neo Domino Duel Academy. He is able to stay with other foreign exchange students in the dorms near the academy and that was where he made his first set of friends. It would be these friends that informed him of the secretive political struggles that are taking place in the city. Jacob didn't truly know what to make of it. To be frank, all of this was over his head. The school he came from didn't even have the technology to perfect synchro summoning. Therefore he tends to focus on Fusion Summoning. Nevertheless it looked like his two roommates were on the side of the ANTM. While he didn't want to be a "sheep" and just fall in line with his roommates he wanted to find his old path.  It was then that his two roommates allowed him to go to group meeting. There he met the ANTM Queen. He was amazed by her spirit and energy. Another die-hard optimist and extravert. He was sold. While he didn't even know what the factions fully stood for he was sure that his friends would give him the run down later. A simple beginning to what would most likely be a very complicated and thrilling adventure. This was perfect. [/spoiler]

 

Alignment: ANTM

Deck: "Life" Life is based on African mythical creatures while the Fusion monsters are specifically from the tale of Anansi and the Sky God. The Fusion Materials are all about gaining lifepoints when used for a Fusion Summon and the Monsters themselves involve the paying of Lifepoints to do something towards balancing the gamestate.

Ace Card: Anansi the Personification of Life, Osebo of Life's Wrath, Mmoboro of Life's Sting

 

[spoiler: Misc. Info]
[/spoiler]
 
[/spoiler]
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Cast list goes here, listed by Faction. Signers are denoted by an [S], Xero androids by an [A].

 

[spoiler=ANTM]Vivian Craft (Zai)

Raiko Yamato (UnendingEmpire)

Malin Tammabukku (Tayla)

Limstella (Elly) [A]

Laura Yanagi (Stalfos)

Kouji Kaneda (Nai)

Jacob Kwame (Bailas)

Mizuki Izayoi (Elly)[/spoiler]

 

[spoiler=Satisfaction]Kyoji Kurama (Mugendramon)

Isshin Tetsuo (Mugendramon)

Maiko Nagai (UnendingEmpire) [A]

Roxanne Fujiwara (Timeskipper)[/spoiler]

 

[spoiler=NDMG]Crimson Iris (Stalfos) [A][/spoiler]

 

[spoiler=Unaligned]Milly Glorious (UnendingEmpire)

FORTUNE (Zai)

Kazuki Nagare (Zai) [S]

Edna de Morte (UnendingEmpire) [S]

Takao Natsuame (Dharc) [S]

Arisa Mizuki (Wildflame) [S]

Seira Hayato (Toyo) [S]

Fuyuki Akabane (Cirrus)

Marie Sibylle (Cosmo)[/spoiler]

 

[spoiler=Xero]Sephora (Elly)

Leviah (Mugendramon)

Malphas (Dharc)[/spoiler]

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If your character is in the above list, they are accepted. Below are the denials/characters than need changes. There's also quite a few characters who are unfinished and should be done asap..

 

Cosmo- Marie as a character is fine. However, her deck is optimized for actual play, and contains lots of staple cards that, while they make an actual deck function better, don't lend themselves well to an rp (raigeki, bottomless, etc). I'd remove the decklist and give a blurb like most of the other apps here so that you can realistically write in spells and traps when they're needed, rather than being stuck with staples.

Stalfos- Laura is fine as a character. Myself, Yui, or Mugen needs to sit down and go through the jurracs with you however, and so i haven't added her yet.

 

Skipper- Roxy is still below the line minimum for personality. Fix it.

Nai- Same thing as Stalfos. "Kouji" is fine as a character, still need to go through the cards.

 

Bailas- Jacob needs to meet the 4 line physical description minimum. Haven't looked at the cards yet either.

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[spoiler=And now begins a Clear age... (Android App)]Name: Kuria Bijon
Gender Programming: Masculine

Apparent Age: 21
[spoiler=Appearance]NAsFgoW.png
Sporting a healthy peach coloration to his visible skin, Kuria views the world around him through two different kinds of eyes: a normal human eye to the right whose iris is a bold-colored light blue and a glowing mechanical eye to the left whose rounded lens is a lighter shade of aquamarine. The left eye is normally, though the glow isn't fully the same way, by the messy shoulder-length hair of dark-blue coloration, the bangs swept to one side to hide the odd eye.

He sports over himself a dark-grey short-sleeved turtleneck sweater that hides some of the unusual outlets in his lower neck with the raised collar of the shirt, though he has learned that some of the outlets do indeed match some of the ones used in Earth machinery as well. This means he can directly link up with a decent amount of machinary...but this can also about-face on him if discovered. The aquamarine glow that emerges through the right sleeve is sourced from a mechanical arm, and a rather-advanced one at that.  When considering the rapid progression of improvement for mechanical body parts, it's possible that Kuria could be mistaken for someone whom got the arm later rather than earlier, especially considering the LED-styled glow to the fingers on the mechanical hands.

