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Zodiac Xyz Cards - New Drop-Type


Safiro

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Drop-Type monsters are always considered as tuner monsters and at the same time normal(litteraly normal) non-Tuner monsters while on the field or graveyard.If theyre banished they can be used for a synchro summon of any Drop-type monster.

 

Its a whole new worl-archetype.

 

WATER LVL2 Effect Drop-Type monsters 

 

 

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You can Special summon this card(from your hand or graveyard) by banishing 1 Water-Type monster from your deck.
Once per Turn you can special summon 1 Water monster from your graveyard(it cannot be used for a tribute/xyz/synchro summon during the turn it is special summoned)During the End-Phase banish this card.This cards effects cannot be negated if you control a spell/trap card.
 
 
 
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You can Special summon this card(from your hand or graveyard) by banishing 1 Water monster from your deck.During the end-phase, special summon that monster to your side of the field(this card must remain face-up on the field to resolve this effect),then banish this card.This cards effect cannot be negated if your opponent has any cards in their hand,field,graveyard.
 
 
 
 
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You can Special summon this card(from your hand or graveyard) by banishing 1 Water-Type monster from your deck.
During either players turn:You can banish 1 Water monster from your Deck then negate any effects that would target or displace a card in your side of the field also your monsters cannot be destroyed,if.This cards effect cannot be negated if you special summoned anotherDrop-type monster this turn.
 
 
 
 
 
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You can Special summon this card(from your hand or graveyard) by banishing 1 Water-Type monster from your deck.
If you control a drop monster and this card is special summoned from the deck you can special summon 1 "Pisces of the Chaos Drop" in Defense Position,it cannot be destroyed by battle and its effects are negated while it has no xyz material regardless of its effect.
 
 
 
 
 
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You can Special summon this card(from your hand or graveyard) by banishing 1 Water-Type monster from your deck.
You can Special Summon 1 Water monster that is banished,then imiddieatly after this effect resolves: Add up to 3 Drop-Type monsters from your deck to your hand then special summon 1 Water monster from your graveyeard(if any)
This cards effects cannot be negated if you control another Drop-Type monster.
 
 
 
 
 
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1 Level 8 "Happy Drop" and 1 Level 8 "United Drop"
This cards summon cannot be negated.You need to normal summon this card to use any of the effects.
While this card is: Water-This card is unnafected by any card and cannot be banished or destroyed,you gain 1000 Lifepoints during each end phase.
Fire-This card is unnafected by any card and cannot be banished or destroyed, Once per turn you can gain 3000 Lifepoints to inflict to yourself the amount of lifepoints your opponent has left,this card gains that much ATK.
Dark-Shuffle all cards in the field to their players hand regardless if their unnafected by this cards effect and gain 1000 life points for each,then you can banish 2 cards from your opponents hand.During either players turn you can detach 1 Xyz material,make this card a Fire Monster or Water Monster(this is a Quick Effect). If this card has no Xyz material left it becomes Dark.
 
 
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 1 Level 8 "Lone Drop"Monster and 1 Level 8 "United Drop"
This cards summon cannot be negated.You need to normal summon this card to use any of the effects.
While this card is:Water-This card is unnaffected by any other card effects and cannot be destroyed by battle,you take no battle damage from battles involving this card.Fire-This card is unnafected by card effects,you take no battle damage from battles involving this card also it gains 4900 ATK and DEF. When this card becomes Dark banish any cards in the field,graveyard and hand and return them to the deck,this effect cannot be negated,any proctetion is ignored also this card gains 3200 ATK and DEF and is set to DEF Position. During either players turn you can detach 1 Xyz material,make this card a Fire Monster or Water Monster(this is a Quick Effect). If this card has no Xyz material left it becomes Dark.
 
 
 
 
 
 
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 1 Level 8 "Soft Drop" and 1 Level 8 "United Drop"
This cards summon cannot be negated.You need to normal summon this card to use any of the effects.
When this card is special summoned you can set 2 Drop-type monsters from your deck.
While this card is:Water-It cannot be displaced,change battle position,attack be banished or destroyed.
Fire-This card must always be in attack position regardless of other cards,also gains 2900 ATK and DEF
Dark-Negate all effects on the field even those that would normally be unnafected by this cards effect also banish all spell and trap cards from either players graveyard this card gains 800ATK/DEF for each.
During either players turn you can detach 1 Xyz material from this card,negate any effects that will activate on the field this turn except "Drop" monsters(this is Quick Effect) also change this card to Fire or Water.When this card has no Xyz material it becomes Dark.
 
