JamesXCx Posted June 23, 2015 Report Share Posted June 23, 2015 For example if you're needing that monster for a tribute summon or anything else, or just to negate the damage. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 23, 2015 Report Share Posted June 23, 2015 If a monster you control is target for an attack: Target the monster being attacked; banish that target, and if you do, Special Summon that banished monster during your next Standby/Main/End/Battle Phase. Ocg fix. pick one between Standby/Main/End/Battle. as is the card is an interesting way to save your monsters from being destroyed by battle. that's about it. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 23, 2015 Author Report Share Posted June 23, 2015 If a monster you control is target for an attack: Target the monster being attacked; banish that target, and if you do, Special Summon that banished monster during your next Standby/Main/End/Battle Phase. Ocg fix. pick one between Standby/Main/End/Battle. as is the card is an interesting way to save your monsters from being destroyed by battle. that's about it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 23, 2015 Report Share Posted June 23, 2015 Keep in mind that Quick-Play Trap Cards do not exist; fix this.Normal Trap Card is fine. While yes, this does get your monster out of harm's way so you can either use it for Tributes or something; it does nothing against effect removal (and that is increasing in usage lately).That, and you are opening yourself to a direct hit. Otherwise, this card probably has some combos with existing cards, but not going to name them right now (especially at this hour). Link to comment Share on other sites More sharing options...
Peridank Posted June 23, 2015 Report Share Posted June 23, 2015 This is almost a watered down version of Interdimensional Matter Transporter. Have this card negate the attack as well. That would make it as a reverse Dimensional Prison. Stops the attack but banishes yours instead. Thus saving your monster from another big monster. Allowing you to synchro or xyz with it next turn. As Sakura stated... It wont stop effect removal. I recommend a secondary effect that activates in the graveyard. (Seeing how that's becoming more popular) If you build it up with a good grave effect it can be moved to advance cards and design. Just a suggestion though. Link to comment Share on other sites More sharing options...
goodfusion Posted June 23, 2015 Report Share Posted June 23, 2015 I personally would keep make it so that the banished card returns to the Field (see Time Escaper or D.D Sprite) instead of being Special Summoned so it's not blocked by cards such as Vanity's Emptiness or an opponent's Ritual Monster summoned by tributing Djinn Releaser of Rituals.I would also make it negate the attack otherwise your opponent's monster would just be able to attack one of your other monsters or attack you directly due to a replay. Link to comment Share on other sites More sharing options...
evil cucumber Posted June 23, 2015 Report Share Posted June 23, 2015 as it is now, its just a weaker version of this card not being able to negate the attack makes it not worthy...well, at least this is casuals Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 23, 2015 Report Share Posted June 23, 2015 Casuals is technically an area where you have a bit more leeway in what a card can do.But yeah, Slip of Fortune is better since it can negate the attack, and spare you any direct hits (which this card does not). Like the above users mentioned, negating the attack would be a good idea; so you aren't direct attack bait. ------------We generally won't move a card from Casual to Advanced, unless you as the thread creator request it. Basically, you decide if the card is ready for Advanced (and if you are ready for the higher critique in there); we will not arbitrarily say "OK, your card looks good; moving to Advanced now" and toss you into the fire. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 23, 2015 Author Report Share Posted June 23, 2015 Keep in mind that Quick-Play Trap Cards do not exist; fix this.Normal Trap Card is fine. While yes, this does get your monster out of harm's way so you can either use it for Tributes or something; it does nothing against effect removal (and that is increasing in usage lately).That, and you are opening yourself to a direct hit. Otherwise, this card probably has some combos with existing cards, but not going to name them right now (especially at this hour).Ah yes, sorry, fixed. :D This is almost a watered down version of Interdimensional Matter Transporter. Have this card negate the attack as well. That would make it as a reverse Dimensional Prison. Stops the attack but banishes yours instead. Thus saving your monster from another big monster. Allowing you to synchro or xyz with it next turn. As Sakura stated... It wont stop effect removal. I recommend a secondary effect that activates in the graveyard. (Seeing how that's becoming more popular) If you build it up with a good grave effect it can be moved to advance cards and design. Just a suggestion though. The downside of the card is that it doesn't stop other monsters from attacking, so you have to use it wise. I personally would keep make it so that the banished card returns to the Field (see Time Escaper or D.D Sprite) instead of being Special Summoned so it's not blocked by cards such as Vanity's Emptiness or an opponent's Ritual Monster summoned by tributing Djinn Releaser of Rituals.I would also make it negate the attack otherwise your opponent's monster would just be able to attack one of your other monsters or attack you directly due to a replay.The downside of the card is that it doesn't stop other monsters from attacking, so you have to use it wise. as it is now, its just a weaker version of this card not being able to negate the attack makes it not worthy...well, at least this is casualsYes, that makes it worse card than the Slip of Fortune, but who says it has to be better? :D Link to comment Share on other sites More sharing options...
Tinkerer Posted June 23, 2015 Report Share Posted June 23, 2015 Well, since this card doesn't "return" but rather "Special Summons" the removed monster, it actually has some interesting capabilities with cards that work on-summon (Tellars, Volcanic Rocket, Armageddon Knight, etc.) or ones that help when banished/removed from the Field (Necroface, Reborn Tengu, etc.). Of course, like all combat-based traps, this is pretty slow. Link to comment Share on other sites More sharing options...
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