goodfusion Posted August 16, 2015 Report Share Posted August 16, 2015 During your opponent's Battle Phase: Choose 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in Defense Position. The 2 cards chosen from your Deck are treated as Normal Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. So, would this be worth it in Burgesstoma? It's another Trap to summon a Burgesstoma from, and it can get 2 in the Grave (or in the hand, if you use Sound the Retreat/Penguin Soldier). Also, would you be able to activate this, summon a Burgesstoma, then set it as the monster card with this? If so, could you do that even if you controlled no monsters? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 16, 2015 Report Share Posted August 16, 2015 Seems suboptimal, but then again the archetype is as well so I guess this might be ok in context. This sheet is hilarious with geartown. Link to comment Share on other sites More sharing options...
The Highlander Posted August 16, 2015 Report Share Posted August 16, 2015 Seems suboptimal, but then again the archetype is as well so I guess this might be ok in context. This s*** is hilarious with geartown.Also funny with (artifact movement/theosophy of the artifacts), the aquarium stages, (meklord fortress), ojamagic, spirit converter, rystal release, mischief of the gnomes, raid raptor - readiness, skill prisoner, breakthrough skill, dark dragon ritual, galaxy cyclone, blaze accelerator magazine, as well as U.A. Penalty Box, not to mention the shenaningans with Hysteric Sign. Link to comment Share on other sites More sharing options...
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