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Tackle - Forming an Archetype #27 (11/11)


Atypical-Abbie

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Tackle is an Archetype of Level 4 and 7 Rock-Type/EARTH monsters that activate their effects if they're sent to the Graveyard, similar to Burning Abyss. They focus on Level 7 monsters and making Rank 7s mostly, as well as triggering their various effects.

 

Original Card:

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If this card is sent to the Graveyard: You can activate 1 of these effects.

● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.

● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.

 

New Cards:

 

Main Deck Monsters:


Tackle Reacher
Rock-Type/EARTH
Level 4
Cannot be used as a Synchro Material. You can target 1 other Rock-Type monster you control; both this card and that target become Level 7, also for the rest of the turn, monsters you control cannot attack, except Rock-Type monsters. If this card is sent to the Graveyard: You can discard 1 card; add 1 "Tackle" card from your Deck to your hand, except "Tackle Reacher". You can only use each effect of "Tackle Reacher" once per turn.
1600/1400

Tackle Finder
Rock-Type/EARTH
Level 4
If this card is sent to the Graveyard: You can activate 1 of these effects.
● You can banish this card from your Graveyard, then target 1 Rock-Type monster in your Graveyard; Special Summon that target in Defense Position, and if you do, its Level becomes 7 and its effects are negated.
● You can banish this card from your Graveyard; Special Summon 1 "Tackle" monster from your hand, and if you do, it cannot be destroyed by battle for the rest of this turn.
You can only use each effect of "Tackle Finder" once per turn.
1000/2000

 

Tackle Exploder

Rock-Type/EARTH
Level 4
Once per turn, during either player's turn: You can target 1 Rock-Type monster in your Graveyard; banish it, and if you do, this card gains 500 ATK. If this card is sent to the Graveyard: You can target 1 Rock-Type monster you control and 1 card your opponent controls; destroy them. You can only use this effect of "Tackle Exploder" once per turn.

1700/0

 

Tackle Gatherer

Rock-Type/EARTH
Level 4

If this card is Normal or Special Summoned: You can send 1 Rock-Type monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can send 1 "Tackle" monster from your Deck to the Graveyard. You can only use 1 effect of "Tackle Gatherer" per turn, and only once that turn.

1800/0


Tackle Giant
Rock-Type/EARTH
Level 7
You can discard 1 card, then target 1 of your banished Rock-Type monsters; Special Summon that target, and if you do, its Level becomes 7 and its effects are negated. If this card is sent to the Graveyard: You can discard 1 card; Special Summon this card in Defense Position. You can only use 1 effect of "Tackle Giant" per turn, and only once that turn.
2000/2700

Tackle Captain
Rock-Type/EARTH
Level 7
You can Special Summon this card (from your hand or Graveyard) by sending 2 Rock-Type monster from your hand and/or side of the field to the Graveyard, except "Tackle Captain". If this card is sent to the Graveyard: You can target 1 "Tackle" card in your Graveyard, except "Tackle Captain"; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Tackle Captain" once per turn.
2500/1300

 

Tackle Striker

Rock-Type/EARTH
Level 7

If you Special Summoned a "Tackle" monster(s): You can Special Summon this card from your hand, but its ATK and DEF become 0. If this card is sent to the Graveyard: You can target 1 "Tackle" Spell/Trap Card in your Graveyard; add it to your hand. You can only use each effect of "Tackle Striker"

2200/2200

 

Extra Deck Monsters:

 

Tackle Master
Rock-Type/EARTH/Xyz
Rank 7
2 Level 7 Rock-Type monsters
When this card is Xyz Summoned by using at least 1 "Tackle" monster: You can send 2 Rock-Type monsters from your hand and/or Deck to the Graveyard, and if you do, Special Summon 2 "Tackle Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). Your opponnet cannot target monsters, other than "Tackle Tokens" for attacks or effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then return cards your opponent controls to the hand equal to the number of Rock-Type monsters sent.
2700/2400

 

Spell Cards:


Tackle Tactics
Normal Spell Card
Discard 1 card, then target 2 Rock-Type monsters in your Graveyard, including at least 1 "Tackle" monster; Special Summon them, and if you do, their Levels become 7. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. You cannot Special Summon other monsters during the turn you activate this card.

 

Tackle Copy

Quick-Play Spell Card

Target 1 "Tackle" monster you control; send 1 monster with the same name as that target from your Deck to the Graveyard, then if you control 2 monsters with the same name as that target, you can send 1 Rock-Type monster from your Deck to the Graveyard.

 

Tackle Counter

Counter Trap Card

When your opponent would Special Summon a monster(s) or activates a Spell/Trap Card: Send 1 "Tackle" monster OR 2 Rock-Type monsters from your hand or side of the field to the Graveyard; negate that Summon or activation, and if you do, destroy it, then you can send 1 Rock-Type monster from your Deck to your Graveyard.

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Catapult Zone will WRECK in this deck.

 

Onto the actual cards. I don't see any flaws with the cards themselves, so I think they would work pretty well. The Counter Trap is a nice addition, adding some more protection into the Archetype. I like the BA-esque theme; close but not the same. Especially interesting how you made it off one card, instead of making it from scratch.

 

Question about the Xyz though: Does your opponent have to target the tokens or the monster itself for attacks?

 

P.S. You said "Tackel" on Tackle striker. Just thought you might want to know.

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Catapult Zone will WRECK in this deck.

 

Onto the actual cards. I don't see any flaws with the cards themselves, so I think they would work pretty well. The Counter Trap is a nice addition, adding some more protection into the Archetype. I like the BA-esque theme; close but not the same. Especially interesting how you made it off one card, instead of making it from scratch.

 

Question about the Xyz though: Does your opponent have to target the tokens or the monster itself for attacks?

 

P.S. You said "Tackel" on Tackle striker. Just thought you might want to know.

It means the Tokens, I made it a bit clearer now.

 

Fixed that too.

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