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Zaziuma

[Written] Limbo Archetype (11/11)

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Limbo is an Archetype of Fiend-Type/DARK Level 7 Pendulum Monsters with 2000 DEF and various ATK. They focus on banishing their own cards temporarily. They each have a Pendulum Effect that banishes a "Limbo" card from the hand until your next Standby Phase, and if you do, you get to add another "Limbo" monster from your Deck to your hand. Their monster effects have two different effects, one that works when banished from the hand or field by a card effect and one that can banish a "Limbo" monster you control until your next Standby Phase for an effect. They also have an Xyz Monster as well. They are based on the seven deadly sins, where the names are the Latin names for each sin, translations of which you can see below.

 

Pride = Superbia

Greed = Avaritia

Lust = Luxuria

Sloth = Acedia
Gluttony = Gula
Envy = Invidia

Wrath = Ira

 

Main Deck Monsters:


Superbia, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7
Scale 6
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Superbia, Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Superbia, Shadow of Limbo" once per turn.

Monster Effect:
If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 of your banished "Limbo" monsters, except "Superbia, Shadow of Limbo"; Special Summon that target, but its effects are negated. You can target 1 Spell/Trap Card your opponent controls; banish 1 "Limbo" monster you control, and if you do, destroy that target. Your opponent cannot activate that target in response to this effect's activation. During your next Standby Phase after this effect's activation, return the monster banished by this effect to the field. You can only use each effect of "Superbia, Shadow of Limbo" once per turn.
2600/2000
    
Avaritia, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7
Scale 8
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Avaritia, Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Avaritia, Shadow of Limbo" once per turn.

Monster Effect:
If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 "Limbo" monster you control; it cannot be destroyed by battle or card effects until the end of the next turn. You can target 1 monster your opponent controls; banish 1 "Limbo" monster you control, and if you do, destroy that target. Your opponent cannot activate that target's effects in response to this effect's activation. During your next Standby Phase after this effect's activation, return the monster banished by this effect to the field. You can only use each effect of "Avaritia, Shadow of Limbo" once per turn.
2500/2000

Luxuria, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7
Scale 6
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Luxeria, Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Luxuria, Shadow of Limbo" once per turn.

Monster Effect:
When this card is Pendulum Summoned: You can target 1 "Limbo" monster you control and 1 of your banished "Limbo" Pendulum Monsters; banish 1 "Limbo" monster you control, except the first target, and if you do, replace its effects with the second target's effects. During your next Standby Phase after this effect's activation, return the monster banished by this effect to the field. If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 of your banished "Limbo" cards, except "Luxuria, Shadow of Limbo"; return that target to your hand. You can only use each effect of "Luxuria Shadow of Limbo" once per turn.
2700/2000

Acedia, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7
Scale 8
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Acedia Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Acedia, Shadow of Limbo" once per turn.

Monster Effect:
If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 "Limbo" monster you control; until the end of the next turn, it gains 1000 ATK and DEF. During either player's turn: You can banish 1 "Limbo" monster you control, and if you do, until the end of this turn, neither player can Special Summon monsters, except by Pendulum Summon. During your next Standby Phase after this effect's activation, return the monster banished by this effect to the field. You can only use each effect of "Acedia Shadow of Limbo" once per turn.
2400/2000

Gula, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7

Scale 6
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Gula, Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Gula, Shadow of Limbo" once per turn.

Monster Effect:
If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 card in your Pendulum Zone and 1 of your banished "Limbo" Pendulum Monsters, except "Gula, Shadow of Limbo"; destroy the first target, and if you do, place the second target in that Pendulum Zone. You can target 1 "Limbo" monster you control; banish 1 "Limbo" monster you control, except that target, and if you do, that target can make an additional attack this turn, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your next Standby Phase after this effect's activation, return the monster banished by this effect to the field. You can only use each effect of "Gula Shadow of Limbo" once per turn.
2800/2000

Invidia, Shadow of Limbo
Fiend-Type/DARK/Pendulum
Level 7

Scale 8
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Limbo" monsters. During your Main Phase: You can banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" monster from your Deck to your hand, except "Invidia Shadow of Limbo". During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use this effect of "Invidia, Shadow of Limbo" once per turn.

Monster Effect:
If this card is banished from your hand or side of the field by a card effect, except by its own effect: You can target 1 "Limbo" card in your Graveyard; banish it. During your next Standby Phase after this effect's activation, return the card by this effect to the hand. You can target 1 monster your opponent controls; banish 1 "Limbo" monster you control, and if you do, banish that target. During your next Standby Phase after this effect's activation, return the monster(s) banished by this effect to the field. You can only use each effect of "Invidia Shadow of Limbo" once per turn.
2300/2000

 

Extra Deck Monsters:


Ira, Shadow of Limbo
Fiend-Type/DARK/Xyz
Rank 7
3 or more Level 7 "Limbo" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 of your banished "Limbo" cards; shuffle it into the Deck, then draw 1 card. This card gains effects based on the number of Xyz Materials attached to it.
● 1 or more: Once per turn, during either player's turn: You can banish 1 other "Limbo" monster you control, and if you do, until the end of this, this card cannot be destroyed or banished by your opponent's card effects.
● 3 or more: This card gains 200 ATK and DEF for each of your banished "Limbo" monsters.
● 5: Once per turn: You can target cards your opponent controls up to the number of banished "Limbo" cards with different names; destroy all those targets.    
3000/2000

 

Spell/Trap Cards:


The Seven Shadows of Limbo
Normal Spell Card
If there are no cards in your Pendulum Zones: Banish 1 "Limbo" card from your hand, and if you do, add 1 "Limbo" card from your Deck to your hand, except "The Seven Shadows of Limbo". During your next Standby Phase after this card's activation, add the card banished by this effect to your hand. You can only activate 1 "The Seven Shadows of Limbo" per turn.

 

Decimation of the Shadows of Limbo

Quick-Play Spell Card
Target up to 2 cards your opponent controls; banish "Limbo" monsters from your hand equal to the number of cards targeted, and if you do, destroy them. During your next Standby Phase card's activation, add the card(s) banished by this effect to your hand. You can only activate 1 "Decimation of the Shadows of Limbo" per turn.


Entering the Shadows of Limbo
Normal Trap Card
When your opponent declares an attack: Special Summon 1 "Limbo" Pendulum Monster from your hand or that is face-up in your Extra Deck, and if you do, change the attack target to that monster and proceed to damage calculation, also it is banished at the end of the Battle Phase. During your next Standby Phase card's activation, add the card banished by this effect to your hand. You can only activate 1 "Entering the Shadows of Limbo" per turn.

 

Dark Shadows of Limbo

Counter Trap Card

When your opponent activates a card or effect: Banish 1 "Limbo" monster from your hand, and if you do, negate the activation, and if you do, destroy it. During your next Standby Phase card's activation, add the card banished by this effect to your hand.

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