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Create a Fusion Monster Using the Above Materials


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The rules are simple. 
Create a fusion monster with the above materials and then choose 2 or more materials to the next one.
For the materials you can use specific monsters, Monster Card Types/Sub-Types (Normal, Effect, Gemini, Xyz, etc), monster Types and/or Attributes and archetypes (but use only 1 monster of the same archetype, if want use more than 1 monster with same archetype must be specific monsters).

 

You can post a written card or make your card in the Card Maker. Either is fine.

 

I'll start:

 

Maha Vailo + Armed Samurai Ben Kei

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Vailo Samurai

Level 6

Earth/Warrior

ATK: 2000 DEF: 1800

 

Maha Vailo + Armed Samurai Ben Kei

 

For every equip spell face-up on the field, this card gains 1000 ATK. If this monster destroys an opponent's monster and sends it to the graveyard, you may attack a second time.

 

Galaxy-Eyes Photon Dragon + Black Luster Soldier-Envoy of the beginning

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Galaxy Envoy Dragoknight

Level 8

LIGHT/Warrior/Effect

ATK: 3000 | DEF: 2500

"Galaxy-Eyes Photon Dragon" + "Black Luster Soldier - Envoy of the Beginning"

When a "Galaxy" or "Photon" monster is sent to the Graveyard: You can target that card and 1 card on the field; banish both targets, then, if your banished monster was sent to the Graveyard as an Xyz Material, add it to your hand.  You can only activate the effect of "Galaxy Envoy Dragoknight" up to twice per turn.

 

Superheavy Samurai Big Benkei + Armed Samurai Ben Kei

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2TP4oJ1.jpg

[spoiler=Lore]"Armed Samurai - Ben Kei" + "Superheavy Samurai Big Benkei"

Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) "Superheavy Samurai" monsters you control can attack while in Defense Position. If they do, apply their DEF for damage calculation. Once per turn: You can target 1 monster in either player's Graveyard; equip that target to this card. "Superheavy Samurai" monsters gain 800 DEF for each monster Equipped to this card.

Dark Magician + Elemental HERO Neos + Stardust Dragon + Number 39: Utopia + Odd-Eyes Dragon (can be Odd-Eyes Pendulum Dragon if you want)

Admit it, you were planning on saying this at some point.

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Kazuki Takahashi

DARK/Spellcaster Level 12 0/0

Dark Magician + Elemental HERO Neos + Stardust Dragon + Number 39: Utopia + 1 "Odd-Eyes" Monster

Can only be Fusion Summoned by Banishing the above Fusion Materials you control. (You do not use Polymerization). This card's original ATK becomes equal to the total original ATK of its Fusion Materials. This card's summon cannot be negated. Your opponent cannot activate cards or card effects the turn you summon this card.

 

Number 16: Shock Master + Cyber Dragon Infinity + Traptrix Rafflesia.

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16th Rafflesia of the Infinite Shock
Attribute: LIGHT
Type: Insect/Fusion/Effect
Level: 8
ATK: 3000
DEF: 2500
"Number 16: Shock Master" + "Cyber Dragon Infinity" + "Traptrix Rafflesia"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can Set 1 "Trap Hole" card directly from your Deck. Once per turn, during either player's turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent cannot activate that type of card (if Spell or Trap), or (if Monster) its effects, until the end of the next turn.

 

 

1 "Ninja" monster + 1 Dragon-Type monster

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Dragon Ninja of the Blinding Moon

LIGHT | Dragon / Fusion / Effect | 7* 3000 ATK / 1500 DEF

1 "Ninja" monster + 1 Dragon-Type monster
Must be Special Summoned(from the Extra Deck) by sending the above cards and 1 "Ninjitsu" Continuous Spell/Trap card you control to the graveyard. (You do not use "Polymerization". You can Special Summon this card during your opponents turn.) When this card is Special Summoned: Set up to 2 "Ninjitsu" Spell/Trap cards directly from your Deck, then shuffle all cards in your Spell/Trap Zone. During either players turn: You can return this card to the Extra Deck and target 1 "Ninja" monster and 1 Dragon-Type, Winged-Beast-Type or Sea-Serpent-Type monster in your graveyard; Special Summon them. You can only Special Summon "Dragon Ninja of the Blinding Moon" once per turn.