Topped with a brownish belt sporting a simple deck pouch, Kuria wears faded-blue denim jeans with the bottom edges rolled up over a pair of reddish-brown leather boots designed to stretch when putting your feet into them instead of needing to tie them up. As a whole, Kuria measures up to a 5'7", which is fairly short for a male...but weighs closer to being 162lbs, which is actually slightly-overweight for someone his size. He attributes it to muscle density (which is proven to weigh more than fat), which almost anyone can believe after seeing how physically active he is on a daily basis as well as the density from the artificial limb.

 

Duel Disk Appearance:

41JJATK818L.jpg

While the duel disk Kuria uses is very similar to the one depicted above here, there's also a few critical differences between this and the one he uses. The dark-bluish-green parts of the duel disk are colored yet transparent, meaning you can see all the wiring and machinations underneath the cover...and some of it glows like his arm and eye do. There is also none of the strange symbols around the LP counter/Deck holder, either.

 

D-Wheel/Duel Runner Appearance:

KuriaBike_zpskylczeqe.png

The vehicle that Kuria uses for Turbo Duels was originally a regular motorcycle someone once converted into a Duel Runner, which is what the 'droid calls D-Wheels. As a whole, it has been painted over with various types of bluish-green paint to match up with his Duel Disk. When a Turbo Duel is active, a Solid System screen appears in front of him so he can keep track of the duel as it progresses and his cards are shuffled and digitized so that he doesn't risk losing them by accident. It's happened once before on a different D-Wheel. The 'runner sports a form of 'wifi' ability, in which Kuria can actually pilot it no-handed if a particular small device is inserted into one of the several slots along his spinal cords. Such a device is often worn under the turtleneck collar and is often hidden by the ruffles of said collar. It's also what allows him to appear to be focusing on driving while continuing on with the duel, since it has no automatic piloting.[/spoiler]
[spoiler=Personality Programming]Kuria's personality at the start of the RP is very-different compared to when he first landed upon Earth. However, how he is now it what matters and that is what I will give. Due to an instance of electrocution caused by a trap made by a rather-paranoid human, almost all of his original memories have become suppressed and buried. Instead, he finds himself acting upon a set of lies he's been telling the Satisfaction group afterwards that had since become real, that he remembered almost nothing from before when he was first recruited by the Satisfaction group. Due to this, he has been developing emotions more similar to a human than most androids would allow themselves to form, since it would interfere with their programmed goals. He has actually developed a sympathy for people in the group, and doesn't wish to have any of them harmed, especially for some of his stupid stunts (even if some of them are also heroic). He does vaguely recall the Clear Nebula Dragon in his Extra Deck and how to Summon it, but he seems to remember a foreboding feeling whenever he things of bringing it out into a duel, especially when around others. Because of this, it's rare for him to summon the spaceborn dragon. There's no telling what would happen if his memories before the electrocution were brought back to the surface outside of dream sequences, however...[/spoiler]
[spoiler=Biography]When he first landed upon the world, no one could see him. He wouldn't allow for it. The need to learn more about the humans he had to infiltrate before he would allow himself to be seen for the first time was ever present in him. For the first few months did he simply watch from the invisible shadows, seeing for himself the increasing numbers of people, of humans, with mechanical body parts. It is due to this that he finally relaxed his invisibility and tried to join a specific group of people fighting for Momentum to remain in play, Satisfaction, though he had in the end chosen not to reveal anything mechanical about his being.

His thinking? If close to what needs to be erased, it can instead be altered to make it easier for his creators to come down. Due to this and wanting not to have to explain whom he was, he feigned the fact that he recalled much of nothing from before trying to join, only 'remembering' that the Grid going down would somehow be a 'bad' thing.

However, among Satisfaction, there was one wise yet paranoid person among their number, one that seemed to be unfooled by Kuria's lies. Because of this, the paranoid man began to scheme to himself in ways to get rid of the infiltrator, thinking him on the side of ANTM. The man may have been wrong on that, but even he had no idea what was gonna happen during a certain event.

The man had requested that Kuria meet him in a secluded area, what looked like a junkyard with plenty of exposed wiring if not careful. Despite the Android taking care of his steps, the man appeared with a taser in his hand, one Kuria noticed was modified and possibly made lethal. Pulling the trigger on the taser, which launched the metal arrow attached to a thin yet strong metallic cord, Kuria was hit in the chest with the point and collapsed to the ground.

The electricity had done two things, back to back in quick succession.

One was the short-circuiting of the stealth system that was focused within his right arm, forcing the Android to enter full visibility, including the still-mechanical arm and eye that was starting to randomly change colorations where the light within them was made visible through.

However, before the person holding the taser could properly react to Kuria's real appearance, the electricity became magnified further by his techno-organic and the mechanical nature some parts of him remained being, chaining through the wire back to the one holding the taser, the voltage strong enough to bypass the plastic covering and shock the man as well, killing him via heart failure from the karmic electrocution. Kuria himself had passed out once the electricity finally died out, suffering from enough internal damage to trigger such a reaction and the light from his arm and eye finally settling to a bluish aquamarine.

