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[Archetype] A.F. (Alien Forces)


EndUser

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Most of the strategies used to manipulate monsters are about pure destruction, negation and removal in general. Some require Counters, Dice, Coins etc., the least likely to be used.
   What about the Levels? That's right, effects that usually take place when there is a change to Levels.
 
   That's what this Archetype is about. A unique mixture of classical effects along with Levels manipulation.
 
[spoiler=Main Deck Monsters]
[spoiler=A.F. - Basic Battleguard]rWzMAWR.jpg[spoiler=effect]When this card is destroyed by battle and sent to your Graveyard, you can increase the Level of all monsters your opponent controls by 1, then Special Summon 1 "A.F." monster from your Deck with a Level equal to the total increased Levels +1. During either player's Battle Phase, you can tribute 1 "A.F." monster you control; Special Summon this card from your Graveyard, then increase it's ATK by the total Levels of the monsters you opponent controls that have a Level x100. If you Special Summon it this way, banish it when it leaves the field.

 


[spoiler=A.F. - Dactylian]D57DfvJ.jpg[spoiler=effect]If this card battles a monster with a Level higher than this card's Level, it gains ATK and DEF equal to the difference x300 during the Damage Step only. If this attacking card destroys a monster that has a Level by battle and sends it to the Graveyard: You can discard 1 card; add 1 "A.F." card from your Deck to your hand.

[spoiler=change]It must attack to activate its 2nd effect.

 


[spoiler=A.F. - Diva Shaman]7mAzC2r.jpg[spoiler=effect]When this is Normal or Special Summoned (except during the Damage Step), you can target 1 Level 4 or lower "A.F." monster in your Graveyard except "A.F. - Diva Shaman"; Special Summon it, but it cannot attack this turn. During either player's Main Phase, if you control another "A.F." monster,  you can target one monster your opponent controls that has a Level: Decrease its Level by 2, then draw 1 card. This effect can only be used once while this card is face-up on the field.

[spoiler=change]It cannot Special Summon another Diva Shaman. Also, the 2nd effect can only activate once while face-up.

 


[spoiler=A.F. - Spear Soldier]91gv1Ok.jpg[spoiler=effect]Once per turn: You can decrease the Level of a monster your opponent currently controls by 1. Once per turn, this card cannot be destroyed by a face-up Effect Monster's effect with a Level.

[spoiler=change]A minor update to its immunity.

 


[spoiler=A.F. - Level Hunter]fjGc6LP.jpg[spoiler=effect]Cannot be destroyed by battle. When an effect activates that changes a monster's Level on the field (except during the Damage Step), immediately after it resolves: Add 1 Level Counter to this card (max. 5), also this card's Level becomes 3. You can remove all Level Counters from this card; apply these effects, depending on the number of the removed Level Counters, and resolve in sequence:
- 1+: Increase this card's Level by 1 and its ATK/DEF by 700 until the next turn's End Phase.
- 3+: Add "A.F." monster(s) from your Deck to your hand whose total Level(s) are equal to the number of monsters on the field that have a Level.
- 4+: Negate the effects of 2 face-up cards your opponent currently controls.
- 5: Target up to 3 cards your opponent controls: Send them to your opponent's Graveyard.
You can only use this effect of "A.F. - Level Hunter" once per turn.

 



[spoiler=A.F. - Special Troop]s5bKd7s.jpg[spoiler=effect]If your opponent controls a monster with a Level different from its original Level: You can Special Summon this card from your hand in face-up Defense Position. When this card is Normal or Special Summoned (except by its own effect), you can target 1 monster on the field with a Level, except this card; change its battle position, then decrease its Level by 1.

 

 



 
[spoiler=Extra Deck Monsters (Xyz)]
[spoiler=A.F. - Great Shaman]SNRgiWR.jpg[spoiler=effect]2 Level 3 monsters
This card is also treated as having a Level. If there is a monster on your side of the field that has no Level, destroy this card (this effect cannot be negated). You can detach one Xyz material from this card, then target 1 face-up monster your opponent controls; activate 1 of these effects:
- If the targeted monster has a Level: Halve its ATK and DEF.
- If the targeted monster has no Level: It cannot activate its effects as long as this card is face-up on your side of the field.
You can only activate this effect of "A.F. - Great Shaman" once per turn.

 


[spoiler=A.F. - Experimental Gremlin]mu5akSb.jpg[spoiler=effect]2 Level 3 DARK monsters
This card is also treated as having a Level. If there is a monster on your side of the field that has no Level, destroy this card (this effect cannot be negated). Once per turn, during either player's turn, when a monster on the field that has a Level activates its effect: You can target 1 Spell/Trap Card on the field; destroy it. Card and effects cannot be activated in response to this effect's activation.

 



[spoiler=A.F. - Gear Gunner]soePGWP.jpg[spoiler=effect]2 Level 4 "A.F." monsters
This card is also treated as having a Level. If there is a monster on your side of the field that has no Level, destroy this card (this effect cannot be negated). During your opponent's turn, when a monster that has a Level is Special Summoned, or when the effect of a Spell/Trap Card currently face-up is activated: You can target 1 card in your opponent's Graveyard. During this turn, If an "A.F." monster you control would be destroyed (either by battle or by a card effect), banish that card instead. You can only use this effect of "A.F. - Gear Gunner" once per turn.

 


[spoiler=A.F. - Plasma Gun Predator]ZbNTHR3.jpg[spoiler=effect]2 or more (max. 4) Level 4 DARK monsters
This card is also treated as having a Level. If there is a monster on your side of the field that has no Level, destroy this card (this effect cannot be negated). If this card has 3 or more Xyz Materials, it cannot be destroyed by its own effect. All "A.F." monsters you control gain ATK equal to the Xyz Materials attached to this card x100. You can detach 1 Xyz Material from this card; activate 1 of these effects:
- Target 1 monster on the field that has a Level: Destroy it, then the owner can Special Summon 1 monster from their hand that has the same Level as that monster's Level on the field.
- Until the opponent's next End Phase, the first time an "A.F." monster you currently control battles an opponent's monster that has a Level: it is not destroyed by that battle, also, the opponent takes the Battle Damage you would receive.
You can only use this effect of "A.F. - Plasma Gun Predator" once per turn.

 

 



 
[spoiler=Spell/Trap Cards]
[spoiler=Invasion from Another Dimension]BjUXkwZ.jpg[spoiler=effect]All monsters on the field are also treated as having a Level. During the End Phase of the turn 2 or more monsters you controlled were sent from the field to your Graveyard, you can increase or decrease a monster's Level on the field by 1.

[spoiler=change]Waiting for monsters to be sent to the Graveyard by a card effect was probably slowing the card down a lot.

 


[spoiler=A.F. - Reinforcements]DHzpTWS.jpg[spoiler=effect]Add 1 "A.F." monster from your Deck to your hand. You can only activate 1 "A.F. - Reinforcements" per turn.

 


[spoiler=A.F. - Different Approach]dUT4kKm.jpg[spoiler=effect]Target 1 Spell/Trap Card your opponent controls and 1 monster whose current Level is different from its original Level: Return the first target to its owner's hand, and if you do, destroy the second target. You can only use this effect of "A.F. - Different Approach" once per turn. During your turn, except the turn this is sent to the Graveyard: You can banish this card from your Graveyard. Until this turn's End Phase, all monsters on the field are treated as having a Level.

[spoiler=change]The Spell/Trap Card must be your opponent's.

 

 


 
   Some cards need to be nerfed, others should probably be buffed. They are less than 15 so that there is room for more support cards, if needed.
So... what do you think?

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