Alfons McJesus Posted August 12, 2015 Report Share Posted August 12, 2015 Greetings, mortals. Today we journey into the depths of the Abyss to unearth the secret of a long-locked away mechanic: High-High Rank Xyz Monsters. There is, as of now, 1 Rank 11 monster in the game, and it is only a CXyz. This unique mechanic deserves some attention. Without further ado:[spoiler Main Deck:][spoiler Monsters:][spoiler Level 11s:][spoiler Hellspawn - Behezuth]Level 11, ATK3000//DEF1500, FIRE, FiendCannot be Normal Summoned/Set.You can Special Summon this card(from your hand) by having exactly 2 "Hellspawn" monsters in your Graveyard with levels lower than 11.If this card is in your Graveyard: You can Tribute "Hellspawn" monsters from your Hand/Graveyard with combined levels greater than or equal to 11, except level 11 monsters; Special Summon this card.During your opponent's turn: You can Tribute this card; there is no Battle Phase this turn. This effect cannot be activated if there any monsters on your field or in your Graveyard, besides "Hellspawn" monsters.Only one effect of "Hellspawn - Behezuth" can be activated per turn, and only once during that turn. [spoiler Hellspawn - Coersacanth]Level 11, ATK3000//DEF2100, FIRE, FiendCannot be Normal Summoned/Set.You can Special Summon this card(from your hand) by having exactly 2 "Hellspawn" monsters in your Graveyard with levels lower than 11.If this card is in your Graveyard: You can Tribute "Hellspawn" monsters from your Hand/Graveyard with combined levels greater than or equal to 11, except level 11 monsters; Special Summon this card.During either player's turn: You can discard this card and target 1 "Hellspawn" monster you control; double its ATK until the End Phase.Only one effect of "Hellspawn - Coersacanth" can be used per turn, and only once during that turn. [spoiler Hellspawn - Flagara]Level 11, ATK2000//DEF1000, FIRE, FiendCannot be Normal Summoned/Set.You can Special Summon this card(from your hand) by having exactly 2 "Hellspawn" monsters in your Graveyard with levels lower than 11.If this card is in your Graveyard: You can Tribute "Hellspawn" monsters from your Hand/Graveyard with combined levels greater than or equal to 11, except level 11 monsters; Special Summon this card.During either player's turn: You can Tribute this card and target 1 "Hellspawn" monster on the field; it gains 1000 ATK(even if it becomes unaffected by card effects).Only 1 effect of "Hellspawn - Flagara" can be used per turn, and only once during that turn. [spoiler Hellspawn Kmanditar]Level 11, ATK2000//DEF0, FIRE, FiendCannot be Normal Summoned/Set.You can Special Summon this card(from your hand) by having exactly 2 "Hellspawn" monsters in your Graveyard with levels lower than 11.If this card is in your Graveyard: You can Tribute "Hellspawn" monsters from your Hand/Graveyard with combined levels greater than or equal to 11, except level 11 monsters; Special Summon this card.You can target 1 "Hellspawn" monster in your Graveyard; Special Summon it. You can not attack or Special Summon monsters or Activate cards/effects during this turn, except "Hellspawn" cards. During the End Phase, destroy both this card and the Summoned monster. [spoiler Hellspawn - Litaga]Level 11, ATK2100//DEF100, FIRE, FiendCannot be Normal Summoned/Set.You can Special Summon this card(from your hand) by having exactly 2 "Hellspawn" monsters in your Graveyard with levels lower than 11.If this card is in your Graveyard: You can Tribute "Hellspawn" monsters from your Hand/Graveyard with combined levels greater than or equal to 11, except level 11 monsters; Special Summon this card.You can target 1 monster your opponent controls; its ATK becomes 0, but your opponent takes no damage this turn.Only one effect of "Hellspawn - Litaga" can be used per turn, and only once during that turn. [spoiler Low-Levels:][spoiler Hellspawn - Ktulaskar]Level 2, ATK0//DEF0, FIRE, FiendWhen this card is Normal Summoned: You can send 1 level 11 "Hellspawn" monster from your Deck or Banished Zone to your Graveyard. [spoiler Hellspawn - Kuja]Level 4, ATK1500//DEF2000, FIRE, FiendYou can discard this card; add 1 "Hellspawn Rhapsody" from your Deck to