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Zaziuma

Flaring Firework Archetype (14/14)

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Flaring Firework is an Archetype of Pyro-Type/LIGHT monsters with various Levels. They focus on Fusion Summoning and name changing. Each monster can change their name to any other Flaring Firework monster, which is important since all their Fusion Monsters are old-school style in that they require 2 specific monsters. They also have a sub-Archetype for their Spell/Trap Card support simply called "Firework". They are based on different kinds of firework. Also, by complete accident, you can say that "lighting a fuse" can be related to them being Fusion Monster based, but that's a total coincidence.

 

Main Deck Monsters:

 

Flaring Firework - Glitter
Pyro-Type/LIGHT
Level 2    
Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. If this card is destroyed by your opponent's card effect (either by battle or card effect) and sent to the Graveyard: You can add 1 "Firework" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Flaring Firework - Glitter" once per turn.
600/1400

Flaring Firework - Tail
Pyro-Type/LIGHT
Level 3
Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. If you control another monster with the same name as this card: You can discard 1 card; Special Summon 1 "Flaring Firework" monster from your Deck, except "Flaring Firework - Tail". You can only use this effect of "Flaring Firework - Tail" once per turn.
1300/1500

 

Flaring Firework - Palm

Pyro-Type/LIGHT
Level 3

Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. If you control another monster with the same name as this card, this card cannot be destroyed by battle or card effects.

1400/900

Flaring Firework - Pearls
Pyro-Type/LIGHT
Level 4
Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. When this card is Normal or Flip Summoned, if you control no other monsters: You can Special Summon 1 "Flaring Firework" monster from your hand, then change this card to Defense Position.
1200/2000    

Flaring Firework - Stars
Pyro-Type/LIGHT
Level 4
Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. If this card is Normal or Special Summoned while you control 2 "Flaring Firework" monsters with the same name: You can add 1 "Flaring Firework" monster from your Deck to your hand, except "Flaring Firework - Stars". You can only use this effect of "Flaring Firework - Stars" once per turn.
1700/1400


Flaring Firework - Peony

Pyro-Type/LIGHT
Level 6

Once per turn: You can declare the name of 1 "Flaring Firework" monster; this card's name becomes the declared name. If this card is sent from your hand or side of the field to the Graveyard: You can target 2 "Firework" cards in your Graveyard, except "Flaring Firework - Peony"; banish the first target, and if you do, add the second target to your hand.  You can only use this effect of "Flaring Firework - Peony" once per turn.

2200/1600

 

Extra Deck Monsters:

 

Flaring Firework - Brocade

Pyro-Type/LIGHT/Fusion
Level 5

"Flaring Firework - Glitter" + "Flaring Firework - Palm"

When this card is Fusion Summoned: You can target 1 face-up monster you control, then declare the name of 1 "Flaring Firework" monster; that target's name becomes the declared name. During either player's turn: You can target 1 of your banished "Firework" cards; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Flaring Firework - Brocade" once per turn. This card cannot be destroyed by your opponent's card effects.

2000/2700


Flaring Firework - Crossette
Pyro-Type/LIGHT/Fusion
Level 6
"Flaring Firework - Pearls" + "Flaring Firework - Glitter"
When this card is Fusion Summoned: You can target 2 "Flaring Firework" monsters in your Graveyard; banish the first target, and if you do, Special Summon the second target, but its effects are negated. You can only use this effect of "Flaring Firework - Crossette" once per turn. Once per turn, during either player's turn: You can discard 1 card; all monsters your opponent control lose 1000 ATK and DEF until the end of this turn. This card cannot be targeted by your opponent's monster effects.
2300/2300

Flaring Firework - Comet
Pyro-Type/LIGHT/Fusion
Level 7
"Flaring Firework - Stars" + "Flaring Firework - Tail"
When this card is Fusion Summoned: You can target up to 2 Spell/Trap Cards your opponent controls; destroy them. You can only use this effect of "Flaring Firework - Comet" once per turn. Once per turn, during either player's turn: You can target 1 "Firework" Spell/Trap Card in your Graveyard and 1 face-up monster your opponent controls; shuffle the first target into the Deck, and if you do, negate the second target's effects. This card cannot be targeted by your opponent's Spell/Trap effects.
2500/2400

 

Flaring Firework - Spinner

Pyro-Type/LIGHT/Fusion

Level 8

"Flaring Firework - Stars" + "Flaring Firework - Pearls"

When this card is Fusion Summoned: You can target 1 Set card your opponent controls; place that target on top of your opponent's Deck. You can only use this effect of "Flaring Firework - Spinner" once per turn. Once per turn, during either player's turn: You can target 1 monster your opponent controls; change its battle position. This card is unaffected by card effects that do not target it.

2600/2100

 

Flaring Firework - Pistil

Pyro-Type/LIGHT/Fusion

Level 12

"Flaring Firework - Tail" + "Flaring Firework - Peony" + "Flaring Firework - Palm"

Must be Fusion Summoned, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: You can look at 1 random card in your opponent's hand, then place it on the top or bottom of their Deck. During either player's turn: You can discard 1 card, then target 1 card your opponent controls; place it on the top or bottom of the Deck. You can only use this effect of "Flaring Firework - Pistil" once per turn. This card is unaffected by your opponent's cards effects that target it.

3000/3000

 

Spell/Trap Cards:


Colorful Firework Fusion
Normal Spell Card
Fusion Summon 1 "Flaring Firework" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If you control 2 or more monsters with the same name, you can also use 1 monster from your Deck as Fusion Material. You can only activate 1 "Colorful Firework Fusion" per turn.

 

Fast Fuse Firework

Quick-Play Spell Card

Fusion Summon 1 "Flaring Firework" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, but it is destroyed during your next End Phase. You can only activate 1 "Colorful Firework Fusion" per turn.

Firework Storage Facility
Continuous Trap Card
You can target 1 non-Fusion "Flaring Firework" monster you control; return it to the hand, and if you do, Special Summon 1 "Flaring Firework" monster from your hand with a different name. You can target 1 "Flaring Firework" Fusion Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Flaring Firework" Fusion Monster with a different name from your Extra Deck. You cannot activate these effects in the same Chain. You can only use each effect of "Firework Storage Facility" once per turn.

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