Deck Showcase time~!
Let's look at how some recent AGM archetypes meld together with one of my favorite generic cards I'd ever made!
Banish half of your Deck face-down. Whenever you would add a card from your Deck to your Hand, you can add the appropriate face-down banished card to your Hand instead of from your Deck. Once per turn, you can shuffle 1 face-down banished card to your Deck. If this card would leave the field, return all your banished cards to your Deck.
...I never really considered that this card would ever actually be useful in any capacity, however, with the recent additions of the Murine cards and the Helkoar cards, this card can show some ridiculous potential. Both archetypes feature shuffling into the Deck. Helkoar enables the shuffling to be used to summon themselves, lessening the cost of shuffling effects, while the Murines can shuffle cards as a means of consistency-boosting. Put 'em together, and Murines get an infinite resource for their shuffling while Helkoars get useful enablers.
So where does Dual Option fit in? It is the spark: the start-up card. Its second effect essentially works as a free E-Tele for Helkoars, enabling your plays right off the bat. Further, by it staying on the field, it allows certain Murines to shuffle it into the deck, allowing plays to get started from that end as well.
The deck can be built with a heavier Helkoar presence for a stronger main deck aggro win condition, but this one focuses on the Rank 3-5 capacity. The deck can get out 2-3 level 3s-4s with great ease and with the combination of Helkoar Bolt and Murine Source Condensa, the deck can get out a 2 mat Rank 5 easily as well.
Key cards for the Deck:
Helkoar Bolt - Level 5 that searches any of your Helkoar cards on-summon. Hard OPT on search, and its level is too high to be searched by T-Rocks Discovery, but its capacity to give you a shufflable monster in-hand and on-field is invaluable.
Helkoar Spike - Level 3 Helkoar should be self-explanatory. It gives an extra monster for the Rank 3 plays (which is the most consistent thing for the deck). It also has a bonus LP gaining effect that can cripple an opponent's field if SS'd multiple times.
Murine Source, Purificia - On summon, it shuffles a card you control into your deck for 2 searches. With a Helkoar on the field, it can essentially search 2 cards for free. It can also shuffle/search itself, but its best target is...
Murine Source, Minera - Soft OPT Summoner Monk for Murines. If you have enough cards in hand, you can spit out 3 of these and a Purificia for the double search (recouping some of those resources). Enough Helkoar in hand can help alleviate the cost to... nothing.
Pity of the Mermaid/T-Rocks Discovery - Searches the Murines/Helkoars respectively. Having the latter in hand is useful both for Minera and for...
Slight of Hand - searches any card in your deck at the "cost" of shuffling 2 of your other cards from your hand into your Deck. Often easy to have at minimum 1 Helkoar in hand so that this becomes a 1-for-1 that lets you grab any of the aforementioned combo pieces. It is also a continuous spell, so it is a valid target for shuffling.
On a near unrelated note, who made "The Chemgineer"? It... is basically a Rank 4 Pot of Greed...
Edit: By the by, I think I'm gonna aim to make a Virus Deck utilizing Sclera Guild for the April Challenge. Will need to see...
Edited by Tinkerer Bartholomew Melon, 16 April 2018 - 10:38 PM.