He woke up chained to a hospital bed, which caused the Android to panic, unable to remember anything from before the shock. Even his ability to speak and properly function like a human was screwed for a couple of months as he tried to remember even how to speak and the meaning of various words, even simple ones, with a now-higher voice. After he was cleared of possible murder and the cause of death ruled for the man as an accidental suicide, Kuria has been trying to regain his lost memories. It was honestly half a miracle that he's not glitching like nuts after that.

Hell, he doesn't even remember the fact that he's not even really human...[/spoiler]
Alignment: Xero/Satisfaction
Deck: Clear World
~With the aid of a unique pair of Synchro and XYZ that both transcend the need for an Attribute, Kuria takes to the field with the use of the 'Clear World' Field Spell, remaining unaffected due to the effects of most monsters in his arsenal. He manipulates the Attributes of the opponent's monsters to get the effects he wishes his opponent to endure through various effects, depending on his needs in a duel.
Ace Card: Clear Nebula Dragon (XYZ - only one copy)
Transcendence Dragon (Synchro - has three copies)
Clear Vice Dragon (Effect - has three copies)
[spoiler=Custom Cards][spoiler=Clear Nebula Dragon]VmAcMpK.png
Printed Attribute: Dark
Level: 8
Type: Wyrm/Xyz/Effect
Effect: 3 Level 8 Monsters
This monster has no Attribute. Once per turn, select one monster your opponent controls and one monster in your opponent's Graveyard. The Attribute of the first target becomes the same as the second target. Once per turn, declare one Attribute. If your opponent has two or more monsters with the selected Attribute, detach one Xyz Material from this monster and destroy all monsters with the same Attribute.
ATK: 3500
DEF: 3000
[/spoiler][spoiler=Transcendence Dragon]SCQEL2V.png
Printed Attribute: Light
Level: 8
Type: Wyrm/Synchro/Effect
Effect: 1 Tuner + 1 or more non-Tuners
This monster has no Attribute. If this card would be destroyed by a card effect, it is Banished instead. If Banished by this effect, gain 500 LP and Special Summon this monster to your side of the Field during the next End Phase, ignoring all summoning requirements.
ATK: 3150
DEF: 3050[/spoiler][spoiler=Clear Spun Caterpillar]ClearSpunCaterpillar.png_zpsocvburej.jpe
Attribute: Light
Level: 1
Type: Insect/Tuner/Effect
Effect: You are unaffected by the effects of "Clear World". When this monster is Normal Summoned: You may Special Summon one Level 4 or lower "Clear" monster from your Graveyard.
ATK: 700
DEF: 400[/spoiler][spoiler=Ghostbreath]NRw2jFS.jpg

Type: Normal Trap
Effect: Activate only while you control "Transcendence Dragon" or "Clear Nebula Dragon". Select one monster your opponent controls and destroy it. If the selected monster has an Attribute of DARK, LIGHT, FIRE, WATER, EARTH, or WIND, it is Banished instead.[/spoiler][spoiler=Rise Beyond Boundary]PT9pmWR.jpg

Type: Continuous Spell
Effect: Once per turn, at the start of the turn's Standby Phase, the Turn player may select 1 monster they control. That monster loses its Attribute until the end of the current turn. If this effect is activated, the Turn player loses 500 LP.[/spoiler]

[spoiler= "Clear" conversions]
[spoiler=Clear Cube]

ClearCube.png_zps6znqip8i.jpeg

Attribute: Dark
Level: 1
Type: Machine/Effect
Effect: You are unaffected by the effects of "Clear World". When this card is removed from the field, except when it's Tributed, you can Special Summon 1 "Clear Cube" from your hand or Deck.
ATK: 0
DEF: 0[/spoiler]
[spoiler=Clear Phantom]

ClearPhantom.png_zpsr1skhbh0.jpeg

Attribute: Dark
Level: 3
Type: Fiend/Effect
Effect: You are unaffected by the effects of "Clear World". If this card is destroyed by battle, destroy 1 monster your opponent controls, then send the top 3 cards of your opponent's Deck to the Graveyard.
ATK: 1200
DEF: 800[/spoiler]
[spoiler=Clear Rage Golem]

ClearRageGolem.png_zpscrcf2q6e.jpeg

Attribute: Dark
Level: 4
Type: Rock/Effect
Effect: You are unaffected by the effects of "Clear World". When this card makes a Direct Attack and inflicts Battle Damage to your oppoent, inflict 300 for each card in your opponent's hand.
ATK: 1600
DEF: 1800[/spoiler]
[spoiler=Clear Vicious Knight]

ClearViciousKnight.png_zpsw7o5sgrh.jpeg

Attribute: Dark
Level: 7
Type: Warrior/Effect
Effect: You are unaffected by the effects of "Clear World". If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. Once per turn, during either player's turn, if you control no other cards and have no cards in your hand, you can have this card gain ATK equal to the original of the 1 face-up monster your opponent controls with the highest ATK, until the End Phase.
ATK: 2300
DEF: 1100[/spoiler]
[spoiler=Clear Wall]

ClearWall.png_zpsilph34f1.jpeg

Type: Continuous Spell
Effect: This card is destroyed if "Clear World" is not on the field. Any "Clear" monsters you control cannot be destroyed by battle. Any Battle Damage of 1000 or less you would recieve becomes 0. When you take Battle Damage, this card is destroyed.[/spoiler]
[spoiler=Clear Sacrifice]

ClearSacrifice.png_zpsyuttzdzh.jpeg

Type: Normal Spell
Effect: Reveal 1 Level 5 or higher "Clear" monster in your hand. Remove from play "Clear" monsters from your Graveyard equal to the number of monsters needed to Tribute Summon the revealed monster. You can Normal Summon that monster without Tributing this turn.

