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[spoiler=Pick one] 

Starblade Blaster

Ever wanted to feel really, really anime while piloting an archetype that's actually kinda decent? This is the Deck for you.

What makes this archetype fun is a unique application of combining mecha aspects. Given the primary focus on field spam and presence of multiple Tuners, Starblade Blasters look like your garden variety Machine-Type Synchro spam archetype that likes the Chaos Attributes. Their Synchros make up varying Levels, and while they don't lock you into the use of Synchro Tuners, all their Synchros at Level 9 and above give you some sort of bonus effect for using an Extra Deck Tuner as Material, based on the effects of various Synchros that have gotten banned/limited over the years (hi, Hyper Librarian for the rest of the turn! What's going on, Trish?). Each one can also De-Synchro itself on a HOPT basis, which is neat.

"Wait, did he say Extra Deck Tuner?" That I did! You see, they've also got Ritual Beast-style Contact Fusions that banish the Materials, that then Special Summon some of your archeypal banished monsters when they do tag out (although, similar to GB, each one requires one named monster to be among the things you banish, and when the Fusions tag out they can't re-Summon the named thing). Some of these Fusions are Tuners. Don't worry, though- there are a couple of other ways to get back your archeypal banished things just in case you do use the Fusion Tuners, and the Fusions each Summon back as many banished archetypal monsters as possible, up to the number of required Materials, so you can still get a minor refund if you have to escape earlier than intended. 

In case you didn't get the gimmick by now, you're constantly combining and coming apart to either dodge effects, build your board the way you like it, or even sneak in extra damage during the Battle Phase, although typically you can sheet out your Level 12 Synchro superboss with little to no problem (although its bonus effect is slightly less likely to trigger).

The backrow is mostly based on either setting up for (Spells) or maintaining the power of (Traps) your board, including a double D.D.R. in Counter Trap form. 

All that for an archetype with a Main Deck monster lineup concise and planned through enough that different combinations of two or three of them are a decently splashable engine. 

Oh yeah, and the artwork is a mecha fan's wet dream. Glhf, and (insert badass catchphrase here).

 
Draco
 

Mousenary
 
Fur Hire + Lyrilusc. Oh boy!
 
 
Mousenary is a Level 1 Beast swarm Deck, focusing on either Special Summoning themselves with another member and/or Special Summoning while face-up on the field, but only if you control a partner to help support them. However, they come with a price; LP costs. Not big ones, mind you,  but considering you are spamming them and having to pay LP to use their effects, they're going to nibble away at your LP fast. Although it's a decent main deck archetype, their main strength lies in their Synchro bosses; all of the main deck monsters being Level 1 mean you can basically Summon any Level Synchro you want, and said bosses have a wide Level variety to showcase this. They're also Beast-Warriors, unlike their materials, and require upkeep costs in order to keep them in on the action; they are mercenaries, after all. Even their Spells/Trap that add to the swarming have LP costs, but they also look at replenishing your LP by shuffling members from the GY into the Deck, or returning to the hand, or both.

 
Dova
 

Azure Alliance
 
Synchro-centric archetype of WIND Winged Beast, Insect, and Fairy sky dwellers. Theme-wise they are a guild under an Azure-colored banner and adopted this color for their clothing and armor. They have their own insignia and everything. The Level 3 or higher are anthropomorphic, like Harpies, or, let's say, butterfly or dragonfly monster girls/guys, and of course the fairies, but the low-Level ones are indeed animals like birds, winged insects, etc.
To shake things up a bit, in this archetype the Tuners are the Level4+ monsters for easier plays with Needlefiber, while the Levels 1~2 are non-Tuners and have different subtypes including Flip, Spirit, Union.
They interact a lot with these non-Tuner subtypes, and their playstyle revolves around them. For instance, the Tuners can mill, search, revive, etc. the non-Tuners, follow up with Synchros, which in turn have more effects that play with the non-Tuners, from revival to further laddering, re-Setting the Flips, revive them with big stat boosts to play them as beaters, etc.
As a flavor note, they are allied with the Lavender archetype described before, so there is a color-themed alliance between archetypes going on there...