 

 

Neo-Spacian Dark Panther and NEX

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Whelp, I was bound to screw-up at some point. Sorry for that. Anyway.
Heroic Champion - Moralltach

EARTH | Warrior / Fusion / Effect | 8* 3400 ATK / 2500 DEF

"Heroic Champion - Excalibur" + "Heroic Champion - Gandiva" + "Heroic Champion - Kusanagi"
You can Special Summon this card by paying half of your Life Points and sending the above cards from your Extra Deck to the graveyard. You must banish 1 Warrior-Type monster from your graveyard every time this card activates an effect. This card gains effects based on the number of Warrior-Type monsters in your graveyard:
* 3 or more: Once per turn: You can Special Summon 1 Level 4 monster from your graveyard, but its effect are negated.
* 5 or more: Once per turn: You can double this cards ATK.
* 7 or more: Once per turn, If a monster would be Special Summoned or a Trap card woul be activated: You can negate its effect, and if you do, destroy it.
You can only control 1 "Heroic Champion - Moralltach".


Neo-Spacian Twinkle Moss + Elemental HERO Neos

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Elemental Hero Twinkle Neos

LIGHT

Level 8

Warrior/Fusion/Effect

ATK:3000

DEF:3100

"Neo-Spacian Twinkle Moss" + "Elemental Hero Neos"

This card is unaffected by your opponent's Spell/Trap Card effects. When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position. When this card leaves the field: You can shuffle all other LIGHT monsters on the field into the respective owner's Deck(s) and banish all face-up DARK monsters.

 

Fabled Grimro + Fabled Unicore

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Fabled Darkhorse

Level 6 Fusion

DARK Fiend

 

Fabled Grimro + Fabled Unicore

Once per turn, you can add 1 Level 3 or lower "Fabled" monster from your Deck to your hand, and if you do: Discard 1 card with a different name than the added monster. When a "Fabled" monster is discarded: This card gains ATK equal to half the ATK of the discarded monster, until the End Phase.

2200/1900

 

 

Raidraptor - Rise Falcon + Frightfur Mad Chimera

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Raidraptor - Chimera Condor

DARK ************

ATK: ?/ DEF: 4000

Winged Beast/Fusion/Effect

Lore: "Raidraptor - Rise Falcon" + "Frightfur Chimera"

Must be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) This card's original ATK is equal to the combined ATK the Fusion Materials had on the field. This card can attack all Special Summoned monsters your opponent controls, once each. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field; halve its ATK, and if you do, this card gains that lost ATK. You can only use this effect of "Raidraptor - Chimera Condor" once per turn.

 

Seiyaryu + Serpent Night Dragon.

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Stardust Dragon Archfiend

Level 12

WIND

ATK:3500

DEF:3000

Dragon/Fusion/Effect

Cannot be used as a Fusion Material Monster. Must be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is also treated as a DARK monster. This card is unaffected by your opponent's monster effects. Once per turn: You can either destroy all face-up Attack Position monsters your opponent controls or target 1 card on the field; it cannot be destroyed by battle or by card effects until your next Standby Phase.

 

D.D. Assailant + D.D. Warrior Lady

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D. D. Berserkette


Level 7/ EARTH


Warrior/ Effect


D.D. Assailant + D.D. Warrior Lady


You can fusion summon this card by banishing the face-up material you control (you do not use "Polymerization"). When this card destroys an opponent's monster by battle, banish that monster at the end of damage calculation. When this card is destroyed by battle, and all of its fusion materials are banished:you can Special Summon them in Attack Position. 


2500/ 700


 


Vampire Koala+Sea Koala+Des Koala


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Koalarmy

Level 10/EARTH/Beast/Fusion/Effect

[Art of an army of Koalas]

"Vampire Koala" + "Sea Koala" + "Des Koala"

You can Special Summon this card (from your Extra Deck), by sending the above cards from your Deck to the Graveyard (You do not use "Polymerization"). If Special Summoned this way: Negate its effects. This card can attack all monsters your opponent controls once each. When this card destroys an opponent's monster by battle: You can banish 1 card from your Graveyard; inflict 1000 damage to your opponent.

