(Someone needs to update the Archetype game again...)
I sort of have the monster lineup fleshed out for my current project, but backrow will continue to be a pain in the ass. Instead of specific names for the Beast-Types, I made them Attribute-specific (because they do), so I can at least leave it open to further "Riders".
tl;dr, current progress report:
- 3 Beast monsters (FIRE, LIGHT, EARTH; I should add a WIND member to make it 4. All are Level 4)
- 2 "rider" monsters (same Attributes as their corresponding Beast; I don't have one for FIRE/WIND yet; also Levels 1-4 so they can Synchro from 5 to 8)
- 1 Synchro Monster (well, LIGHT combination; other three will be determined later.)
- Field Spell to start plays
Once I get the Main Deck and stuff, I suppose I'll post them. Here's what the LIGHT Synchro form looks like.
Hearts Riding Club Champion - Sacred Flyer
Level 7 | LIGHT | Beast | Synchro | Effect
1 Tuner + 1 or more non-Tuner Beast-Type monsters
You can only use the ② and ③ effects of this card's name each once per turn. ① If this card was Synchro Summoned using only "Hearts Riding Club" monsters, it cannot be targeted by your opponent's card effects. ② You can Special Summon 1 Beast or Spellcaster monster from your hand or Graveyard, except "Hearts Riding Club Champion - Sacred Flyer". ③ You can banish 1 card your opponent controls or in their hand.
(Uh yeah, this thing technically is cross-compatible [and yes, it also benefits from support in the other Archetype I made outside this club + used as an egg location]. Outside Sunbeasts, do we have any other Beast-Type archetypes?)