 
Darj
 

Motherboard
DARK Psychic monster with Cyberse Synchro lineup. The Level 4 or lower Main Deck Monsters have high ATK with negative effects to compensate it, with the Synchro Monsters often having less ATK than their Main Deckers, but better and smarter effects. The Tuners of the deck is the exception, as they all have 0 ATK and DEF and effects to alternatively Synchro Summon (e.g. Synchro Summon using materials from the hand, or by banishing materials from the GY). Finally, the Spell/Trap lineup are filled with Continuous Spell/Trap Cards that often work as fuel to revive the Synchro Monsters from the GY.
[/background]

 

ArcDesMaster

(You liked this one)

 

 

Ecclestial

Synchro-centric archetype of LIGHT monsters whose members have roles of clerics, priests, priestesses, healers, monks, witch doctors, shamans, sages, etc., and are pretty much a church/ecclesiastical organization. But the catch is that they are all Fiend monsters, and resemble demons. They go to show that not all devils are evil.

Their playstyles are LP gain and single-use protection from destruction in a similar fashion to "Return of the Dragon Lords" and the latest Six Samurais. They generate card advantage and plays when you gain LP, and most of their effects include a small to average LP gain bonus (e.g. an inverse Volcasaurus effect that gives you LP instead of burning the opponent), for them to be are able to trigger themselves. Basically they are Aromages done better, and with better support. Also they benefit from techs that give you LP, namely Ancient Fairy Dragon, Juragedo, etc.

 

Darj

 

 

 

All of them are towards the back end of the game thread

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June

In the summertime, when the weather is hot, sometimes you want to relax and have some fun. This month's challenge is to try to make a practical Deck around a card or series that's intentionally impractical and goofy. Gate Guardian, Armodia, Armed Dragon Catapult Cannon . . . make even the trash-tier nonsense into powerhouse threats that you have to take seriously!

 

Whatever your silly win condition/Deck focus is, you have to run it at 3, and the entire Deck must be built around using it- no cheating by building an Igknight Deck that just happens to splash Slifer the Sky Dragon, or using Crusher Dragoon exclusively as a cheap Level 3 Dragon/Warrior. Everything else must be supporting that silly thing, or a side option in case you literally cannot use the silly thing.

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I'm back. For a moment. Very sorry for the absence, I am really busy nowadays. I think I'll go on a hiatus until I get a computer, which might be a long time. I'll occasionally check up on here, but not very often. Again, I'm sorry for not being active.

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[spoiler=Pick one] 

 

Draco

 

 

Dova

 

 

Darj

 

 

ArcDesMaster

(You liked this one)

 

 

Darj

 

 

 

All of them are towards the back end of the game thread

 

Started on Motherboard.  Having a bit of trouble with a name scheme though.

 

 

I'm back. For a moment. Very sorry for the absence, I am really busy nowadays. I think I'll go on a hiatus until I get a computer, which might be a long time. I'll occasionally check up on here, but not very often. Again, I'm sorry for not being active.

 

No worries.

 

It has been a bit slow lately, hasn't it?  I know I've been less active on here despite having more time..

 

 

June

In the summertime, when the weather is hot, sometimes you want to relax and have some fun. This month's challenge is to try to make a practical Deck around a card or series that's intentionally impractical and goofy. Gate Guardian, Armodia, Armed Dragon Catapult Cannon . . . make even the trash-tier nonsense into powerhouse threats that you have to take seriously!

 

Whatever your silly win condition/Deck focus is, you have to run it at 3, and the entire Deck must be built around using it- no cheating by building an Igknight Deck that just happens to splash Slifer the Sky Dragon, or using Crusher Dragoon exclusively as a cheap Level 3 Dragon/Warrior. Everything else must be supporting that silly thing, or a side option in case you literally cannot use the silly thing.

 

Welp, no choice.  The divine Kraken shall rise in June.

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For naming scheme, probably make computer references or something (well, considering the archetype but you do what you think is appropriate for the theme)

 

I'm back. For a moment. Very sorry for the absence, I am really busy nowadays. I think I'll go on a hiatus until I get a computer, which might be a long time. I'll occasionally check up on here, but not very often. Again, I'm sorry for not being active.

 

Don't worry about the inactivity; in general, YCM's been slow overall. Only thing you probably missed is Draco's 4 year anniversary thing and the group set.