[/spoiler][/spoiler]

[spoiler=Other Anime-only Conversions]

[spoiler=Attribute Mastery]

AttributeMastery.png_zpskbwhk41z.jpeg

Type: Equip Spell
Effect: Declare an Attribute. When the equipped monster fights a monster of that Attribute, that monster is destroyed without applying damage calculation.[/spoiler]

[spoiler=Attribute Chameleon]

1D2pCCq.jpg

Type: Continuous Trap

Effect: Once during your opponent's turn, you can select 1 face-up monster your opponent controls and declare 1 Attribute. That monster's Attribute becomes the declared Attribute until the End Phase.[/spoiler][/spoiler]

[/spoiler]

[spoiler=Misc. Info]Theme Song: Hollywood Undead - Believe (Nightcored Variant)

Battle Music: ??? - United We Stand (Nightcored Variant)

Boss Theme: Asking Alexandria- A Single Moment of Sincerity (Nightstepped Variant)

Known Tidbits:

~Kuria's actually left-handed when it comes to things that require finesse, such as writing or working with smaller machinery.

~The stealth system mentioned in Kuria's bio was badly-damaged during the electrocution. It's sourced in the 'mechanical' arm and has a very-low chance of being repaired.

~In regards to the speaking parts of the nightcored 'Believe' song, Kuria actually sounds like that when talking. You can almost say that it's him singing the melody...and yes, he's very-capable of sounding rather effeminate at times, thanks to some of the damage he took from the shock.

~If you put his name into Google Translate backwards ("Bijon Kuria" instead of "Kuria Bijon") with English to Japanese selected, it translates into "Vision Clear". "Kuria" means "Clear" and "Bijon" means "Vision". "Kuria" is also what the Clear archetype was called in Japan.[/spoiler]

[/spoiler]

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Okay, i'm making an app, and i'm not using the Extra Deck! Because that's for weaklings! (jk pls don't kill me)

 

[spoiler="The Mystic Maiden"]

Name: Marie Sibylle

Gender: Female

Age: 16

 

[spoiler="Appearance"]  Suiseiseki.600.13780.jpg

Marie weighs about 65 kg and she's around 1.67 metres tall. She has quite pale skin and never wears makeup. Marie's most notable feature is her heterochromia, one eye being emerald green while the other being reddish/brown. She has very long hair that reaches her knees, she hasn't cut it in 5 years and she's very proud of it, but sometimes it gets in her way. To keep her hair in place she wears this headband decorated with ornate laces. She wears a long green dress, that end a bit before her feet. The dress is ornate with many black ribbons. Under the dress she wears a white blouse. At her feet she usually wears a pair of old brown dress boots with white socks under them. The main black ribbon at the top of her blouse is decorated with a green gem that can open, inside the gem it's full of rosemary, this is a charm that her mother gifted her before she died.

 

[spoiler="Duel Disk"]Rose_Disk.png[/spoiler] Her duel disk is very similar to the one in the picture, the gems though are emerald green and the red parts are lilac. [/spoiler]

[spoiler="Personality"] Marie is known for bringing bad luck wherever she is, even if unintentionally. She loves mythology and that's why she hasn't changed her deck since she found it, because it was inspired by the mythical Sibyls, one of the ancient figures that charmed her the most. She, even in her new life, keeps her old dress, it was a gift from her mother and she wears it not caring if she gets weird looks. Marie is a clever person and always open to other's opinions, she's also very patient. She loves nature, that's why she didn't want to leave her old house. Marie loves learning, specially about mythology and ancient myths, you could define her as a mythology geek. She has many hobbies, these include cooking, going for walks, reading and a newly found weird one which is fortune telling. Even though she looks very nice and sweet, if pissed off can be pretty scary. She can get pissed off easily, just by insulting her favourite food, she could start an entire argument of why your opinion is invalid. She is quite energetic, but can easily calm down if told to. Her self-esteem has only two possible ways, she can consider herself queen of the world or a garbage can, no in betweens. Her favourite foods are tea and victoria sponge cakes, and her favourite color is forest green. She doesn't like loud people and polluting. She's at first quite shy and tends to not talk to people, but once you get to know her she becomes pretty open and social, she hates being alone.[/spoiler]

[spoiler="Biography"] Marie was born a grew up in the countryside, in an ancient house. Her house was full of secrets, secret passages, mysterious books and similar were an everyday thing in the Sibylle family. At school this game called Yu-Gi-Oh! was becoming popular, so she decided to give it a try. She found in her house's library a deck of cards, and never changed it since. When she was 14 her mother died because of a terrible illness. After that, she went through a quite dark phase, with her father losing the job. She slowly though went through it. During the golden period of Neo Domino, her and her father moved there to find new opportunities and start a whole new life. She still prefers the old life in the countryside, but moving was necessary and she's slowly getting used to Neo Domino city, the faction fights and everything that here's usual.

