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Zaziuma

[Written] Mechanism Archetype (15/15)

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Mechanism is an Archetype of Level 3-4 Machine-Type EARTH Union monsters. They are based around equipping to each other easily, as well as limiting the amount of Special Summons that can be done in one turn. They also got Union Tuners as well, similar to how there are now Flip Tuners as well, and their Synchros are ALSO Union monsters. Many of their effects are also supporting Union monsters by themselves, allowing you to use other Union monsters in the Deck as well. They also got some Spell/Trap support, which also helps them a lot. I think this may be my first Union Archetype, or at least one of the first. I have made Archetypes with monster equips before, but not Union monsters, so this should be interesting for me.

 

Main Deck Monsters:

 

Mechanism Magnet Minus
Machine-Type/EARTH/Union/Tuner
Level 3
During your Main Phase: You can equip 1 other "Mechanism" monster from your hand or side of the field this card (this is treated as being equipped by its own effect). You can only use this effect of "Mechanism Magnet Minus" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1200/1500    

Mechanism Magnet Plus
Machine-Type/EARTH/Union/Tuner
Level 3    
During your Main Phase: You can Special Summon 1 "Mechanism" Union monster equipped to this card. You can only use this effect of "Mechanism Magnet Plus" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1500/1200

Mechanism Attach Warrior
Machine-Type/EARTH/Union
Level 4
This card gains 200 ATK for each Union monster equipped to a monster you control. If this card destroys an opponent's monster by battle: You can equip 1 Level 4 or lower Union monster from your Deck to this card, except "Mechanism Attach Warrior" (this is treated as being equipped by its own effect). You can only use this effect of "Mechanism Attach Warrior" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1800/1300

Mechanism Attach Defender
Machine-Type/EARTH/Union
Level 4
This card gains 200 DEF for each Union monster equipped to a monster you control. During either player's turn, when another Union monster(s) you control is targeted for an attack or opponent's card effect: You can activate this effect; that attack or effect now targets this card instead. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1300/1800

 

Mechanism Construction Builder
Machine-Type/EARTH/Union
Level 4
You can send 1 Union monster equipped to this card to the Graveyard; add 1 "Mechanism" card from your Deck to your hand, except "Mechanism Construction Builder". You can only use this effect of "Mechanism Construction Builder" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1600/1600
 
Mechanism Part Replacer
Machine-Type/EARTH/Union
Level 4
You can target 1 Level 4 or lower Union monster in your Graveyard, except "Mechanism Part Replacer", then Tribute this card; Special Summon that target. You can only use this effect of "Mechanism Part Replacer" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1600/1600
 
Mechanism Protective Coating
Machine-Type/EARTH/Union
Level 4
During either player's turn, when a Union monster you control that is equipped with a Union monster is targeted for an attack or by your opponent's card effect: You can discard this card; negate the attack or effect, and if you do, destroy that card. You can only use this effect of "Mechanism Protective Coating" once per turn. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1600/1600

 

Extra Deck Monsters:


Mechanism Mark 1
Machine-Type/EARTH/Synchro/Union
Level 7
1 Tuner monster + 1 or more non-Tuner Union monsters
When this card is Synchro Summoned: You can target 1 Union monster in your Graveyard, then discard 1 card; equip that target to this card (this is treated as being equipped by its own effect). If this card is equipped with a Union monster, it can a make a second attack during each Battle Phase. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
2500/2000

 
Mechanism Mark 2
Machine-Type/EARTH/Synchro/Union
Level 7
1 Tuner + 1 or more non-Tuner Union monsters
When this card is Synchro Summoned: You can equip 1 Union monster from your hand to this card (this is treated as being equipped by its own effect). Union monsters equipped to Union monsters you control cannot be destroyed by your opponent's card effects. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

2700/1500

 

Mechanism Mark 3

Machine-Type/EARTH/Xyz/Union

Rank 4

2 or more Level 4 Union monsters

Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster you control that is not equipped with a Union monster; equip 1 Union monster from your Deck to that target (this is treated as being equipped by its own effect). While this card is equipped with a "Mechanism" Union monster, all Union monsters you control cannot be targeted by your opponent's card effects. Once per turn, you can either: Target 1 "Mechanism" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While this card is equipped to an "Mechanism" monster by this effect, both players can only Special Summon monster(s), other than "Mechanism" monsters, equal to the number of "Mechanism" cards on the field. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

2400/2000

 

Spell/Trap Cards:


Mechanism Recycling Plan
Normal Spell Card
Target 1 Level 4 or lower Union monster in your Graveyard and 1 "Mechanism" monster you control; equip the first target to the second target (this is treated as being equipped by its own effect). You can banish this card from your Graveyard, then target 1 "Mechanism" card in your Graveyard; shuffle that target into the Deck, then draw 1 card. You can only use 1 effect of "Mechanism Recycling Plan" per turn, and only once that turn.

 

Mechanism Construction
Quick-Play Spell Card
If you control no monsters and your opponent controls a monster: Special Summon 1 "Mechanism" monster from your hand, then you can Equip 1 Union monster from your hand to that monster (this is treated as being equipped by its own effect). You cannot Special Summon monsters during the turn you activate this card, except "Mechanism" monsters. You can only activate 1 "Mechanism Construction" per turn.

 

Mechanism Bolt Barrage
Quick-Play Spell Card

Target 1 card your opponent controls; destroy that target. You must control only Union monsters equipped with Union monsters to activate and to resolve this effect. You can only activate 1 "Mechanism Bolt Barrage" per turn.

 

Mechanism New Features
Normal Trap Card
Target 1 Union monster equipped with a Union monster you control; Special Summon the equipped monster in Defense Position, and if you do, equip 1 Union monster with a different name than the Special Summoned monster from your hand or Deck to that target (this is treated as being equipped by its own effect). You can only activate 1 "Mechanism New Features" per turn.

 

Mechanism System Breaker
Counter Trap Card

When your opponent activates a Spell/Trap Card or monster effect: Send 1 Union monster equipped to a Union monster you control to the Graveyard; negate the activation, and if you do, destroy that card.

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I dont get the can only especial summon monster part~
The whole idea is nice, and the deck have a good speed by itself, the problemas again is that this deck would be a Machina-support because Gearframe and the little one are Union...
Anyway, New Features is pretty good, but what i think the deck need is a searcher~
Ir already have good swarm

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I dont get the can only especial summon monster part~
The whole idea is nice, and the deck have a good speed by itself, the problemas again is that this deck would be a Machina-support because Gearframe and the little one are Union...
Anyway, New Features is pretty good, but what i think the deck need is a searcher~
Ir already have good swarm

The only Special Summon is similar to that of Winda's, it should be pretty self explanatory.

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i suppose you refer El Shaddoll Winda, so i guess is a KaiserColosseum-like effect~

then its pretty unfair, cuz you can easilly just summon 1, equip and your opp would be done lol

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i suppose you refer El Shaddoll Winda, so i guess is a KaiserColosseum-like effect~

then its pretty unfair, cuz you can easilly just summon 1, equip and your opp would be done lol

They still have two Summons, plus you can simply use MST to get rid of it and you're done with it. The more you have, the more Summons both players can do, and you tend to want more monsters, not less.

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Ley me twll your that muy Demoness with only one is fine, thats why i use Káiser Colosseum xD

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Ley me twll your that muy Demoness with only one is fine, thats why i use Káiser Colosseum xD

I am not sure if you are intentionally mistyping, but I got no idea what you are saying.

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