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Pyromania Archetype (Pyro-Type Fusions)


Fukato

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Pyros are awesome. Like just plain awesome, but Yu-Gi-Oh! don't like to make new things for them. So I will. Plus this archetype revolves around sending cards from your Extra Deck to Special Summon things. So they can get beaten by things like Macro Cosmos easily. But never mind that, let's get these cards going.

 

[spoiler=Monsters]

 

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Effect: If this card is Special Summoned: You can add 1 Pyro-Type monster with 1000 DEF or less from your Deck to your hand. This card gains 100 ATK for each Pyro-Type monster you control.

 

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Effect: Once per turn, during your End Phase: You can add 1 "Off Fusion" from your Deck or Graveyard to your hand, then send 1 Pyro-Type monster from your hand to the Graveyard. This card gains 100 ATK for each Pyro-Type monster you control.

 

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Effect: Once per turn: You can discard 1 card, then target 1 card on the field; destroy it. If this card is sent to the Graveyard: You can target up to 2 Pyro-Type monsters in your Graveyard, except "Pyromania Yazai"; shuffle them into your Deck, and if you do, draw 1 card.

 

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Effect: If this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. Once per turn: You can shuffle 1 card from your hand into your Deck; target 1 Pyro-Type monster from your Graveyard, Special Summon it. This card gains 100 ATK for each Pyro-Type monster you control.

 

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Effect: If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Pyromania Ikoh" once per turn. Once per turn: You can destroy 1 card you control; Special Summon 1 "Pyromania" monster from your hand. This card gains 100 ATK for each monster you control.

 

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Effect: Once per turn: You can target 1 Pyro-Type monster in your Graveyard, except "Pyromania Rasch"; Special Summon it. This card gains 100 ATK for each Pyro-Type monster in your Graveyard.

 

 

 

 

[spoiler=Spells]

 

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Effect: Target 1 Fusion Monster in your Graveyard; send from your hand or field the Fusion Materials listed on that monster to the Graveyard and Special Summon it. You can only use 1 "Off Fusion" per turn.

 

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Effect: You can shuffle 1 "Pyromania" monster from your Graveyard into your Deck; and if you do, you can target 1 card your opponent controls, return it to the hand. You can only use this effect of "Tamed Pyromania Flame" once per turn. If this card is destroyed by a card effect: You can target 1 card on the field; destroy it.

 

 

 

[spoiler=Traps]

 

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Effect: Discard 1 card. Target 1 "Pyromania" monster in your Graveyard; Special Summon it. If this card is in your Graveyard: You can banish this card; target 1 FIRE monster you control, destroy it, and if you do, your opponent takes damage equal to half its ATK.

 

 

 

 

[spoiler=Extra Deck]

 

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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster

Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. At the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Pyro-Type monster from your Graveyard; and if you do, this card gains ATK equal to half the banished monster's ATK until the end of the Battle Phase.

 

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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster

Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. If this card is destroyed by a card effect: You can target 1 "Off Fusion" and 1 "Pyromania" monster in your Graveyard; add them to your hand.

 

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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster

Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. If this card is Special Summoned: You can Set 1 "Off Fusion" directly from your Deck. Once per turn: You can send 1 "Pyromania" monster from your hand to the Graveyard; Special Summon 1 "Pyromania" monster from your Deck.
 

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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster

Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. This card gains 100 ATK for each Pyro-Type monster in your Graveyard. When this card destroys a monster by battle: You can target 1 "Pyromania" monster in your Graveyard; Special Summon it in Defense Position.
 

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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster + 1 FIRE monster

Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. Cannot be targeted by card effects. Once per turn, during either player's turn, when a monster effect is activated: You can negate the effect, and if you do, destroy it, and if you do that, you can target 1 Spell/Trap Card on the field, destroy it.
 
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Effect: 1 "Pyromania" monster + 1 Pyro-Type monster + 1 FIRE monster
Cannot be Special Summoned from the Extra Deck. Must first be Special Summoned by "Off Fusion". During either player's turn, while you control no monsters: You can send this card from your Extra Deck to the Graveyard face-up; and if you do, Special Summon 2 "Pyromania" monsters from your hand or Deck. Cannot be destroyed by battle or card effects. You can discard 1 card; banish 1 random card in your opponent's hand. You can only use this effect of "Pyromania Ureki" once per turn.
 
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Effect: 2 or more (max. 5) Level 3 FIRE monsters
If this card is Special Summoned: You can attach 1 Pyro-Type monster in your Graveyard to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material; inflict damage equal to the number of cards your opponent controls x 300. This card gains 100 ATK for each Pyro-Type monster in your Graveyard.
 

 
Give me some tips on what these cards need fixing.
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i'll be reviewing your spells and traps this time around, i'll try to get through the main deck monsters the next time, and if possible, move onto the fusions after that.

 

I do have to say though, i'm not quite sure how well the ED fusion monsters are going to go over with the rest of the site members, I'm somewhat tired ATM, so i can't give a full critique, but even while i'm half asleep, they feel really busted to me.

 

so first of all, may as well start with the core card, Off fusion.

 

off fusion has the "no reaction" clause written into it, instantly making it one of the most powerful cards in the game, "cards and effects cannot be activated in response to this card" is something that should rarely be used, and when used on a quickplay spell that allows you to sumon monsters, you get results akin to super polymerization. if you remove that effect, the card would be a standard fusion quickplay, and that's perfectly fine. seeing as you appear to emphasize fusion for your archetype, a card that allows you to fuse on your opponents turn is already powerful enough. (it's one of the reasons el shaddoll fusion is considered a good card after all.)