 

Everything in her new life was normal until the first Momentum reverse event happened, she was getting the groceries for dinner, but she was near the explosion. She didn't get harmed but was traumatized. She knew something bad was happening.[/spoiler]

Alignement: None she hates fights and if she could, she would stop the war between the two factions. But she's leaning more towards ANTM.

Deck: Sibyllas, an archetype of monsters based on the mythical Sibyls from ancient Mediterranean mythology. They are based around Flip monsters and can Ritual Summon.

Ace Card: Grand Sibylla Tarotray

Custom Cards: none at the moment

[spoiler="Misc. Info"]

[spoiler="Duel/Main Theme"] https://www.youtube.com/watch?v=mzZ49aHfgL4[/spoiler]

[spoiler="Duel comeback Theme"] https://www.youtube.com/watch?v=jumvj_zyQPA[/spoiler]

  • She doesn't like Turbo Duels and doesn't practice them, she never understood the coolness of playing a card game on motorcycles. She also thinks it's pretty dangerous, since you have to pay attention to everything.
  • She always smells of rosemary, because she keeps with her a charm made by her mom, which is filled with rosemary.
  • From some people she got the nickname Banshee because wherever she goes, something bad is bound to happen.

[/spoiler] [/spoiler]

I removed the decklist, is it fine now?

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[spoiler='Xero WIP']

Name: Gerra

Gender: Masculine

Age: 137

[spoiler='Appearance'][spoiler='Xero']yIpOUSd.jpg
Gerra's currently preferred form is a brute of roughly 3 meters of height, and about half a ton of pure destructive power in the weight department. Highly optimized for physical combat, it possesses a tough, iron-like armor; and it has.
[/spoiler][spoiler='Human']80i7uca.jpg[/spoiler][/spoiler]
[spoiler='Personality']A young and upstart Xero, Gerra is every bit as hot-headed as he and his monsters look. It doesn't take a lot to get into his bad side. In fact, you could say that his mood swings only between slightly irritated and absolutely enraged. Not intellectually-oriented in the slightest, and extremely battle-crazed, he is the type of guy to willingly put himself in the front lines in every battle he has to face. He shares the common despise that most Xero hold against all other species, and takes it up to eleven: Nothing brings Gerra greater joy than breaking his enemies and burning them to ashes. Being one of the youngest amongst the deployed Xero, Gerra feels like he has the need to prove himself in every possible instance. While he has a tendency for recklessness and individuality, he grudgingly respects the chain of command, and generally looks up to the Xero he considers stronger than him.[/spoiler]
[spoiler='Biography']Bored out of his mind after spending half a century doing nothing but observing the inferior humans[/spoiler]

Alignment: Xero

Deck: Hazy Flame

Ace Card: Hazy Flame Basiltrice | Hazy Flame Garuda | ???

[spoiler='Custom Cards'](Provide either images of or a link to a YCM thread containing all of the custom cards your character currently makes use of for review. Any cards the character will use later or otherwise acquire should be added here once they are accepted by myself or a co-host)[/spoiler]
[spoiler='Misc. Info'](Fun facts, Theme Songs, etc. go here)[/spoiler]

 

[/spoiler]

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[spoiler='Techno Queen - Tsukuyomi']"Miss Craft please wait up! Your legs are much longer than mine... *huff huff*

Name: Mizuki Izayoi

Gender: Female

Age: 18

[spoiler='Appearance']4eslbCx.jpgqPS1Zj5.jpg

Mizuki is quite short standing little more than 5'1" (155 cm) weighing in at a slight 98 lbs (44 kg). Some what of a shut-in Mizuki has a rather pale complexion, and tends to be on the rather physically unfit side. Despite her thin body she has trouble doing even basic physical labor and needs help with anything that require any amount of even remotely heavy lifting. Mizuki's duel disk is a more round version of the standard issue, but other than that there's very little special about it. Due Mizuki's lack of endurance and strength she chooses not to turbo duel as she finds it to be too stressful an experience.[/spoiler]

[spoiler='Personality']A soft-spoken and almost shy girl Mizuki is slow to come out of her shell, and commonly can be found almost literally attached to Vivian's hip. Vivian is one of the few people who Mizuki feels comfortable around with, and feels that she can truly express herself around her turbo duelist friend without fear of judgement. She greatly admires Vivian for both her dueling skills and her ability to stand up for what she believes in. She will actively defend Vivian to others who attack her character and beliefs.

