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Igknight Champion and Igknight Lancer


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IgknightChampion-CORE-EN-R-1E.pngIgknightLancer-CORE-EN-R-1E.png

 

Champion:

While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.

 

Lancer:

While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.

 

 

These cards are really fun to use and I think are kinda underrated.

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A single Champion + 3x Trade-in is a cool little engine that you can play. You never actually summon the dude, though.

This.

 

I mean, tribute summoning them is far more efficient, and that's slow and eh

 

They're just not near as good as the other things the deck can do.

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Personally, what I want to know is.... Why the funk can't they self-Summon from the Graveyard?

I get that the Igknights add stuff from Deck/Graveyard, but still. Would let you do some loop shenanigans/etc, and would it let the Deck venture outside of it's only 1 play being a Pendulum Summon.

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Dunno what everyone means by one play

 

I'm playing the deck irl and I've won games with 6s like bounzer + decree, or grinding with Denko/dweller or number 86

 

Plenty of versatility imo

Excluding extra deck this is pretty much "one eff.dek" bland af imo.

 

Including extra its not much different. Destroy scales about 2-3 times and bring out the appropriate levels for xyz.

 

2nd point is why I made my igslayer deck for funsies.

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To be honest, the main reason I do use Champion is as Trade-in fodder. I run Lancer as well because they're just fun to summon against n00bz on DN. :-P

 

Seriously though, if your willing to play kinda 'sub-optimally', Igknights are really incredible. They're a pretty consistent, generic Pendulum engine with scales from 2-7. They can allow decks that otherwise wouldn't be able to make use of Pendulums to be able to use them. For example, they work very nicely with Gemini Monsters, especially Phoenix Gearfried and Evocator Chevalier. Heck, I even used them as a way to Pendulum Summon the Neo-Spacians for Contact Fusion.

 

IDK, there are probably better Pendulum engines for decks that want them, but I find the Igknights' simplicity makes them a nice choice.

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