 

tamed pyromania flame is far too powerful, but the good news is that you can likely fix much of that issue by simply attaching a "You can only control 1 face-up _____" on the end of it. the bounce is really strong, and you may need to place a hard OPT clause on that in addition to the "only control one" clause. other than that, it builds advantage by restocking your deck while spinning your opponent's monsters, it's powerful, but i guess after the aforementioned clauses it'd be acceptable.

 

tamed pyromaniaflare is essentially a retrained ROD (ring of destruction) that also grants you a free special summon. cut the burn down to half, add a hard OPT clause, and maybe make the 2nd effect only hit your monsters to burn.

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Love how the fusions are set up and all of the main deck monsters having 200 DEF is ... interesting.

My main problem is with Ikoh. Every fusion is a pot of greed while you control no monsters? Also, if you rekindling 3 of it, that's three monsters and 3 draws. Yikes. I would either recommend a hard once per turn on Ikoh's draw effect or having the fusions special summon 2 "Pyromania" monsters with different names.

Flurry is a bit too strong with the additional burn damage tacked on to the banish effect.

That's about all I've got for the moment.

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My concern is on this card: if Pyromaniac Ureki cannot be destroyed by card effects and battle, then it's impossible to destroy, since magic and traps are considered as effects....you might as well exploit a cost or weakness to this card and remove the the total immunity effect

no, that's not too much of an issue, effects that bounce, banish, or tribute all get rid of it. it's not easy, but it's very possible. even breakthrough, skill drain, and fiendish make it killable.

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• As for Zurakh, if you decide to make him target, it should be in the cost, because targeting is pointless if it's not part of the cost, since you'll be doing the thing anyway.

• I can see Rasch being OP'ed, since it's basically a Norden with no removal costs and it gains ATK based on how many Pyros are in grave, not field, which is much easier to fill

• So the fusions are basically better versions of Rescue Rabbit lol, such a combo starter. Summon Ikoh and Naz, search and draw 1; destroy Naz to special Zurakh; Shuffle card in hand to special Naz, search a card popper; Attack three times and then circle of the fire kings for a fourth, maybe an Off Fusion for a fifth, then if I get raigeki'd I can do it all over again

And I have rekindling + flamvell counter

• The spells are all fine, but the trap is too good. Take out the banish effect and it'll probably be more balanced.

• Shinoz and Haraq are the only non-op fusions. Orikz and Ureki are insta-ban, because Ureki is basically an easier to summon Beelze, who is only felled by Compulse, Solemn Warning, maybe Mirror Force as a shaky check (since it's hard to fit into a deck) and Orikz is a beast, allowing for easy trap avoidance, combos, synchro/xyz summons, or even an all-powerful Fusion Summon. On a different note, Kanoz is kind of unbalanced, but not enough to make it an overpowered card.

 

This deck looks like it would benefit from Flamvell cards like the aforementioned Rekindling and Flamvell Counter, not to mention Flamvell Firedog. Foolish burial is an obvious choice. This deck appears to be graveyard-heavy, so Brushfire Knight could help. I would honestly like to see a Flamvell/Pyromaniac deck, since they could play off of each others' 200 Def FIRE Support while offering mix-ups in the form of synchro and fusion summons.

 

In short, pretty cool.

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Nice archetype. This is more of a great combo based deck and a beat down deck. But there is on major flaw with all of the deck itself. The ruling states that if an extra deck monster is sent from the extra deck to the graveyard by any effect like gale dogra or something like that, it cannot be Special Summoned. There should be a wording changed or something from making this ruling not get in the way of the deck's main play style.

 

i couldn't find the exact ruling but here it is for fusion monsters at the end and it applies to all extra deck monsters that weren't summoned properly the first time cannot be special summoned no matter what.

 

http://yugioh.wikia.com/wiki/Fusion_Monster

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Nice archetype. This is more of a great combo based deck and a beat down deck. But there is on major flaw with all of the deck itself. The ruling states that if an extra deck monster is sent from the extra deck to the graveyard by any effect like gale dogra or something like that, it cannot be Special Summoned. There should be a wording changed or something from making this ruling not get in the way of the deck's main play style.

 

i couldn't find the exact ruling but here it is for fusion monsters at the end and it applies to all extra deck monsters that weren't summoned properly the first time cannot be special summoned no matter what.

 

http://yugioh.wikia.com/wiki/Fusion_Monster

 

Well, it says "Like other Extra Deck monsters, if a Fusion Monster is not Fusion Summoned first, it cannot be Special Summoned from the Graveyard or while banished (unless it specifies another way to properly Special Summon it)." Off Fusion specifies that the monster should be summoned from the graveyard, so, since there is no other actual way to summon the monster, then that is likely "another way to properly special summon it." If the fusion cards said "Can only be fusion summoned using 'off fusion,' and cannot be special summoned by other ways," then that would probably be better. 

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Bump. Thank you for all the reviews and I specified the Fusions summoning condition with "Off Fusion" to clear up the confusion. Also Snatch Steal? About your third point, is that combo a good thing, or a bad thing? And Ureki can be Fiendish Chained or Breakthrough by the way.

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Bump. Thank you for all the reviews and I specified the Fusions summoning condition with "Off Fusion" to clear up the confusion. Also Snatch Steal? About your third point, is that combo a good thing, or a bad thing? And Ureki can be Fiendish Chained or Breakthrough by the way.

As amazing as the combo would be, it's almost Op, even with Breakthrough/Veiler/Fiendish running around. One-card combos, whether susceptible to negation or not, are usually pretty powerful. It might be fine, I just find it to be particularly spammy.

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