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switch control archetypes [09 ?]


evil cucumber

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Flelff Trickster

**** /WATER Fiend-type

(1) If you control a monster that is owned by your opponent, you can Special Summon this card from your hand. You can only Summon "Flelff Trickster" once per turn this way. (2) If this card is Summoned from your hand: You can add 1 "Carnage" Spell/Trap Card from your Deck to your hand.

1300 / 500

 

Flelff Pawn

* /WATER Fiend-type

(1) If you control a monster that is owned by your opponent, you can Special Summon this card from your hand. You can only Summon "Flelff Pawn" once per turn this way. (2) When this card is destroyed by battle and snt to your Graveyard: You can Special Summon this card in Attack Position.

0 / 0

 

Carnage Dimension

Field Spell

You can only use each effect of "Carnage Dimension" once per turn. (1) You can target 1 "Flelff" monster you control and 1 face-up monster your opponent controls; switch control of them until the end of the turn. (2) If a monster(s) is Summoned to your opponent's side of the field: You can target 1 "Flelff" monster you control; switch control of it and 1 of those Summoned monster(s) until your next End Phase. (3) You can banish this card from your Graveyard; add 1 "Flelff" monster from your Deck to your hand.

 

Carnage Mask

Equip Spell

Can only be equipped to a monster that is owned by your opponent. (1) The equipped monster gains 1000 ATK and is unaffected by your opponent's card effects. (2) During the Standby Phases, shuffle the equipped monster into the Deck. (3) You can banish this card from your Graveyard, then target 1 monster you control; as long as that target remains face-up on the field, control of it cannot switch.

 

Flelff Knight

**** /WATER Fiend-type

(1) If you control a monster that is owned by your opponent, you can Special Summon this card from your hand. You can only Summon "Flelff Knight" once per turn this way. (2) If this card is Summoned from your hand: You can target up to 2 of your removed from play "Carnage" cards; return them to the Graveyard.

1400 / 500

 

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Flelff King

Ritual / Effect

********* /WATER Fiend-type

Can be Ritual Summoned with any "Carnage" Ritual Spell Card. (1) Once per turn: You can target 1 Level 4 or lower monster in either Graveyard; Special Summon it to either player's side of the field. (2) During either player's turn: You can send 1 "Flelff" monster from your hand or side of the field to the Graveyard, then target 1 face-up monster; for the rest of this turn, it gains 1500 ATK and is unaffected by other card effects.

1500 / 3000

 

Carnage Blood Mirror

Ritual Spell

This card can be used to Ritual Summon any "Flelff" Ritual Monster from your hand. (1) Tribute monsters from your hand or field, then Ritual Summon 1 "Flelff" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If you are Tributing a monster that is owned by your opponent, you can treat it as the entire Tribute. (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish both this card and 1 "Carnage" or "Flelff" card from your Graveyard; add 1 "Carnage" card from your Deck to your hand.

 

Carnage Mask II

Normal Trap

(1) Send 1 "Flelff" monster from your hand or side of the field to the Graveyard; take control of 1 monster your opponent controls until your next End Phase. (2) During either player's turn, except the turn this card was sent to the Graveyard: you can banish this card from your Graveyard, then Tribute 1 monster you contorl that is owned by your opponent; Special Summon 1 "Flelff" Ritual Mosnter from your hand ignoring all its Summoning Conditions.

 

Flelff Jack

***** /WATER Fiend-type

(1) During your Main Phase, if this card is in your Graveyard: You can target 2  "Flelff" monsters on the field; send them to the Graveyard, and if you do, Special Summon this card. (2) If this card is sent from your hand or side of the field to the Graveyard: You can return 1 "Flelff" card from your field or Graveyard to your hand, except "Flelff Jack". You can only use each effect of "Flelff Jack" once per turn.

1000 / 2300

 

 

 

feel free to flame on me

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