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Domain of Red-Eyes


Sykosis

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[spoiler='']
While this card is face-up on the field, "Lord of the Red", "Knight of Dark Dragon", and "Black Skull Dragon Archfiend" are treated as "Red-Eyes" monsters while on the field or in the Graveyard.
 
"Red-Eyes" Gemini monsters you control are treated as Effect monsters, and gain their effect(s).
 
Face-up "Red-Eyes" monsters you control cannot be targeted by your opponent's Trap cards or monster effects.
 
Once per turn you may activate one of the following effects:
(1) Target 1 "Red-Eyes Archfiend of Lightning" in your hand or deck; you may use it as one of the Fusion materals for the Fusion Summon of "Black Skull Dragon Archfiend, and if you do, the other Fusion material must be a Level 7 "Red-Eyes" monster.
(2) Target up to 2 of your banished "Red-Eyes" monsters; return them to the Graveyard.
(3) Target 1 "Red-Eyes" monster you control; it gains 300 ATK x the number of "Red-Eyes" cards in your Graveyard until the end of your turn.
(4) Tribute 1 "Red-Eyes" monster you control; inflict damage to your opponent equal to its original ATK, and if you do, you take damage equal to half that monster's original ATK. "Red-Eyes" monsters you control cannot attack the turn you used this effect.

 

 

 

 

Basically, this card is meant to be a linchpin for the archetype. Protection, ATK boost, returning banished Red-Eyes and of course more burn damage (because what is Red-Eyes without massive burn?), as well as being able to use Red-Eyes Archfiend of Lightning as Fusion Material for Black Skull Dragon Archfiend, thus giving an actual reason to use Archfiend of Lightning.

 

The attack restriction on the tribute-burn effect was to make things a bit more balanced, otherwise imagine attacking with Red-Eyes Black Flare Dragon or Dragon Archfiend, then using their burn effects AND then using the tribute-burn effect. That would be too absurd.

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O_o

 

OK, this card needs some nerfs about 5 minutes ago.

 

The first two effects are fine, and I think the second one would make the Geminis a bit more useful.

 

The targeting immunity is pushing it; maybe make it a once per turn deal for one monster?

 

The last four effects should probably be separate cards. In particular, I can see (2) and (3) combining into one card. (4) can probably just no longer exist, as it's strictly worse than Inferno Fire Blast unless you tribute Archfiend of Lightning or a Fusion. (1) is pretty broken, to be honest, and making it a separate card while Red-Eyes Fusion exists is also redundant.

 

In summary, all the effects on the card are fine separated (or combined in the case of (2) and (3)), but having them all together on one card like this is waaaaay too broken.

 

This is a good first try though (as far as I know), and I look forward to seeing what else you come up with!

 

(Also sorry if I came off as a bit of a dick.)

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