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[AGM] The end is near. Invoker of the Four Horsemen Archetype


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[spoiler=Show Monsters]

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LORE:When this card is Summoned: You can place 1 Horsemen Counter on a face-up card on the field.

 

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LORE:While you control no other monsters: This card cannot declare an attack. When this card is Normal Summoned: You can place 1 Horsemen Counter on a face-up card on the field. During either player's turn: You can banish this card from your Graveyard or face-up on the field: Place 2 Horsemen Counters on a face-up card on the field. Once per turn: You can remove 2 Horsemen Counters from anywhere on the field; Special Summon 1 "Invoker of the Four Horsemen" from your hand or Graveyard.

 

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LORE:Once per turn: You can place 1 Horsemen Counter on a face-up card on the field. If an "Invoker of the Four Horsemen" monster would be destroyed by battle or by card effect: You can remove 2 Horsemen Counters from anywhere on the field instead.

 

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LORE:When this card is Normal Summoned: You can Special Summon 1 "Invoker of the Four Horsemen" monster from your hand or Graveyard. During either player's turn: You can banish this card from the field or from your Graveyard; place 2 Horsemen Counters on a face-up card on the field.

 

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LORE:Once per turn: You can place 1 Horsemen Counter on a face-up card on the field. During either player's turn: You can banish this card from your Graveyard or face-up from your side of the field; place 2 Horsemen Counters on a face-up card on the field. Once per turn: You can remove 2 Horsemen Counters from anywhere on the field to target 1 card on the field; banish it.

 

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LORE:When this card is Special Summoned: You can place 1 Horsemen Counter on a face-up card on the field. During either player's turn: You can banish this card from your Graveyard or face-up on the field: Place 2 Horsemen Counters on a face-up card on the field. Once per turn, during either player's turn: When your opponent activates a Spell/Trap effect, you can remove 2 Horsemen Counters from anywhere on the field; negate the effect and destroy the card.

 

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LORE:When this card is Normal Summoned: You can place 1 Horsemen Counter on a face-up card on the field. During either player's turn: You can banish this card from your Graveyard or face-up on the field: Place 2 Horsemen Counters on a face-up card on the field. Once per turn: You can remove up to 3 Horsemen Counters from face-up card(s) on the field; this card gains 500 ATK for each Horsemen Counter removed until your next Standby Phase.

 

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LORE:This face-up Defense Position card cannot be destroyed by battle. Once per turn: You can place 1 Horsemen Counter on a card on the field. When this card leaves the field: You can remove 2 Horsemen Counters from anywhere on the field: Shuffle 1 card on the field into the respective owner's Deck.

 

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LORE:Cannot be destroyed by card effects. Once per turn: You can place 1 Horsemen Counter on a card on the field. When this card destroys an opponent's monster by battle: You can place 1 Horsemen Counter on a card on the field. If your opponent would activate a Spell/Trap Card: You can remove 2 Horsemen Counters from anywhere on the field; negate the activation and banish the card.

 

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LORE:Once per turn: You can place 1 Horsemen Counter on a card on the field. During either player's turn: You can banish this card from your Graveyard or face-up on the field: Place 2 Horsemen Counters on a face-up card on the field. Once per turn: You can remove 2 Horsemen Counters from anywhere on the field; add 1 "Four Horsemen" Spell/Trap Card from your Deck or Graveyard to your hand.

 

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LORE:This card is unaffected by your opponent's Effect Monster effects. When this card is Tribute Summoned: You can place 2 Horsemen Counters on a face-up card on the field. Once per turn: You can remove 2 Horsemen Counters from anywhere on the field; banish 1 card on the field. During your Main Phase, if this card is in your Graveyard: You can banish this card; place 3 Horsemen Counters on a face-up card on the field.

 

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LORE:During your Main Phase, you can reveal this card in your hand, then shuffle this card into your Deck; draw 1 card. You can only activate this effect of "Death the Horseman" once per turn. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Invocation of the Horsemen" and cannot be Special Summoned by other ways. While this card, "Famine the Horseman", "Pestilence the Horseman", and "Death the Horseman" are face-up on the field, you win the Duel. This card's effect(s) cannot be negated.

 

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LORE:During your Main Phase, you can reveal this card in your hand, then shuffle this card into your Deck; draw 1 card. You can only activate this effect of "Famine the Horseman" once per turn. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Invocation of the Horsemen" and cannot be Special Summoned by other ways. While this card, "War the Horseman", "Pestilence the Horseman", and "Death the Horseman" are face-up on the field, you win the Duel. This card's effect(s) cannot be negated.

 

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LORE:During your Main Phase, you can reveal this card in your hand, then shuffle this card into your Deck; draw 1 card. You can only activate this effect of "Pestilence the Horseman" once per turn. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Invocation of the Horsemen" and cannot be Special Summoned by other ways. While this card, "War the Horseman", "Famine the Horseman", and "Death the Horseman" are face-up on the field, you win the Duel. This card's effect(s) cannot be negated.

 

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LORE:During your Main Phase, you can reveal this card in your hand, then shuffle this card into your Deck; draw 1 card. You can only activate this effect of "Death the Horseman" once per turn. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Invocation of the Horsemen" and cannot be Special Summoned by other ways. While this card, "War the Horseman", "Famine the Horseman", and "Pestilence the Horseman" are face-up on the field, you win the Duel. This card's effect(s) cannot be negated.

 

 

 

[spoiler=Show Spell Cards]

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LORE:Place 1 Horsemen Counter on each card on the field.

 

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LORE:If this card would be removed from the field, you can remove 1 Horsemen Counter from this card instead. You can remove 10 Horsemen Counters from this card; Special Summon 1 "War the Horseman", "Famine the Horseman", "Pestilence the Horseman", and "Death the Horseman" from your Deck.

 

 

 

[spoiler=Show Trap Cards]

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LORE:Activate when your opponent activates a Spell, Trap, or Effect Monster's effect: Remove 3 Horsemen Counters from anywhere on the field; negate and banish it.

 

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LORE:Activate when an "Invoker of the Four Horsemen" monster leaves the field. Special Summon 1 "Invoker of the Four Hoersemen" monster with a different name from your Deck. During either player's turn (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; place 1 Horsemen Counter on a card on the field.

 

 

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This alternate win condition seems pretty fast. With the Invokers able to place up to 3 counters per turn on Invocation, it seems that it would be a pretty quick victory(I'd say about 3 turns if all goes accordingly). Still, I'm the one who wrote the blueprints, so I can't get too mad over the results, but I think you should slow it down a bit with the amount of counters being placed, or expand on what can have counters and put them to use.

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