your hand.If this card is Normal Summoned: You can Banish it; send 1 "Hellspawn" monster from your Deck to the Graveyard, then Draw 1 card. [spoiler Hellspawn - Nehemia]Level 3, ATK1200//DEF700, FIRE, FiendIf this card is Normal Summoned or Special Summoned from the Graveyard: You can double its ATK, but if you do, it is destroyed during the End Phase. If this card is sent to the Graveyard by its own effect: You can add 1 "Hellspawn" Spell/Trap card from your Deck to your hand. [spoiler Spells:][spoiler Hell-icane]Normal SpellBanish 1 "Hellspawn Cyclone" from your Graveyard; destroy all Spell/Trap cards on the field, then inflict 500 damage to each player's LP for each card destroyed. You can not activate other Spell/Trap cards during this turn, except "Hellspawn" Spell/Trap Cards. [spoiler Hellspawn Blazing]Continuous SpellOnce per turn, if you control no monsters: You can Special Summon 1 level 11 "Hellspawn" monster from your Graveyard. [spoiler Hellspawn Cyclone]Quick-Play SpellDiscard 1 "Hellspawn" monster, and if you do, Banish 1 Spell/Trap card your opponent controls. [spoiler Hellspawn Forces]Normal SpellTribute 1 "Hellspawn" monster from your Deck, then add 1 "Hellspawn" monster from your Deck or Graveyard to your hand with a lower level.You can only activate 1 "Hellspawn Forces" per turn. [spoiler Hellspawn Rhapsody]Field SpellWhen this card is activated: Draw 1 card. You must have at least 3 "Hellspawn" monsters on your field and/or in your Graveyard to activate this effect.During either player's turn: You can discard 1 "Hellspawn" monster and target 1 "Hellspawn" monster you control; increase that target's ATK by the original ATK of the discarded monster, until the End Phase, then during the End Phase, if you still control the targetted monster and this card, you can select 1 "Helllspawn" monster in your Deck and place it in either your hand or Graveyard.You can only use each effect of "Hellspawn Rhapsody" once per turn. [spoiler Traps:][spoiler Fires of the Factory of Hell]Normal TrapYou can only activate 1 "Fire of the Factory of Hell" per turn. Can only be activated during your turn. If you control a "Hellspawn" monster(s), you can activate this card from your hand. Target 2 "Hellspawn" monsters in your Graveyard and destroy all cards you control, except this one; Special Summon those targets, then Xyz Summon 1 Rank 11 monster, using only those monsters as material, ignoring the normal conditions. [spoiler Extra Deck:][spoiler Hellspawn Crusher]Rank 11, ATK3500//DEF0, FIRE, Fiend3 level 11 monstersOnce per turn: You can Detach 1 Xyz Material from this card and target 1 card your opponent controls; send it to the Graveyard.If this card with Xyz Material is sent to the Graveyard: You can Special Summon 1 "Hellspawn" monster from your Deck in defense position, but its effects are negated. [spoiler Hellspawn Cycler]Rank 11, ATK3500, DEF2800, FIRE, Fiend2-3 level 11 monstersOnce per turn: You can Detach 1 Xyz Material from this card; send 1 "Hellspawn" monster from your hand or field to the Graveyard, and if you do, draw 1 card. This card cannot attack the turn this effect is activated. [spoiler Hellspawn Fighter]Rank 11, ATK2700, DEF9001 level 11 "Hellspawn" monsterYou can also Xyz Summon this card using 2 "Hellspawn" monsters you control with levels lower than 11 as the material.You can detach all Xyz Material from this card, then discard 1 card; your opponent can discard a card to negate this effect, and if they do not, send 2 "Hellspawn" monsters from your Deck to the Graveyard. You can not Special Summon monsters(besides this card) the turn you activate this effect. [spoiler Hellspawn Guardna]Rank 11, ATK500//DEF3800, FIRE, Fiend2-3 level 11 monstersWhen a "Hellspawn" monster you control is targeted by an oppponent's card effect: You can Detach 1 Xyz Material from this card; negate that effect and destroy the card. [spoiler Hellspawn Warlord]Rank 11, ATK3800//DEF3400, FIRE, Fiend2 level 11 "Hellspawn" monstersOnce per turn: You can detach any number of Xyz Materials from this card and target an equal number of cards on the field; return them to the hand. 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