Jump to content

Kaleidoscopes - Maidens of Gensokyo (40/?)


MystiKnight

Recommended Posts

Preface

Hello, and welcome to the Maidens of Gensokyo, or, Kaleidoscope archetype. All of these cards are based on the Touhou Project, a series of bullet hell shoot-em-ups.
 
The theme running through the set lies in the use of the named spell cards, either cycling them to gain smaller advantages or matching your monsters to your spells to draw out their full power. All monsters in the deck are "Kaleidoscope"s, and each one has its own "Danmaku" spell card that can only be activated when you control the respective monster. However, each monster (bar one) has the ability to discard any "Danmaku" card to activate some less powerful effects.

 

The deck was sort of designed in a vacuum, so I haven't put too much thought into how these cards interact with actual Yugioh cards. It's also a very slow deck that would likely get torn apart in actual playtesting, but that's mostly because I'm not a big fan of Yugioh's current super fast paced gameplay.
 
Core Set:
- Contains 12 Cards
-> 4 Monsters (Two Level 1-4, One Level 5-6, One Level 7-8)

-> 8 Spells (4 Danmaku, 3 Field Spells, 1 Utility Card)

The core set is a group of cards that are fairly self sufficient. There aren't any huge OTKs or even flashy plays to be made with the set, but it should be enough to display the set's gimmick and show what direction the set is going towards as a whole.
[spoiler=CORE SET LIST]Kaleidoscope Akyuu

Kaleidoscope Aya
Kaleidoscope Marisa
Kaleidoscope Reimu
Danmaku: History of Gensokyo
Danmaku: Illusory Dominance
Danmaku: Master Spark
Danmaku: Youkai Sealing Barrier
Border of Gensokyo
An Incident Begins!
Gensokyo at Peace

Hakkero Charge

 

 

Extra Set:

- Contains 10 Cards
-> 5 Monsters (One Level 1-4, One Level 5-6, One Level 7-8, Two Fusion Monsters)
-> 4 Spells (3 Danmaku, 1 Utility Card)

-> 1 Trap

The Extra Set contains the first two fusion monsters, a unique spell card to activate the fusion, three monsters to help get what you need to activate the fusions, and the first trap card of the set. Combined with the Core Set, there's probably enough cards to make a passable, pure-Kaleidoscope deck (Except for the lack of traps).

[spoiler=EXTRA SET LIST]Kaleidoscope Kosuzu

Kaleidoscope Alice
Kaleidoscope Patchouli
EX Kaleidoscope Reimu

EX Kaleidoscope Patchouli
Danmaku: Forbidden Scrollery
Danmaku: Explosive Doll
Danmaku: One-Week-Magician
Last Word

Perfect Graze

 

Support Set:

- Contains 10 Cards
-> 4 Monsters (One Level 1-4, One Level 5-6, One Level 7-8, One Fusion Monster)
-> 4 Spells (3 Danmaku, 1 Utility Card)

-> 2 Traps

The Support Set allows you to take control of the game, giving you options and the ability to work around the early, middle and late stages of the game. The first proper boss monster of the set in Remilia pushes the game to a close, while Yukari helps to get to that point and Sakuya and the back row allows for cleaner, safer movement through the game.

[spoiler=SUPPORT SET LIST]Kaleidoscope Sakuya

Kaleidoscope Yukari
Kaleidoscope Remilia
EX Kaleidoscope Remilia

Danmaku: Misdirection
Danmaku: Border of Life
Danmaku: Spear the Gungnir
Focused Intent

Deathbomb

Panicbomb

 

Orthodox Set:

- Contains 8 Cards
-> 4 Monsters (One Level 1-4, Three Level 5-6)
-> 4 Spells (4 Danmaku)

The Orthodox Set brings Yugioh back to basics. Normal Summon out your monster, who is tributed for your next, stronger monster, then scratch your opponent for a little bit of damage and revel in your 800 damage slaughter. Ah, good times.