 

Having grown close to Vivian has allowed Mizuki to develop much as a person, and while she retains polite and quiet demeanor she has grown to be a little more outgoing, and speak her mind. Well around friends at least. Around new people Mizuki tends to return to her shell, and acts very impassive, though if someone is willing to invest enough time in getting to know her she is willing to befriend others. On the flip side of that when Mizuki befriends someone she will bare her feelings to them, and become very vindictive if betrayed. Those who know her well enough know that the real Mizuki is quite silly, and takes joy from trivial things such as memes, or anime. 

 

Mizuki considers herself to be an avid net user, and is thought of as a tech wizard by most people who know her even a little bit. She tends to spend long hours of the day with her face buried in some sort of technological device. A very tech-savvy person she is talented in computer programming and has extensive knowledge of the inner workings of most technological devices to the point she could probably take apart and rebuild one from scratch. Along the same vein (somewhat) Mizuki quite enjoys video games, and will often spend long hours binge completing games, and almost always has some sort of handheld game with her.

 

Mizuki mainly joined ANTM since Vivian did, but at the same time does agree with the main idea that ANTM proposes. Find a safer alternative to Momentum that can be used as a relatively clean source of energy. That being said she doesn't exactly approve of the diesel D-Wheels members of ANTM use she acknowledges the fact that it, at the moment, is the only feasible alternative at the moment. At the same time she is not totally turned off by the idea of using Momentum either due it the fact that it is the completely clean energy source available to humans. So, if she could be convinced that Momentum could be run completely safely... well she would still stay with ANTM out of loyalty to Vivian, but she would try to convince Vivian of the pros of Momentum.[/spoiler]

[spoiler='Biography']Despite being such close friends with Vivian Mizuki and the ANTM leader could not come from more different backgrounds. Born from an influential and rich family in a ritzy neighborhood of Center Domino. While never mean or abusive Mizuki's parents were never very present in the young woman's life, a fact that they very much regretted and still regret, but their busy schedule often leaves the matter out of their control. Mizuki hardly resented her parents for this, though she does admit it was most likely was the cause of her poor social skills.

 

For long hours of the day Mizuki's parents would often be gone. Mizuki's father was often working abroad in Silicon Valley due to his expertise in the field of technology, and was the one who spurred a young Mizuki to explore the field of technology. Her mother worked as the CEO of a massive corporation whose business dealings brought her into contract with a wide variety of other companies, including those who basically ruled the dueling world; Kaiba Corp and Industrial Revolutions. It was these brushes with the dueling world that caused Mizuki's mother to encourage her daughter to try out the game of Duel Monsters hoping it would allow the shy, young girl to make more friends.

 

Unfortunately for the elementary school age Mizuki she had a natural aptitude for the game, and often found herself the victor in most matches against children her age. It's not hard to predict what happened next, I mean who wants to play with someone they know they'll always lose to. While the other children were never outright rude, or malicious to Mizuki it didn't take long for the girl to notice that she wasn't being invited out to play, or that all signs of child life would disappear as soon as Mizuki exited her house. So, now ostracized by her peers Mizuki sought new ones... and she found them in the form of the internet.

 

Intrigued by this world wide web her father often spoke of, and with all the time she had on her hands to her parent's constant absence Mizuki joined many 'Internet forums' and it is through these message boards that Mizuki gained much of her knowledge about programming, while most of her technological knowledge comes from what Mizuki picked up from her father whenever he was home. While Mizuki's ignorance due to her young age often caused her to meet with some harsh words from less tolerant internet users, though thanks to the anonymity provided by the computer screen and her natural aptitude for quick learning this became largely a non-issue. By the time she was in highschool the young woman had become 'internet famous' due to her genius programming ability, though nobody could figure out the true identity of the user 'Tsukuyomi'.

 

It was around this time as well that Mizuki would meet her best friend, Vivian Craft. During Mizuki's 2nd year in highschool, was when the young Kādo to ken duelist was just beginning to gain fame on the dueling circuit. Thanks to the extra money gained from fantastic performances as a professional duelist Vivian's parents had been able to afford to send her to a better school, which is where the two girls would eventually meet. At this point the children who Mizuki had once considered her peers had learned that being mean was fun, and due to the young programmer's shyness, and the fact that they resented her for being unable to beat her in a duel, Mizuki was often picked on. So, when she was paired with the new girl to duel she expected little different from her, and so when Vivian mopped the floor with her Mizuki was shocked to say the least. Utterly embarrassed by thrashing she had just received Mizuki was quick to abandon the dueling arena for worry of mocking from her classmates. 

 

Yet when the others began to laugh one person did not. After this the two became fast friends, and Vivian Craft became a household name in the Izayoi family, both of Mizuki's parents adoring the young turbo duelist. It's not really surprising then to know that after the Second Zero Reverse when people began taking sides the entire Izayoi family rallied behind ANTM. Since then Mizuki and Vivian have continued to remain best friends with Mizuki often attending ANTM rallies, and cheering on Vivian at her pro-events.[/spoiler]

Alignment: ANTM 

Deck: Lunar Rabbit - A deck that revolves around quickly spamming her rabbits to summon their boss Kaguya-Hime. A secondary goal of the deck is to load the field with as many Moon counters as possible for general fuckery. Both Kaguya-Hime and the Moon counters both serve the decks main purpose of disrupting the flow of the duel and through monkey wrenches into an opponents playstyle.

