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Zaziuma

Supreme Magical Force - Forming an Archetype #26 (11/11)

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Supreme Magical Force is an Archetype of Fiend-Type/DARK monsters with various Levels and all with 800 DEF. The gimmick is that during the next Standby Phase after being destroyed by a card effect, they Special Summon themselves. Along with this this, they each have a negative effect as well. To avoid this, give control of them to your opponent to make them have the negative effects. They also have a Fusion Monster as well, along with a Spell Card that can Fusion Summon it. They have a rather strange playstyle, but when you read the cards you'll understand.

 

Original Card:

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You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control.

 

New Cards:

 

Main Deck Monsters:

Kio the Supreme Magical Force
Fiend-Type/DARK
Level 3
You can only control 1 "Kio the Supreme Magical Force". You cannot activate Set Spell/Trap Cards. During either player's Standby Phase: You can target 1 "Supreme Magical Force" monster in your Graveyard, except "Kio the Supreme Magical Force"; Special Summon it but its effects are negated until the end of this turn, then destroy this card (this is a Quick Effect). If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.
1400/800

Kano the Supreme Magical Force
Fiend-Type/DARK
Level 4
You can only control 1 "Kano the Supreme Magical Force". You cannot Set Spell/Trap Cards. Once per turn, during either player's Standby Phase: You can discard 1 card; add 1 "Supreme Magical Force" card from your Deck to your hand, except "Kano the Supreme Magical Force" (this is a Quick Effect). If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.
1700/800

Alo the Supreme Magical Force
Fiend-Type/DARK
Level 5
You can only control 1 "Alo the Supreme Magical Force". You cannot add cards from your Deck to your hand, except by drawing them. During either player's Standby Phase: You can target 1 "Supreme Magical Force" monster on the field; destroy it, and if you do, Special Summon this card from your hand, but its effects are negated until the end of this turn (this is a Quick Effect). If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.
2000/800

Ulo the Supreme Magical Force
Fiend-Type/DARK
Level 7
You can only control 1 "Ulo the Supreme Magical Force". You cannot declare an attack. You can target 1 "Supreme Magical Force" on each side of the field; destroy them, and if you do, Special Summon this card from your hand, but its effects are negated until the end of this turn. Once per turn, during either player's Standby Phase: You can target 1 face-up monster your opponent control; switch this card's ATK with that target's ATK. If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.
2500/800

 

Nilo the Supreme Magical Force
Fiend-Type/DARK
Level 8

You can only control 1 "Nilothe Supreme Magical Force". You cannot activate other monster effects on the field. You can target 2 "Supreme Magical Force" monsters you control, then you can target 1 monster your opponent controls; destroy the first targets, and if you do, Special Summon this card from your hand, but its effects are negated until the end of this turn, also after that, destroy the second target (if any). Once per turn, during either player's Standby Phase: You can discard 1 card; Special Summon 1 "Supreme Magical Force" monster from your Deck (this is a Quick Effect). If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.

2600/800

 

Extra Deck Monsters:

 

Tolo the Supreme Magical Force

Fiend-Type/DARK
Level 10

3 "Supreme Magical Force" monsters

When this card is Special Summoned: You can target 1 "Supreme Magical Force" monster in your Graveyard and 1 face-up monster your opponent controls; Special Summon the first target to your opponent's side of the field in Attack Position, and if you do, take control of the second target. Once per turn, during either player's Standby Phase: You can activate 1 "Supreme Magical Force" Spell Card directly from your Deck (this is a Quick Effect). If this card is destroyed by a card effect and sent to the Graveyard, during the next Standby Phase, if this card stays in the Graveyard: Special Summon it, and if you do, destroy all other monsters you control.

3000/800

 

Spell Cards:

 

Fusion of the Supreme Magical Force

Normal Spell Card

Fusion Summon 1 Fiend-Type DARK Fusion Monster using monsters from your hand or side of the field as Fusion Materials. If your opponent controls a "Supreme Magical Force" monster and you control no monsters, you can also use monsters from your Deck as Fusion Material. You can only activate 1 "Fusion of the Supreme Magical Force" per turn.

 

Poison of the Supreme Magical Force

Equip Spell Card

Equip only to a "Supreme Magical Force" monster. Its effects are negated, also it cannot be destroyed by battle. At the end of the Damage Step, if it attacked an opponent's monster and that monster was not destroyed by that battle: You can gain control of that monster, but its effects are negated. You can only use this effect of "Poison of the Supreme Magical Force" once per turn.


Realm of the Supreme Magical Force
Field Spell Card
Each time a "Supreme Magical Force" monster(s) on the field is destroyed by a card effect, place 1 Supreme Counter on this card for each of those monsters. Once per turn, during either player's Standby Phase, if a "Supreme Magical Force" monster(s) is Special Summoned to your side of the field: You can remove 1 Supreme Counter from this card; give control of that monster(s) to your opponent (this is a Quick Effect).

Reemergence of the Supreme Magical Force
Quick-Play Spell Card
Target 1 "Supreme Magical Force"; destroy it, and if you do, draw 1 card and reveal it, then if it is a "Supreme Magical Force" monster, draw 1 more card. You can only activate 1 "Reemergence of the Supreme Magical Force" per turn.

Shadows of the Supreme Magical Force
Continuous Spell Card
When this card is activated: You can return control of all "Supreme Magical Force" monsters on the field to their original owners. You can Normal Summon "Supreme Magical Force" monsters for 1 less Tribute.

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Double-checking, isn't Ido supposed to be on the Id, the basic inherent part of the human mind that drives the most savage instincts according to Freud?

Maybe, not that I care too much about that.

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Noted, though may I offer a card that I just thought of for the theme (I will PM it to you)?

You can, but I am not going to add it if that's what you think, this is not a colab-project.

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