[spoiler=ORTHODOX SET LIST]Kaleidoscope Koakuma

Kaleidoscope Nitori
Kaleidoscope Satori
Kaleidoscope Youmu

Danmaku: Demon Summoning Arts
Danmaku: Optical Camouflage
Danmaku: Third Eye
Danmaku: Transcendent Blade

 

 

 

[spoiler=Card Index:]

> Monsters

- > Level 1-4

- - > Akyuu

- - > Aya

- - > Kosuzu

- - > Koakuma

- - > Sakuya

- > Level 5-6

- - > Alice

- - > Marisa

- - > Nitori

- - > Satori

- - > Youmu

- - > Yukari

- > Level 7-8

- - > Patchouli

- - > Reimu

- - > Remilia

- > Fusion Monsters

 

> Spell Cards
- > Danmaku

- - > Level 1-4

- - - > Akyuu

- - - > Aya

- - - > Koakuma

- - - > Kosuzu

- - - > Sakuya

- - > Level 5-6

- - - > Alice

- - - > Marisa

- - - > Nitori

- - - > Satori

- - - > Youmu

- - - > Yukari

- - > Level 7-8

- - - > Patchouli

- - - > Reimu

- - - > Remilia

-> Field Spells

-> Utility Spells
 

> Traps

 

 

 

Cards [FIRST ERRATA]:

[spoiler=Monsters]

[spoiler=Level 1-4]

[spoiler=Akyuu]PLGL4mQ.jpg

Kaleidoscope Akyuu

Level 3, Light

Spellcaster/Effect

Once per turn, you may discard a "Danmaku" card: Draw 1 card. When this card is Normal Summoned, change it to face-up Defence Position.

200/1600

 

[spoiler=Aya]i1d0s4o.jpg

Kaleidoscope Aya

Level 4, Wind

Winged Beast/Effect

Once per turn, you may discard a "Danmaku" card: Search your deck for 1 "Kaleidoscope" monster and banish it; On your next Standby Phase Special Summon that banished monster and then shuffle this monster (from the field) into your deck.

1800/1300

 

 

[spoiler=Koakuma]

RBSpaRh.jpg

Kaleidoscope Koakuma

Level 3, Dark

Fiend/Effect

Once per turn, you may discard a "Danmaku" card: This turn, you can Normal Summon 1 "Kaleidoscope" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

1200/1200

 

 

[spoiler=Kosuzu]RIt7UeL.jpg

Kaleidoscope Kosuzu

Level 3, Light

Spellcaster/Effect

Once per turn, you may discard a "Danmaku" card or shuffle a "Kaleidoscope" monster (from your hand) into your deck: Shuffle one "Danmaku" card from your Graveyard into your deck.

200/1600

 

 

[spoiler=Sakuya]

7a0GVGs.jpg

Kaleidoscope Sakuya

Level 4, Light

Warrior/Effect

Once per turn, during either player's turn, when a Spell/Trap Card is activated, you may discard a "Danmaku" card: Negate the activation and destroy that card, and if you do, shuffle this monster back into your deck.

1800/1500

 

 

 

 

[spoiler=Level 5-6]

[spoiler=Alice]ytyQejm.jpg

Kaleidoscope Alice

Level 6, Light

Spellcaster/Effect

Once per turn, you may discard a "Danmaku" card: Search your Deck for 1 "Kaleidoscope" monster, then place it face up in your Spell/Trap Zone. While it is face-up on a Spell/Trap Zone, it treated as a Continuous Spell and its abilities can be activated. On each Standby Phase, you may activate the following effect: Special Summon 1 "Kaleidoscope" Continuous Spell.

2100/2300

 

 

[spoiler=Marisa]

R8M6ys9.jpg

Kaleidoscope Marisa

Level 6, Light

Spellcaster/Effect

Once per turn, you may discard a "Danmaku" card: Target 1 "Danmaku" card in your Graveyard with a different name than the discarded card; Return it to your hand, and if you do, you cannot activate that card this turn.

