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Draconus297

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If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick.

 

Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS.

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If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick.

 

Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS.

I'll use Moltanics
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If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick.

 

Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS.

Just remember that we'll still need a ban list, so we know which cards are crazy and which aren't.

For the record, I've not went through all of the stuff from the last attempt (but those will be null/void at this point).

 

In essence, if you want your Decks in the card pool, you had better submit them.

Same with the generics (those are more/less dealt with).

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I'm not really looking for easy, I'm looking for interesting. And Fundamental forces are just "Make OP Attribute based bosses".

How about this?

 

Galvinized Galimaufry

 

A weird archetype. An archetype of EARTH monsters that focus on destroying cards your opponent controls. Sounds simple, right? Howver, none of the monsters have the same Level, they are apparently stronger when they're by themselves ("While you control no other monsters" effects), they have a high Level Tuner monster, they have a Ritual Monster, and their main Extra Deck monsters are Fusion Monsters. And it doesn't stop there. The Fusion Monsters also double as Union monsters. At least their Spell/Trap cards seem normal, as most protect them.

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I'd like to sign up for this B)

 

Weaknesses: Sometimes makes things OP without realizing it

Strengths: Creative, Good at OCG

Trivia: Dragon Rulers were my favorite deck (explaining my weakness)

 

 

And, I'm at work on an archetype at the moment...

let's just call it "Yukara"

Welcome aboard. For Archetype Generator Meta, you make and post a set of an archetype from the Archetype game. However, if you already knew that, just ignore said sentence.
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How about this?

 

Galvinized Galimaufry

 

A weird archetype. An archetype of EARTH monsters that focus on destroying cards your opponent controls. Sounds simple, right? Howver, none of the monsters have the same Level, they are apparently stronger when they're by themselves ("While you control no other monsters" effects), they have a high Level Tuner monster, they have a Ritual Monster, and their main Extra Deck monsters are Fusion Monsters. And it doesn't stop there. The Fusion Monsters also double as Union monsters. At least their Spell/Trap cards seem normal, as most protect them.

It calls....BUT FIRST GAS DRAGONS. Thanks for that Nyx!

 

Also, welcome Minimania! Enjoy your stay.

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[spoiler=current War Hawks]

 

War Hawk Caribou

Level 4

Machine/Pendulum/WIND

Scale 1

ATK: 1900 DEF: 1700

 

Pendulum- Pendulum Summoned monsters you control gain 500 ATK during that turn.

 

Monster- During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your Hand. You can only use this effect of "War Hawk Caribou" once per turn. If this card inflicts battle damage to your opponent: You can pay 600 LP; Add 1 "War Hawk" monster from your Deck to Hand, except "War Hawk Caribou".

----

War Hawk Mohawk

Level 4

Machine/Pendulum/WIND

Scale 5

ATK: 1900 DEF: 1700

 

Pendulum- If you Pendulum Summon a "War Hawk" monster(s): You can destroy Spell/Trap cards on the field, up to the number of monsters summoned.

 

Monster- During either player's Battle Phase: You can tribute this monster; Special Summon 1 "War Hawk" monster from hand. You can only use this effect of "War Hawk Mohawk" once per turn. During the End Phase, if this effect was activated: You can add 1 "War Hawk" card in your Graveyard to Hand.

----

War Hawk Buffalo

Level 4

Machine/Pendulum/WIND

Scale 1

ATK: 1800 DEF: 1500

 

Pendulum-Once per turn: You can discard 1 card; Destroy 1 Spell/Trap card on the field.(this is a quick effect)

 

Monster-During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your hand, except "War Hawk Buffalo". You can only use this effect of "War Hawk Buffalo" once per turn. All monsters your opponent controls lose 300 ATK and DEF.

----

War Hawk Apache

Level 4

Machine/Pendulum/WIND

Scale 5

ATK: 1700 DEF: 1500

 

Pendulum-If a " War Hawk" monster you control would be destroyed: You can target that monster; Destroy this card instead.(this is a quick effect)

 

Monster-During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your hand, except "War Hawk Apache". You can only use this effect of "War Hawk Apache" once per turn.

----

War Hawk Hummingbird

----

War Hawk Banshee

----

Super War Hawk Titan

Rank 4

Machine/Xyz/Pendulum/WIND

Scale 6

ATK: 2300 DEF: 1900

 

2 or more "War Hawk" monsters

 

Pendulum- Once per turn: You can shuffle 2 face-up "War Hawk" monsters in your Extra Deck, then draw 1 card.

 

Monster-This card gains 200 ATK for each material attached. This card cannot be targeted by your opponent's card effects. Once Per turn: You can detach 1 material from this card and target 1 "War Hawk" monster you control; It can attack directly this turn, but all other monsters you control cannot attack this turn. If this card is destroyed: You can activate it in your Pendulum Zone instead of sending it to the Graveyard.

----

Super War Hawk Valkyrie

Rank 4

 

----

Super War Hawk Blackbird

Rank 6

 

Pendulum-

 

Monster- If you control a "War Hawk" XYZ monster, you can special summon this card using that monster as material.(This is considered an XYZ summon. Materials attached to that card also become materials of this card.) "War Hawk" monsters you control gain 200 ATK for every XYZ material attached to an XYZ monster on the field. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "War Hawk" Pendulum monster from your Extra Deck.

----

Super War Hawk Neptune

Rank 4

----

War Hawk Tactics

Quickplay Spell

 

Return 1 "War Hawk" monster you control to Hand; Special Summon 1 face-up "War Hawk" monster from your Extra Deck.

 

 

There you go, Dova.

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Add something to do with War Hawk Pendulums in Graveyard (I.e. attaching to Xyz monsters, banishing to do something, returning to extra, something like Mohawk), and, if you go with that, make one of the Xyzs send to the Graveyard for a cost. Allow Apache to summon from deck to make it have a unique effect like the others. Have a Trap that returns from Grave or Extra Deck to hand.

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I'm going to get started on an archetype for this post

 

"An archetype that likes to keep its Graveyard clean at all costs... Or should I say "using all costs". They are mostly level 4s, but are very adept at altering each others' levels for Rank 5-6s. Though the monsters don't benefit from having no monsters in the Graveyard, it is a restriction that holds true for a lot of their Spells/Traps. They have 3 XYZ bosses."

 

We'll call it Spiritualism

 

And yes, I will be using the actual card Spiritualism as a basis for effects.

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I'm going to get started on an archetype for this post

 

"An archetype that likes to keep its Graveyard clean at all costs... Or should I say "using all costs". They are mostly level 4s, but are very adept at altering each others' levels for Rank 5-6s. Though the monsters don't benefit from having no monsters in the Graveyard, it is a restriction that holds true for a lot of their Spells/Traps. They have 3 XYZ bosses."

 

We'll call it Spiritualism

 

And yes, I will be using the actual card Spiritualism as a basis for effects.

In the game, it's Rosospiritualism.
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