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Zaziuma

[Written] Deep Jungle Archetype (11/11)

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Deep Jungle is an Archetype of Reptile and Beast-Type EARTH monsters with Levels from 2-8 that each shares the line "Monster effects that activate on the field must be face-up on the field to resolve." Basically, it gives the "You must control this face-up card to activate and to resolve this effect." condition to all monster effects that activate on the field. To make use of this, some cards help getting rid of their monsters so that they will resolve without effect. Along with that, they also got two other effects, one which is about EARTH monsters, and another activated effect, which can be a little bit of everything.

 

Main Deck Monsters:

 

Deep Jungle Chameleon
Reptile-Type/EARTH
Level 2
Your opponent cannot target EARTH monsters you control for attacks, except "Deep Jungle Chameleon". You can discard 1 card; add 1 "Deep Jungle" card from your Deck to your hand, except "Deep Jungle Chameleon". You can only use this effect of "Deep Jungle Chameleon" once per turn. Monster effects that activate on the field must be face-up on the field to resolve.
200/1600

Deep Jungle Python
Reptile-Type/EARTH
Level 3
Cannot be destroyed by battle by a non-EARTH monster. When you take battle damage from attacks involving this card: Draw 1 card. You can only use this effect of "Deep Jungle Python" once per turn.  Monster effects that activate on the field must be face-up on the field to resolve.
1300/300

Deep Jungle Jaguar
Beast-Type/EARTH
Level 4    
This card gains 100 ATK for each EARTH monster you control, other than "Deep Jungle Jaguar". When this card is Normal or Flip Summoned: You can pay 1000 LP; Special Summon 1 "Deep Jungle" monster from your hand, except "Deep Jungle Jaguar". You can only use this effect of "Deep Jungle Jaguar" once per turn. Monster effects that activate on the field must be face-up on the field to resolve.
1800/1000

Deep Jungle Tiger
Beast-Type/EARTH
Level 5
If your opponent controls a non-EARTH monster, and you control no monsters, you can Special Summon this card (from your hand), but it cannot attack this turn. You can discard 1 card, then target 1 "Deep Jungle" card in your Graveyard; add that target to your hand. Monster effects that activate on the field must be face-up on the field to resolve.
2000/1100

Deep Jungle Orangutan
Beast-Type/EARTH
Level 6
When this card is Tribute Summoned by Tributing a "Deep Jungle" monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. That target cannot be activated in response to this effect's activation. This card cannot be destroyed by card effects, other than the effects of EARTH monsters, while you control another "Deep Jungle" monster, except "Deep Jungle Orangutan". Monster effects that activate on the field must be face-up on the field to resolve.
2300/2100

Deep Jungle Gorilla
Beast-Type/EARTH
Level 7
This card can attack all non-EARTH monsters your opponent controls, once each. During either player's turn, when a monster your opponent controls activates an effect: You can return that monster to the hand, then change this card to Defense Position. You can only use this effect of "Deep Jungle Gorilla" once per turn. Monster effects that activate on the field must be face-up on the field to resolve.
2500/2500

 

Extra Deck Monster:


Deep Jungle Lion
Beast-Type/EARTH/Fusion
Level 8
Must be Special Summoned (from your Extra Deck) by shuffling 2 "Deep Jungle" monsters you control into the Deck, and cannot be Special Summoned by other ways. All other EARTH monsters on the field gain 300 ATK and DEF. Once per turn, during either player's turn when a monster your opponent controls activates an effect: You can discard 1 card; shuffle that monster into the Deck. Monster effects that activate on the field must be face-up on the field to resolve.
2600/2400

 

Spell/Trap Cards:


Deep Jungle Landscape
Field Spell Card
During your Main Phase, you can Normal Summon 1 "Deep Jungle" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During either player's turn when a monster your opponent controls activates an effect while you control a "Deep Jungle" monster: You can banish that monster until the next Standby Phase. You can only use this effect of "Deep Jungle Landscape" once per turn.

Deep Jungle Darkness
Quick-Play Spell Card
Target 1 face-up monster your opponent controls, then reveal 1 "Deep Jungle" monster in your hand; change that target to face-down Defense Position. You can only activate 1 "Deep Jungle Darkness" per turn.

Deep Jungle Attack
Quick-Play Spell card
If your opponent activates a monster effect on the field while you control a "Deep Jungle" monster: Target 1 face-up monster your opponent controls; destroy that target. You can only activate 1 "Deep Jungle Attack" per turn.

Deep Jungle Pray
Normal Trap Card
Target 1 "Deep Jungle" monster you control; destroy that target, also after that, Special Summon 1 "Deep Jungle" monster from your hand or Deck those Level is 1 higher than that target. You can only activate 1 "Deep Jungle Pray" per turn.

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Hmm...No thought for a Deep-Jungle Chimera or Kong (Bigger gorilla) for Extra Deck options?

That's not an animal, and that's just a nickname for an animal, I only used actually animals for this. Also, I don't want to, so there's that.

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That's not an animal, and that's just a nickname for an animal, I only used actually animals for this. Also, I don't want to, so there's that.

Noted though how about at least a Crocodile as a Fusion? Just my two cents but alright

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