2400/1000

 

 

[spoiler=Nitori]

RFbUpSk.jpg

Kaleidoscope Nitori

Level 5, Water

Fish/Effect

Whenever this monster inflicts battle damage to your opponent, you may discard a "Danmaku" card: Search your Deck for 1 "Danmaku" card and add it to your hand.

2000/1500

 

 

[spoiler=Satori]

TP0QBVB.jpg

Kaleidoscope Satori

Level 6, Dark

Spellcaster/Effect

Whenever this monster inflicts battle damage to your opponent, you may discard a "Danmaku" card: Look at the top 3 cards of your Deck, add 1 to your hand and put the rest at the bottom of your Deck in any order.

2300/2000

 

 

[spoiler=Youmu]

3ZT38vO.jpg

Kaleidoscope Youmu

Warrior/Effect

Once per turn, you may discard a "Danmaku" card: Until your opponent's End Phase, this card gains 300 ATK and if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

2400/1800

 

 

[spoiler=Yukari]

no1N2Sc.jpg

Kaleidoscope Yukari

Level 6, Dark

Spellcaster/Effect

Up to twice per turn, whenever a "Kaleidoscope" monster inflicts battle damage to your opponent, put a Gap Counter on this card. Discard a "Danmaku" card: Remove up to two counters from this monster; the next "Kaleidoscope" monster you Normal Summon this turn requires that many less tributes.

2000/2000

 

 

 

 

[spoiler=Level 7-8]

[spoiler=Patchouli]

2fjDEwo.jpg

Kaleidoscope Patchouli

Level 7, Light

Spellcaster/Effect

Once per turn, you may discard a "Danmaku" card: Reveal 1 "Kaleidoscope" monster from your hand or target 1 "Kaleidoscope" monster in your Graveyard; this card's name becomes that of the revealed or targeted monster until the end of the turn.

2000/2500

 

 

[spoiler=Reimu]

cHMjPBZ.jpg

Kaleidoscope Reimu

Level 8, Light

Spellcaster/Effect

Once per turn, during either player's Damage Step, you may discard a "Danmaku" card: Change this card from face-up Attack Position to face-up Defense Position; banish all monsters that battled with this card this turn. This monster does not have to be on the field for this effect to resolve.

2600/2200

 

 

[/spoiler=Remilia]

pQGW6wM.jpg

Kaleidoscope Remilia

Fiend/Effect

Whenever this monster destroys a monster by battle, you may discard a "Danmaku" card: This monster gains 300 ATK.

2600/1500

 

 

[spoiler=Fusion Monsters]

dExooV7.jpg

EX Kaleidoscope Patchouli

Level 7, Light
Spellcaster/Effect

"Kaleidoscope Patchouli" + "Danmaku: One-Week-Magician"
This card must be Special Summoned first (from your Extra Deck) by activating "Last Word" using the above cards. Once per turn, when you activate "Danmaku: One-Week-Magician", you may immediately chain the following effect: Search your deck for up to 2 "Danmaku" cards not named "Danmaku: One-Week-Magician" and add them to your hand.
2500/2800
 
Ri9NnLD.jpg
 
EX Kaleidoscope Reimu
Level 8, Light
Spellcaster/Effect
"Kaleidoscope Reimu" + "Danmaku: Youkai Sealing Barrier"
This card must be Special Summoned first (from your Extra Deck) by activating "Last Word" using the above cards. Once per turn, when you activate "Danmaku: Youkai Sealing Barrier", you may immediately chain the following effect: Negate the effects of all face-up Spells/Trap Cards your opponent controls, and if you do, they cannot activate card effects until the end of the turn.
2800/2800
 