 
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Cannot be Set.
Once per turn you can destroy all face-up cards your opponent controls then you can special summon 1 of your banished Water monsters and make its Level 8 OR destroy all face-down cards your opponent controls then you can set 1 "Old Pond" card or 1 "Wet" spell card from your deck.
 
 
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4 Drop-type monsters that are banished
If this card is synchro summoned:Summon a Water Drop-type Rank 8 Xyz monster and negate its effects regardless of its effects it gains a level instead of a rank and becomes a normal monster.
If this card is normal summoned:You can place it in your spell-trap card zone then special summon 1 Ophiuchus the Chaos Drop.
Your opponent cannot declare an attack while this card is in your spell-trap card zone also you can normal summon twice per turn.
After this card is normal summoned it gains the following effect:This card is always treated DARK and as a Continous-Spell card.
This card cannot be displaced nor its effects negated except by its own effect.
 
 
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4 Drop-Type monsters that are banished(Send them to the graveyard)
If this card is synchro summoned:Destroy all Spell-trap cards your opponent controls, no card can be chained to this effect.
If this card is normal summoned:Destroy all other monsters on the field and special summon 2 Drop-type monsters in your graveyard or that are banished.After this card is normal summoned it gains the following effect:
Once per turn:If a card is displaced from the field, you can special summon a Drop-type monster from your graveyard and negate its effects also this card is always treated DARK and as a Continous-Spell /trap card.
This card cannot be displaced nor its effects negated except by its own effect.
 
 
 
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1 Xyz-Drop-Type + 1 Synchro-Drop-Type + 1-Drop-Type + 1 Ritual-Drop-Type that are banished(you can use any "Fusion" 
or polymerization card that allows fusion summon the cards used are sent to the deck instead)
When this card is Fusion summoned,negate all other effects on the field and destroy all cards with more than 500 ATK or 500 DEF and all spell trap cards(regardless if theyre unnafected by card effects) then banish them and set as many cards as you want from you deck anywhere in the field but banish cards from the graveyard or hand up to the number of cards set(if any but the fusion materials are returned to the deck).
This cards effect cannot be negated and it cannot be displaced.
If this card declares an attack or its normal summoned while theres 2 Spell Cards attached to this card you win the duel.
 
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This cards effect depends on the amount of Drop-Type monsters you currently have in your field,graveyard or are banished.
1+:Once per turn you can discard 1 Water monster to special summon 1 Drop-type monster from your hand, then you can banish 1 Water monster from your graveyard or hand.
2+:Drop card spell cards effects cannot be negated or destroyed.
3+:Once per turn you can discard 1 Water monster to negate all other effects on the field for the rest of this turn except Drop cards.
4+:Once per turn you can special summon 1 Drop-type monster from your deck and it becomes level 8.
6+Once per turn you can special summon 1 Drop-type Xyz monster from your Extra deck and attach 1 banished Water monster to it.
 
 
 
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If you special summon 1 Drop-type monster from your hand or Extra Deck this turn,you can tribute that monster to Special summon 1 Drop-type "Wish Upon a Drop" monster from your deck, then set 1 Drop-type monster from your deck in your field equal to the level of the tributed monster.
 
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This cards activation cannot be negated.
All other face-up cards you control are sent to the graveyard except "Wet" "Drop" and Water monster
 
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You can attach this card to a Drop-type monster then it gains the following effects:
Once per turn you can draw 1 card,if it has "Drop" or "Wet" in its name you can special summon 1 card from your Extra deck that has "Chaos Drop" in its name but it cannot activate its effects(Regardless of its effects).
 
 
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You can attach this card to a Dark Drop-type monster then it gains the following effects:
Once per turn you can draw 1 card,if it has "Drop" or "Wet" in its name you can draw 2 more cards but reveal your hand to your opponent.
Neither played can Normal/Set or Special summon while this card is attached to a Drop-type monster.
 
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You can attach this card to a Drop-type monster then it gains the following effects:
Once per turn you can draw 1 card,if it has "Drop" or "Wet" in its name you can special summon 1 card from your deck as a normal drop-type level 2 monster .
 
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You can attach this card to a Light Drop-type monster then it gains the following effects:
Once per turn you can draw 1 card,if it has "Drop" or "Wet" in its name you can banish 2 cards from your deck OR special summon 2 Drop-type monsters from your deck but if you do not summon a Xyz and Synchro monster this turn,banish all non-Xyz/Synchro cards you control(regardless of their effect)
 
Doubts?
Chaos Drops override any effects for when they become Dark.
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