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Zaziuma

[Written] Calamity Archetype (10/10)

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Calamity is an Archetype of Level 4 Zombie-Type DARK monsters that gain effects depending on the number of monsters you control that your opponent owns. They also got Spell/Trap support, that have a unique naming pattern, as each word relates to a part of the effect in sequence. See the names and read the effects and you'll understand.

 

Monsters:


Calamity Chaos Observer
Zombie-Type/DARK
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: Switch this card's ATK and DEF.    
● 2 or more: Once per turn: You can Special Summon 1 "Calamity" monster from your hand, except "Calamity Chaos Observer".
0/2100

Calamity Night Crawler
Zombie-Type/DARK
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: All "Calamity" monsters you control gain 300 ATK and DEF for each monster you control that your opponent owns.
● 2 or more: Once per turn: You can add 1 "Calamity" monster from your Deck to your hand, except "Calamity Night Crawler".
1700/1000

Calamity Dark Destroyer
Zombie-Type/DARK
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: When this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
● 2 or more: Once per turn: You can target 1 "Calamity" Spell/Trap Card in your Graveyard; add that target to your hand.
1900/0    

Calamity Rotting Creeper
Zombie-Type/DARK
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: If this card would be destroyed by battle or a card effect, you can instead another monster you control that your opponent owns instead.
● 2 or more: Once per turn: You can target 1 monster your opponent controls and 1 monster you control that your opponent owns; switch control of those targets.
1600/1500

Calamity Devastating Slugger
Zombie-Type/DARK
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: The activation and effects of "Calmity" Spell/Trap Card cannot be negated.
● 2 or more: Once per turn: You can target 1 monster you control that your opponent owns and 1 card your opponent controls; give control of the first target to your opponent and destroy the second target.
1800/1200

Calamity Rising Slaughterer
Zombie-Type/DARK/
Level 4
This card gains these effects, depending on the number of monsters you control that your opponent owns.
● 0: You can Tribute this card and reveal 1 "Calamity" card in your hand, then target 1 monster your opponent controls; take control of it, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects.
● 1 or more: When you Normal or Special Summon a "Calamity" monster(s), your opponent cannot activate cards or effects.
● 2 or more: Once per turn: You can draw 1 card.
1300/1600

 

Spell/Trap Cards:


Calamity, Disorder, Oblivion
Normal Spell Card
Target 1 face-up monster your opponent controls and target 1 "Calamity" monster you control; take control of the first target and banish the second target until the end of your opponent's next turn. That target cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects. You can only activate 1 "Calamity, Disorder, Oblivion" per turn.

Feast, Resurrection, Calamity
Normal Spell Card
Target any number of monsters you control that your opponent owns; destroy as many of the first targets as possible, then Special Summon "Calamity" monsters from your Graveyard equal to the number of monsters destroyed by this effect You can only activate 1 "Feast, Resurrection, Calamity" per turn.

Ascension, Calamity, Perish
Normal Trap Card
When your opponent Normal Summons or Special Summons exactly 1 monster: Banish 1 other "Calamity" card from your hand or side of the field; take control of that monster, but it cannot attack your opponent directly, be Tributed or used as a Synchro or Xyz Material, and until the end of the next turn, it cannot activate its effects. You can only activate 1 "Ascension, Calamity, Perish" per turn.

Retaliation, Calamity, Betrayal
Quick-Play Spell Card
Target cards your opponent controls up to the number of monsters you control that they own, but not more than the number of "Calamity" monsters you control (min 1.); return monsters that you control that your opponent owns to your opponent equal to the number of "Calamity" monsters you control, then destroy those those targets. You can only activate 1 "Retaliation, Calamity, Betrayal" per turn.

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