VwF7QqC.jpg
 
EX Kaleidoscope Remilia
Level 8, Dark
Fiend/Effect
"Kaleidoscope Remilia" + "Danmaku: Spear the Gungnir"
This card must be Special Summoned first (from your Extra Deck) by activating "Last Word" using the above cards. If "Danmaku: Spear the Gungnir" is equipped to this monster it gains the following effect:
● Once per turn when this monster destroys a monster by battle, you may destroy a card your opponent controls, and if you do, this monster gains 800 ATK.
3000/2000

 

 

 

 

[spoiler=Spell Cards]

[spoiler=Danmaku]

[spoiler=Level 1-4]

[spoiler=Akyuu]

t14CR4H.jpg

Danmaku: History of Gensokyo

Activate this card only if you control "Kaleidoscope Akyuu": Search your deck for 1 "Kaleidoscope" monster and 1 "Danmaku" card not named "Danmaku: History of Gensokyo" and add them to your hand.

 

 

[spoiler=Aya]

C9vyjBn.jpg

Danmaku: Illusory Dominance

Activate this card only if you control "Kaleidoscope Aya": Return up to 2 "Kaleidoscope" monsters you control to your hand, then, for each monster returned, you may Special Summon a “Kaleidoscope” monster from your hand with level less than or equal to the level of the highest leveled monster returned to your hand.

 

 

[spoiler=Koakuma]

D5125e4.jpg

Danmaku: Demon Summoning Arts

Activate this card only if you control "Kaleidoscope Koakuma". The next "Kaleidoscope" monster you Normal Summon this turn requires 1 less Tribute. You can only activate the effects of "Danmaku: Demon Summoning Arts" once per turn.

 

 

[spoiler=Kosuzu]

GOh01LP.jpg

Danmaku: Forbidden Scrollery

Activate only if you control "Kaleidoscope Kosuzu": Shuffle up to 2 "Danmaku" cards from your Graveyard into your deck, then draw cards equal to the amount of cards shuffled into the deck. You may then shuffle 1 "Kaleidoscope" monster into your deck, and if you do, draw 1 card.

 

 

[spoiler=Sakuya]

QG8hnNe.jpg

Danmaku: Misdirection

Activate only if you control "Kaleidoscope Sakuya": Destroy 1 Spell/Trap Card, and if you do, shuffle up to 1 Spell/Trap Card on the field into its controller's deck. No cards may be chained to this card's activation.

 

 

 

 

[spoiler=Level 5-6]

[spoiler=Alice]

bwTYuIv.jpg

Danmaku: Explosive Doll

Activate this card only if you control "Kaleidoscope Alice": Send 1 "Kaleidoscope" monster from your Deck or hand to the Graveyard and choose its ATK or DEF, then destroy all monsters your opponent controls with ATK less than or equal to the chosen value.

 

 

[spoiler=Marisa]A91Odiu.jpg

Danmaku: Master Spark

Activate this card only if you control "Kaleidoscope Marisa": Destroy 1 monster or 1 Spell/Trap Card on the field, and if you do, banish 1 "Danmaku" card not named "Danmaku: Master Spark" from your Graveyard. On your next Standby Phase, add the banished card to your hand.

 

 

[spoiler=Nitori]qCMgJ82.jpg

Danmaku: Optical Camouflage

Activate this card only if you control "Kaleidoscope Nitori": Until the end of the turn, up to 2 "Kaleidoscope" monsters can attack your opponent directly, and if they do so by this effect, they inflict half battle damage.

 

 

[spoiler=Satori]N9dJh3w.jpg

Danmaku: Third Eye

You can only control 1 "Danmaku: Third Eye". During your Draw Phase: Draw 1 card, and if you do, shuffle 1 card from your hand into your Deck. You must control "Kaleidoscope Satori" to activate and resolve this effect.

 

 

[spoiler=Youmu]qm3UzcX.jpg

Danmaku: Transcendent Blade

Activate this card only if you control "Kaleidoscope Youmu". Until the end of your turn, whenever a "Kaleidoscope" monster destroys a monster and inflicts battle damage to your opponent: Banish the destroyed monster instead of sending it to the Graveyard. When this card is activated, your opponent may change any number of face-up monsters to face-up Defense Position.

