JamesXCx Posted June 23, 2015 Report Share Posted June 23, 2015 For example, if opponent has an equip card in his hand, you could activate it, place it on his side of the field and equip either one of your monsters with it or one of his monsters. Link to comment Share on other sites More sharing options...
DuelSpectre Posted June 23, 2015 Report Share Posted June 23, 2015 What if they can't use it if you use a card...like, idk, Night Beam when there's no Spells/Traps? Is it destroyed? In any case, this card is a basic one-for-one that also nets you serious advantage by looking at their hand. Also, grammar needs fixing, but meh. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 23, 2015 Author Report Share Posted June 23, 2015 What if they can't use it if you use a card...like, idk, Night Beam when there's no Spells/Traps? Is it destroyed? In any case, this card is a basic one-for-one that also nets you serious advantage by looking at their hand. Also, grammar needs fixing, but meh.If there are no cards to be used, this card simply goes to graveyard.Where are the grammar mistakes? I honestly can't find them. xD Link to comment Share on other sites More sharing options...
DuelSpectre Posted June 23, 2015 Report Share Posted June 23, 2015 Card doesn't really follow PSCT with semicolons, colons, etc. ------- http://forum.yugiohcardmaker.net/topic/322020-ocgpsct-thread-writing-your-card-properly/ And yes, I'm too lazy to fix it. Link to comment Share on other sites More sharing options...
Woloa Posted June 23, 2015 Report Share Posted June 23, 2015 Correction: Activate this card by discarding one card from your hand. Look at your opponent's hand and select 1 Spell, your opponent must activate that target this turn if able. If there are no spell cards in your opponent's hand, send this card to the graveyard, then, discard one card. Yes, I added a disadvantage, since, seeing your opponent's hand is a little bit powerful. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 23, 2015 Author Report Share Posted June 23, 2015 Correction: Activate this card by discarding one card from your hand. Look at your opponent's hand and select 1 Spell, your opponent must activate that target this turn if able. If there are no spell cards in your opponent's hand, send this card to the graveyard, then, discard one card. Yes, I added a disadvantage, since, seeing your opponent's hand is a little bit powerful.Ooh, I really liked your suggestion. Link to comment Share on other sites More sharing options...
Woloa Posted June 23, 2015 Report Share Posted June 23, 2015 Thanks, since I forgot to mention it before, I added the discarding an extra card if your opponent has no spells because looking at their hand is something that has gotten a lot of cards banned. Link to comment Share on other sites More sharing options...
Peridank Posted June 23, 2015 Report Share Posted June 23, 2015 Does this card force the activation or treat it as its from your hand. (E.G. Destiny Draw acts as Pot of Greed without the discard) Link to comment Share on other sites More sharing options...
Tinkerer Posted June 23, 2015 Report Share Posted June 23, 2015 So this is the Spell card version of Bait Doll. Maybe you could have Bait Doll's destruction condition if the timing is incorrect? In any case, it is a nice -1 that sets the opponent back depending on what card was forced. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 24, 2015 Report Share Posted June 24, 2015 I would word the card as so, such that its workings are a little clearer. Bait Doll previous rulings did say that the opponent needs to pay all the costs if able, but didn't mention anything about targets, implying that the opponent still has control over what they hit with their Trap Card. The following wording is a modification of Bait Doll's card text. Discard 1 card; look at your opponent's hand, choose a Spell Card from it, and force its activation, but you also choose that card's targets (if any), then negate its activation if the activation timing is incorrect, and if you do, destroy it. If your opponent has no Spell Cards in their hand, discard 1 card. I'm not entirely sure what "incorrect activation timing" encompasses, but I presume it's for when the card in question cannot be activated for any possible reason, be it for no valid targets or its cost cannot be paid. Other cards that prevent activation, like Secret Village of the Spellcasters, will also contribute to "incorrect activation timing". The "send this card to the Graveyard" bit is redundant since regardless of the outcome this card will be sent to the Graveyard once you finish resolving. That is, unless you intend for this card to recycle itself if it successfully hits a Spell with it. Link to comment Share on other sites More sharing options...
Woloa Posted June 24, 2015 Report Share Posted June 24, 2015 Uhm, yeah, that particular wording error is my fault as it came from my correction, sorry. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted June 24, 2015 Report Share Posted June 24, 2015 What if that spell card is Raigeki or something? I would prefer Mind Crush to this, but maybe Burning Abyss can find a use for this. Maybe. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 24, 2015 Report Share Posted June 24, 2015 Mind Crush has a lower discard cost, and can hit Traps/monsters as well (or deal with multiple copies in hand of Spells, etc); although you still get to see their hand (though it comes with the chance of uncertainty; unless you get a good idea of what they're using) This one has a good chance of triggering, provided your opponent uses Spell Cards and all, in addition to them revealing their hand to you and getting an option of what you choose to activate.However, keep in mind that you are subject to whatever the effects of the Spell Card you choose to activate. What if that spell card is Raigeki or something? I would prefer Mind Crush to this, but maybe Burning Abyss can find a use for this. Maybe. In this case, should this occur (and it is prone to happen quite often); then you run the risk of losing everything.This, or something else. Although if this does act like Bait Doll, something similar to Gadj's fix should work. ---------As for your hypothetical scenario, aside from Noble Knights and some other misc. decks, Equip Spells aren't really used. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 25, 2015 Author Report Share Posted June 25, 2015 Does this card force the activation or treat it as its from your hand. (E.G. Destiny Draw acts as Pot of Greed without the discard)It force activates, meaning if you use this card to Destiny Draw, the opponent would have to discard and draw. What if that spell card is Raigeki or something? I would prefer Mind Crush to this, but maybe Burning Abyss can find a use for this. Maybe.If you use this card on Raigeki, it means you're destroying your own monsters. Link to comment Share on other sites More sharing options...
Peridank Posted June 25, 2015 Report Share Posted June 25, 2015 What if there is nothing to pay the cost? Does it just hit grave with no draw? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 25, 2015 Report Share Posted June 25, 2015 If the opponent cannot pay any required costs or does not meet any conditions, then it'll likely go to the Graveyard.Presumably whatever rulings Bait Doll has on it regarding the matter should apply here as well. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 25, 2015 Report Share Posted June 25, 2015 What if there is nothing to pay the cost? Does it just hit grave with no draw?If the cost cannot be paid, or if there are no valid targets, these fall under "incorrect activation timing". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.