JamesXCx Posted June 28, 2015 Report Share Posted June 28, 2015 Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted June 28, 2015 Report Share Posted June 28, 2015 Why do you have to hate WIND monsters so much? While the ATK and DEF changing stats are fine, that's not really enough for field spells now. They also need to provide something else that makes them worth running. Future Visions-swarm powerSeal of Oricalichos-protection for field spell based decksMalefic World-search power See where I'm going with this? Maybe you could add a line to it that works like HERO City, where it special summons 1 FIRE monster that was destroyed the previous turn. Link to comment Share on other sites More sharing options...
JamesXCx Posted June 28, 2015 Author Report Share Posted June 28, 2015 Why do you have to hate WIND monsters so much? While the ATK and DEF changing stats are fine, that's not really enough for field spells now. They also need to provide something else that makes them worth running. Future Visions-swarm powerSeal of Oricalichos-protection for field spell based decksMalefic World-search power See where I'm going with this? Maybe you could add a line to it that works like HERO City, where it special summons 1 FIRE monster that was destroyed the previous turn.I don't hate WIND monsters hahaha, just coincidence :D And most of field spells are just stats changing. :P Link to comment Share on other sites More sharing options...
Woloa Posted June 28, 2015 Report Share Posted June 28, 2015 Yes, but, well, even going back to the pre-syncro era, Umi VS A Legendary Ocean, there is no reason to ever run Umi because the other one gives less detriment and makes it easier to summon WATER monsters. Actually, you could make it reduce the level of FIRE monsters in your hand, making it easier to summon them. Link to comment Share on other sites More sharing options...
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