Ace Card: Kaguya-Hime, Sovereign Queen of the Moon

[spoiler='Custom Cards']TBA[/spoiler]

[spoiler='Misc Info'] - Mizuki's first name (美月) means 'beautiful moon' in Japanese, while her last name Izayoi (十六夜) means 'sixteenth night' (which has significance due to being the night directly after the full moon) this along with her internet handle 'Tsukuyomi' (the Japanese god of the moon) are all references back to 'moon' theme of her deck.

 

- Theme Song: Boys and Girls of a Science Era - ZUN's Music CD 3: Changeability of Strange Dream

 

- Due to her desire to remain anonymous very few people know Mizuki to be the face behind 'Tsukuyomi'.

 

- Personally I think my app has the most 2hu points. I mean look at the shitload of references here j/s[/spoiler]

[/spoiler]

 

[spoiler='The Empty Vessel']"Humans are odd and erratic creatures. I can see why my Masters wish to destroy them."

Name: Limstella

Gender Programming: Female

Apparant Age: 25

[spoiler='Appearance']STajiMr.jpg

Limstella stands at a rather average 5'5" and her rather plain and book-ish mode of dress give her away as being quite stand-off ish. Despite having very little "actual" programmed personality Limstella chose her clothes based on being giving off an academic look as she admires the ideals of human scholars and scientists. Limstella's duel disk model is rather plain much like herself. Due the Momentum produced by Turbo Dueling Limstella it like the plague and does not own a D-Wheel.[/spoiler]

[spoiler='Programmed Personality']Limstella acts the way one would expect from a robot; cold, emotionless, and well, robotic. From what little personality she does display she appears to be caustically quick witted, and sarcastic. Due to her intelligence coming from an AI she is on a near genius level of intellect, and will make it known to others. She is quite manipulative seeing the other members of ANTM as her pawns, and while she herself never loses her cool she knows exactly the right buttons to press on others to cause them to quarrel. Partly because of her programmed personality, and in other part because of her mission Limstella considers her hobby to gathering data, and often spends little time interacting with others outside of ANTM rallies.

 

As one would assume when some much raw knowledge and data has been stored within her AI Limstella has little room for basic people skills, and other than her small fake conversations to incite fights between others, has little ability to interact with others on a personable level. To be quite frank she has quite the inflammatory personality herself, which has allowed her to gather large amounts of raw material for her Xero masters because so many people want to 'take her down a peg'. This comes primarily from her personality programming's appreciation to the intellectual. Due to this she tends to speak in a far more complex manner than necessary, and has a sharp disdain for conversing in a streamlined, layman's manner, and thus when people don't understand her, she insults them.[/spoiler]

[spoiler='Biography']When Limstella was dispatched to Earth she wasted little time in accomplishing the directive her masters had given her. Believing that the goals of the political ideology known as 'ANTM' would align best with her masters' goals Limstella aligned herself with the Anti-Momentum faction. While she believes it will be very convenient if the ANTM faction succeeds, Limstella knows that the summoning of her and her fellow android's Xyz monsters will destroy the positive Momentum faster than turning off the Momentum grid will. As of the current date Limstella has been quite efficient in gathering victims to turn into base materials, and has used her Cairngorgon as many times as the opportunity has presented itself.[/spoiler]

Alignment: Xero | ANTM

Deck: Gem-Knights - Fusion Summon. Fusion Summon. Fusion Summon. Did I mention that I like to Fusion Summon?

Ace Card: Gem-Knight Lady Brilliant Diamond | Gem-Knight Master Diamond | Cairngorgon, Antiluminescent Knight

[spoiler='Custom Cards']N/A[/spoiler]

[spoiler='Misc. Info']- Limstella's Theme: Natural Born Dolls - IA (Demon Gaze OST)

 

- Limstella's name is a reference to the Fire Emblem Character of the same who is an artificial being called a morph created by the main antagonist Nergal to do his biding.[/spoiler]

[/spoiler]

Mizuki is finished. Her customs should be done whenever I have internet access again.

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Name: Touji Hirasawa
 
Gender: Male
Age: 53
 
[spoiler='Appearance']f9OjTfx.jpg

Touji looks much older than his age, possibly due to the stress and the paranoia that have been following him since thirty years ago. He is 1,82 cm tall, skinny but not yet to the point of being unhealthy. Normally, his face bears an expression that is halfway between "half-asleep" and "crazy".

 

When he's anywhere but in his own house, he wears a "protective" attire to conceal his own identity.

