ReinarTetsuya Posted August 4, 2015 Report Share Posted August 4, 2015 Is this card too powerful?I tried to balance it out with the seal counter backfire... Link to comment Share on other sites More sharing options...
Guest Imperiused Posted August 4, 2015 Report Share Posted August 4, 2015 The big issue I see with this card is the lack of any rule determining which cards' effects are disabled. You could fix this if you change this to just monster effects, as determined by the monster level. For example: rolling a 6 would negate the effects of all Monsters level 6 and under. Still a really powerful effect. Otherwise, leaving it to the players to decide which card effects are negated and which are not would lead to an absolute nightmare. No fun for either player. Link to comment Share on other sites More sharing options...
ReinarTetsuya Posted August 4, 2015 Author Report Share Posted August 4, 2015 I had meant the card negations to be inclusive of all spell, trap and effect monsters which is why the cost is so great. Not the level of monster cards but the actual number of cards on the field. Lets say a field spell, effect monster and a continuous card were on the field, if I rolled a three all of those cards effects would be voided and negated... Link to comment Share on other sites More sharing options...
Guest Imperiused Posted August 4, 2015 Report Share Posted August 4, 2015 I had meant the card negations to be inclusive of all spell, trap and effect monsters which is why the cost is so great. Not the level of monster cards but the actual number of cards on the field. Lets say a field spell, effect monster and a continuous card were on the field, if I rolled a three all of those cards effects would be voided and negated... You need a way of determining which cards are negated, however. The dice roll only determines the number of cards to be negated, not which. I do think the card is overpowered. These are just a few suggestions on some things you could do. I don't recommend doing all of them, however.Have your opponent choose which card effects are deactivated.Only allow 1 on the field at any time. Having multiples on the field at once along with the presence of "Dice Re-Roll" is almost an insane prospect.Raise the lifepoint cost. I think 1000 might be fine, given the random element, but we should remember, given its language, its impossible for the card to actually fail (every turn at least one effect is negated), which leads me to the next pointChange the method of deactivation. Implement the chance to completely fail. Or have the die result determine what kinds of effects will be disabled. Just some ideas, though I know you want it to disable all card effects.Also, just for future reference, when you post a card idea, make sure you type out the card so that people who can't view the images can still review the card. Like so: [Card Name][Card Type][Card Effect] Link to comment Share on other sites More sharing options...
ReinarTetsuya Posted August 4, 2015 Author Report Share Posted August 4, 2015 Yeah I thought so I'm gonna tone it down by raising LP cost to 1000 and enabling a way for the card to deactivate after a certain period. Thanks for your feedback. Link to comment Share on other sites More sharing options...
Azuriena Posted August 4, 2015 Report Share Posted August 4, 2015 Summoning a Servant seals Fate, I see... :) Its self-protection is superfluous. Have it target for effect, and also prevent it from targeting cards with Seal Counters? Link to comment Share on other sites More sharing options...
Saiba Aisu Posted August 4, 2015 Report Share Posted August 4, 2015 You're aware this is useless against XYZ right...? Link to comment Share on other sites More sharing options...
ReinarTetsuya Posted February 9, 2016 Author Report Share Posted February 9, 2016 And you are aware I dont care about your opinion, right??? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 9, 2016 Report Share Posted February 9, 2016 Even though this is your own thread, if 2 weeks have passed (and you haven't made changes), then don't post in it; otherwise, it's treated as a necrobump.LOCK Link to comment Share on other sites More sharing options...
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