ATK: 3000/ DEF: 3000

 

"Ryu-Ran" + "Time Wizard"

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Millennium Ryu-Ran

Level 8

FIRE

Dragon/Fusion/Effect

ATK:3000

DEF:2200

While your opponent controls more monsters than you, you can Special Summon this this card (from your Extra Deck) by sending the above cards you control to the Graveyard. This card is unaffected by your opponent's Trap and Monster effects. Once per turn: You can double this card's original ATK; if you do, your opponent takes no Battle Damage this turn. When this card is destroyed (either by battle or by card effect): You can draw 1 card.

 

Night's End Sorcerer + Spirit Reaper

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Spirit of Night's End

Level 7 

DARK

Spellcaster/Fusion/Effect

ATK 100/DEF 100

 

Night's End Sorcerer + Spirit Reaper 

Must first be Fusion Summoned using the above Fusion Material monsters. Cannot be destroyed by battle. If this card is Special Summoned: Target 2 cards in your opponent's Graveyard; banish them and 1 random card in your opponent's hand, and if you do, banish this card. During the next Standby Phase: Target 1 of your opponent's banished cards; return it to the hand, then Special Summon this card.

 

Red Gadget + Yellow Gadget + Green Gadget

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Rainbow Gadget

EARTH ****

ATK: 1950/ DEF: 1650

Machine/Fusion/Effect

Lore: "Red Gadget" + "Yellow Gadget" + "Green Gadget"

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the owner's deck. (You do not use "Polymerization".) When this card is Special Summoned: You can reveal 3 "Gadget" monsters from your deck, have your opponent add 1 of them to your hand, also shuffle the rest back into your deck. You can only use this effect of "Rainbow Gadget" once per turn.

 

1 "Inzektor" monster + 1 "Gadget" monster.

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Inzektor Gadget Scarab

Level 4

DARK

ATK:2000

DEF:2000

Fusion/Insect/Effect

This card is always treated as a Machine-Type monster. During your Main Phase: You can equip this card to a face-up Insect-Type or "Gadget" monster you control; it gains 2000 ATK and DEF. When this card is destroyed by a card effect: You can add 1 "Inzektor" monster from your Deck to your hand.

 

Dunames Dark Witch + Fairy Witch

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Dunames Fairy Witch

DARK/Level 5

Spellcaster/Fusion/Effect

This card also treated as LIGHT Fairy-Type monster while on the field or in the Graveyard. Once per turn, during either player's turn, if your opponent control more cards than you do: Target 1 card on the field; destroy it.

2100/1500

 

Next : Left Leg of the Forbidden One + Right Leg of the Forbidden One

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Legs of the Forbidden One

Level 2

ATK: 200 DEF: 1800

Spellcaster/DARK

 

1 "Left Leg of the Forbidden one" + 1 "Right Leg of the Forbidden One"

 

Cannot be destroyed by battle. You can only control 1 "Legs of the Forbidden one". Once per turn: You can send 1

"Forbidden One" monster from your deck to the graveyard and target 1 spell/trap card on the field; destroy it. Cards and effects cannot be activated in response to this effect.

 

Grinder Golem + Lava Golem

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Max Heat Golem

Level 8

FIRE

ATK:3000

DEF:300

Machine/Fusion/Effect

Must be Fusion Summoned (from the Extra Deck) by sending the above Fusion Materials from anywhere on the field (You do not use "Polymerization"). This card is unaffected by your opponent's Trap effects. Once per turn,

you can Special Summon 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you do, you lose 1000 Life Points.

 

2 "Reptilianne" monsters

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Reptilliane Veninaga

Level 7 Reptile, DARK

 

2 Reptilliane monsters

Once per turn, you can discard 1 card: The ATK of target monster an opponent controls becomes 0. If this card would be destroyed, you can send 1 monster on the field with 0 ATK to the Graveyard, instead.

2300/1900

 

Performapal Pendulum Wizard + 1 "Performapal" monster

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