 

 

[spoiler=Yukari]

yzWTt5t.jpg

Danmaku: Border of Life

Activate this card only if you control "Kaleidoscope Yukari": Tribute 1 "Kaleidoscope" monster, and if you do, Special Summon 1 "Kaleidoscope" monster from the Graveyard. Until the end of the turn, that Special Summoned monster cannot be destroyed by battle or card effects.

 

 

 

 

[spoiler=Level 7-8]

[spoiler=Patchouli]

axPQyZV.jpg

Danmaku: One-Week-Magician

Activate only if you control "Kaleidoscope Patchouli": Special Summon 1 "Kaleidoscope" monster from your deck, also it cannot attack or be used to Special Summon a monster from the Extra Deck, except an "EX Kaleidoscope" monster. On your End Phase, if the Summoned monster is still on the field, return that monster to your hand. You may only activate the effects of "Danmaku: One Week Magician" once per turn.

 

 

[spoiler=Reimu]

jGAYJiL.jpg

Danmaku: Youkai Sealing Barrier

Activate this card only if you control "Kaleidoscope Reimu": Negate the effects of all face-up monsters your opponent currently controls, and if you do, their effects cannot be activated until the end of your next turn. Your opponent cannot activate the effects of monsters in response to this card's activation.

 

 

[spoiler=Remilia]

aUpQfvI.jpg

Danmaku: Spear the Gungnir

Equip this card only to "Kaleidoscope Remilia". Once per turn, when the equipped monster destroys a monster by battle, you may choose to do no battle damage and if you do the equipped monster may make a second attack this turn.

 

 

 

 

 

 

[spoiler=Field Spells]

baFbQ2V.jpg

Border of Gensokyo

While in your deck, treat this card as a "Danmaku" card. Once per turn, if you sent a "Danmaku" card to the Graveyard due to the effect of a "Kaleidoscope" monster: You may shuffle 1 “Danmaku” card in your Graveyard back into your deck, then, all face-up Kaleidoscope monsters gain 200 ATK and DEF.

 

uM6bJgI.jpg

An Incident Begins!

While in your deck, treat this card as a "Danmaku" card. Activate this card only by tributing 1 "Border of Gensokyo" you control. Whenever you discard a "Danmaku" card due to the effect of a "Kaleidoscope" monster: Place 2 Stage Counters on this card. When this card has 6 Stage Counters on it, during your Standby Phase, you may tribute it: Activate "Gensokyo at Peace" from your hand, deck or Graveyard.

 

HhFCeWc.jpg

Gensokyo at Peace

This card can only activated by the effects of "An Incident Begins!" and cannot be activated in any other way. Whenever you send a "Danmaku" card to the Graveyard due to the effect of a "Kaleidoscope" monster: You may shuffle 1 card from your Graveyard into your deck, then, all face-up Kaleidoscope monsters gain 300 ATK and DEF. When this card leaves the battlefield, you may add 1 "Border of Gensokyo" to your hand from the deck or Graveyard.

 

 

[spoiler=Utility Spells]

dJFPmoh.jpg

Focused Intent

While this card is face-up on the field, you may activate "Danmaku" cards as if they were Quick-Play Spells.

 

3xlH1zT.jpg

Hakkero Charge

Activate only if you control a face-up "Kaleidoscope" monster. Target 2 "Danmaku" cards in your Graveyard: Add 1 of them to your hand and shuffle the other into your deck, then if you do, draw 1 card.

 

IR9TjjO.jpg

Last Word

While in your Deck or Graveyard, this card is treated as a "Danmaku" card. Fusion Summon 1 "EX Kaleidoscope" Fusion Monster from your Extra Deck using 1 "Danmaku" Spell and 1 "Kaleidoscope" monster from your field or hand as Fusion Material.