 


 

As for the monthly challenge, I'm abstaining from it; mostly because I don't exactly need the points and busy with other stuff (i.e. wastewater engineering course during summer, outside projects, life, CC renovations, etc)

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I'll just send u everything I had for them, and u can decide what to use from them.

 

Blaze, Bombardier of Prominence

FIRE - Level 3 - Warrior/Pendulum/Effect - 1400/800

Scale: 9/9

PE:

ME: If a card that was Summoned by Tributing this card, or using it as Material for a Summon, destroys a card(s) on the field (by battle or its own effect): You can add 1 face-up Pendulum monster from your Extra Deck to your hand. Once per turn, if this card is sent from your Extra Deck to your hand (Quick Effect): you can target 1 Spell/Trap card your opponent controls, destroy it.

 

Ember, Envoy of Prominence

FIRE - Level 3 - Warrior/Pendulum/Tuner/Effect - 1200/1200

Scale: 9/9

PE:

ME: If a card that was Summoned by Tributing this card, or using it as Material for a Summon, destroys a card(s) on the field (by battle or its own effect): You can add 1 face-up Pendulum monster from your Extra Deck to your hand. Once per turn, if this card is sent from your Extra Deck to your hand (Quick Effect): you can add 1 “Prominence” Spell/Trap card from your Deck to your hand.

 

Blade, Soldier of Prominence

FIRE - Level 4 - Warrior/Pendulum/Effect - 1900/1000

Scale: 1/1

PE:

ME: If a card that was Summoned by Tributing this card, or using it as Material for a Summon, destroys a card(s) on the field (by battle or its own effect): You can add 1 face-up Pendulum monster from your Extra Deck to your hand. Once per turn, if this card is sent from your Extra Deck to your hand (Quick Effect): you can destroy 1 monster your opponent controls.

 

Arrow, Archer of Prominence

FIRE - Level 4 - Warrior/Pendulum/Tuner/Effect - 1500/1000

Scale: 1/1

PE:

ME: If a card that was Summoned by Tributing this card, or using it as Material for a Summon, destroys a card(s) on the field (by battle or its own effect): You can add 1 face-up Pendulum monster from your Extra Deck to your hand. Once per turn, if this card is sent from your Extra Deck to your hand (Quick Effect): Inflict 500 points of damage to your opponent.

 

Fang, Drake of Prominence

FIRE - Level 6 - Dragon/Pendulum/Effect - 2200/1800

Scale: 2/2

PE:

ME:

I was gonna make them not have Pendulum effects, but that us completely up to u.

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No problem, Champ.

 

Offhand, I think it's funny that the list of targets for The Dragon's Cradle, barring the Dragonna-bugeisha stuff it's designed for, is composed of Crusher Dragoon, Red-Eyes Chrono Wizard, and the new Brood of the Sclera Guild . . . but ironically not Genryu-ohime, Dragonna-bugeisha's equivalent to Darkness/Shining.

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^ Also the entire Steel Dragon archetype.

 

Which reminds me, the wording on Dragon's Cradle is kinda... open.  While I get what it is supposed to search, by the way it is worded, it could potentially search any monster whose original type is not Dragon but can change their type on the field as part of their effect.

 

[spoiler=For example...]Dondrake
FIRE - Level 1 - Wyrm/Effect - 100/0
Once per turn (Quick Effect): You can declare a monster Type; this card becomes that Type. This monster gains the combined ATK of all other monsters on the field with the same type as this card. This card's effects cannot be negated.

 

 

I mean, that utility could potentially be interesting if you want to keep it, but a rewording might be necessary for you to contain it to your original idea for the card.

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I mean, it's the narrowest wording I could come up with that wasn't obnoxiously long, or restrictive on where it needed to be a Dragon. The implication for the effect is "passively", but there isn't exactly precedent for anything like that.

 

Also, is Genryu-ohime searchable at all? She's a Level 9 EARTH Warrior . . . nothing I can think of grabs her specifically.

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I have given up on Prominence. It's too tricky to handle effectively without grossly over- or under-balancing the effects to their condition, meaning it's destined to be useless or broken. I've started Tunnelin' Desperado instead.

 

Correction: finished Tunnelin' Desperado.

https://forum.yugiohcardmaker.net/topic/373453-tunnelin-desperado-dastardly-devils-digging-deeper-ditches/

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Draco's referring to stuff that we have in this club as far as generics/archetypal stuff go. IIRC we do not have either of those cards in the outside generics thing.

