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Zaziuma

[Written] Hazmate Archetype (12/12)

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Hazate is an Archetype of Level 2 Aqua-Type/WIND monsters that focus on counter usage. Their counters allow their effects to apply, which decreases ATK and DEF, and makes the monster unable to attack other monsters that don't have counters on them. They are also Xyz Monster based and have a sub-Archetype of Spell/Trap Cards called Hazardous. Their name comes from Hazmate and Mate, like Entermate (Performapal's name in the OCG).

 

Main Deck Monsters:


Hazmate Wildstriker
Aqua-Type/WIND
Level 2
You can Special Summon this card (from your hand) by removing 1 Hazmate Counter from anywhere on the field. You can only Special Summon "Hazmate Wildstriker" this way once per turn. If this card is Summoned: You can target 1 face-up monster your opponent controls; place 1 Hazardous Counter on that target. You can only use this effect of "Hazmate Wildstriker" once per turn. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them.
100/100

Hazmate Assaulter
Aqua-Type/WIND
Level 2
When this card is Normal Summoned: You can add 1 "Hazmate" monster from your Deck to your hand, except "Hazmate Assaulter", and if you do, place 1 Hazardous Counter on this card. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them. An Xyz Monster that was Xyz Summoned using this card as an Xyz Material gains this effect.
● When this card is Xyz Summoned: You can target 1 face-up monster your opponent controls; place 1 Hazardous Counter on that target.
200/200

Hazmate Warfighter
Aqua-Type/WIND
Level 2
Once per turn, during either player's turn: You can reveal 1 "Hazmate" monster in your hand, then target 1 face-up monster your opponent controls; place 1 Hazardous Counter on it. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them.
300/300

Hazmate Barrager
Aqua-Type/WIND
Level 2
You can discard 1 card; add 1 "Hazardous" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Hazmate Barrager" once per turn. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them. An Xyz Monster that was Xyz Summoned using this card as Xyz Material gains this effect.
● This card gains 500 ATK and DEF.
400/400

Hazmate Slasher
Aqua-Type/WIND
Level 2
If you Special Summon a "Hazmate" monster(s) other than "Hazmate Slasher": You can Special Summon this card from your hand. You can target 1 face-up monster your opponent controls; return this face-up card to the hand, and if you do, place 1 Hazardous Counter on it. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them. You can only use each effect of "Hazmate Slasher" once per turn.
500/500

 

Extra Deck Monsters:


Hazmate Smasher
Aqua-Type/WIND/Xyz
Rank 2
2 Level 2 "Hazmate" monsters    
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; place 1 Hazardous Counter on that target. This card cannot be destroyed by card effects that do not target it. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them.
1500/1500

Hazmate Berserker
Aqua-Type/WIND/Xyz
Rank 3
3 Level 4 WIND monsters
You can also Xyz Summon this card by using a Rank 2 WIND monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) When this card is Xyz Summoned: You can place 1 Hazardous Counter on face-up monsters on the field, up to the number of "Hazmate" monsters on the field. While this card has Xyz Material, it is unaffected by card effects that target it. While this card is on the field, monsters with Hazardous Counters lose 500 ATK and DEF and cannot attack monsters that do not have Hazardous Counters on them. You can only control 1 "Hazmate Berserker".
2000/2000

 

Spell/Trap Cards:


Hazardous Mutation
Normal Spell Card
Target 1 Level 2 Aqua-Type monster you control with the same ATK and DEF; send that target to the Graveyard, and if you do, Special Summon 1 Level 2 Aqua-Type monster with a different name from your hand or Deck, and if you do, place 1 Hazardous Counter on it. You can only activate 1 "Hazardous Mutation" per turn.

Hazardous Area
Quick-Play Spell Card
Until the end of this turn, all face-up monsters currently on the field are treated as having Hazardous Counters on them. You must control a "Hazmate" monster to activate and to resolve this effect.


Hazardous Fighting Grounds
Field Spell Card
Monsters with Hazardous Counters cannot activate their effects. When a "Hazmate" monster you control battles an opponent's monster, during the Damage Step of either player's turn: You can send this card from your Field Zone to the Graveyard; halve the ATK of your opponent's monster until the end of the Damage Step. During each of your End Phases: You can target 1 face-up monster your opponent controls; place 1 Hazardous Counter on that target.

Hazardous Waste Spill
Normal Trap Card
Place 1 Hazardous Counter on all face-up monsters your opponent controls. During your turn, except during the turn this card was sent to the Graveyard: You can banish 1 "Hazmate" monster from your Graveyard; add this card from your Graveyard to your hand. You can only use each effect of "Hazardous Waste Spill" once per turn.
    
Hazardous Toxins
Counter Trap Card
When your opponent activates a Spell/Trap Card: Remove 1 Hazardous Counter from anywhere on the field; negate the activation, and if you do, destroy it, then you can place 1 Hazardous Counter on 1 face-up monster on the field.

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