 

 

 

 

[spoiler=Traps]

ZQv0qTk.jpg

Deathbomb

When a card or effect that would destroy 1 "Kaleidoscope" monster is activated, discard a "Danmaku" card: Negate the activation, and if you do, destroy it.

 

FCdREwZ.jpg

Panicbomb

When your opponent Summons 1 monster, discard a "Danmaku" card: Destroy all monsters your opponent controls except the monster that was just Summoned, and if you do, skip your next Battle Phase.

 

xeu85rm.jpg

Perfect Graze

Discard a "Danmaku" card: All "Kaleidoscope" monsters you control cannot be destroyed by battle or card effects this turn.

 

 

 

Next Set:

Tiro Finale Set, which'll tie up all the loose ends of the set. Honestly, I'll just toss in 10 cards and call it a day.

Link to comment
Share on other sites

  • 2 weeks later...

UPDATE:
First Errata complete!

[spoiler=Changelog]

07/09/15
Kaleidoscope Akyuu:
Monster common effect standardized (Once per turn, you may discard a "Danmaku" card:). Instance of "one" changed to "1".
Kaleidoscope Aya:
Monster common effect standardized. Cleaned up card text. Summon effect made compulsory.
Kaleidoscope Kosuzu:
Monster common effect standardized. Discard effect changed to help shuffle targets for Aya. Now summons in Face-Up Defence like Akyuu.
Kaleidoscope Alice:
Monster common effect standardized. Instance of "one" changed to "1". Rewritten effect allows you to store Kaleidoscopes in your Spell/Trap Zones as spells, protecting weaker Kaleidoscopes.
Kaleidoscope Marisa:
Monster common effect standardized. Instance of "one" changed to "1". Cleaned up card text.
Kaleidoscope Patchouli:
Monster common effect standardized. Instance of "one" changed to "1".
Kaleidoscope Reimu:
Monster common effect standardized. Effect can now only be activated during the damage step. Cleaned up card text.
 
EX Kaleidoscope Patchouli:
Removed "This card's name is...". Instance of "two" changed to "2".
EX Kaleidoscope Reimu
Removed "This card's name is...". Cleaned up card text.
EX Kaleidoscope Remilia
Removed "This card's name is...".
 
Danmaku: History of Gensokyo:
Added a missed Quotation Mark. Instances of "a" changed to "1"
Danmaku: Illusory Dominance:
Instance of "two" changed to "2". Can no longer bounce non-"Kaleidoscope" monsters.
Danmaku: Forbidden Scrollery:
Instances of "two", "one" and "a" changed to "2", "1" and "1" respectively. Now starts a chain, as it should. Cleaned up card text.
Danmaku: Misdirection:
Instances of "one" changed to "1". Now starts a chain (even though you can't chain to it).
Danmaku: Explosive Doll:
Instance of "one" changed to "1".
Danmaku: Master Spark:
Instances of "one" changed to "1". Cleaned up card text. Now starts a chain, as it should.
Danmaku: Border of Life:
Instances of "one" changed to "1".
Danmaku: One-Week-Magician:
Instance of "one" changed to "1". Cleaned up card text. Removed "a card whose original..." (Wariness of changes to EX Kaleidoscope Patchouli).
 
Border of Gensokyo:
Instance of "one" changed to "1". Cleaned up card text. Now fetch-able as a "Danmaku" card.
An Incident Begins!:
Instance of "one" changed to "1". Cleaned up card text. Stage Tokens changed to 2 for a discard, 6 required for "Gensokyo at Peace" (6 Stages, duh). Now fetch-able as a "Danmaku" card.
Gensokyou at Peace:
Instance of "one" changed to "1". Cleaned up card text.
 
Hakkero Charge:
Instaces of "two" and "one" changed to "2" and "1" respectively. Cleaned up card text.
Last Word:
Instances of "one" and "a" changed to "1".
 
Deathbomb:
Instance of "one" changed to "a".
Perfect Graze:
Instance of "one" changed to "a".

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...