 

As far as AGM projects go at the moment, currently on hold as I deal with outside stuff. Most of the club stuff from me is either legacy support or adding generics to that thread. If I get a new prompt, I'll let you know.

 

====

Uh yeah, and for Ninjask, if you want membership (if you didn't already get in or weren't wiped), the archetype challenge needs to be done. 

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I don't think Pharos's addition should do too much in AGM, but yeah, we got stuff in here that the actual game doesn't so...might be broken. With Power Bond existing, yeah, let's see if there are any Machine Fusions that require attention in here. Honestly, I don't mind it being in here.

 

For other archetype stuff that isn't Link design, still looking.

 

[spoiler=That being said (and do not take this as advocating for going MR4 in this club)]

It's true that Master Rule 4 did screw over a few Decks here and there in terms of making it slightly harder to ED spam and moving the Pendulums to the S/T zone, however as shown from certain hits on both areas, such hits haven't crippled them too much. In certain cases, it makes the Decks better at doing their jobs (to the point where they become overbearing).

 

Electrumite makes Pendulums less dead (and by now, you probably know what this does, especially with Magicians since we do have them now), Needlefiber helps with Synchro stuff (well, E-Teleport for Tuners and makes Synchro Tuners faster to bring out).

 

Can you design Master Rule 4 era cards with an ARC-V mindset?

 

Yes, it is quite possible.

 

I've done it with TRON Zoo (which you can attribute to MetalSonic in a sense for writing the prompt) and another two that I've done outside of the club. A lot of them do borrow the ARC-V style of play (SS enabler, searcher, retrieval, etc), but modified a bit to account for Link format.

 

Are any of the archetypes in AGM salvageable in MR4?

 

It would depend on how the Deck works and the way you design, but you can make them work in this format without sacrificing their overall goals.

 

A few can probably survive on 1 ED boss and would require minimal additions to make functional, others may require more (or just require you to modify their focus slightly). For those that are Main Deck reliant, not much would need to be done here.

 

OMG, I hate Links and everything to do with them!

 

I think there's still 1-2 members in here who have this mentality (but going to refrain from chewing out people by name), but do realize that Konami will inevitably move on from supporting cards that can function in either Master Rule to ones that are oriented in Master Rule 4.

 

As you guys already know by now, most of YCM has moved on to Link format design (there are outliers who are still MR3, but not mentioning it). Eventually, it'll come to the point where either we're going to stagnate in terms of cardmaking because of it.

 

Also doing Link format opens up more opportunities for design and we don't have to keep barring archetypes and cards because they explicitly mention it in their text. That, and it lets you guys be able to critique more in Custom Cards.

 

(I know Draco and Nyx have tried their hand at it a few times, so yeah, it's a start. Yes Nyx, I did look at your attempt in Advanced.)

 


 

Point is, eventually AGM will have to make a choice about its future. While it's true that major changes occurred with how ED mechanics work and all, it's not a complete blow towards how they function.

 

(Xyz decks get sheet on though for the most part, but that's just an inherent part of how they work in terms of needing materials to function. Everything else like Fusions and Synchros don't have this problem too much.)

 

 

The Link Monster was not my first attempt at the new format. I had also made an archetype that refers to the Extra Monster Zone:

 

https://forum.yugiohcardmaker.net/topic/368554-destroyer-of-worlds/?fromsearch=1

 

And our last project archetype was meant to be capable of interacting in both formats.

 

Had we not had an easier way to generate Link monsters, I would have never bothered to make one.

 

Still don't like Link monsters for what they did to the game, but that doesn't I wasn't capable of adapting.

 

I even made some Xyz Monsters that could respond to going the Graveyard.

 

https://forum.yugiohcardmaker.net/topic/368596-apostle-of-demise/?do=findComment&comment=7056100

 

https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?do=findComment&comment=7038835

 

Given how Xyz were hit the hardest by the new format, I wanted to make some that would fare a little better.

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You're a bit late commenting on that post, considering matter's resolved already. But that being said, said Link was the first one you actually made, as far as YCM is concerned. As long as you can somewhat adapt to MR4, then you should be fine. 

