Noting interest, gonna try for someone with a spear of some sort.
"Why don't I just buy another horse? Well, I can't exactly replace Elba."
Name: Edrick Roransson
Birthplace: Eastern Pontus
A simple young man of simple desires and means, Edrick is far more used to the life of a farmer than that of a wandering fighter. He can look at a patch of ground and tell you three different crops that would grow the best on it, and even describe in detail how best to till the soil and plant them. He knows how to prepare the ground for heavy winter snows, and make sure the good soil doesn't wash away in spring when that snow melts. Pretty much everything you need to make a farm work in the foothills of a mountain. That's the life he's used to and what he best likes in the world. Rising before the sun and going to bed when it sets. Still, like any young man, he's had his dreams of adventuring and traveling the whole of the world.
Above all he values honesty, and holding to one's word. If he says he is going to do something, it is only a matter of time until he actually does it. This does also mean that he has distaste in the extreme for liars, and for those that don't do their business out where everyone can see. As with most farmers, he has a long enough memory that he can recount every wrong ever done to him and the way it ended up being put right. Of course he also remembers those that have done right by him, and exactly how they did right so that he can repay them when the time comes.
In general, Edrick is a little rough around the edges. He tends to say exactly what he thinks at any given time, regardless of whether or not the situation calls for it. He is quite friendly though, wanting to make any that haven't made him angry feel welcome wherever he is. Maybe this makes him a bit more trusting than would be healthy, but he tends to make life hard for those who betray his trust. While Edrick certainly is not a coward, it's fairly obvious that he doesn't have that much experience in a fight. He in fact prefers to avoid fighting if he can, and can sometimes lose his nerve depending on who he's fighting at the time.
Like all Pontics, Edrick is an ardent worshiper of the goddess Inera, and prays to her frequently throughout the day. He even displays an amount of zeal towards that worship that would not be out of place in one of the religious orders devoted to her. Of course he would love to see her return in proper, but he does not believe that such should be accomplished through the sacrifice of an unwilling girl. Rather, he would argue that if a sacrifice is necessary for her to return it should be someone who agrees to fill such a role out of their own devotion to her. He also takes a very dim view of magic that does not have its root in the goddess herself, and may be moved to violence if this magic is what he believes to be especially offensive to the goddess.
Born to Roran and Katrina, Edrick lived the whole of his young life in a village too small to put on the map. It lay on the banks of the Lanti, a river that runs cold out of The Farpeaks and feeds Lake Amphis, and most in it tended fields to feed themselves and to sell what they could. It was in this simple life that Edrick grew, helping his father tend the fields while his older sister helped their mother. When Edrick turned 15, he took over the family farm while his parents moved to a house in the village proper. They left him the tools of the trade, and a new draft horse they had bought when the old one died: a young red roan mare named Elba.
Elba was "the most stubborn effing mare you ever tried to get to pull a plow." Every day of breaking the ground was a challenge, and Edrick had to learn every little way to coax her into actually working since she didn't respond to normal forceful methods. Still, for the first growing season on the farm he was able to get a fairly good crop out of it and even grew fond of the stubborn mare. It was just as his first harvest alone was rolling in that misfortune struck. He woke to a ruckus outside his house in the night, and emerged with a torch lit from the fire to see a strange robed figure riding off on Elba's back. He gave chase where he could, but he couldn't ever hope to catch a running horse. The thief made enough noise that he woke the town, and the story spread quickly of Edrick's misfortune. Still, he refused offers of another horse. When the harvest came, he made sure his family had enough to feed themselves through the winter and sold the rest.
The money from this harvest, meager as it was compared to what to those living in cities would have, he put to preparing for a long journey on foot. He even went so far as to take the scythe he had used since he could stand and turn it into something of a spear. He said his goodbyes to friends and family, and set off in the direction the thief had gone in the hopes of catching them before winter struck. He failed, but even through the winter he carried on with his journey.
Edrick went on so very far from where he once had been that he found himself in Histia near the border with Galtea, and came across a pair of women and their company on the road. They were waylaid by bandits, and not one to stand by he rushed to aid them. He assisted that party in driving them off, and once introductions and explanations of purpose were given he decided to join the group. After all, maybe someone in Ithome had heard of the thief and his horse.
HP - C
Str - B
Mag - E
Skl - D
Spd - B
Lck - C
Def - C
Res - C
No longer able to rely on sweeping blows with a warscythe to cut his enemies apart, Edrick has begun working on how to properly fight with a spear. Thanks to some lessons from Link Harkinian, he has learned how to properly thrust with the weapon. Of course he is still fairly clumsy, but as strong as he is one hit is probably enough.
Iron Lance: A sturdy spear tipped with an iron head, and the first proper weapon Edrick has wielded. While he is less familiar with it than he was with his Warscythe, he is most certainly better off with it in the long run. For one, it's less liable to break when he stabs someone with it. As the first has begun to wear down, Edrick has acquired a second one to replace it when it breaks.
Bazba's Armor: Armor taken from the slain bandit chief Bazba, Edrick ended up with it because of a discussion about the merits of wearing armor with Penelope. Initially ill-fitting, it has since been fitted to him by the blacksmith Jake, whom he assisted the party in rescuing from Bazba's bandits. While the combination of leather and metal leaves a number of places exposed, the added protection is certainly better than nothing.
Frog Gambeson: A suit of padded armor given to the Lancer by the Frog Proteans, it provides some protection while remaining light and easy to move around in. Additional armor can be worn over it to offer further protection, and the padding makes doing so more comfortable. Inadvisable in hot environments.
Backpack: A pack carried on his back, filled with the essentials for a long journey. It's almost entirely foodstuffs meant to last for a very long time, along with a bedroll and a heavy blanket for when it gets cold.
Devotional Icon: A small pendant bearing an image of the Goddess Inera, hung from a leather cord and worn about his neck at all times. Edrick believes that it serves in speeding his prayers on to the goddess, and that it is a blessed item for which he should care. As a rusted iron cross with the depiction of a crow's skull in the center, it is recognizable as depicting her War and Death aspect.
Holy Water: A glass bottle, covered in devotional iconography of the Goddess Inera, contains a small amount of blessed water which provides protection against magic to those anointed with it for a time.
Empty Elixir Bottle: A bottle that once contained some of the legendary potion known as Elixir. Now it is little more than a plain glass bottle. Perhaps there is some use to be found?
Empty Zeilla Bottle: A large, clear glass bottle that once held some Zeilla, a favorite Pontic drink distilled from grain and berries. The bottle itself is large enough that it once held enough alcohol for the entire party to drink.