 

[spoiler='The protective gear']vlcsnap-2012-04-10-21h11m54s76.png[/spoiler][/spoiler]
 
[spoiler='Personality']Paranoid, mistrustful and misanthropic, Touji tends to avoid social contact if he can. When forced to have a conversation, he often stutters and tries to excuse himself as soon as he can. He always feels as if someone is watching him, and thus tries to keep his identity hidden as much as he can. This, sadly, has distanced him gradually from the rest of society, and even his own family. In the recent years, he has focused his life more and more on the convinction he had been harbouring since at least fifteen years that there's something about what happened thirty years ago that the government has kept hidden from the public, despite the fact that official explanation for everything have been provided. This does not mean that he has a solid theory or even belief about what happened: rather, he only follows a strong feeling that tells him that there's something not right, or maybe just to find a way to feel not completely helpless, at the mercy of forces beyond his understanding...[/spoiler]

 

[spoiler='Biography']Thirty years ago, Touji Hirasawa was an optimistic university student, living in Neo Domino City very close to the rift that divided the City from the Satellite, until the events that shook Neo Domino to its core. the Dark Signers, the mass disappearances and possessions, the destruction of the city already torn by the disaster of Zero Reverse and the oppressive domain of Yliaster.
He was unlucky enough to be one of the people who were possessed by the Dark Signers, which led to him possibly killing a little girl, an event that plagued him for the years to follow. He was defeated and hospitalized, and after that questioned for days by Security goons, to whose questions he could only answer he remembered feeling that he was being controlled by someone else. In the mayhem, his parents had disappeared, and he could only count on some other patients he had befriended, until the hospital was caught in the duel of one of the Dark Signers, and everyone inside, including him, was immolated among countless others to fuel the awakening of an Immortal.

Touji was sure that those instants filled with fear were his last ones, so he was surprised, to say the least, when he woke up perfectly fine. He learned that everyone who was killed by the Dark Signers was returned to life, and he managed to get back in touch with his family. Sadly, he found out, his mother had died crushed by the rubble of a falling building, meaning that there was no miraculous comng back to life for her. When everything seemed over, he tried to go back to his studies, but just a month after, another disaster shook his life, when the Ark Cradle descended on Neo Domino City, almost destroying it. Luckily, nothing really was destroyed this time. The construction of the Daedalus Bridge marked a shining new start for Neo Domino City. By all accounts, Touji should have been happy... except he wasn't. He went on with his life, sure, but ever more frequent crises of depression began plaguing him. He started having hallucinations and nightmares, and at times, he felt like his body didn't respond to him anymore. He tried to keep it hidden for as much as he could, but eventually, his friends noticed, and after a particularly bad episode when he tried to jump in a fire, he agreed to begin psychiatric therapy. He spent the following years trying to regain a semblance of sanity, but as the revelations about the plots that had been behind the events that shook his life, he started feeling like there was something wrong. At first, it was but a slight feeling of unease that would pop up whenever he thought about the official story, but as the time passed, and Neo Domino started decaying around him once again, the feeling got more and more insistent. He quit psychiatric therapy quite soon, and the suspicion slowly became an obsession. He started investigating: waded through newspaper archives and disclosed NDMG documents, tracked down survivors like him, even managed to find a former Yliaster henchman, but nothing seemed to confirm his suspicions. And just while his mind was at the final stage of the struggle to reconcile what the evidence said and his paranoid delusions, the second Zero Reverse happened. And that, apparently, was enough to push him completely off the deep end. Feeling the city and the people tearing themselves apart around him, he became convinced that something horribly, horribly wrong was going on, and the ghosts of the past had most definitely not being put to rest... and so, his quest began.[/spoiler]
  
Alignment: Independent
Deck: Chopper's Garden, focused on summoning Masked Chopper, equipping it with Moon Mirror Shield or some other Equip Spell to raise its attack and then killing the opponent's monsters and tokens with him to inflict burn damage. He also has a few synchro options.
Ace Card: Masked Chopper and Masked Hunter
 
[spoiler='Custom Cards']Junk Arsenal

Level 5 LIGHT
Machine/Synchro/Effect

 

Lore: 1 Tuner + 1 or more non-tuner monsters

Once per turn, you can banish one Spell/Trap card you control, and if you do, draw 1 card. During your Draw Phase, you can add to your hand a card banished by this effect, instead of conducting your normal draw.

 

Notched Blade
Equip Spell

 

Lore: Equip only to a Level 2 or lower monster with an ATK of 1000 or less. When that monster destroys an opponent's monster by battle, inflict 1000 damage to your opponent.

 

Masked Hunter

Level 2 EARTH
Fiend/Synchro/Effect

 

Lore: 1 Fiend-Type Tuner + 1 or more Fiend-Type non-tuner monsters

Once per turn, during either player's turn, you can banish 1 Level 3 or lower Effect Monster from your Graveyard, then target one Level 3 or lower non-Effect Monster you control or this card: that monster gains the effect of the banished monster until the End Phase.

 

1000 ATK/1000 DEF[/spoiler] 
 

[spoiler='Misc Info']Due to his possession experience, he might have developed some sort of sensitivity to Negative Momentum, which gives him an uneasy feeling, and can even trigger his psychoses. He himself is not certain that this embryonal "sixth sense" of his reacts to Negative Momentum specifically, but suspects it.[/spoiler]

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