 

YCM as a whole has generally moved on to MR4, which is in contrast to us being a MR3 club. Nothing wrong with us being an ARC-V era club though, since Link format isn't palatable with everyone even a year later, and need to be welcoming to both without forcing people to "learn Link Monsters or don't post". At least we have Cyberse in here, which are a VRAINS product, but they are not explicitly tied to Links (oh hell, they got Rituals and now a new Fusion in Cyberse Clock Dragon). Some of them are Link oriented, yes, but we can just ignore them here.

 

===

It's true that Xyz are the ones that got screwed over in MR4, especially if they get Omega'd or something like that. But then again, a way to bypass the EMZ thing is to just have the monsters go to the GY or get banished, then have cards that can either "Phantom Synchro/Fusion/Xyz" (see ARC-V with anime Gofu) or use materials to summoned banished stuff. 

===

 

Once Draco posts the new archetype on Tuesday, question remains as to what the next theme will be. But address that when we get there.

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You're a bit late commenting on that post, considering matter's resolved already. But that being said, said Link was the first one you actually made, as far as YCM is concerned. As long as you can somewhat adapt to MR4, then you should be fine.

 

YCM as a whole has generally moved on to MR4, which is in contrast to us being a MR3 club. Nothing wrong with us being an ARC-V era club though, since Link format isn't palatable with everyone even a year later, and need to be welcoming to both without forcing people to "learn Link Monsters or don't post". At least we have Cyberse in here, which are a VRAINS product, but they are not explicitly tied to Links (oh hell, they got Rituals and now a new Fusion in Cyberse Clock Dragon). Some of them are Link oriented, yes, but we can just ignore them here.

 

===

It's true that Xyz are the ones that got screwed over in MR4, especially if they get Omega'd or something like that. But then again, a way to bypass the EMZ thing is to just have the monsters go to the GY or get banished, then have cards that can either "Phantom Synchro/Fusion/Xyz" (see ARC-V with anime Gofu) or use materials to summoned banished stuff.

===

 

Once Draco posts the new archetype on Tuesday, question remains as to what the next theme will be. But address that when we get there.

Well, I figured it would be best for me to share.

 

As for Cyberse...I'm indifferent to them. I don't dislike them, but I don't love them either. For me, they're just there. They...exist. Make of that what you will.

 

Still intend to make stuff in the new format, but also intend to make stuff for this club.

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Our next group project, as per what I mentioned when Nyx got Übeldrache, won't be my choice.

 

It'll be whoever solves my little hidden riddle first.

 

As I mentioned at the beginning of the year, I like hiding things. So, throughout my various projects and involvement with things, I've been casually editing posts to make up a treasure map of sorts. Eventually, if you've followed it, you'll be able to piece together a question . . . and the answer to said question is so criminally simple that I'm surprised no one has brought it up to me, not even coincidentally.

 

If no one solves it by my birthday (8/25), it'll go to another of the frequent members (Sakura, Dova, or Tinkerer- Nyx is barred due to getting one already) at random to decide what the project is.

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Updated queue:

Galaxy, bar "Number 38: Hope Harbinger Dragon Titanic Galaxy", "Number 42: Galaxy Tomahawk", "Number 62: Galaxy-Eyes Prime Photon Dragon", "Number 83: Galaxy Queen", "Number 90: Galaxy-Eyes Photon Lord", "Number 95: Galaxy-Eyes Dark Matter Dragon", "Number 107: Galaxy-Eyes Tachyon Dragon", "Number 107: Neo Galaxy-Eyes Tachyon Dragon", and "Galaxy-Eyes Solflare Dragon" (3/4 - Sakura, Draconus, Dova)

Majespecter (2/3 - Sakura, Nyx)

lswarm, bar Origin and Ophion (2/4 - Nyx, Dova)

Metalfoes, bar Electrumite (2/3 - Sakura, Dova)

Lightsworn, bar Curious (1/3 - Kyumi)

Qli, bar Genius (1/3 - Dova)

Yosenju (1/3 - Sakura)

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How does everyone in here feel about Lightsworn in general (either the standard JD one or the Twilight forms they got in COTD)? Honestly, I'm ambivalent about them altogether; probably due to them being known for triple JD spam and boardwiping. 

 

As for Qli, might as well drop a vote for it. Even though we got Towers unbanned, think we got ways in AGM to deal with it and Skybase. 

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